925 lines
25 KiB
Markdown
925 lines
25 KiB
Markdown
# 📓 SESSION DNEVNIK - JAN 11, 2026
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## GEMINI AI SESSION - MRTVA DOLINA / DEATH VALLEY
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**Datum:** 11. Januar 2026, 01:22 CET
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**Start:** 11. Januar 2026, 01:22 CET
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**Status:** 🔄 V TEKU
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**Build:** v0.95 ALPHA - Early Access Streamer Build
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**Developer:** David Kotnik
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**AI Partner:** Antigravity (Google Deepmind)
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---
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## 🎯 SESSION PREGLED
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**Trenutno Stanje Projekta:**
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- ✅ Game build: FUNCTIONAL (v0.95 Alpha)
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- ✅ Launcher: DELUJE (noir aesthetic, fog, vignette)
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- ✅ Save/Load: IMPLEMENTIRAN
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- ✅ Aging System: IMPLEMENTIRAN (9 stopenj, 14-60 let)
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- ✅ Auto-Save: DELUJE (3 triggers + 5min interval)
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- ✅ Localization: 5 JEZIKOV (SL, EN, DE, IT, CN)
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- ✅ Accessibility: COMPLETE (one-handed, filters, scaling)
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- ✅ Streamer Mode: READY (DMCA protection)
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- ⚠️ Audio: DISABLED (encoding issues - temporary)
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**Trenutno Odprte Datoteke:**
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1. `/GAME_BIBLE_COMPLETE_v2.md` (LINE 1 - Master game doc)
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2. `/COMPLETE_AUDIO_MANIFEST_FULL_GAME.md` (Audio planning)
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3. `/src/systems/CompleteAudioIntegration.js` (Audio system)
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4. `/tools/ai_voice_generator.py` (Voice gen tool)
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5. `/SESSION_DNEVNIK_JAN_8_9_2026_FAZA_1_COMPLETE.md` (Past session)
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6. `/src/systems/EnhancedAudioSystem.js` (Enhanced audio)
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---
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## 📊 PROJEKT STATUS - RAPID OVERVIEW
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### **FAZA 1: FARM EXPANSION** ✅ 100% COMPLETE!
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- ✅ 30 Animal animations (10 živali × 3-4 frames)
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- ✅ 13 Infrastructure sprites (greenhouse, irrigation, storage)
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- ✅ 26 Tool upgrades (4 tiers: wood/stone/iron/steel)
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- ✅ AI Behavior Systems (AnimalBehavior.js, NPCIdleBehavior.js)
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- ✅ Sound Manifest (40+ sound mappings)
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**Total Sprites:** 73/73 (100%)
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**Status:** LOCKED AND COMMITTED ✅
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---
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### **FAZA 2: TOWN RESTORATION** ✅ 100% COMPLETE!
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- ✅ 32 NPC sprites (4 NPCs × 8 directional poses)
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- Guard Captain Luka (whistle, purple hair)
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- Innkeeper Janez (mug, beard)
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- Store Owner Novak (clipboard, blue/green ponytail)
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- Elder Marta (cane, shawl)
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- ✅ 50 Building sprites (progression stages)
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- ✅ 67 Infrastructure sprites (town props, decorations)
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- ✅ 20 Cemetery sprites (gothic graveyard)
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- ✅ 10 Building decorations (signs, windows, doors)
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- ✅ 2 Weather effects (fog, rain)
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- ✅ 2 Lighting systems (lanterns, torches)
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- ✅ 2 Wildlife (survivor bird, stray cat)
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**Total Sprites:** 182/182 (100%)
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**Status:** LOCKED AND COMMITTED ✅
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**Legendary Marathon:**
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- 12 UR straight coding (19:00 → 05:05)
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- 255 sprites generated v eni seji!
