🎯 TOTAL MISSING: 802 items (32-41 hours estimated) 📊 BREAKDOWN BY PHASE: DEMO: - ✅ Visual: 0 missing (317/252 = 126%) - ❌ Audio: 33 files - Music: 8 (.wav→.ogg conversion needed) - SFX: 25 (need to download/generate) FAZA 2: - ✅ Visual: 90% (188/182) - ❌ NPCs: 50 sprites (have 179 references!) - Estimated: 3-4 hours conversion work FAZA 1: - ✅ Core: 23% (213/925) - ❌ Biomes: 135 sprites (Forest, Desert, Swamp) - ❌ Combat: 119 sprites (animations + weapons) - ❌ Crops: 400 sprites (75 types × 6 stages) - ❌ UI: 65 sprites (advanced features) 🚀 RECOMMENDED ORDER: Phase 1: Audio (2-3h) - Convert .wav→.ogg - Download Kenney SFX packs - Result: Audio 100% ✅ Phase 2: Faza 2 NPCs (3-4h) - Convert 179 references - Generate sprite sets - Result: Faza 2 100% ✅ Phase 3: Faza 1 Core (8-10h) - Biomes (4-5h) - Combat (4-5h) - Result: Full gameplay ✅ Phase 4: Gradual (ongoing) - Crops 10/week - UI polish ⚡ QUICK WIN PATH: Audio + Faza 2 + Biomes + Combat = 13-17 hours → Complete playable game! Crops can be added gradually over time (not blocking). Full detailed breakdown with priorities, time estimates, and resource links.
9.9 KiB
📋 COMPLETE MISSING ASSETS LIST - JAN 9, 2026
Everything Still Needed for DEMO + Faza 1 + Faza 2
Last Updated: January 9, 2026, 14:03 CET
Status: Post-audit comprehensive checklist
Purpose: Exact list of what's missing for full game completion
🎮 DEMO - MISSING ITEMS
✅ VISUAL ASSETS: 0 MISSING!
All sprites complete (317/252 = 126%)
🔊 AUDIO ASSETS: 33 MISSING
Music Tracks (8 files):
All in .wav format, need .ogg conversion:
- ✅
forest_ambient.mp3- HAVE! (only one in different format) - 🔄
main_theme.ogg- HAVE .wav, need .ogg - 🔄
farm_ambient.ogg- HAVE .wav, need .ogg - 🔄
town_theme.ogg- HAVE .wav, need .ogg - 🔄
combat_theme.ogg- HAVE .wav, need .ogg - 🔄
night_theme.ogg- HAVE .wav, need .ogg - 🔄
victory_theme.ogg- HAVE .wav, need .ogg - 🔄
ana_theme.ogg- HAVE .wav, need .ogg
Action: Run conversion script! All exist as .wav
Sound Effects (25 files):
Farming SFX (8 files):
- ❌
cow_moo.ogg- Need to generate/download - ❌
dig.ogg- Need to generate/download - ❌
harvest.ogg- Need to generate/download - ❌
plant_seed.ogg- Need to generate/download - ❌
scythe_swing.ogg- Need to generate/download - ❌
stone_mine.ogg- Need to generate/download - ✅
tree_chop.ogg- HAVE! (as wood_chop.wav) - ❌
water_crop.ogg- Need to generate/download
Combat SFX (8 files):
- ❌
bow_release.ogg- Need to generate - ❌
explosion.ogg- Need to generate - ❌
player_hurt.ogg- Need to generate - ❌
raider_attack.ogg- Need to generate - ❌
shield_block.ogg- Need to generate - ❌
sword_slash.ogg- Need to generate - ❌
zombie_death.ogg- Need to generate - ❌
zombie_hit.ogg- Need to generate
Building SFX (5 files):
- ❌
chest_open.ogg- Need to generate - ❌
door_close.ogg- Need to generate - ❌
door_open.ogg- Need to generate - ❌
hammer_nail.ogg- Need to generate - ❌
repair.ogg- Need to generate
Misc SFX (4 files):
- ❌
coin_collect.ogg- Need to generate - ✅
footstep_grass.ogg- HAVE! (as .wav) - ❌
footstep_stone.ogg- Need to generate - ❌
level_up.ogg- Need to generate
Audio Sources:
- Kenney Sound Packs (free, high quality)
- Freesound.org (community library)
- ElevenLabs Sound Effects (AI generation)
- OpenGameArt.org (game audio)
🏗️ FAZA 2 - MISSING ITEMS
🎨 VISUAL ASSETS: ~50 NPC sprites
Missing NPC 8-Directional Sprites:
Have 179 NPC reference files that need conversion!
