1.4 KiB
1.4 KiB
description
| description |
|---|
| NO PIXELATION - Vector-Style Smooth Lines Enforcement |
VISUAL STYLE GUIDE: "CULT OF THE LAMB" AESTHETIC
1. STYLE DEFINITION (Style 32)
- CORE INSPIRATION: Cult of the Lamb, Don't Starve (cleaner version).
- TYPE: Vector Art / 2D Smooth.
- LINES: Thick, consistent BLACK outlines on all major assets.
- COLORS: Flat, saturated but slightly dark/muted colors (Noir palette). No gradients unless cel-shaded.
- SHADING: Hard Cel-Shading (ostri prehodi senc).
2. RESOLUTION RULES (MANDATORY)
Do not generate everything at 1024x1024. Use these target sizes:
| Asset Type | Resolution | Notes |
|---|---|---|
| Ground Tiles | 512x512 |
Seamless/Tileable textures. |
| Hero Trees (Large) | 512x512 |
Main visual anchors. |
| Standard Trees | 256x256 |
General vegetation. |
| Props / Bushes | 128x128 or 256x256 |
Small items (grass tufts, rocks). |
| Characters | 256x256 |
Protagonist, Zombies. |
| UI Icons | 64x64 or 128x128 |
Inventory items. |
3. ANTI-ALIASING RULE
- FORBIDDEN: Pixel Art aesthetic (jagged edges).
- REQUIRED: Smooth, anti-aliased edges (Vector Look).
- Images must look crisp and clean like an SVG export.
4. WORKFLOW EXECUTION
- Generate larger if needed (e.g. 1024) for details.
- DOWNSCALE to target resolution using high-quality resampling (Lanczos).
- Ensure Alpha channel is clean (no halos).