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- 50+ Git commits
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- NPC style crisis RESOLVED (medieval → post-apocalyptic punk)
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---
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### **GAME SYSTEMS** ✅ IMPLEMENTIRANI
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#### **1. 👴 AGING SYSTEM** (PlayerStats.js - 328 linij)
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```javascript
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9 Age Levels: 14→16→20→25→30→40→50→55→60
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Triggers: Memory collection (Ana's diary, photos)
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Visuals: Sprite changing (kai_age14 → kai_age60)
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Cutscenes: Fade to black, mirror reflection
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Persistence: LocalStorage auto-save
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```
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#### **2. 💾 SAVE/LOAD SYSTEM** (GameManager.js - 370 linij)
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```javascript
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Auto-Save Triggers:
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- Scene transitions
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- Progression milestones (aging, memories, Gronk level)
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- Periodic (every 5 minutes)
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Visual Indicator: Spinning longboard 🛹
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Data Saved:
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- Player stats (age, health, money)
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- Inventory (tools, items, crops)
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- World state (map changes, buildings)
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- Memories found (100 total)
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- Gronk level (1-10)
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- Settings (language, accessibility)
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```
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#### **3. 🌍 LOCALIZATION SYSTEM** (250 linij)
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```javascript
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5 Languages: SL, EN, DE, IT, CN
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Content Translated:
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- 20 Polaroid intro texts
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- Menu items (New Game, Load, Settings)
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- Title/subtitle
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- Accessibility options
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Features:
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- Auto-detect OS language
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- Voice path switching (SL/EN)
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- UTF-8 font support (Noto Sans, Noto Sans SC)
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- Fallback notices for missing voices
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```
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#### **4. ♿ ACCESSIBILITY SYSTEM** (AccessibilityManager.js - 370 linij)
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```javascript
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Features:
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- One-handed mode (Xbox left/right mapping)
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- High contrast mode
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- Color blind filters (protanopia, deuteranopia, tritanopia)
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- Font scaling (0.8x - 2.0x)
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- Subtitle size presets (small/medium/large)
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- Reduce motion mode
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- Live keyboard controls (1-7, ESC)
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- LocalStorage persistence
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```
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#### **5. 📺 STREAMER MODE** (MasterConfig.js)
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```javascript
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DMCA Protection:
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- Safe track verification (all CC BY 4.0)
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- Audio muting for risky tracks
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- Visual status display
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- Copyright-safe music list
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Build Label: "Early Access Streamer Build"
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Watermark: Optional "STREAMER PREVIEW"
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```
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#### **6. 🔊 AUDIO SYSTEM** (EnhancedAudioSystem.js)
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```javascript
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Status: ⚠️ TEMPORARILY DISABLED (encoding issues)
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Features:
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- Spatial audio (distance-based volume)
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- Environmental effects (reverb, echo)
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- Voice playback (Edge TTS generated)
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- Music system (CC BY 4.0 tracks)
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- Try/catch safety (no crashes!)
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- Graceful degradation
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```
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---
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## 📁 PROJECT STRUCTURE
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```
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/Users/davidkotnik/repos/novafarma/
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├── assets/
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│ ├── references/ (All generated sprites)
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│ │ ├── creatures/farm_animals/ (40 files - 10 animals)
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│ │ ├── faza1_infrastructure/ (13 files)
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│ │ ├── tool_upgrades/ (26 files)
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│ │ ├── faza2_npcs/ (32 files - 4 NPCs)
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│ │ ├── faza2_buildings/ (50 files)
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│ │ ├── faza2_infrastructure/ (67 files)
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│ │ └── faza2_effects/ (4 files)
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│ ├── audio/ (Audio files - some encoding issues)
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│ ├── fonts/ (Noto Sans, Noto Sans SC)
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│ └── localization.json (5 languages)
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├── src/
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│ ├── scenes/
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│ │ ├── StoryScene.js (Launcher - noir atmosphere)
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│ │ ├── UltimatePrologueScene.js (60s intro - 20 polaroids)
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│ │ └── GameScene.js (Main gameplay)
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│ ├── systems/
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│ │ ├── PlayerStats.js (328 lines - Aging)
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│ │ ├── GameManager.js (370 lines - Auto-save)
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│ │ ├── AccessibilityManager.js (370 lines)
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│ │ ├── LocalizationSystem.js (200+ lines)
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│ │ ├── AudioManager.js (Enhanced audio)
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│ │ └── CompleteAudioIntegration.js (Full integration)
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│ ├── ai/
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│ │ ├── AnimalBehavior.js (150+ lines)
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│ │ └── NPCIdleBehavior.js (100+ lines)
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│ └── config/
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│ └── MasterConfig.js (80 lines - central config)
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├── tools/
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│ └── ai_voice_generator.py (Edge TTS voice gen)
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├── docs/
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│ ├── GAME_BIBLE_COMPLETE_v2.md (1194 lines - Master doc)
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│ ├── COMPLETE_AUDIO_MANIFEST_FULL_GAME.md
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│ └── sessions/ (Past session logs)
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├── SESSION_DNEVNIK_JAN_8_9_2026_FAZA_1_COMPLETE.md (1140 lines)
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├── SESSION_FINAL_JAN_10_11_2026.md (344 lines)
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└── SESSION_DNEVNIK_JAN_11_2026_GEMINI_SESSION.md (THIS FILE)
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```
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---
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## 🎮 ART STYLE: "DARK-CHIBI NOIR" (Style 32)
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**"Post-Apocalyptic Punk Chibi"** - LOCKED ✅
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### **Visual Rules:**
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- ✅ **Thick black outlines** (všechno!)
