Files
novafarma/DEMO_COMPLETE_CHECKLIST.md

430 lines
9.8 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# 🎮 KICKSTARTER DEMO - COMPLETE ASSET CHECKLIST
**Target:** March 2025 Kickstarter Launch
**Created:** 30.12.2025 03:59
**Demo Length:** 15-20 minutes playable content
---
## 🎯 DEMO SCOPE
**What players will do in demo:**
1. ✅ Watch opening cutscene (Kai wakes up, intro story)
2. ✅ Complete tutorial (learn controls, zombie management, farming basics)
3. ✅ Explore small starter area (8×8 farm + nearby town ruins)
4. ✅ Meet 3-5 NPCs (trader, blacksmith, healer)
5. ✅ Fight 2-3 enemy types (basic zombies, 1 mutant)
6. ✅ Build 2-3 structures (upgrade tent → shack)
7. ✅ Plant first crops (wheat cycle)
8. ✅ Complete 1-2 quests (find supplies, talk to NPCs)
9. ✅ End with teaser (Ana clue hint, show bigger world)
---
## 📊 ABSOLUTE MINIMUM DEMO ASSETS (200 total)
### **CHARACTERS (50 assets)**
**Kai (Main Character) - 40 frames:**
- ✅ Idle: 4 frames × 4 directions = 16
- ✅ Walk: 4 frames × 4 directions = 16
- ✅ Run: 4 frames × 2 directions = 8
- Portrait (dialogue): 1
- Wake up animation: 4
- Pickup item: 4
**NPCs (3 essential) - 9 frames:**
- Trader: idle front view + portrait
- Blacksmith: idle front view + portrait
- Healer/Doctor: idle front view + portrait
- (Each: 1 sprite + 1 portrait + 1 expression variation)
**Ana (Flashback/Portrait) - 1 asset:**
- Portrait for locket + flashback
---
### **ENEMIES (15 assets)**
**Zombies (12 frames):**
- Basic Zombie: idle (4), walk (4), attack (4)
**Mutant (Optional for demo end):**
- Mutant beast: idle (1), attack (2)
---
### **BUILDINGS (12 assets)**
**Essential Structures:**
1. ✅ Tent (starting shelter) - DONE
2. Shack (first upgrade)
3. Campfire (cooking station)
4. Storage chest
5. Water well
6. Wooden fence (×4 variations for enclosure)
7. Ruined house (in town area, decoration)
---
### **ENVIRONMENT (30 assets)**
**Terrain Tiles (16):**
- Grass: 4 variations
- Dirt: 4 variations
- Tilled soil: 4 variations
- Stone path: 4 variations
**Decorations (14):**
- Tree: 3 types (oak, pine, dead)
- Rock: 3 sizes (small, medium, large)
- Bush: 2 types
- Grass tuft: 2 variations
- Grave stone: 2 types
- Ruined wall: 2 pieces
---
### **CROPS & RESOURCES (20 assets)**
**Wheat (Tutorial Crop):**
- Seeds (planted): 1
- Stage 1 (sprout): 1
- Stage 2 (growing): 1
- Stage 3 (harvest ready): 1
**Resources/Items:**
- Wood log: 1
- Stone: 1
- Iron ore: 1
- Wheat bundle (harvested): 1
- Bread (crafted): 1
- Water bucket: 1
- Seeds (inventory icon): 1
- Coin: 1
**Tools (Essential):**
- Wooden hoe: 1
- Watering can: 1
- Axe: 1
- Pickaxe: 1
- Backpack (Kai's): 1
- Mother's locket: 1
- Sleeping bag: 1
---
### **UI ELEMENTS (25 assets)**
**HUD (always visible):**
- Health bar frame: 1
- Health bar fill: 1
- Stamina bar frame: 1
- Stamina bar fill: 1
- Day/night indicator: 1
- Time display: 1
- Coin counter icon: 1
**Inventory System:**
- Inventory panel background: 1
- Item slot frame: 1
- Item slot highlight (selected): 1
- Hotbar (quick slots): 1
**Dialogue System:**
- Dialogue box: 1
- NPC portrait frame: 1
- Continue arrow: 1
**Quest System:**
- Quest marker (over NPC head): 1
- Quest panel: 1
- Quest complete checkmark: 1
**Menus:**
- Button (normal): 1
- Button (hover): 1
