Files
novafarma/FULL_GAME_ROADMAP.md
David Kotnik b0cb01ed36 🚀 FULL GAME ROADMAP - Complete development plan!
📊 ROADMAP CREATED:
7 Development Phases
16-20 hours total time
2-3 work days realistic

🎯 PHASES:
Phase 1: Missing Assets (3-4h) 
  - Weapons: 50 PNG
  - Buildings: 40 PNG
  - Animals: 25 PNG

Phase 2: Combat System (2-3h) 
  - Melee, ranged, magic
  - Enemy AI
  - Damage system

Phase 3: Expanded World (2-3h) 
  - Larger map
  - Multiple biomes (18!)
  - Towns, dungeons

Phase 4: Advanced Farming (2h) 
  - More crops (140 already!)
  - Seasons
  - Animals

Phase 5: Story/NPCs (3h) 
  - Main quests
  - Romance/marriage
  - Family tree

Phase 6: Crafting (2h) 
  - Crafting stations
  - Building placement

Phase 7: Polish (2-3h) 
  - Bug fixes
  - Sound/music
  - Save/load

💡 RECOMMENDATION:
Asset-first approach!
1. Generate ALL assets (3-4h)
2. Build systems (12-16h)
3. Polish (2-3h)
= FULL GAME in 3 days! 🎉

🎯 NEXT OPTIONS:
A) Generate weapons (50 PNG)
B) Generate buildings (40 PNG)
C) Generate ALL (115 PNG)
D) Start coding
E) Review plan

📁 New: FULL_GAME_ROADMAP.md
🚀 Ready for full game development!
2026-01-03 17:32:23 +01:00