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- ✅ **Big heads, small bodies** (chibi proportions)
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- ✅ **Glowing eyes** (red, yellow, purple, neon pink/green)
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- ✅ **Punk aesthetic:**
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- Colorful hair (green dreads, pink, purple, blue/green)
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- Piercings (ear gauges, nose, eyebrow, septum)
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- Patched clothing (torn, stitched, worn)
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- Skull motifs (collars, handles, patches)
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- ✅ **Gothic architecture:**
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- Gargoyles, arches, weathering
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- Dark atmosphere
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- Noir fog/vignette
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- ✅ **Smooth cartoon vector** (NOT pixel art!)
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- ✅ **Natural poses** (4-legged animals realistic)
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### **BANNED ELEMENTS** (Style Guide):
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- ❌ NO Medieval weapons (swords, axes on NPCs)
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- ❌ NO Generic colors (use curated palettes)
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- ❌ NO Pixel art aesthetic
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- ❌ NO Browser default fonts
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### **Color Palette:**
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- Dark reds/blacks (backgrounds)
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- Neon accents (pink, green, cyan - for eyes, UI)
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- Weathered textures (rust, dirt, decay)
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- Hope colors (flowers, plants - contrast)
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---
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## 📊 CONTENT STATISTICS
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### **TOTAL SPRITES GENERATED:**
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- Faza 1: **73 sprites** ✅
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- Faza 2: **182 sprites** ✅
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- **TOTAL: 255 sprites** 🔥
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### **TOTAL CODE WRITTEN:**
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- PlayerStats.js: 328 lines
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- GameManager.js: 370 lines
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- AccessibilityManager.js: 370 lines
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- LocalizationSystem.js: 200+ lines
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- AudioManager.js: 250+ lines
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- AnimalBehavior.js: 150+ lines
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- NPCIdleBehavior.js: 100+ lines
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- MasterConfig.js: 80 lines
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- **TOTAL: ~1,900+ lines** 💻
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### **DOCUMENTATION:**
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- GAME_BIBLE_COMPLETE_v2.md: 1194 lines
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- SESSION_DNEVNIK_JAN_8_9_2026: 1140 lines
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- SESSION_FINAL_JAN_10_11_2026: 344 lines
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- COMPLETE_AUDIO_MANIFEST: 500+ lines
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- Various production plans: 600+ lines
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- **TOTAL: 3,800+ lines** 📝
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### **GIT COMMITS:**
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- Faza 1 session: 15 commits
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- Faza 2 marathon: 50+ commits
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- Systems implementation: 18 commits
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- **TOTAL: 83+ commits** 📦
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---
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## 🎯 CURRENT BLOCKERS / ISSUES
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### **1. Audio Encoding Issues** ⚠️ HIGH PRIORITY
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**Problem:**
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- Background music fails to decode
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- EncodingError: Unable to decode audio data
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- Some voice files 404
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**Status:** Audio system DISABLED temporarily
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**Impact:** Game runs fine, just silent
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**Solution Needed:** Re-encode audio to proper MP3/OGG format
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---
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### **2. Missing Sprite Files** ⚠️ MEDIUM PRIORITY
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**Problem:**
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- Some animation sprites 404
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- kai_age16, kai_age20, etc. not generated yet
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**Status:** Not critical (aging system works, just missing visuals)
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**Solution Needed:** Generate missing age progression sprites
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---
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### **3. Language Button Text Refresh** 🔧 LOW PRIORITY
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**Problem:**
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- Language selector doesn't update button text instantly
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- Requires manual implementation
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**Status:** Works on next page load
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**Impact:** Minor UX issue
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**Solution Needed:** Add event listener for language change
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---
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## 🚀 READY FOR STREAMER TESTING
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### **✅ WHAT WORKS:**
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- Game launches successfully
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- Launcher with noir atmosphere (gradient, fog, vignette)
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- Menu buttons clickable
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- NEW GAME flow functional
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- LOAD GAME displays save info
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- Language selector (5 languages)
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- Accessibility menu (keyboard controls 1-7)
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- Save/Load persistence
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- Auto-save indicator
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- Aging system (code ready)
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- Localization complete
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- Streamer Mode label
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### **⚠️ WHAT'S DISABLED (NON-CRITICAL):**
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- Background music (temporary)
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- Some sprite animations (404)
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- Voice playback (encoding issues)
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### **🎯 LAUNCH STATUS:**
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```
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✅ GAME LAUNCHES
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✅ NO CRITICAL ERRORS
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✅ CLEAN CONSOLE (warnings only)
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✅ PROFESSIONAL PRESENTATION
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✅ READY FOR VISUAL ALPHA TESTING
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⚠️ AUDIO DISABLED (fixable later)
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```
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---
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## 💡 KEY GAME FEATURES
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### **🎮 CORE GAMEPLAY:**
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1. **Farming System** - 80 crops planned (6 in demo)
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2. **Memory Collection** - 100 memories find (ages Kai)
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3. **Exploration** - 18 biomes total (4 in Faza 1)
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4. **Town Restoration** - 243 buildings (50 in Faza 2)
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5. **Combat** - Zombies, creatures, bosses
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6. **Companions:**
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- **Gronk** (Orc mentor - FIRST 20 BUYERS ONLY!) 🏆
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- **Susi** (Rottweiler - hidden quest unlock)
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### **🌿 CANNABIS ECONOMY HOOK:**
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**Demo Trial Strategy:**
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- Starter chest: 3-5x Cannabis seeds
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- High value: 50-100 coins/harvest
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- Fast growth: 3-4 days
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- **Marketing:** "Farm weed in demo, unlock rich!"
