Files
novafarma/ASSET_ORGANIZATION_TRACKING.md
David Kotnik a515b77fb0 📁 COMPLETE ASSET ORGANIZATION SYSTEM
 STRUKTURA:
- Created full folder hierarchy (konsistentno, liki, npc, kreature, rastline, efekti, demo, kickstarter)
- Mac Finder color tag system (tag_folder.sh script)
- Detailed READMEs for each category

📋 PRODUCTION WORKFLOW:
- Phase 1: Plants (Style 30) - 93 assets
- Phase 2: Creatures/NPCs (Style 32 practice) - 45 assets
- Phase 3: Main Characters (Style 32 masters) - LAST!

🎯 STRATEGY:
- Start with easy Style 30 for warm-up
- Practice Style 32 on side characters
- Perfect main characters (Kai, Ana, Gronk, Susi) at the end

📊 TRACKING:
- ASSET_ORGANIZATION_TRACKING.md
- PRODUCTION_WORKFLOW.md with quotas
- Quality control checklists

🚀 NEXT: Begin Phase 1 - rastline/sadje/ (10 fruits × 3 growth = 30 images)
2026-01-02 12:50:50 +01:00

5.8 KiB

📊 ASSET ORGANIZACIJA - Tracking System

Datum: 2. januar 2026
Lokacija: /Users/davidkotnik/repos/novafarma/assets/slike/
Status: 🏗️ IN PROGRESS


📁 FOLDER STRUKTURA

assets/slike/
├── konsistentno/          🔴 RED (Empty - needs master references)
├── glavni_karakterji/     🔴 RED (Empty - needs Kai, Ana, Gronk, Susi)
├── rastline_master/       🔴 RED (Empty - needs plant references)
├── liki/                  🔴 RED (Empty - production sprites)
├── npc/                   🔴 RED (Empty - NPC sprites)
│   ├── policija/
│   ├── zdravstvo/
│   ├── trgovci/
│   └── mentorji/
├── kreature/              🔴 RED (Empty - creature sprites)
│   ├── zombiji/
│   ├── dinozavri/
│   ├── zivali/
│   └── magicna_bitja/
├── rastline/              🔴 RED (Empty - plant sprites)
│   ├── sadje/
│   ├── zelenjava/
│   ├── drevesa/
│   ├── ganja/
│   ├── sezonsko/
│   └── roze/
├── efekti/                🔴 RED (Empty - VFX sprites)
├── demo/                  🔴 RED (Empty - demo selection)
└── kickstarter/           🟡 YELLOW (Promotional materials)

🎨 STYLE ASSIGNMENT SYSTEM

STYLE 32 (Cult of the Lamb Cute-Dark)

Folders:

  • glavni_karakterji/ - Kai, Ana, Gronk, Susi
  • liki/ - All playable character sprites
  • npc/ - All NPCs (police, doctors, merchants, mentors)
  • kreature/ - All living things:
    • Zombies
    • Dinosaurs
    • Animals (farm + wild)
    • Magical beings (dragons, griffins, etc.)
  • efekti/ - Fire, water, magic effects

STYLE 30 (Garden Story Cozy)

Folders:

  • rastline/ - ALL plants:
    • Fruits
    • Vegetables
    • Trees
    • Cannabis
    • Seasonal plants
    • Flowers
    • (NOT grass - separate terrain system)

🏷️ MAC COLOR TAG SYSTEM

Tag Colors:

  • 🔴 RED - Empty / Needs work
  • 🟡 YELLOW - In progress
  • 🟢 GREEN - Complete (ready for production)
  • 🔵 BLUE - Demo ready
  • 🟣 PURPLE - Kickstarter ready

Tagging Commands:

# Mark folder as complete
./scripts/tag_folder.sh assets/slike/glavni_karakterji green

# Mark folder as in-progress
./scripts/tag_folder.sh assets/slike/kreature/zombiji yellow

# Mark folder as needs work
./scripts/tag_folder.sh assets/slike/rastline/sadje red

COMPLETION CHECKLIST

PRIORITY 1 - Main Characters (Style 32)

