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novafarma/docs/CHARACTER_MASTER_REFERENCES.md
2026-01-20 01:05:17 +01:00

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# 🎨 CHARACTER MASTER REFERENCES
**Created**: 31.12.2025
**Purpose**: Master reference images for consistent AI character generation
---
## 📋 MASTER SLIKE
### **KAI** (Main protagonist)
**Style A** (Cartoon Vector):
- File: `kai_master_styleA_reference.png`
- Style: Bold black outlines, flat colors, cute/playful
- Features: Green hair, backpack, adventurer outfit
**Style B** (Noir/Gritty):
- File: `kai_master_styleB_reference.png`
- Style: Dark hand-drawn, dramatic shadows, high contrast
- Features: Same as Style A but grittier aesthetic
---
### **GRONK** (Supporting character)
**Style A** (Cartoon Vector):
- File: `gronk_master_styleA_reference.png`
- Features: Large friendly orc, green skin, pink dreadlocks, pink ear gauges, pink hoodie (covers belly), baggy black pants, pink sneakers, vape pen
- Style: Bold outlines, cartoon aesthetic
**Style B** (Noir/Gritty):
- File: `gronk_master_styleB_reference.png`
- Features: Same as Style A
- Style: Sketchy, atmospheric, noir aesthetic
---
### **ANA** (Supporting character)
**Style A** (Cartoon Vector):
- File: `ana_master_styleA_reference.png`
- Features: Young girl explorer, pink/magenta dreadlocks, green vest, brown shirt, cargo shorts, hiking boots, backpack
- Style: Bold outlines, cartoon aesthetic, adventurous
**Style B** (Noir/Gritty):
- File: `ana_master_styleB_reference.png`
- Features: Same as Style A
- Style: Sketchy, atmospheric, noir aesthetic
---
## 🎯 USAGE
**Za AI generacijo Z konsistentnostjo:**
1. **Vključi reference sliko** v prompt kot context
2. **Uporabi prompt**: "Same character as reference, [action/pose], maintain exact visual consistency"
3. **Ohrani stil** (Style A ali B)
**Primer prompt:**
```
Character from reference image (Kai), [walking animation frame 1],
same green hair, same backpack, same outfit, maintain Style A
with bold black outlines and flat colors, isolated white background
```
---
## 📊 KONSISTENTNOST RULES
**Kar MORA ostati isto:**
- ✅ Barva kože/lase
- ✅ Oblačila (barve, stil)
- ✅ Proporci telesa
- ✅ Značilne poteze (Gronk: ear gauges, dreadlocks, vape)
- ✅ Art style (outlines, coloring technique)
**Kar se lahko spremeni:**
- ✅ Poza/animacija
- ✅ Expresija obraza
- ✅ Camera angle (front/side/back)
- ✅ Action (walking, jumping, digging, etc.)
---
## 🔄 WORKFLOW
**1. Nova animacija/poza:**
- Uporabi ustrezno master reference (Style A ali B)
- Add to prompt: "maintain consistency with reference"
- Generate
**2. Preverjanje konsistentnosti:**
- Vizualno primerjaj z master reference
- Check: barve, proporci, stil
- Re-generate če ni dovolj konsistentno
**3. Batch generation:**
- Uporabi isto reference sliko za vse animacije 1 karakterja
- = Garantirana konsistentnost celotnega seta
---
**Status**: ✅ Master references ready for production use!
**Next**: Use these for generating full animation sets!