✅ COMPLETED: - 80-style aesthetic search concluded - Multi-style approach approved (5 styles) - 40 category test assets generated - Style 32 (Cult of Lamb) selected for main characters - Complete Game Design Bible created - Gronk, Ana, Susi characters generated 📄 NEW FILES: - GAME_BIBLE_COMPLETE.md (full design doc) - MULTI_STYLE_TEST_RESULTS_JAN_02_2026.md - PRODUCTION_DIARY_JAN_02_2026.md 🎯 NEXT: Begin bulk asset production with multi-style diversity
219 lines
6.9 KiB
Markdown
219 lines
6.9 KiB
Markdown
# 🎨 MULTI-STYLE TEST RESULTS - Januar 2, 2026
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**STATUS:** ✅ COMPLETE - 40 test assets generated
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**DATE:** 2026-01-02 @ 03:00-04:00 CET
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**DECISION:** Multi-style approach for DolinaSmrti game
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---
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## 🎯 TEST OVERVIEW
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5 art styles tested across 8 asset categories = **40 total test assets**
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### **Tested Styles:**
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1. **Style 1** - Semi-realistic cartoon (Stardew Valley aesthetic)
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2. **Style 5** - Stylized cel-shaded (My Time at Portia)
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3. **Style 10** - Organic sketch vector (Hand-drawn artisan)
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4. **Style 30** - Garden Story cozy adventure (Link's Awakening meets indie)
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5. **Style 32** - Cult of the Lamb cute-dark (Adorable with edge)
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### **Tested Categories:**
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- 🧑 **Character** (Kai - 17yo survivor)
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- 👾 **Enemy** (Basic zombie)
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- 🌾 **Crop** (Wheat plant)
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- 🌳 **Vegetation** (Oak tree)
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- 🦖 **Animal** (T-Rex dinosaur)
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- 🪓 **Tool** (Wooden axe)
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- 🏚️ **Building** (Red barn)
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- 🍎 **Item/Food** (Apple)
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---
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## 📋 DETAILED STYLE BREAKDOWN
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### **STYLE 1: Semi-Realistic Cartoon**
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**Inspiration:** Stardew Valley, Graveyard Keeper
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**Aesthetic:** Balanced cute and mature, NOT chibi, mature proportions
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**Visual Details:**
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- Clean vector with moderate outlines
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- Natural muted colors with slight saturation
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- Realistic farming art meets cartoon charm
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- Adult-friendly proportions
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**Test Results:**
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- ✅ `style01_kai_test` - Character test
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- ✅ `style01_zombie_test` - Enemy test
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- ✅ `style01_wheat_test` - Crop test
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- ✅ `style01_tree_test` - Vegetation test
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- ✅ `style01_trex_test` - Animal test
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- ✅ `style01_axe_test` - Tool test
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- ✅ `style01_barn_test` - Building test
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- ✅ `style01_apple_test` - Item test
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**Best For:** Core farm assets, realistic crops, buildings, everyday items
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---
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### **STYLE 5: Stylized Cel-Shaded**
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**Inspiration:** My Time at Portia, Breath of the Wild
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**Aesthetic:** Anime influence but mature, vibrant but controlled
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**Visual Details:**
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- Clean lines with medium thickness
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- Vibrant but controlled color palette
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- Cel-shaded rendering
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- Adult-friendly cartoon style
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**Test Results:**
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- ✅ `style05_kai_test` - Character test
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- ✅ `style05_zombie_test` - Enemy test
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- ✅ `style05_wheat_test` - Crop test
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- ✅ `style05_tree_test` - Vegetation test
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- ✅ `style05_trex_test` - Animal test
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- ✅ `style05_axe_test` - Tool test
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- ✅ `style05_barn_test` - Building test
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- ✅ `style05_apple_test` - Item test
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**Best For:** Action sequences, dynamic characters, fantasy elements
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---
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### **STYLE 10: Organic Sketch Vector**
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**Inspiration:** Hand-drawn indie games, artisan aesthetic
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**Aesthetic:** Hand-drawn charm with clean vectorization
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**Visual Details:**
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- Natural flowing lines
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- Earthy tones and warm colors
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- Artisan warm feel
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- Sketch-like quality with vector precision
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**Test Results:**
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- ✅ `style10_kai_test` - Character test
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- ✅ `style10_zombie_test` - Enemy test
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- ✅ `style10_wheat_test` - Crop test
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- ✅ `style10_tree_test` - Vegetation test
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- ✅ `style10_trex_test` - Animal test
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- ✅ `style10_axe_test` - Tool test
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- ✅ `style10_barn_test` - Building test
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- ✅ `style10_apple_test` - Item test
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**Best For:** Natural environments, organic materials, wilderness biomes
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---
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### **STYLE 30: Garden Story Cozy**
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**Inspiration:** Garden Story, Link's Awakening, Chicory: A Colorful Tale
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**Aesthetic:** Wholesome mature aesthetic, pastel-vibrant balance
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**Visual Details:**