  • glavni_karakterji/kai_* - Kai full sprite set (idle + 4-dir walk)
  • glavni_karakterji/ana_* - Ana full sprite set
  • glavni_karakterji/gronk_* - Gronk full sprite set
  • glavni_karakterji/susi_* - Susi full sprite set

Completion: 0/4 characters (0%)

PRIORITY 2 - Master References

  • konsistentno/kai_master_ref.png
  • konsistentno/zombie_basic_ref.png
  • konsistentno/tree_oak_ref.png
  • konsistentno/apple_red_ref.png
  • konsistentno/style32_vs_style30.png

Completion: 0/5 references (0%)

PRIORITY 3 - Core Creatures (Style 32)

  • kreature/zombiji/ - 20 zombie variants
  • kreature/dinozavri/ - 15 dinosaur types
  • kreature/zivali/ - 30 animals
  • kreature/magicna_bitja/ - 10 magical creatures

Completion: 0/75 creatures (0%)

PRIORITY 4 - Core Plants (Style 30)

  • rastline/sadje/ - 20 fruit types
  • rastline/zelenjava/ - 30 vegetables
  • rastline/drevesa/ - 15 tree types
  • rastline/ganja/ - 5 cannabis strains
  • rastline/roze/ - 10 flower types

Completion: 0/80 plants (0%)

PRIORITY 5 - NPCs (Style 32)

  • npc/policija/ - 5 police NPCs
  • npc/zdravstvo/ - 5 medical NPCs
  • npc/trgovci/ - 10 merchant NPCs
  • npc/mentorji/ - 5 mentor NPCs

Completion: 0/25 NPCs (0%)


📐 TECHNICAL STANDARDS

File Format:

  • Type: 32-bit PNG with alpha channel
  • Background: Chroma key green (#00FF00)
  • Naming: category_name_WIDTHxHEIGHT_styleXX.png

Sprite Sizes:

  • Small items: 32x32px or 64x64px (fruits, tools, small plants)
  • Medium: 128x128px (characters, enemies, medium creatures)
  • Large: 256x256px (buildings, large trees, bosses)
  • Extra large: 512x512px (promotional/Kickstarter assets)

Animation Requirements:

  • Characters: 4-directional walk (4 frames each) + idle
  • Creatures: Movement cycle + idle breathing + attack/death
  • Effects: Looping animation (fire, water, magic)

🎯 NEXT ACTIONS

  1. Generate master references → Fill konsistentno/
  2. Generate main characters → Fill glavni_karakterji/
  3. Copy to Desktop → Selected best variants for hipodevil666 review
  4. Tag folders green → Mark completed with Mac Finder tags
  5. Begin bulk production → Fill all category folders

📊 OVERALL PROJECT STATUS

Total Folders: 10 main + 10 subcategories = 20 folders
Completed: 0/20 (0%)
In Progress: 0/20 (0%)
Not Started: 20/20 (100%)

Assettotal Estimated: ~14,000 assets
Assets Generated: ~60 test assets (not organized yet)
Assets Organized: 0


🚀 PRODUCTION ROADMAP

Week 1 (Jan 2-8):

  • Set up complete folder structure
  • Generate master references (konsistentno)
  • Generate main 4 characters (Kai, Ana, Gronk, Susi)
  • Organize test assets into proper folders

Week 2 (Jan 9-15):

  • Generate 50+ zombies
  • Generate 30+ dinosaurs
  • Generate 20+ farm animals
  • Begin plant library (fruits, vegetables)

Week 3 (Jan 16-22):

  • Complete all core creatures
  • Complete plant library
  • Generate NPC sprites
  • Begin effects library

Month 1 Goal:

  • 1000+ organized assets
  • All folders tagged (green/yellow)
  • Demo folder ready for Kickstarter

Last Updated: 2026-01-02 12:45 CET
Updated By: hipodevil666

END OF TRACKING DOCUMENT