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novafarma/GAME_SYSTEMS_COMPLETE.md

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# 🎮 COMPLETE GAME SYSTEMS - DolinaSmrti
**All Core Game Mechanics**
**Date**: 31.12.2025
---
## 👹 1. BOSS SYSTEM (1 per Biome)
**Total Bosses**: 19 (one per biome)
### **Biome Bosses**:
1. **Dino Valley**: Alpha T-Rex (massive, fire breath)
2. **Mythical Highlands**: Elder Dragon (three-headed)
3. **Atlantis**: Kraken King (tentacles, whirlpools)
4. **Egyptian Desert**: Pharaoh's Curse (mummy lord)
5. **Chernobyl**: Reactor Core Beast (glowing, radiation attacks)
6. **Mushroom Forest**: Spore Titan (releases poison clouds)
7. **Arctic Zone**: Frost Mammoth (ancient, ice attacks)
8. **Endless Forest**: Ancient Ent King (summons trees)
9. **Floating Islands**: Sky Leviathan (cloud dragon, lightning)
10. **Deep Ocean**: Abyssal Horror (deep sea terror)
11. **Amazonas**: Jungle Spirit Guardian (shapeshifter)
12. **Catacombs**: Lich Lord (necromancer, summons undead)
13. **Volcanic Zone**: Lava Dragon (immune to fire, magma pools)
14. **Crystal Caves**: Diamond Golem (crystal armor, hard to damage)
15. **Shadow Realm**: Nightmare King (feeds on fear)
16. **Bamboo Forest**: Thunder Oni (demon samurai)
17. **Loch Ness**: Nessie (legendary, rarely appears)
18. **Wasteland**: Wasteland Warlord (raider king, armored vehicle)
19. **Mexican Cenotes**: Quetzalcoatl (feathered serpent god)
### **Boss Mechanics**:
- **Unique drops**: Legendary weapons/armor
- **Trophy**: Boss skull/token for collection
- **Unlock**: Defeating boss unlocks fast travel to biome
- **Respawn**: Bosses respawn every 7 in-game days
- **Difficulty**: Scales with player level
---
## 🌡️ 2. WEATHER & TEMPERATURE SYSTEM
### **Temperature Zones**:
**COLD Biomes** (hypothermia risk):
- Arctic Zone (-40°C to -10°C)
- Mythical Highlands (-5°C to 5°C, high altitude)
- Loch Ness (0°C to 10°C, windy)
**HOT Biomes** (heatstroke risk):
- Egyptian Desert (35°C to 50°C)
- Volcanic Zone (40°C to 60°C near lava)
- Wasteland (30°C to 45°C, no shade)
**TEMPERATE** (safe):
- Dino Valley (20°C to 30°C)
- Endless Forest (15°C to 25°C)
- Bamboo Forest (18°C to 28°C)
**WET/HUMID** (disease risk):
- Amazonas (25°C to 35°C, 90% humidity)
- Mushroom Forest (15°C to 20°C, damp)
- Atlantis/Deep Ocean (underwater, pressure)
**SPECIAL**:
- Shadow Realm (no temperature, drains sanity)
- Floating Islands (thin air, oxygen needed above 3000m)
- Chernobyl (radiation, not temperature)
### **Survival Mechanics**:
**TOO COLD** (hypothermia):
- Without warm clothing: -1 HP every 30 seconds
- Shivering animation
- Movement speed -20%
- **Required**: Fur coat, thermal boots, gloves
**TOO HOT** (heatstroke):
- Without light clothing: -1 HP every 30 seconds
- Sweating animation
- Stamina drain +50%
- **Required**: Light robes, hat, hydration
**RADIATION** (Chernobyl/Wasteland):
- Without hazmat suit: -2 HP every 10 seconds
- Glowing effect
- Geiger counter clicking sound
- **Required**: Hazmat suit, gas mask, lead vest
**PRESSURE** (Deep Ocean):
- Without diving suit: Instant death below 100m
- Air supply gauge