NPCs Needing Full Sprite Sets (11 sprites each):
-
Mayor Viktor - Have 13 reference files ✅
- Need: 4 idle, 4 walk, 2 action, 1 portrait
-
Father Marko (Priest) - Have 6 reference files ✅
- Need: 4 idle, 4 walk, 2 action, 1 portrait
-
Mrs. Novak - Have partial references
- Need: 4 idle, 4 walk, 2 action, 1 portrait
-
Teacher - Have 10 reference files ✅
- Need: 4 idle, 4 walk, 2 action, 1 portrait
-
Additional NPCs - Have 150+ reference files for dozens more!
- Arborist, Lawyer (Miro Pravnik), Janitor, Caretaker, Baker, etc.
Conversion Work:
- Use existing 179 references as base
- Generate 8-directional sprites from references
- Add animations (idle, walk, unique action)
- Add dialogue portraits
Estimated Time: 3-4 hours (batch processing with references!)
🔊 AUDIO: Same as DEMO (33 files)
Audio is shared across all phases.
🌾 FAZA 1 - MISSING ITEMS
🎨 VISUAL ASSETS: ~712 sprites
1. Additional Biomes (135 sprites)
FOREST BIOME (60 sprites):
- Ground tiles (6 variations)
- Trees (32 sprites - 8 species × 4 seasons):
- Oak (4 seasons) ✅ HAVE!
- Pine (2 variations) ✅ HAVE!
- Birch (4 seasons) ✅ HAVE!
- Maple (4 seasons) ✅ HAVE!
- Cherry Blossom (4 seasons) ✅ HAVE!
- Willow ✅ HAVE!
- Dead tree ✅ HAVE!
- Need: Seasonal variations!
- Forest floor props (20 items):
- Mushrooms ✅ HAVE some
- Fallen logs ✅ HAVE!
- Moss-covered rocks ✅ HAVE some
- Ferns, shrubs, berry bushes
- Animal dens
- Buildings (2): Hunter's cabin, Treehouse
DESERT BIOME (35 sprites):
- Sand tiles (5 variations)
- Cacti (8 variations)
- Desert rocks (10 variations)
- Tumbleweeds, desert plants, oasis (12)
- Buildings (2): Desert outpost, Nomad tent
SWAMP BIOME (40 sprites):
- Mud tiles (5 variations)
- Water tiles (4 variations)
- Swamp trees (8 variations)
- Reeds, lily pads, moss (15)
- Swamp gas effect (1)
- Buildings (2): Hut on stilts, Witch's shack
Note: Have 23 tree sprites already, need biome-specific variations!
2. Combat & Weapons (119 sprites)
Kai Combat Animations (27 frames):
- Sword swing (6 frames)
- Axe swing (6 frames)
- Bow shoot (5 frames)
- Take damage (3 frames)
- Death animation (4 frames)
- Victory pose (3 frames)
Weapons (12 sprites):
- Wooden tier: sword, dagger, spear, bow (4)
- Stone tier: sword, dagger, spear, bow (4)
- Iron tier: sword, dagger, spear, bow (4)
Additional Enemies (80 sprites):
- Skeleton (15 frames): idle, walk, attack
- Mutant Rat (14 frames): idle, walk, attack
- Radioactive Boar (15 frames): idle, walk, attack
- Chernobyl Mutants (42 frames):
- 3 types × 14 frames each
- (idle, walk, attack variants)
Note: Have 50+ zombie sprites, enemy variety next!
3. Crop Expansion (400+ sprites!) 🌾
Current: Have 6 DEMO crops (68 sprites)
- Wheat ✅
- Carrot ✅
- Corn ✅
- Tomato ✅
- Potato ✅
- Cannabis ✅
Missing: ~75 additional crop types × 6 growth stages each = 450 sprites
Priority Crops (First 10 - 60 sprites):
- Beans (6 stages)
- Cabbage (6 stages)
- Lettuce (6 stages)
- Onion (6 stages)
- Pumpkin (6 stages)
- Strawberry (6 stages)
- Sunflower (6 stages)
- Rice (6 stages)
- Cotton (6 stages)
- Coffee (6 stages)
Have: 82 crop type folders with references! Need: Convert to full 6-stage growth cycles
Note: This is the BIGGEST remaining task! Can be done gradually over time, not all at once.
