BEFORE: 10,774 lines AFTER: 11,481 lines ADDED: +707 lines! ✅ Calendar (12 months) ✅ Aging system (Kai & Ana) ✅ 20-heart relationships ✅ Marriage (no age limit!) ✅ Children (up to 3!) ✅ Divorce system ✅ Family tree ✅ Birthdays ALL IN FINAL_GAME_CONTENT_IN_OUT.md now! ✅
11481 lines
276 KiB
Markdown
11481 lines
276 KiB
Markdown
# ✅❌ KRVAVA ŽETEV - FINAL GAME CONTENT LIST
|
||
## Kaj je IN / Kaj je OUT (Official Status: 03.01.2026)
|
||
|
||
**Vir:** SESSION_DNEVNIK_31_12_2025.md + SESSION_DNEVNIK_01_01_2026.md
|
||
**Zadnja sprememba:** 03.01.2026 at 15:32 CET
|
||
**Total Lines:** 10,615 (MASSIVE expansion +9,588 today!)
|
||
|
||
---
|
||
|
||
## 📊 **ASSET COUNT - COMPLETE OVERVIEW:**
|
||
|
||
### **🎨 CURRENT ASSETS (Jan 03, 2026):**
|
||
```
|
||
TOTAL PNG FILES: 419 files in /assets/slike/
|
||
|
||
BREAKDOWN BY CATEGORY:
|
||
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
||
👥 CHARACTERS:
|
||
- Kai (main): 265 PNG (FULLY ANIMATED!)
|
||
- Ana (twin): 15 PNG (need +385 for full animations!)
|
||
- Gronk (NPC): 14 PNG (need +44 for full animations!)
|
||
- Other NPCs: 48 PNG
|
||
SUBTOTAL: 342 PNG
|
||
|
||
🧟 ENEMIES:
|
||
- Zombies: 36 PNG (need +194 for all variants!)
|
||
- Mutants: 6 PNG (need +44!)
|
||
- Bosses: 26 PNG (need +54!)
|
||
SUBTOTAL: 68 PNG
|
||
|
||
🦖 CREATURES:
|
||
- Dinosaurs: 32 PNG (COMPLETE!)
|
||
- Other creatures: included in enemies
|
||
SUBTOTAL: 32 PNG
|
||
|
||
🏘️ BUILDINGS & WORLD:
|
||
- Buildings: 16 PNG (need +484!)
|
||
- Terrain: 0 PNG (need +800!)
|
||
- Props: 0 PNG (need +600!)
|
||
SUBTOTAL: 16 PNG
|
||
|
||
⚔️ EQUIPMENT:
|
||
- Weapons: 10 PNG (need +140!)
|
||
- Tools: 10 PNG (need +70!)
|
||
- Armor/Clothing: 0 PNG (need +200!)
|
||
SUBTOTAL: 20 PNG
|
||
|
||
🌾 RESOURCES:
|
||
- Food: 10 PNG (need +190!)
|
||
- Plants: 71 PNG (need +229!)
|
||
- Materials: 0 PNG (need +250!)
|
||
SUBTOTAL: 81 PNG
|
||
|
||
🎨 UI & EFFECTS:
|
||
- UI Elements: 24 PNG (need +376!)
|
||
- VFX/Particles: 0 PNG (need +300!)
|
||
SUBTOTAL: 24 PNG
|
||
|
||
📦 MISC:
|
||
- Other assets: 169 PNG
|
||
SUBTOTAL: 169 PNG
|
||
|
||
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
||
GRAND TOTAL CURRENT: 752 tracked assets
|
||
(419 PNG files + variants)
|
||
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
||
```
|
||
|
||
### **🎯 TARGET ASSETS (Full Game):**
|
||
```
|
||
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
||
CATEGORY | CURRENT | TARGET | REMAINING
|
||
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
||
👥 Characters | 342 | 1,380 | +1,038
|
||
🧟 Enemies | 68 | 630 | +562
|
||
🦖 Biome Creatures | 32 | 1,800 | +1,768
|
||
🏘️ Buildings/World | 16 | 2,300 | +2,284
|
||
⚔️ Equipment | 20 | 430 | +410
|
||
🌾 Resources | 81 | 900 | +819
|
||
🎨 UI & Effects | 24 | 900 | +876
|
||
📦 Misc | 169 | 500 | +331
|
||
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
||
TOTAL | 752 | 13,500 | +12,748
|
||
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
||
PROGRESS: 5.6% Complete
|
||
ETA: ~45-60 days at 200-500 PNG/day production rate
|
||
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
||
```
|
||
|
||
### **🎬 ANIMATION REQUIREMENTS:**
|
||
```
|
||
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
||
CHARACTER ANIMATIONS NEEDED:
|
||
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
||
|
||
KAI (Currently: 265 PNG):
|
||
✅ Walk Cycle (8 directions × 4 frames) = 32 PNG
|
||
✅ Idle (4 variations) = 4 PNG
|
||
✅ Actions (12 types) = 12 PNG
|
||
✅ Tools (8 animations) = 8 PNG
|
||
STATUS: FULLY ANIMATED! ✅
|
||
|
||
ANA (Currently: 15 PNG):
|
||
⚠️ Walk Cycle = Need +32 PNG
|
||
⚠️ Idle = Need +4 PNG
|
||
⚠️ Actions = Need +12 PNG
|
||
⚠️ Tools = Need +12 PNG
|
||
STATUS: Need +60 PNG total
|
||
|
||
GRONK (Currently: 14 PNG):
|
||
⚠️ Walk Cycle = Need +32 PNG
|
||
⚠️ Idle = Need +4 PNG
|
||
⚠️ Actions = Need +16 PNG
|
||
⚠️ Tools = Need +6 PNG
|
||
STATUS: Need +58 PNG total
|
||
|
||
ZOMBIES (Currently: 36 PNG):
|
||
⚠️ Walk Cycle (all types) = Need +144 PNG
|
||
⚠️ Attack animations = Need +50 PNG
|
||
STATUS: Need +194 PNG total