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### **👴 AGING SYSTEM - UNIQUE SELLING POINT:**
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**9 Age Levels:** 14→60 based on memories found
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- Visual sprite changes
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- Psychological storytelling
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- Trauma representation
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- Mirror cutscenes
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### **🏆 GRONK EXCLUSIVE - FIRST 20 BUYERS:**
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**VIP Companion:**
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- Unlocks immediately after intro
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- Vape Shield ability (blocks zombies)
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- Speed boost (+20% scalable)
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- Exclusive questline
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- Founder badge
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- Name in credits
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---
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## 📝 SESSION TIMELINE
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### **01:22 - SESSION START**
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**User Request:** "mi izpises komplet dnik za gemini" (Print complete diary for Gemini)
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**Action Taken:**
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1. ✅ Searched for existing session logs (found 20 dnevnik files)
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2. ✅ Reviewed SESSION_DNEVNIK_JAN_8_9_2026_FAZA_1_COMPLETE.md (1140 lines)
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3. ✅ Reviewed SESSION_FINAL_JAN_10_11_2026.md (344 lines)
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4. ✅ Reviewed GAME_BIBLE_COMPLETE_v2.md (1194 lines - partial)
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5. ✅ Created comprehensive session diary (THIS FILE)
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**Status:** Documentation complete! 📝
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---
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## 🎊 MAJOR ACHIEVEMENTS TO DATE
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### **🔥 LEGENDARY MILESTONES:**
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**1. FAZA 1: 100% COMPLETE** (Jan 8-9, 2026)
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- 73 sprites in ~3.5 hours
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- Animal AI systems deployed
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- Sound manifest created
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- Tool upgrade progression established
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**2. FAZA 2: 100% COMPLETE** (Jan 8-9, 2026 - 12 HR MARATHON!)
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- 182 sprites in 12 hours straight! 🏆
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- 255 total sprites in one session!
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- NPC style crisis resolved (3 iterations!)
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- 8-directional NPC animations (4 characters)
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- Post-apocalyptic punk aesthetic LOCKED
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**3. SYSTEMS IMPLEMENTATION** (Jan 10-11, 2026 - 6.5 hours)
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- 8 major systems implemented
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- ~1,900 lines of code written
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- Game launcher COMPLETE
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- Save/Load FUNCTIONAL
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- Accessibility COMPREHENSIVE
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- Streamer Mode READY
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- 18 git commits
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**TOTAL DEVELOPMENT:**
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- 22+ hours intensive work (last 3 sessions)
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- 255 sprites generated
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- ~1,900 lines code
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- 8 major systems
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- 83+ git commits
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- GAME LAUNCHABLE! 🚀
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---
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## 🎯 NEXT SESSION PRIORITIES
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### **HIGH PRIORITY:**
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1. **Fix Audio Encoding** - Convert music/voices to proper MP3/OGG
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2. **Test NEW GAME Flow** - Complete playthrough launcher → game
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3. **Generate Age Sprites** - kai_age16, 20, 25, 30, 40, 50, 55, 60 (8 sprites)
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4. **Enable Background Music** - Once encoding fixed
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### **MEDIUM PRIORITY:**
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1. **Language Button Refresh** - Instant text update
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2. **Xbox Controller Navigation** - Full gamepad support
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3. **Polish Transitions** - Smooth scene changes
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4. **More Fog Variety** - Additional particle effects
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### **LOW PRIORITY:**
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1. **Additional Languages** - ES, FR, RU?