4. Advanced UI (65 sprites)
Missing UI Elements:
- Advanced HUD (6 sprites)
- Expanded Inventory system (15 sprites)
- Crafting UI (12 sprites)
- Map/Navigation UI (7 sprites)
- Combat UI (8 sprites):
- Health bars (enemy)
- Combat indicators
- Weapon selection
- Ammo counter
- Additional panels (17 sprites):
- Quest log expanded
- Skill tree
- Character stats
- Achievements
Current: Have 31 UI sprites for DEMO Need: 65 more for full game UI
📊 SUMMARY BY PRIORITY
🔥 HIGH PRIORITY (Quick Wins):
1. Audio Conversion (15 minutes):
- Convert 8 .wav music files to .ogg
- Result: Music 100% complete!
2. Audio Generation (2-3 hours):
- Download/generate 24 missing SFX
- Use Kenney packs (free, instant!)
- Result: Audio 100% complete!
3. Faza 2 NPC Sprites (3-4 hours):
- Convert 179 reference files to game sprites
- Use existing references as base
- Result: Faza 2 100% complete!
🟡 MEDIUM PRIORITY (Gameplay Expansion):
4. Faza 1 Biomes (4-5 hours):
- Forest, Desert, Swamp
- 135 sprites total
- Unlock exploration!
5. Combat System (4-5 hours):
- Kai animations (27 frames)
- Weapons (12 sprites)
- New enemies (80 sprites)
- Full combat gameplay!
🟢 LOW PRIORITY (Long-term):
6. Crop Expansion (15-20 hours):
- 400+ sprites
- Can be done gradually
- 10-20 crops at a time
- Not blocking any gameplay
7. Advanced UI (3-4 hours):
- Polish for full game
- Can use placeholders initially
🎯 RECOMMENDED COMPLETION ORDER
Phase 1: Audio (2-3 hours total)
- Convert .wav → .ogg (15 min)
- Download Kenney SFX packs (30 min)
- Organize and test (1 hour)
- Result: Audio 100% ✅
Phase 2: Faza 2 Completion (3-4 hours)
- Convert NPC references to sprites
- Generate 8-directional animations
- Add portraits
- Result: Faza 2 100% game-ready ✅
Phase 3: Faza 1 Core (8-10 hours)
- Generate 3 biomes (4-5 hours)
- Combat system (4-5 hours)
- Result: Full gameplay loop ✅
Phase 4: Gradual Expansion (ongoing)
- Add 10 crops per week
- Polish UI as needed
- Result: Content expansion over time
💡 RESOURCE LINKS
Audio:
- Kenney Sound Packs: https://kenney.nl/assets (FREE!)
- Freesound.org: https://freesound.org
- OpenGameArt: https://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B%5D=13
- Incompetech (Music): https://incompetech.com/music/royalty-free/
Conversion Tools:
- FFmpeg (audio conversion): Already have script!
- Audacity (audio editing): Free, open-source
✅ COMPLETION CHECKLIST
DEMO:
- Visual assets (317/252) ✅
- Music (8 files) - Have .wav, need .ogg
- SFX (25 files) - Need 24 more
FAZA 2:
- Buildings (60/45) ✅
- Infrastructure (86/36) ✅
- NPCs (38/88) - Need sprite conversion
- Audio (shared with DEMO)
FAZA 1:
- Farm Animals (50) ✅
- Infrastructure (14) ✅
- Tool Upgrades (27) ✅
- Biomes (0/135) - Forest, Desert, Swamp
- Combat (0/119) - Animations + weapons
- Crops (68/468) - Need 400 more types
- Advanced UI (0/65)
🎯 TOTAL MISSING COUNT
| Category | Missing | Estimated Time |
|---|---|---|
| Audio | 33 files | 2-3 hours |
| Faza 2 NPCs | 50 sprites | 3-4 hours |
| Faza 1 Biomes | 135 sprites | 4-5 hours |
| Faza 1 Combat | 119 sprites | 4-5 hours |
| Faza 1 Crops | 400 sprites | 15-20 hours |
| Faza 1 UI | 65 sprites | 3-4 hours |
| TOTAL | 802 items | 32-41 hours |
BUT: Audio + Faza 2 + Biomes + Combat = 13-17 hours for core gameplay! 🎯
Crops can be added gradually over weeks/months.
Status: ✅ COMPREHENSIVE LIST COMPLETE!
Next Decision: Audio first, or NPC sprites, or Biomes?
Recommendation: Audio (fastest win!) → Faza 2 NPCs → Biomes 🚀