- **Required**: Pressure suit, oxygen tank
**ALTITUDE** (Floating Islands, Highlands):
- Without oxygen: -1 HP every 20 seconds above 3000m
- Breathing difficulty animation
- **Required**: Oxygen mask or acclimatization
### **Clothing Protection Table**:
| Biome | Required Gear | Without Gear Effect |
|-------|---------------|---------------------|
| Arctic | Fur coat, snow boots | Hypothermia (-1 HP/30s) |
| Egyptian Desert | Light robe, turban | Heatstroke (-1 HP/30s) |
| Volcanic | Fire-resistant suit | Burns (-2 HP/10s) |
| Chernobyl | Hazmat suit | Radiation (-2 HP/10s) |
| Deep Ocean | Pressure suit + oxygen | Instant death |
| Amazonas | Jungle outfit + machete | Disease (+poison) |
| Shadow Realm | Blessed armor | Sanity drain |
---
## 🔪 3. MACHETE (Jungle Tool)
### **Purpose**:
- **Cut through jungle vines** (blocks path in Amazonas)
- **Clear vegetation** faster than axe
- **Combat weapon** (medium damage)
- **Harvest bamboo** (Bamboo Forest)
### **Stats**:
- Damage: 15 (medium)
- Durability: 150 uses
- Speed: Fast swings
- **Special**: Cuts vines in 1 hit (axe = 3 hits)
### **Crafting**:
- 3× Iron + 2× Wood + 1× Leather strip
- Craft at: Workbench level 2
### **Locations Required**:
- **Amazonas**: Vines block paths (MUST have machete!)
- **Bamboo Forest**: Harvest bamboo shoots faster
- **Endless Forest**: Clear dense undergrowth
---
## 📚 4. COLLECTIBLES SYSTEM (Album)
### **Concept**:
- **Discover creatures/items** → Auto-saved to Album
- **View anytime** in pause menu
- **Completion %** per biome
- **Rewards** for 100% completion
### **Collectible Categories**:
**Per Biome**:
1. **Fauna** (all creatures seen)
2. **Boss** (defeated)
3. **Rare Plants** (found)
4. **Unique Items** (crafted/found)
5. **NPCs Met** (talked to)
### **Album Interface**:
```
DINO VALLEY ALBUM
━━━━━━━━━━━━━━━━━━
Fauna: 14/16 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░ 87%
Boss: 0/1 ░░░░░░░░░░░░░░░░ 0%
Plants: 8/10 ▓▓▓▓▓▓▓▓▓▓▓▓░░░░ 80%
Items: 4/12 ▓▓▓▓▓░░░░░░░░░░░ 33%
NPCs: 2/3 ▓▓▓▓▓▓▓▓▓▓░░░░░░ 66%
TOTAL: 28/42 (66%)
```
### **Rewards**:
- **50% Biome Completion**: Biome-specific outfit unlocked
- **100% Biome Completion**: Legendary weapon + fast travel
- **100% ALL Biomes**: Master Collector Achievement + Golden Machete
### **Rare Collectibles** (Album Highlights):
**Per Biome** (1-3 ultra-rare items):
1. **Dino Valley**: Amber with mosquito (DNA extraction)
2. **Mythical Highlands**: Dragon scale (legendary material)
3. **Atlantis**: Perfect pearl (priceless)
4. **Egyptian Desert**: Pharaoh's crown
5. **Chernobyl**: Reactor fuel rod (dangerous)
6. **Mushroom Forest**: Golden truffle
7. **Arctic Zone**: Frost diamond
8. **Endless Forest**: Eternal acorn (plant for immortal tree)
9. **Floating Islands**: Cloud essence (flight potion)
10. **Deep Ocean**: Black pearl (magic)
11. **Amazonas**: Jaguar spirit totem
12. **Catacombs**: Soul gem (necromancy)
13. **Volcanic Zone**: Dragon heart (forge legendary weapon)
14. **Crystal Caves**: Perfect diamond (ultimate wealth)
15. **Shadow Realm**: Void crystal (dark magic)
16. **Bamboo Forest**: Ancient scroll (master technique)
17. **Loch Ness**: Nessie scale (proof!)