307 lines
6.4 KiB
Markdown

# 🚀 FULL GAME DEVELOPMENT ROADMAP
**Date:** 3. Januar 2026 @ 17:31
**Current Status:** Demo complete ✅, Full game next!
**Goal:** Playable full game with all features!
---
## ✅ **KAR JE ŽE DONE:**
```
✅ Demo complete (DemoScene.js)
✅ 420 PNG assets
✅ Phaser 3 engine working
✅ Basic systems:
- Player movement
- NPC dialogue
- Quest system
- Farming (basic)
- Inventory
- UI
✅ Documentation complete
```
---
## 🎯 **FULL GAME DEVELOPMENT PHASES:**
### **PHASE 1: Missing Assets (3-4 hours)**
```
Priority order:
1. WEAPONS (50 PNG) ⭐⭐⭐
- Melee: 20 (swords, axes, hammers, spears)
- Ranged: 15 (bows, crossbows, guns)
- Magic: 10 (wands, staffs)
- Special: 5 (scythes, pickaxes as weapons)
2. BUILDINGS (40 PNG) ⭐⭐
- Farm: 10 (barns, coops, sheds, silos)
- Town: 15 (shops, houses, church, tavern)
- Special: 10 (mine, factory, lab, greenhouse)
- Ruins: 5 (destroyed versions)
3. ANIMALS (25 PNG) ⭐
- Farm: 10 (sheep, goats, ducks, geese, etc.)
- Wild: 10 (deer, rabbits, foxes, bears)
- Mutant: 5 (mutated versions)
TIME: 3-4 hours
COST: ~€1.50
```
---
### **PHASE 2: Combat System (2-3 hours)**
```
FILES TO CREATE:
- src/systems/CombatSystem.js
- src/entities/Enemy.js
- src/weapons/WeaponManager.js
FEATURES:
✅ Melee combat (swords, axes)
✅ Ranged combat (bow, gun)
✅ Magic combat (wands)
✅ Damage system
✅ Health/death
✅ Weapon switching
✅ Enemy AI (basic)
```
---
### **PHASE 3: Expanded World (2-3 hours)**
```
FEATURES:
✅ Larger map (use existing Tiled maps!)
✅ Multiple biomes (18 biomes already documented!)
✅ Towns (NPCs, shops, quests)
✅ Dungeons/caves
✅ Fast travel system
✅ Day/night cycle (full system)
✅ Weather system (already in GameScene!)
```
---
### **PHASE 4: Advanced Farming (2 hours)**
```
FEATURES:
✅ More crops (already have 140 plant PNG!)
✅ Seasons system
✅ Crop quality/mutations
✅ Animal husbandry
✅ Farm upgrades
✅ Greenhouse
✅ Sprinklers/automation
```
---
### **PHASE 5: Story & NPCs (3 hours)**
```
FEATURES:
✅ Main story quests
✅ Side quests
✅ Romance system (10-20 hearts!)
✅ Marriage
✅ Children system
✅ Family tree
✅ NPC schedules
✅ Gifting system
```
---
### **PHASE 6: Crafting & Building (2 hours)**
```
FEATURES:
✅ Crafting stations
✅ Recipe system
✅ Building placement
✅ Farm expansion
✅ Interior decoration
✅ Furniture
```
---
### **PHASE 7: Polish & Testing (2-3 hours)**
```
TASKS:
✅ Bug fixes
✅ Balance gameplay
✅ Sound effects (already have 22 audio files!)
✅ Music
✅ UI polish
✅ Performance optimization
✅ Save/load system
```
---
## ⏱️ **TOTAL TIME ESTIMATE:**
```
╔════════════════════════════════════════════╗
║ FULL GAME DEVELOPMENT TIME: ║
╠════════════════════════════════════════════╣
║ ║
║ Phase 1: Assets → 3-4h ⭐⭐⭐ ║
║ Phase 2: Combat → 2-3h ⭐⭐⭐ ║
║ Phase 3: World → 2-3h ⭐⭐ ║
║ Phase 4: Farming → 2h ⭐⭐ ║
║ Phase 5: Story/NPCs → 3h ⭐⭐ ║
║ Phase 6: Crafting → 2h ⭐ ║
║ Phase 7: Polish → 2-3h ⭐ ║
║ ║
║ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ║
║ TOTAL: 16-20 HOURS ║
║ ║
║ REALISTIC: 2-3 WORK DAYS ║
║ ║
╚════════════════════════════════════════════╝
```
---
## 🎯 **IMMEDIATE NEXT STEPS:**
### **STEP 1: Generate Missing Assets** ⭐⭐⭐
```
RIGHT NOW:
1. Start with WEAPONS (50 PNG)
- Most critical for gameplay
- Combat system needs variety
2. Then BUILDINGS (40 PNG)
- World needs structures
- Town development
3. Then ANIMALS (25 PNG)
- Farm diversity
- Ecosystem
RECOMMENDATION: Start NOW!
TIME: 3-4 hours
```
### **STEP 2: Expand GameScene.js**
```
GameScene.js already has:
✅ 2,392 lines!
✅ 134 systems!
✅ Terrain, Biomes, Weather, etc.
NEXT:
- Add combat system
- Integrate weapons
- Add more NPCs
- Expand farming
```
### **STEP 3: Use Existing Assets!**
```
YOU ALREADY HAVE:
✅ 18 biomes documented!
✅ 140 plant sprites!
✅ 134 character animations!
✅ 91 biome terrain tiles!
✅ Complete story written!
✅ Quest system planned!
JUST NEED TO:
→ Integrate into GameScene
→ Add missing weapons/buildings
→ Connect systems together
```
---
## 💡 **STRATEGIC APPROACH:**
```
OPTION A: Asset-First (RECOMMENDED!)
───────────────────────────────────
1. Generate ALL missing assets (3-4h)
→ Weapons, buildings, animals
→ Complete asset library
→ Everything ready
2. Then build systems (12-16h)
→ Combat, expanded world, etc.
→ Use complete assets
→ Faster development
TOTAL: 16-20h
OPTION B: System-First
───────────────────────────────────
1. Build systems first (12-16h)
→ Combat, world, etc.
→ Use placeholder graphics
2. Generate assets later (3-4h)
→ Replace placeholders
→ Polish
TOTAL: 16-20h (same time, but messier)
```
---
## 🚀 **MY RECOMMENDATION:**
```
DO THIS ORDER:
TODAY (3-4 hours):
✅ Generate 50 weapons ⚔️
✅ Generate 40 buildings 🏠
✅ Generate 25 animals 🐾
✅ All assets complete!
TOMORROW (8 hours):
✅ Add combat system
✅ Expand world (use Tiled maps!)
✅ Integrate more NPCs
✅ Advanced farming
DAY 3 (8 hours):
✅ Story quests
✅ Romance/marriage
✅ Crafting system
✅ Polish & testing
RESULT: FULL GAME IN 3 DAYS! 🎉
```
---
## 🎯 **WANT TO START?**
```
A) Generate weapons NOW (50 PNG, 2h) ⚔️
B) Generate buildings NOW (40 PNG, 2h) 🏠
C) Generate ALL assets (115 PNG, 3-4h) 🎨
D) Start coding combat system 💻
E) Review detailed plan first 📚
```
---
**📁 SAVED AS: FULL_GAME_ROADMAP.md**
**KAJ ŽELIŠ NAREDITI? 🚀**