- Button (pressed): 1
- Panel background: 1
- Title card: 1
- Settings icon: 1
---
### **SPECIAL/CUTSCENE ASSETS (15 assets)**
**Opening Sequence:**
- Tent interior view: 1
- Mother's locket (open): 1
- Baby twins (flashback): 1
- Child Kai + Ana (flashback): 1
- Family photo (flashback): 1
- Troll attack scene (flashback): 1
- Ana screaming (flashback): 1
**Effects:**
- Dust particle: 1
- Sparkle effect: 1
- Question mark (confused): 1
- Exclamation mark (alert): 1
- Fade to black overlay: 1
- Vignette overlay: 1
**Audio Visualizations (Optional):**
- Sound wave icon: 1
- Music note: 1
---
### **ANIMATIONS & EFFECTS (15 assets)**
**Environmental Animations:**
- Water tile animated: 4 frames
- Campfire flame: 4 frames
- Wind effect (grass): 2 frames
**UI Animations:**
- Loading spinner: 4 frames
- Quest marker pulse: 1 (can be shader effect)
---
## 📊 TOTAL COUNT
| Category | Asset Count | Notes |
|:---------|:----------:|:------|
| **Characters** | 50 | Kai (40) + NPCs (9) + Ana (1) |
| **Enemies** | 15 | Zombies + 1 mutant |
| **Buildings** | 12 | Essential structures only |
| **Environment** | 30 | Tiles + decorations |
| **Crops/Resources** | 20 | Tutorial wheat + tools |
| **UI Elements** | 25 | HUD + menus + dialogue |
| **Cutscene/Special** | 15 | Flashbacks + effects |
| **Animations** | 15 | Water, fire, effects |
| **TOTAL** | **182** | **Absolute minimum** |
---
## 🎯 EXPANDED DEMO (Impressive Kickstarter)
**For IMPRESSIVE demo, add:**
### **+50 Assets (Nice to Have):**
- 2 more NPCs: Farmer, Guard (+6)
- 3 more enemy types: Skeleton, Mutant variations (+12)
- 5 more buildings: Blacksmith shop, Bakery, Clinic, Barn, Warehouse (+5)
- More crops: Corn, Tomato (×3 stages each) (+6)
- More animals: Cow, Chicken, Sheep (+6)
- Extra decorations: Flowers, Barrels, Crates, Signs (+10)
- Polish UI: More buttons, icons, panels (+5)
**TOTAL IMPRESSIVE:** ~230 assets
---
### **+100 Assets (Kickstarter WOW Factor):**
- Gronk character animated (+20)
- Ana basic idle (+4)
- Susi dog companion (+8)
- More zombie variations (+12)
- 1-2 Boss encounters (+20)
- Weather effects (rain, fog) (+10)
- Day/night cycle enhanced (+6)
- More buildings (inn, tavern, church ruined) (+8)
- Expanded town area (+12)
**TOTAL WOW:** ~330 assets
---
## 📅 GENERATION TIMELINE
### **WEEK 1 (Dec 30 - Jan 5): CORE (100 assets)**
**Focus:** Playable basics
**Priority:**
- Day 1-2: Kai animations (40)
- Day 3: Zombies + terrain (25)
- Day 4-5: Buildings + crops (20)
- Day 6-7: UI + items (15)
**Result:** Basic gameplay loop functional
---
### **WEEK 2 (Jan 6-12): CONTENT (80 assets)**
**Focus:** Demo content
**Priority:**
- NPCs (9)
- Flashback assets (7)
- More environment (20)
- More items/tools (15)
- Effects + animations (15)
- Enemies expanded (14)
**Result:** 180 assets = MINIMUM DEMO COMPLETE! ✅
---
### **WEEK 3 (Jan 13-19): POLISH (50 assets)**
**Focus:** Make it impressive
**Priority:**
- More NPCs
- More buildings
- Animals
- Decorations
- UI polish
**Result:** 230 assets = IMPRESSIVE DEMO! 🌟
---
### **WEEK 4+ (Jan 20+): WOW FACTOR (100+ assets)**
**Focus:** Kickstarter wow
**Priority:**
- Gronk animations
- Bosses
- Weather/effects
- Expanded world
**Result:** 330+ assets = KICKSTARTER READY! 🚀
---