18. **Wasteland**: Pre-war tech (prototype weapon)
19. **Mexican Cenotes**: Jade mask (Mayan relic)
---
## 🌲 5. WITCH FOREST (NEW 20th BIOME)
### **Theme**:
Dark fairy tale forest, witches, magic, curses, fairy tales gone wrong
### **FAUNA** (14):
**Witches & Dark Creatures**:
- Witch (various types: swamp, forest, blood)
- Warlock
- Black cat (familiar, shapeshifter)
- Raven (spy, messenger)
- Wolf (enchanted, talks)
- Toad (cursed prince)
- Witch's golem (wood/mud)
**Cursed Beings**:
- Cursed villager (zombie variant)
- Hansel & Gretel zombies (cannibalized)
- Big Bad Wolf (giant, intelligent)
- Evil stepmother ghost
- Baba Yaga (boss!)
### **RASTLINE** (10):
- Nightshade (poisonous)
- Mandrake root (screaming plant)
- Witch hazel
- Death cap mushrooms
- Hemlock
- Wolfsbane
- Belladonna
- Magic herbs (glowing)
- Cursed roses
- Twisted vines
### **OBLAČILA** (8):
- Witch hat (pointy, black)
- Witch robes (various colors)
- Warlock cloak
- Cursed armor (haunted)
- Enchanted boots (speed +20%)
- Raven feather cape
- Wolf pelt
- Magic amulets
### **ORODJA** (10):
- Witch's broom (flight! limited)
- Magic wand (basic spells)
- Staff (powerful magic)
- Cauldron (portable, brew potions)
- Enchanted dagger
- Cursed sword
- Spell book
- Crystal ball (divination)
- Athame (ritual knife)
- Scrying mirror
### **HRANA** (12):
**Drops from Creatures**:
- Witch meat → Cursed stew (questionable)
- Wolf meat → Grilled wolf
- Raven meat → Dark soup
- Toad legs → Fried toad (French style)
**Witch's Kitchen**:
- Poisoned apple (Snow White reference)
- Gingerbread (laced with magic)
- Magic mushroom stew (hallucinations)
- Witch's brew (potion, not food)
- Hemlock tea (deadly!)
- Berry pie (safe, surprisingly)
- Roasted meats (spiced)
- Black bread
**Cooking**: Witch's cauldron (magical effects!)
### **MATERIALI** (12):
- Eye of newt
- Bat wings
- Spider legs
- Toad warts
- Raven feathers
- Wolf teeth
- Magic crystals
- Cursed wood
- Witch's hair
- Blood (for rituals)
- Bones
- Ashes
### **TEREN** (4):
- Dark dirt
- Cursed grass
- Stone (ritual circles)
- Muddy ground
### **VEGETACIJA** (8):
- Twisted trees (evil faces)
- Dead trees (hanging bodies)
- Thorny bushes
- Magic flowers (glowing)
- Poisonous plants
- Vines (grabbing, animated)
### **REKVIZITI** (12):
- Witch's hut (chicken legs - Baba Yaga style)
- Cauldron (large, bubbling)
- Ritual circles (pentagrams)
- Hanging cages
- Gingerbread house (trap!)
- Stake (for burning)
- Spell circles (glowing)
- Altars (dark magic)
- Gravestones
- Cursed wells
### **ZGRADBE** (5):
- Witch's hut (on chicken legs, moves!)
