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novafarma/MULTI_STYLE_TEST_RESULTS_JAN_02_2026.md
David Kotnik cc462ce894 🎨 Day 8: Multi-Style Decision + Game Bible Complete
 COMPLETED:
- 80-style aesthetic search concluded
- Multi-style approach approved (5 styles)
- 40 category test assets generated
- Style 32 (Cult of Lamb) selected for main characters
- Complete Game Design Bible created
- Gronk, Ana, Susi characters generated

📄 NEW FILES:
- GAME_BIBLE_COMPLETE.md (full design doc)
- MULTI_STYLE_TEST_RESULTS_JAN_02_2026.md
- PRODUCTION_DIARY_JAN_02_2026.md

🎯 NEXT: Begin bulk asset production with multi-style diversity
2026-01-02 04:45:11 +01:00

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6.9 KiB
Markdown

# 🎨 MULTI-STYLE TEST RESULTS - Januar 2, 2026
**STATUS:** ✅ COMPLETE - 40 test assets generated
**DATE:** 2026-01-02 @ 03:00-04:00 CET
**DECISION:** Multi-style approach for DolinaSmrti game
---
## 🎯 TEST OVERVIEW
5 art styles tested across 8 asset categories = **40 total test assets**
### **Tested Styles:**
1. **Style 1** - Semi-realistic cartoon (Stardew Valley aesthetic)
2. **Style 5** - Stylized cel-shaded (My Time at Portia)
3. **Style 10** - Organic sketch vector (Hand-drawn artisan)
4. **Style 30** - Garden Story cozy adventure (Link's Awakening meets indie)
5. **Style 32** - Cult of the Lamb cute-dark (Adorable with edge)
### **Tested Categories:**
- 🧑 **Character** (Kai - 17yo survivor)
- 👾 **Enemy** (Basic zombie)
- 🌾 **Crop** (Wheat plant)
- 🌳 **Vegetation** (Oak tree)
- 🦖 **Animal** (T-Rex dinosaur)
- 🪓 **Tool** (Wooden axe)
- 🏚️ **Building** (Red barn)
- 🍎 **Item/Food** (Apple)
---
## 📋 DETAILED STYLE BREAKDOWN
### **STYLE 1: Semi-Realistic Cartoon**
**Inspiration:** Stardew Valley, Graveyard Keeper
**Aesthetic:** Balanced cute and mature, NOT chibi, mature proportions
**Visual Details:**
- Clean vector with moderate outlines
- Natural muted colors with slight saturation
- Realistic farming art meets cartoon charm
- Adult-friendly proportions
**Test Results:**
-`style01_kai_test` - Character test
-`style01_zombie_test` - Enemy test
-`style01_wheat_test` - Crop test
-`style01_tree_test` - Vegetation test
-`style01_trex_test` - Animal test
-`style01_axe_test` - Tool test
-`style01_barn_test` - Building test
-`style01_apple_test` - Item test
**Best For:** Core farm assets, realistic crops, buildings, everyday items
---
### **STYLE 5: Stylized Cel-Shaded**
**Inspiration:** My Time at Portia, Breath of the Wild
**Aesthetic:** Anime influence but mature, vibrant but controlled
**Visual Details:**
- Clean lines with medium thickness
- Vibrant but controlled color palette
- Cel-shaded rendering
- Adult-friendly cartoon style
**Test Results:**
-`style05_kai_test` - Character test
-`style05_zombie_test` - Enemy test
-`style05_wheat_test` - Crop test
-`style05_tree_test` - Vegetation test
-`style05_trex_test` - Animal test
-`style05_axe_test` - Tool test
-`style05_barn_test` - Building test
-`style05_apple_test` - Item test
**Best For:** Action sequences, dynamic characters, fantasy elements
---
### **STYLE 10: Organic Sketch Vector**
**Inspiration:** Hand-drawn indie games, artisan aesthetic
**Aesthetic:** Hand-drawn charm with clean vectorization
**Visual Details:**
- Natural flowing lines
- Earthy tones and warm colors
- Artisan warm feel
- Sketch-like quality with vector precision
**Test Results:**
-`style10_kai_test` - Character test
-`style10_zombie_test` - Enemy test
-`style10_wheat_test` - Crop test
-`style10_tree_test` - Vegetation test
-`style10_trex_test` - Animal test
-`style10_axe_test` - Tool test
-`style10_barn_test` - Building test
-`style10_apple_test` - Item test
**Best For:** Natural environments, organic materials, wilderness biomes
---
