This website requires JavaScript.
Explore
Help
Register
Sign In
davidkotnik
/
novafarma
Watch
1
Star
0
Fork
0
You've already forked novafarma
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
cd73a34b416f3e1b9cec2210d11802ae17e5b038
novafarma
/
.agent
/
workflows
History
David Kotnik
2cbdad181f
PIXEL ART FIX PROTOCOL: Systematic workflow for identifying and replacing ONLY pixelated assets while protecting smooth ones (Ana, test sheet). Awaiting user input on which specific NPCs are pixelated.
2026-01-05 18:01:01 +01:00
..
auto-update-tasks.md
…
no_pixelation_rule.md
NO PIXELATION RULE: Ana is GOLD STANDARD for Style 32 smooth vector-quality lines. Explicit pixel art prohibition, auto-reroll on stair-stepping/chunky edges, high-res rendering mandatory. Film-quality polish required, NOT retro 8-bit. CRITICAL enforcement.
2026-01-05 17:36:46 +01:00
pixel_art_fix_protocol.md
PIXEL ART FIX PROTOCOL: Systematic workflow for identifying and replacing ONLY pixelated assets while protecting smooth ones (Ana, test sheet). Awaiting user input on which specific NPCs are pixelated.
2026-01-05 18:01:01 +01:00
reference_first_rule.md
Generated 40 character sprites (8-direction walking). Kai: 8 directions. Ana: 8 directions (PINK hair FIXED). Gronk: 8 directions. Zombi Skavt: 8 directions. Pek: 8 directions. Created reference-first workflow rule.
2026-01-05 12:32:46 +01:00
strict_reference_mode.md
STRICT REFERENCE MODE: Comprehensive workflow enforcing 100% Visual DNA matching. Auto-reroll system, side-by-side verification, mandatory reference checks before ANY asset generation. Prevents style drift.
2026-01-05 17:01:05 +01:00
tiled-map-setup.md
…
v1_0_final_directive.md
…