--- description: NO PIXELATION - Vector-Style Smooth Lines Enforcement --- # VISUAL STYLE GUIDE: "CULT OF THE LAMB" AESTHETIC ## 1. STYLE DEFINITION (Style 32) - **CORE INSPIRATION**: *Cult of the Lamb*, *Don't Starve* (cleaner version). - **TYPE**: Vector Art / 2D Smooth. - **LINES**: Thick, consistent BLACK outlines on all major assets. - **COLORS**: Flat, saturated but slightly dark/muted colors (Noir palette). No gradients unless cel-shaded. - **SHADING**: Hard Cel-Shading (ostri prehodi senc). ## 2. RESOLUTION RULES (MANDATORY) Do not generate everything at 1024x1024. Use these target sizes: | Asset Type | Resolution | Notes | | :--- | :--- | :--- | | **Ground Tiles** | `512x512` | Seamless/Tileable textures. | | **Hero Trees (Large)**| `512x512` | Main visual anchors. | | **Standard Trees** | `256x256` | General vegetation. | | **Props / Bushes** | `128x128` or `256x256` | Small items (grass tufts, rocks). | | **Characters** | `256x256` | Protagonist, Zombies. | | **UI Icons** | `64x64` or `128x128` | Inventory items. | ## 3. ANTI-ALIASING RULE - **FORBIDDEN**: Pixel Art aesthetic (jagged edges). - **REQUIRED**: Smooth, anti-aliased edges (Vector Look). - Images must look crisp and clean like an SVG export. ## 4. WORKFLOW EXECUTION 1. Generate larger if needed (e.g. 1024) for details. 2. DOWNSCALE to target resolution using high-quality resampling (Lanczos). 3. Ensure Alpha channel is clean (no halos).