### **STYLE 30: Garden Story Cozy**
**Inspiration:** Garden Story, Link's Awakening, Chicory: A Colorful Tale
**Aesthetic:** Wholesome mature aesthetic, pastel-vibrant balance
**Visual Details:**
- Soft rounded friendly shapes
- Pastel colors with vibrant accents
- Link's Awakening meets modern indie
- Cozy adventure feel
**Test Results:**
-`style30_kai_test` - Character test
-`style30_zombie_test` - Enemy test
-`style30_wheat_test` - Crop test
-`style30_tree_test` - Vegetation test
-`style30_trex_test` - Animal test
-`style30_axe_test` - Tool test
-`style30_barn_test` - Building test
-`style30_apple_test` - Item test
**Best For:** Friendly NPCs, cozy environments, wholesome moments
---
### **STYLE 32: Cult of the Lamb Cute-Dark** ⭐
**Inspiration:** Cult of the Lamb, Don't Starve Together
**Aesthetic:** Adorable with edge, contradiction aesthetic
**Visual Details:**
- Pastel meets gothic color scheme
- Charming yet sinister balance
- Cute characters with dark undertones
- Perfect for horror-farming hybrid
**Test Results:**
-`style32_kai_test` - Character test
-`style32_zombie_test` - Enemy test
-`style32_wheat_test` - Crop test
-`style32_tree_test` - Vegetation test
-`style32_trex_test` - Animal test
-`style32_axe_test` - Tool test
-`style32_barn_test` - Building test
-`style32_apple_test` - Item test
**Best For:** Main characters, zombies, dark fantasy elements, horror aesthetics
---
## 🎯 MULTI-STYLE STRATEGY
### **Approved Approach:**
**BLEND ALL 5 STYLES** throughout the game for maximum visual variety and genre-appropriate aesthetics.
### **Style Assignment Guidelines:**
#### **Main Characters & NPCs:**
- **Style 32** (Cult of the Lamb) - Kai, Ana, Gronk, Susi, Grok
- **Style 30** (Garden Story) - Friendly NPCs, town survivors
- **Style 5** (Cel-shaded) - Dynamic action characters
#### **Enemies & Horror:**
- **Style 32** (Cute-Dark) - All zombies, undead
- **Style 5** (Cel-shaded) - Boss fights, elite enemies
- **Style 1** (Semi-realistic) - Mutated creatures
#### **Environments:**
- **Core Farm** - Style 1 (Semi-realistic)
- **Town & Safe Zones** - Style 30 (Cozy)
- **Wilderness** - Style 10 (Organic sketch)
- **Anomalous Biomes** - Style 5 or Style 32 (depending on theme)
- **Horror Zones** - Style 32 (Cute-dark)
#### **Items & Tools:**
- **Farm Tools** - Style 1 (Semi-realistic)
- **Weapons** - Style 5 (Cel-shaded)
- **Food** - Style 30 (Cozy)
- **Dark Magic Items** - Style 32 (Cute-dark)
#### **Crops & Plants:**
- **Normal Crops** - Style 1 (Semi-realistic)
- **Magical Plants** - Style 5 (Cel-shaded)
- **Anomalous Flora** - Style 32 (Cute-dark)
---
## 📊 PRODUCTION IMPACT
### **Benefits of Multi-Style Approach:**
1. **Visual Variety** - Game never feels monotonous
2. **Genre Flexibility** - Each biome/zone has appropriate aesthetic
3. **Emotional Range** - Different styles evoke different feelings
4. **Artistic Freedom** - AI can generate diverse assets without strict consistency
5. **ADHD-Friendly** - Constant visual stimulation, multiple aesthetic hooks
### **Implementation:**
- Each asset prompt will specify the style number (1, 5, 10, 30, or 32)
- Style suffix will be attached to all generation scripts
- Asset naming convention: `assetname_styleXX.png`
---
## ✅ CONCLUSION
**Date:** January 2, 2026
**Status:** Multi-style approach APPROVED
**Primary Style for Characters:** **Style 32 - Cult of the Lamb**
**Next Steps:**
1. Generate main characters (Gronk, Ana, Susi) in Style 32
2. Update all generation scripts with multi-style support
3. Begin mass asset production with style diversity
**Total Test Assets Generated:** 40
**Total Styles Evaluated:** 5 (from original 80)
**Decision Made:** ✅ USE ALL 5 STYLES
---
**END OF REPORT**