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- Soft rounded friendly shapes
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- Pastel colors with vibrant accents
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- Link's Awakening meets modern indie
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- Cozy adventure feel
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**Test Results:**
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- ✅ `style30_kai_test` - Character test
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- ✅ `style30_zombie_test` - Enemy test
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- ✅ `style30_wheat_test` - Crop test
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- ✅ `style30_tree_test` - Vegetation test
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- ✅ `style30_trex_test` - Animal test
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- ✅ `style30_axe_test` - Tool test
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- ✅ `style30_barn_test` - Building test
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- ✅ `style30_apple_test` - Item test
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**Best For:** Friendly NPCs, cozy environments, wholesome moments
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---
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### **STYLE 32: Cult of the Lamb Cute-Dark** ⭐
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**Inspiration:** Cult of the Lamb, Don't Starve Together
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**Aesthetic:** Adorable with edge, contradiction aesthetic
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**Visual Details:**
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- Pastel meets gothic color scheme
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- Charming yet sinister balance
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- Cute characters with dark undertones
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- Perfect for horror-farming hybrid
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**Test Results:**
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- ✅ `style32_kai_test` - Character test
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- ✅ `style32_zombie_test` - Enemy test
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- ✅ `style32_wheat_test` - Crop test
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- ✅ `style32_tree_test` - Vegetation test
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- ✅ `style32_trex_test` - Animal test
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- ✅ `style32_axe_test` - Tool test
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- ✅ `style32_barn_test` - Building test
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- ✅ `style32_apple_test` - Item test
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**Best For:** Main characters, zombies, dark fantasy elements, horror aesthetics
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---
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## 🎯 MULTI-STYLE STRATEGY
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### **Approved Approach:**
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**BLEND ALL 5 STYLES** throughout the game for maximum visual variety and genre-appropriate aesthetics.
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### **Style Assignment Guidelines:**
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#### **Main Characters & NPCs:**
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- **Style 32** (Cult of the Lamb) - Kai, Ana, Gronk, Susi, Grok
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- **Style 30** (Garden Story) - Friendly NPCs, town survivors
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- **Style 5** (Cel-shaded) - Dynamic action characters
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#### **Enemies & Horror:**
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- **Style 32** (Cute-Dark) - All zombies, undead
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- **Style 5** (Cel-shaded) - Boss fights, elite enemies
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- **Style 1** (Semi-realistic) - Mutated creatures
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#### **Environments:**
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- **Core Farm** - Style 1 (Semi-realistic)
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- **Town & Safe Zones** - Style 30 (Cozy)
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- **Wilderness** - Style 10 (Organic sketch)
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- **Anomalous Biomes** - Style 5 or Style 32 (depending on theme)
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- **Horror Zones** - Style 32 (Cute-dark)
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#### **Items & Tools:**
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- **Farm Tools** - Style 1 (Semi-realistic)
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- **Weapons** - Style 5 (Cel-shaded)
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- **Food** - Style 30 (Cozy)
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- **Dark Magic Items** - Style 32 (Cute-dark)
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#### **Crops & Plants:**
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- **Normal Crops** - Style 1 (Semi-realistic)
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- **Magical Plants** - Style 5 (Cel-shaded)
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- **Anomalous Flora** - Style 32 (Cute-dark)
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---
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## 📊 PRODUCTION IMPACT
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### **Benefits of Multi-Style Approach:**
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1. **Visual Variety** - Game never feels monotonous
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2. **Genre Flexibility** - Each biome/zone has appropriate aesthetic
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3. **Emotional Range** - Different styles evoke different feelings
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4. **Artistic Freedom** - AI can generate diverse assets without strict consistency
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5. **ADHD-Friendly** - Constant visual stimulation, multiple aesthetic hooks
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### **Implementation:**
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- Each asset prompt will specify the style number (1, 5, 10, 30, or 32)
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- Style suffix will be attached to all generation scripts
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- Asset naming convention: `assetname_styleXX.png`
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---
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## ✅ CONCLUSION
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**Date:** January 2, 2026
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**Status:** Multi-style approach APPROVED
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**Primary Style for Characters:** **Style 32 - Cult of the Lamb**
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**Next Steps:**
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1. Generate main characters (Gronk, Ana, Susi) in Style 32
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2. Update all generation scripts with multi-style support
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3. Begin mass asset production with style diversity
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**Total Test Assets Generated:** 40
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**Total Styles Evaluated:** 5 (from original 80)
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**Decision Made:** ✅ USE ALL 5 STYLES
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---
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**END OF REPORT**
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