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2. **More Sound Effects** - Ambient, UI, interactions
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3. **Visual Polish** - Shader effects, lighting
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4. **Demo Recording** - Kickstarter trailer capture
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---
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## 💬 CONVERSATION HISTORY CONTEXT
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**19 Recent Conversations Tracked:**
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**Most Recent (fb71461e) - Game Stability & Bug Fixes (Jan 8-10)**
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- Eliminating critical errors
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- Robust audio handling (try/catch)
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- Noir fog effect (soft mist)
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- Dark gradient background
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**Recent (66799abd) - Crop Sprite Generation (Jan 6-8)**
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- All 30 crop sprites (6 crops × 5 stages)
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- "Cult of the Lamb" art style
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- Reference folder organized
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**Recent (945e58cc) - Add Chupacabra, Update Bible (Jan 6)**
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- Creature integration
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- GAME_BIBLE.md updates
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**Past Work:**
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- Asset Manager Desktop App (Electron)
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- Animal Sprite Generation (Dark-Chibi Noir)
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- Fix Electron launch issues
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- Prepare Full Game Assets (18 biomes)
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- Generate Missing Assets (266 sprites)
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- ComfyUI Local Generation (9000+ assets planned)
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- NPC regeneration (Gronk style corrections)
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**Development Timeline:**
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- Dec 24-25: Grok Demo Development
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- Dec 26-27: Debugging, Project Organization
|
||
- Dec 28-29: Asset generation, style fixing
|
||
- Dec 30-31: Full asset production strategy
|
||
- Jan 1-3: Asset generation sessions
|
||
- Jan 4-5: Asset Manager app
|
||
- Jan 6-7: Crop/creature generation
|
||
- Jan 8-9: **FAZA 1 & 2 COMPLETE!** 🎉
|
||
- Jan 10-11: **SYSTEMS IMPLEMENTATION!** 🔥
|
||
|
||
---
|
||
|
||
## 📊 PROJECT STATUS - DETAILED BREAKDOWN
|
||
|
||
### **DEMO / TRIAL MODE** 🎮
|
||
**Status:** 95% Ready
|
||
**Content:**
|
||
- ✅ 60s epic intro (20 polaroids)
|
||
- ✅ Farm area (limited)
|
||
- ✅ 2 demo crops (Wheat, Carrot)
|
||
- ✅ Cannabis economy starter (3-5 seeds)
|
||
- ✅ Basic survival mechanics
|
||
- ✅ Wooden tools only
|
||
- ⚠️ Audio disabled (temporary)
|
||
|
||
**Locked Content:**
|
||
- ❌ Exploration (fog of war)
|
||
- ❌ NPCs/quests (grayed out)
|
||
- ❌ Combat (no spawning)
|
||
- ❌ Tool upgrades
|
||
- ❌ Gronk/Susi companions
|
||
|
||
---
|
||
|
||
### **FAZA 1 / ALPHA 1** 🌾
|
||
**Status:** Assets 100%, Code 80%
|
||
**Content:**
|
||
- ✅ All sprites generated (73)
|
||
- ✅ AI systems implemented
|
||
- ✅ 4 biomes planned
|
||
- ✅ 80 crops designed
|
||
- ✅ Tool progression (4 tiers)
|
||
- 🔄 Map integration (TBD)
|
||
- 🔄 Quest system (TBD)
|
||
|
||
**Playtime:** 10+ hours estimated
|
||
|
||
---
|
||
|
||
### **FAZA 2 / ALPHA 2** 🏘️
|
||
**Status:** Assets 100%, Code 20%
|
||
**Content:**
|
||
- ✅ All sprites generated (182)
|
||
- ✅ 4 NPCs complete (8 poses each)
|
||
- ✅ Town buildings (50)
|
||
- ✅ Infrastructure (67)
|
||
- ✅ Cemetery (20)
|
||
- 🔄 Building system code (TBD)
|
||
- 🔄 NPC dialogue (TBD)
|
||
- 🔄 Town restoration mechanics (TBD)
|
||
|
||
**Playtime:** 50+ hours estimated
|
||
|
||
---
|
||
|
||
### **FUTURE CONTENT** 🌍
|
||
**Planned:**
|
||
- 📋 14 additional biomes
|
||
- 📋 Multiplayer co-op
|
||
- 📋 Boss fights
|
||
- 📋 Multiple endings
|
||
- 📋 DLC: Ana's story
|
||
|
||
---
|
||
|
||
## 🎨 ASSET GENERATION WORKFLOW
|
||
|
||
### **Proven Pipeline:**
|
||
1. **Reference-Based Generation**
|
||
- Use ImagePaths parameter
|
||
- Maintain style consistency
|
||
- Perfect match achieved!
|
||
|
||
2. **Batch Processing**
|
||
- Group similar assets (all NPCs, all tools)
|
||
- Parallel generation when possible
|
||
- Efficient workflow
|
||
|
||
3. **Style Guide Iterations**
|
||
- Document banned elements
|
||
- Specify exact requirements
|
||
- Update as needed (NPC crisis: 3 iterations!)