- Coven gathering place
- Dark tower
- Cursed village
- Sacrificial altar
### **NPCs** (4):
- Good witch (helps player)
- Evil witch (enemy)
- Warlock (merchant, sells dark items)
- Cursed villager (quest giver)
### **ZOMBIES** (5):
- Cursed villager
- Witch zombie (green skin, pointy hat)
- Warlock specter
- Fairy tale victim (Hansel, Gretel, etc.)
- Animated scarecrow
### **BOSS**:
**Baba Yaga** (legendary witch)
- Flies in giant mortar & pestle
- Summons cursed minions
- Transforms into giant raven
- Drops: Baba Yaga's Hut Key (unlock moving house as player home!)
---
## 🕯️ 6. SATANISTIC RITUALS & DARK MAGIC
### **WARNING**:
This is dark fantasy game content. Rituals are fictional and game mechanics only.
### **Dark Ritual System**:
**Purpose**:
- Unlock powerful dark magic
- Summon demons (temporary allies OR enemies if failed)
- Cursed craftables (high risk, high reward)
- Alternative to traditional magic
### **Ritual Requirements**:
1. **Ritual Circle** (drawn on ground, permanent structure)
2. **Sacrifices** (items, not NPCs/creatures - keep it ethical!)
3. **Candles** (specific arrangement)
4. **Spell Components** (blood, bones, cursed items)
5. **Timing** (full moon, midnight, etc.)
### **Ritual Types**:
**1. Summoning Ritual** (召喚):
- **Effect**: Summon demon ally for 5 minutes
- **Cost**:
- 5× Black candles
- 1× Soul gem
- 10× Bones
- Blood vial
- **Risk**: 10% chance demon turns hostile!
**2. Curse Weapon Ritual**:
- **Effect**: Add +50% damage to weapon, but drains 1 HP per hit
- **Cost**:
- Weapon to curse
- Cursed wood
- Witch's blood
- 3× Skulls
**3. Dark Resurrection** (危險!):
- **Effect**: Revive with full health if killed (1-time use)
- **Cost**:
- 1× Phoenix feather
- 1× Soul gem
- 50× Bones
- Dragon blood
- **Drawback**: Permanent -10 max HP
**4. Pact with Devil**:
- **Effect**: Double all stats for 10 minutes
- **Cost**:
- Your soul (joking - it's 100 gold + rare items)
- Cursed contract
- Blood oath
- **Drawback**: Take 2× damage for 1 hour after effect ends
**5. Necromancy Ritual**:
- **Effect**: Raise 3 skeleton warriors (allies)
- **Cost**:
- 3× Complete skeletons
- Necromancer staff
- Soul gems
- Midnight timing
### **Ritual Locations**:
- **Witch Forest**: +20% ritual success rate
- **Shadow Realm**: +50% power, +20% danger
- **Catacombs**: Necromancy only
- **Egyptian Desert**: Ancient curses available
- **Anywhere else**: Standard success rate
### **Consequences**:
- **Failed rituals**: Explosion, curse player, summon hostile entity
- **Dark alignment**: NPCs fear player, guards attack
- **Redemption**: Can cleanse curses at church (expensive!)
### **Collectibles**:
- **Ritual Book** (found in Witch Forest)
- **Forbidden Scrolls** (9 total, hidden across all biomes)
- **Dark Achievements** (for completing all rituals)
---
## 📊 SUMMARY OF NEW SYSTEMS:
1.**19 Bosses** (1 per biome, unique mechanics)
2.**Weather/Temperature** (survival mechanics, gear requirements)
3.**Machete** (jungle tool, vine cutting)
4.**Collectibles Album** (completion tracking, rewards)
5.**Witch Forest** (20th biome, dark fairy tales)
6.**Dark Rituals** (satanic-themed magic system)
**Total Biomes**: 20
**Total Bosses**: 20
**Total Estimated Assets**: 3,000 - 4,000 PNG
---
**Created**: 31.12.2025
**Status**: Complete game systems specification ready!