COMPLETED FEATURES: Custom Sprite Integration: - Player, Zombie, Merchant sprites (0.2 scale) - 11 custom sprites + 5 asset packs loaded - Auto-transparency processing (white/brown removal) - Gravestone system with atlas extraction 2.5D Minecraft-Style Terrain: - Volumetric blocks with 25px thickness - Strong left/right side shading (30%/50% darker) - Minecraft-style texture patterns (grass, dirt, stone) - Crisp black outlines for definition Y-Layer Stacking System: - GRASS_FULL: All green (elevation > 0.7) - GRASS_TOP: Green top + brown sides (elevation 0.4-0.7) - DIRT: All brown (elevation < 0.4) - Dynamic terrain depth based on height Floating Island World Edge: - Stone cliff walls at map borders - 2-tile transition zone - Elevation flattening for cliff drop-off effect - 100x100 world with defined boundaries Performance & Polish: - Canvas renderer for pixel-perfect sharpness - CSS image-rendering: crisp-edges - willReadFrequently optimization - No Canvas2D warnings Technical: - 3D volumetric trees and rocks - Hybrid rendering (2.5D terrain + 2D characters) - Procedural texture generation - Y-layer aware terrain type selection
68 lines
1.5 KiB
Markdown
68 lines
1.5 KiB
Markdown
# FAZA 8: Interakcije in Nabiranje - Checklist
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**Status:** ✅ ZAKLJUČENO
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**Datum:** 2025-12-06
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---
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## ✅ Opravila (Developer)
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- [x] Implementacija `InteractionSystem.js`:
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- [x] Detekcija klika miške na ploščice in objekte.
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- [x] Preverjanje razdalje (igralec mora biti blizu).
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- [x] Nadgradnja `TerrainSystem.js` za interaktivnost:
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- [x] Drevesa in grmi imajo HP.
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- [x] Metoda `damageDecoration` in visual feedback (tint).
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- [x] Sistem "Dropov" (Items):
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- [x] Ko objekt uničiš, se pojavi loot.
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- [x] Igralec pobere item, ko gre čez njega.
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- [x] Povezava z Inventarjem (`InventorySystem.js`):
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- [x] Shranjevanje količine items.
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- [x] Prikaz v `UIScene`.
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---
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## 🧪 Ročno testiranje (Naročnik)
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### Test 1: Sekanje/Nabiranje
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**Ukaz:** Klikni na grm/rožo.
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**Pričakovani rezultat:**
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- [x] Objekt utripne ob udarcu.
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- [x] Uniči se po dovolj udarcih.
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- [x] Na tleh ostane item.
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### Test 2: Pobiranje
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**Ukaz:** Stopi na item.
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**Pričakovani rezultat:**
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- [x] Item izgine s tal.
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- [x] V inventarju se poveča število predmetov.
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---
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## 📋 Potrditev Naročnika
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```
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FAZA 8: [STATUS]
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- Testirano: [DA]
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- Datum testiranja: 2025-12-06
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- Opombe: Uporabnik potrdil delovanje.
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ODOBRENO ZA FAZO 9: [DA]
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Podpis naročnika: User
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```
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---
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## ➡️ Naslednji koraki (po odobritvi)
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Ko naročnik potrdi FAZO 8, se začne:
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**FAZA 9: Kmetovanje (Farming)**
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- Orodja (Motika).
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- Prekopavanje zemlje (Till Soil).
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- Sajenje semen.
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- Rast pridelkov (Crop Growth).
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