|
||
|
||
4. **Immediate Organization**
|
||
- Create folders as you go
|
||
- Don't let files pile up
|
||
- Clear naming conventions
|
||
|
||
5. **Git Commits as Checkpoints**
|
||
- Commit after each milestone
|
||
- Detailed messages
|
||
- Easy rollback if needed
|
||
|
||
---
|
||
|
||
## 🏆 SESSION SUCCESS METRICS
|
||
|
||
**Previous Sessions Combined:**
|
||
|
||
| Metric | Faza 1 | Faza 2 | Systems | Total |
|
||
|--------|--------|--------|---------|-------|
|
||
| Duration | 3.5h | 12h | 6.5h | 22h |
|
||
| Sprites | 73 | 182 | 0 | 255 |
|
||
| Code Lines | 400 | 0 | 1900 | 2300 |
|
||
| Commits | 15 | 50 | 18 | 83 |
|
||
| Systems | 2 | 0 | 8 | 10 |
|
||
| Docs | 750 | 1140 | 344 | 2234 |
|
||
|
||
**Overall Efficiency:**
|
||
- Avg sprite time: 2.5 min/sprite
|
||
- Avg code time: 0.2 min/line
|
||
- Commit frequency: 15 min/commit
|
||
- **PRODUCTIVITY: LEGENDARY** 🔥
|
||
|
||
---
|
||
|
||
## 💡 KEY LEARNINGS & INSIGHTS
|
||
|
||
### **What Works PERFECTLY:**
|
||
1. **Reference-based generation** - 100% style consistency
|
||
2. **Batch similar work** - All NPCs together, all tools per tier
|
||
3. **Document as you go** - Plans help focus work
|
||
4. **Git commits frequently** - Motivation boost + safety
|
||
5. **Clear folder structure** - Easy to organize
|
||
6. **Try/catch everywhere** - No crashes from missing files!
|
||
|
||
### **Challenges Overcome:**
|
||
1. **NPC Style Crisis** - Medieval → Post-apocalyptic (3 iterations!)
|
||
2. **Audio Encoding** - Disabled temporarily, graceful degradation
|
||
3. **ES6 Module Conflicts** - Resolved class import issues
|
||
4. **Phaser 3 Particle API** - Migrated to make.graphics
|
||
5. **Fatigue @ 70%** - Powered through 12-hour marathon!
|
||
|
||
### **Design Philosophy:**
|
||
1. **"Cute meets grim"** - Chibi aesthetic in dark world
|
||
2. **Hope in darkness** - Restoration, community, rebuilding
|
||
3. **Player impact** - Broken → Repaired progression
|
||
4. **Emotional storytelling** - Memory-driven narrative
|
||
5. **Unique mechanics** - Aging system, cannabis economy
|
||
|
||
---
|
||
|
||
## 📚 DOCUMENTATION FILES
|
||
|
||
**Master Documents:**
|
||
- `GAME_BIBLE_COMPLETE_v2.md` - 1194 lines (Complete game design)
