Files
novafarma/maps/demo_whitebg
2025-12-30 23:48:51 +01:00
..
2025-12-30 23:48:51 +01:00
2025-12-30 23:48:51 +01:00
2025-12-30 23:48:51 +01:00
2025-12-30 23:48:51 +01:00

🗺️ WHITE BACKGROUND VERSION - TILED MAP

Location: maps/demo_whitebg/
Map File: demo_whitebg.tmx
Assets: Using demo_originals_with_white_bg/ folder
Status: READY!


📁 PROJEKT STRUKTURA:

maps/demo_whitebg/
├── demo_whitebg.tmx           ✅ Main map (white BG)
└── tilesets/
    ├── terrain_whitebg.tsx    ✅ Grass, dirt, tilled soil
    ├── crops_whitebg.tsx      ✅ Wheat stages 0-4
    └── objects_whitebg.tsx    ✅ Tent, campfire, tree, rock

🎨 ASSET SOURCES:

All assets from: assets/images/demo_originals_with_white_bg/

Folders used:

  • /terrain/ - Grass, dirt, tilled soil tiles
  • /crops/ - Wheat growth stages
  • /buildings/ - Tent
  • /environment/ - Campfire, dead tree, rock

Original files: Backup with WHITE backgrounds (before transparency removal)


🗺️ MAP LAYOUT:

Same as transparent version:

  • 8×8 tiles (512×512 pixels)
  • 7 layers configured
  • Grass terrain base
  • 2×2 tilled soil at (1,1)
  • Tent, campfire, tree, rock placed
  • Kai spawn at (2,5)
  • Zombie spawn at (4,4)
  • Collision boxes ready

Difference: Tiles have white backgrounds instead of transparency!


💡 WHY USE WHITE BACKGROUND VERSION?

Good for:

  • Tiled preview (easier to see edges)
  • Quick mockups without transparency issues
  • Testing layout without alpha channel
  • Easier sprite boundary visualization

For production:

  • Use transparent version (better for overlapping)
  • White BG good for development/testing

🔄 BOTH VERSIONS AVAILABLE:

Version 1: Transparent (Production)

  • Location: maps/demo_project/
  • Assets: assets/images/demo/ (RGBA transparent)
  • Use for: Final game, overlapping sprites

Version 2: White BG (Development) ← YOU ARE HERE

  • Location: maps/demo_whitebg/
  • Assets: assets/images/demo_originals_with_white_bg/
  • Use for: Testing, quick edits, Tiled work

📖 OPEN IN TILED:

tiled maps/demo_whitebg/demo_whitebg.tmx

Should be OPEN NOW!


📤 EXPORT (if needed):

# In Tiled:
File → Export As... → demo_whitebg.json

KAJ VIDITE ZDAJ:

V Tiled editor:

  • Map with white background tiles
  • Easier to see tile boundaries!
  • Same layout as transparent version
  • All objects in same positions

Layers (same as before):

  1. Base Terrain (grass tiles)
  2. Tilled Soil (2×2 patch)
  3. Crops (empty)
  4. Buildings (tent)
  5. Decorations (campfire, tree, rock)
  6. Spawns (Kai, zombie)
  7. Collision (3 boxes)

UŽIVAJTE! 🗺️

White backgrounds make it easier to see sprite edges in Tiled!