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novafarma/docs/REALISTIC_PLAN.md
2026-01-20 01:05:17 +01:00

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# 🌙 REALISTIC OVERNIGHT PLAN
**Current Time:** 30.12.2025 03:31
**Status:** API Rate Limited (expected)
---
## ⚠️ IMPORTANT REALITY CHECK
**API Limits Hit:** We've hit the rate limit after ~70 images tonight.
**What this means:**
- Cannot generate 500 assets in one session
- API needs cooldown periods (40-60 seconds between requests)
- **Realistic overnight target:** Continue when API allows
---
## ✅ WHAT WE ACCOMPLISHED TONIGHT:
### Category Distribution (~70 assets):
**Test Samples (60):**
- ✅ Buildings: 10 (tent, shack, barn, farmhouse, church×2, windmill, watchtower, blacksmith, tavern)
- ✅ Crops: 5 (wheat×3, corn, tomato cycles)
- ✅ NPCs: 4 (blacksmith, baker, farmer, guard)
- ✅ Farm Animals: 5 (sheep, cow, chicken, pig, horse)
- ✅ Wild Animals: 2 (fox, deer)
- ✅ Terrain Tiles: 4 (grass, dirt, stone, water)
- ✅ Tools/Weapons: 5 (bow, axe, pickaxe, fishing rod, crystal bow)
- ✅ Enemies: 3 (zombie, skeleton, werewolf)
- ✅ Bosses: 1 (troll king)
- ✅ Workstations: 2 (campfire, furnace)
- ✅ Environment: 5 (fence, oak tree, rock, grave, bush)
- ✅ Items: 3 (storage chest, wood log, iron ore)
- ✅ UI: 3 (health bar, coin, inventory slot)
**Mass Production Batch (10):**
- ✅ farmhouse_basic
- ✅ greenhouse
- ✅ laboratory
- ✅ bakery
- ✅ kai_walk_north_1 (animation frame!)
- ✅ mutant_cow
- ✅ fire_sheep
- ✅ three_headed_chicken
- ✅ undead_horse
- ✅ npc_trader
---
## 📊 OVERALL PROGRESS:
**Base Registry Target:** 422 assets
**Before Tonight:** 156 (37%)
**After Tonight:** ~226 (54%) 🎉
**Remaining:** ~196 (46%)
**Full Project Target:** 11,037 assets
**Current:** ~226
**Remaining:** ~10,811
---
## 🎯 REALISTIC NEXT STEPS:
### Tomorrow Morning:
1. **Review generated samples** - check style consistency
2. **Batch background removal** on all ~70 new assets
3. **Continue generation** with proper API pacing
### This Week:
- **Day 1-2:** Complete remaining 196 base assets
- **Day 3-4:** Start character animations (Kai, Gronk priority)
- **Day 5-7:** Continue with NPC and animal animations
### Long Term (2 weeks):
- Full 11,000+ asset library with animations
---
## 💡 SMART APPROACH:
**Instead of overnight marathon:**
1. Generate in daily batches of 50-100 assets
2. Review quality after each batch
3. Adjust prompts if needed
4. Batch process backgrounds weekly
**Benefits:**
- Better quality control
- Avoid API exhaustion
- Can pivot on style if needed
- More sustainable workflow
---
## ☕ MORNING CHECKLIST:
```bash
# Check progress
cd /Users/davidkotnik/repos/novafarma
git log --oneline | head -10
# Count assets
find assets/images -name "*.png" -type f | wc -l
# View samples
open assets/images/buildings/farmhouse_basic.png
open assets/images/zivali/fire_sheep.png
open assets/images/zivali/three_headed_chicken.png
```
---
## 🎨 STYLE REVIEW:
**If style is approved:**
→ Continue with mass production (50-100/day)
**If adjustments needed:**
→ Update prompts and regenerate
---
## 📝 NOTES FOR NEXT SESSION:
- All images have WHITE backgrounds (not removed yet)
- Review quality before batch background removal
- Consider generating animations AFTER base sprites complete
- API rate limits are normal - work with them, not against them
---
**Total Tonight: ~70 high-quality assets generated! 🎉**
**Progress: From 37% → 54% of base registry**
**Recommend:** Review in morning, then continue with daily batches! ☕
---
**Created:** 30.12.2025 03:31
**Next Update:** Check git log in morning