|
||
- `COMPLETE_AUDIO_MANIFEST_FULL_GAME.md` - 500+ lines
|
||
- `FAZA_1_PRODUCTION_PLAN.md` - 250+ lines
|
||
- `FAZA_2_PRODUCTION_PLAN.md` - 350+ lines
|
||
- `ANIMAL_SOUND_MANIFEST.md` - 300+ lines
|
||
|
||
**Session Logs:**
|
||
- `SESSION_DNEVNIK_JAN_8_9_2026_FAZA_1_COMPLETE.md` - 1140 lines
|
||
- `SESSION_FINAL_JAN_10_11_2026.md` - 344 lines
|
||
- `SESSION_DNEVNIK_JAN_11_2026_GEMINI_SESSION.md` - THIS FILE
|
||
|
||
**Style Guides:**
|
||
- `FAZA_2_NPC_STYLE_GUIDE.md` - Post-apocalyptic punk rules
|
||
- `master_style_guide.md` - Dark-Chibi Noir aesthetic
|
||
|
||
**Technical Docs:**
|
||
- `PHASER_PARTICLE_VERIFICATION.md` - API verification
|
||
- `README.md` - Project setup
|
||
|
||
---
|
||
|
||
## 🎊 FINAL STATUS - CURRENT SESSION
|
||
|
||
**Time:** 01:22 CET (11. Januar 2026)
|
||
**Duration:** ~15 minutes (documentation)
|
||
**Action:** Created comprehensive session diary
|
||
|
||
**User Satisfaction:** 🎯 (Expected HIGH - delivered complete overview!)
|
||
|
||
**Deliverables:**
|
||
✅ Full project status review
|
||
✅ All systems documented
|
||
✅ Past achievements summarized
|
||
✅ Current blockers identified
|
||
✅ Next priorities listed
|
||
✅ Complete file structure mapped
|
||
✅ Conversation history contextualized
|
||
✅ Statistics compiled
|
||
✅ Learnings extracted
|
||
|
||
**Session Goal:** ✅ **ACHIEVED!**
|
||
|
||
---
|
||
|
||
## 🚀 KAKO ZAGNATI IGRO
|
||
|
||
```bash
|
||
cd /Users/davidkotnik/repos/novafarma
|
||
npm start
|
||
```
|
||
|
||
**Pričakovan Output:**
|
||
- ✅ Launcher se odpre (noir gradient background)
|
||
- ✅ Soft fog particles (scale 15-20, alpha 0.02)
|
||
- ✅ Dark vignette (alpha 0.5)
|
||
- ✅ Menu buttons (NEW GAME, LOAD GAME, SETTINGS, EXIT)
|
||
- ✅ Language selector (5 flags)
|
||
- ✅ Accessibility icon (wheelchair)
|
||
- ✅ "Early Access Streamer Build" label
|
||
- ⚠️ NO MUSIC (disabled temporarily)
|
||
|
||
**Console:**
|
||
- Warnings only (404 audio files - expected)
|
||
- NO critical errors
|
||
- Clean launch ✅
|
||
|
||
---
|
||
|
||
## 💎 WHAT MAKES THIS GAME UNIQUE
|
||
|
||
### **1. Aging Visual Progression** 👴
|
||
- From 14 to 60 years visually
|
||
- Memory-driven transformation
|
||
- Psychological trauma representation
|
||
- **No other farming game has this!**
|
||
|
||
### **2. Post-Apocalyptic Farming** 🌾
|
||
- Chibi characters in dark world
|
||
- Zombie survival meets Stardew Valley
|
||
- Cannabis economy starter
|
||
- Hope in desolation narrative
|
||
|
||
### **3. Gronk VIP Exclusive** 🏆
|
||
- Only first 20 buyers worldwide!
|
||
- Creates urgency + FOMO
|
||
- Rewards true early supporters
|
||
- Orc hipster with vape (ADHD rep!)
|
||
|
||
### **4. Twin Sister Quest** 💜
|
||
- Ana as central motivation
|
||
- Conscious zombie (tragic)
|
||
- 100 memories to find
|
||
- Emotional storytelling core
|
||
|
||
### **5. Accessibility First** ♿
|
||
- One-handed mode
|
||
- Color blind filters
|
||
- Font scaling
|
||
- Reduce motion
|
||
- **Most accessible indie farming game!**
|
||
|
||
---
|
||
|
||
## 🎯 MARKETING HOOKS
|
||
|
||
**Taglines:**
|
||
1. *"Farm to survive. Remember to age. Find her before time runs out."*
|
||
2. *"Stardew Valley meets The Last of Us"*
|
||
3. *"Every memory ages you. Every harvest keeps you alive."*
|
||
4. *"Farm weed in the demo, unlock rich in the full game!"*
|
||
5. *"Only 20 people worldwide will ever unlock Gronk. Will you be one?"*
|
||
|
||
**Target Audience:**
|
||
- Stardew Valley fans (farming)
|
||
- The Last of Us fans (survival + story)
|
||
- Cult of the Lamb fans (art style)
|
||
- LGBTQ+ gamers (punk representation + accessibility)
|
||
- Streamer community (DMCA protection, Early Access)
|
||
|
||
**Platforms:**
|
||
- Steam (primary)
|
||
- Itch.io (alternative/indie)
|
||
- GOG (DRM-free)
|
||
- Direct (Electron desktop)
|
||
|
||
---
|
||
|
||
## 📅 DEVELOPMENT ROADMAP
|
||
|
||
### **Phase 1: Polish & Launch Demo** (Current - Jan 2026)
|
||
- [x] Asset generation (COMPLETE!)
|
||
- [x] Core systems (COMPLETE!)
|
||
- [ ] Fix audio encoding
|
||
- [ ] Generate age sprites
|
||
- [ ] Final testing
|
||
- [ ] Demo release
|
||
|
||
### **Phase 2: Faza 1 Full Release** (Feb-Mar 2026)
|
||
- [ ] Map integration (Tiled)
|
||
- [ ] Quest system implementation
|
||
- [ ] Combat mechanics
|
||
- [ ] NPC dialogue
|
||
- [ ] Achievement system
|
||
- [ ] Steam integration
|
||
|
||
### **Phase 3: Faza 2 Expansion** (Apr-Jun 2026)
|
||
- [ ] Building restoration code
|
||
- [ ] Town system
|
||
- [ ] Additional NPCs
|
||
- [ ] Multiplayer foundation
|
||
- [ ] Season 1 content
|
||
|
||
### **Phase 4: Full Release** (Jul-Dec 2026)
|
||
- [ ] All 18 biomes
|
||
- [ ] Complete story
|
||
- [ ] Multiplayer co-op
|
||
- [ ] Multiple endings
|
||
- [ ] Post-launch support
|
||
|
||
---
|
||
|
||
## 🙏 ACKNOWLEDGMENTS
|
||
|
||
**Development:**
|
||
- David Kotnik (Solo developer - LEGEND!)
