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cbb2b64f929c4d71a9b0b287262736125eb724cd
novafarma/.agent/workflows
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David Kotnik bc2225ad64 chore: Update LDtk project with new layers and fixed assets dimensions (using sips)
2026-01-14 23:22:59 +01:00
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auto-update-tasks.md
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fix_gamescene_error.md
chore: Update LDtk project with new layers and fixed assets dimensions (using sips)
2026-01-14 23:22:59 +01:00
full_terrain_tall_grass_guide.md
chore: Update LDtk project with new layers and fixed assets dimensions (using sips)
2026-01-14 23:22:59 +01:00
no_pixelation_rule.md
NO PIXELATION RULE: Ana is GOLD STANDARD for Style 32 smooth vector-quality lines. Explicit pixel art prohibition, auto-reroll on stair-stepping/chunky edges, high-res rendering mandatory. Film-quality polish required, NOT retro 8-bit. CRITICAL enforcement.
2026-01-05 17:36:46 +01:00
pixel_art_fix_protocol.md
PIXEL ART FIX PROTOCOL: Systematic workflow for identifying and replacing ONLY pixelated assets while protecting smooth ones (Ana, test sheet). Awaiting user input on which specific NPCs are pixelated.
2026-01-05 18:01:01 +01:00
reference_first_rule.md
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strict_reference_mode.md
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terrain_transitions_guide.md
chore: Update LDtk project with new layers and fixed assets dimensions (using sips)
2026-01-14 23:22:59 +01:00
tiled-map-setup.md
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v1_0_final_directive.md
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