## ✅ DEMO FEATURE CHECKLIST
### **Must Have (Week 1-2):**
- [ ] Kai movement (walk, run, idle)
- [ ] Zombie worker (dig, walk, idle)
- [ ] Farming basics (plant, water, harvest wheat)
- [ ] Building basics (tent, upgrade to shack)
- [ ] 3 NPCs with dialogue
- [ ] Combat basics (1 zombie enemy type)
- [ ] Inventory system
- [ ] Quest markers
- [ ] Day/night cycle basic
- [ ] Opening cutscene
- [ ] Tutorial prompts
### **Should Have (Week 3):**
- [ ] 5 NPCs total
- [ ] 2-3 enemy types
- [ ] More buildings (6-8 total)
- [ ] Multiple crops
- [ ] Crafting basics
- [ ] Save/load system
- [ ] Settings menu
- [ ] Sound effects
- [ ] Background music
### **Nice to Have (Week 4+):**
- [ ] Gronk character
- [ ] Ana appearance
- [ ] Susi dog
- [ ] Boss encounter teaser
- [ ] Weather effects
- [ ] Expanded world map
- [ ] More quests
- [ ] Achievement system
---
## 🎬 DEMO FLOW (Player Experience)
**0:00 - 0:30** → Opening cutscene (black screen, voice-over, tent dawn)
**0:30 - 2:00** → Tutorial start (Kai wakes up, controls explained)
**2:00 - 5:00** → Zombie management tutorial (assign zombie to dig, plant wheat)
**5:00 - 8:00** → Exploration (walk around 8×8 farm, see town ruins nearby)
**8:00 - 12:00** → First quest (meet trader NPC, fetch supplies from ruins)
**12:00 - 15:00** → Combat introduction (fight basic zombie, return to trader)
**15:00 - 18:00** → Building tutorial (upgrade tent → shack with resources)
**18:00 - 20:00** → Cutscene/teaser (Ana clue hint, "to be continued" screen)
**TOTAL:** 15-20 minutes = Perfect Kickstarter demo length!
---
## 💰 COST ESTIMATE
**Using Google Free Tier:**
- Week 1-2: 180 assets (within 1,000 free quota) = **0€**
- Week 3: 50 assets = **0€**
- Week 4+: 100 assets = **0€**
**IF speed needed (paid tier):**
- 330 assets × $0.02 = **$6.60 total**
---
## 🚀 KICKSTARTER PACKAGE
**What you'll have for Kickstarter:**
**15-20 min playable demo**
**330+ quality assets**
**Opening cutscene with story**
**Core gameplay loop (farm, fight, build, explore)**
**Multiple NPCs with dialogue**
**Tutorial + first quests**
**Demo video (gameplay recording)**
**Screenshots (10+)**
**Gritty Noir visual style consistent**
---
## 📝 PRIORITY ORDER (Smart Generation)
### **Batch 1 (Day 1): Kai Movement - 40 assets**
Must have to test anything!
### **Batch 2 (Day 2): Core Gameplay - 25 assets**
Zombie + terrain = Can test farming!
### **Batch 3 (Day 3): Buildings + Crops - 20 assets**
Can test building/harvesting!
### **Batch 4 (Day 4): UI + Items - 15 assets**
Inventory functional!
### **Batch 5 (Day 5-7): NPCs + Enemies - 24 assets**
Dialogue + combat!
### **Batch 6 (Week 2): Cutscenes + Polish - 56 assets**
DEMO COMPLETE!
### **Batch 7+ (Week 3-4): Expansion - 150 assets**
WOW factor!
---
## ✅ TOMORROW MORNING ACTION
**When you wake up:**
1. ☐ Review tonight's 70 test samples
2. ☐ Approve Gritty Noir style ✅/❌
3.**CONFIRM NPC facial detail requirement** (eyes, mouth visible)
4.**START Batch 1:** Kai animations (40 frames)
**By tomorrow evening:**
- ✅ Kai character ready
- ✅ Can test movement in game!
---
**DEMO READY BY:** Mid-February
**KICKSTARTER LAUNCH:** Early March
**TOTAL COST:** 0€ (free tier) or $6-10 (if speed boost needed)
---
**READY? LET'S BUILD THIS DEMO! 🎮✨**
---
**Created:** 30.12.2025 03:59
**Next:** Wake up, review, START GENERATION!