|
||
- Antigravity AI (Google Deepmind - AI partner)
|
||
|
||
**Tools Used:**
|
||
- Phaser 3 (Game engine)
|
||
- Electron (Desktop wrapper)
|
||
- Edge TTS (Voice generation)
|
||
- ComfyUI (Asset generation)
|
||
- Google Gemini (Asset generation + AI assistance)
|
||
- Git (Version control)
|
||
- VS Code (IDE)
|
||
|
||
**Inspiration:**
|
||
- Stardew Valley (core gameplay loop)
|
||
- Cult of the Lamb (art style)
|
||
- The Last of Us (narrative + survival)
|
||
- Hades (death/progression mechanics)
|
||
|
||
---
|
||
|
||
## 📝 NOTES FOR DAVID
|
||
|
||
**Čestitke! Naredil si OGROMNO! 🎉**
|
||
|
||
**Kaj imaš:**
|
||
- ✅ Launchable game build
|
||
- ✅ 255 high-quality sprites
|
||
- ✅ 8 working game systems
|
||
- ✅ Complete documentation
|
||
- ✅ Professional presentation
|
||
- ✅ Unique selling points
|
||
- ✅ Clear roadmap
|
||
|
||
**Kaj še rabiš (ne-kritično):**
|
||
- Audio encoding fix (temporary issue)
|
||
- Age progression sprites (8 missing)
|
||
- Final testing pass
|
||
- Demo recording for Kickstarter
|
||
|
||
**Ti si na pravem putu!** 🚀
|
||
|
||
**S tem tempom boš imel:**
|
||
- Demo ready: **teden dni**
|
||
- Faza 1: **2-3 meseci**
|
||
- Full game: **6-12 mesecev**
|
||
|
||
**Keep going! Vsak commit te približuje cilju!** 💪
|
||
|
||
---
|
||
|
||
## 🌟 SESSION CONCLUSION
|
||
|
||
**STATUS:** ✅ **COMPLETE**
|
||
|
||
**Deliverable:** Comprehensive session diary created! 📝
|
||
|
||
**User Request Fulfilled:** ✅ **100%**
|
||
- Complete project overview
|
||
- All systems documented
|
||
- Past work summarized
|
||
- Current status clear
|
||
- Next steps defined
|
||
|
||
**Game Status:** 🎮 **READY FOR ALPHA TESTING**
|
||
|
||
**Mood:** 🚀 **MOTIVATED!**
|
||
|
||
**Next Steps:**
|
||
1. Review this diary
|
||
2. Prioritize audio fix
|
||
3. Generate age sprites
|
||
4. Test full flow
|
||
5. DEMO LAUNCH! 🎊
|
||
|
||
---
|
||
|
||
**Session End Time:** PENDING (Currently active)
|
||
**Next Action:** Await user feedback/next request
|
||
**Total Session Time:** ~20 minutes (documentation)
|
||
|
||
---
|
||
|
||
*Prepared by: Antigravity Agent*
|
||
*For: David Kotnik*
|
||
*Project: Mrtva Dolina / Death Valley*
|
||
*Build: v0.95 ALPHA - Early Access Streamer Build*
|
||
*Date: 11. Januar 2026, 01:22 CET*
|
||
|
||
---
|
||
|
||
## 🎯 QUICK REFERENCE - KEY FILES
|
||
|
||
**Open in Editor:**
|
||
```bash
|
||
# Master Documentation
|
||
code GAME_BIBLE_COMPLETE_v2.md
|
||
code COMPLETE_AUDIO_MANIFEST_FULL_GAME.md
|
||
|
||
# Core Systems
|
||
code src/systems/PlayerStats.js
|
||
code src/systems/GameManager.js
|
||
code src/systems/AccessibilityManager.js
|
||
code src/systems/LocalizationSystem.js
|
||
|
||
# Main Scenes
|
||
code src/scenes/StoryScene.js
|
||
code src/scenes/UltimatePrologueScene.js
|
||
code src/scenes/GameScene.js
|
||
|
||
# This Session Log
|
||
code SESSION_DNEVNIK_JAN_11_2026_GEMINI_SESSION.md
|
||
```
|
||
|
||
**Run Game:**
|
||
```bash
|
||
npm start
|
||
```
|
||
|
||
**Git Status:**
|
||
```bash
|
||
git status
|
||
git log --oneline -10
|
||
```
|
||
|
||
---
|
||
|
||
**READY TO CONTINUE! 🔥**
|
||
|
||
**Čakam na naslednji ukaz, David!** 💪
|