|
||
|
||
BOSSES (Currently: 26 PNG):
|
||
⚠️ Attack animations = Need +30 PNG
|
||
⚠️ Special moves = Need +24 PNG
|
||
STATUS: Need +54 PNG total
|
||
|
||
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
||
TOTAL ANIMATION FRAMES NEEDED: +560 PNG
|
||
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
||
```
|
||
|
||
### **⏱️ DEVELOPMENT STATS:**
|
||
```
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||
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
||
PROJECT TIMELINE:
|
||
Start Date: December 6, 2025
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||
Today: January 3, 2026
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||
Duration: 28 days (4 weeks)
|
||
|
||
HOURS INVESTED:
|
||
Week 1: 40 hours
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||
Week 2: 45 hours
|
||
Week 3: 50 hours
|
||
Week 4: 55 hours
|
||
TODAY: 7.5 hours (non-stop!)
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||
TOTAL: ~190 hours of development! 🔥
|
||
|
||
GIT COMMITS:
|
||
Total: 500+ commits
|
||
Today: 20+ commits
|
||
|
||
DOCUMENTATION:
|
||
Files: 100+ markdown files
|
||
Lines: 50,000+ lines written
|
||
Words: 500,000+ words
|
||
Characters: 3,000,000+ characters
|
||
|
||
TODAY'S WORK:
|
||
New Files: 18 (17 systems + 1 stats!)
|
||
New Lines: +9,588 lines in FINAL doc!
|
||
Session Time: 7.5 hours continuous! 💪
|
||
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
||
```
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||
|
||
---
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||
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||
## ✅ **ČE JE V IGRI (CONFIRMED IN):**
|
||
|
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### **👥 GLAVNI LIKI:**
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- ✅ Kai Marković (14 let, protagonist, alfa hybrid)
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||
- ✅ Ana Marković (14 let, TWIN SISTER, scientist)
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||
- ✅ Gronk (3m tall green troll, pink dreads, "TROLL SABBATH" shirt, vapes)
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||
- ✅ Grok (Gronk's cousin, dark magic, Satanic rituals)
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||
- ✅ Susi (small terrier dog, hyperactive ADHD, Grok's pet)
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||
- ✅ Marko & Elena Marković (parents, UMRETA Day 3)
|
||
- ✅ Dr. Krnić (mad scientist villain, sproži virus NAMENOMA)
|
||
- ✅ Giant Troll King (FINAL BOSS, ugrabi Ano, Chernobyl)
|
||
|
||
### **❌ ODSTRANJENO:**
|
||
- ❌ **
|
||
|
||
Zmaj Volk (Dragon-Wolf)** - REMOVED! (napaka v dokumentih)
|
||
|
||
---
|
||
|
||
## 🌍 **BIOMES (20 Total - vse IN!):**
|
||
|
||
### **Normal Biomes (9):**
|
||
1. ✅ Grassland
|
||
2. ✅ Forest
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||
3. ✅ Swamp
|
||
4. ✅ Desert
|
||
5. ✅ Mountain
|
||
6. ✅ Snow/Arctic
|
||
7. ✅ Wasteland
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||
8. ✅ Tropical
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||
9. ✅ Radioactive
|
||
|
||
### **Anomalous Zones (11) - VSE DLC content FREE v base game!:**
|
||
10. ✅ **Dino Valley** - 15 dinosaurs, T-Rex alpha boss
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||
11. ✅ **Mythical Highlands** - Dragons, Unicorns, Yetis, Griffins
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||
12. ✅ **Endless Forest** - Bigfoot, Wendigo, cryptids, **WEREWOLF!**
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||
13. ✅ **Loch Ness** - Nessie boss, Leprechauns, Scottish castles
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||
14. ✅ **Catacombs** - 6 million skeletons, necromancy, ghosts
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||
15. ✅ **Egyptian Desert** - Pyramids, Mummies, Sphinx, tombs
|
||
16. ✅ **Amazon Rainforest** - 50m Anaconda, tribal village, jungle
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||
17. ✅ **Atlantis** - Mermaids, Kraken, underwater city
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||
18. ✅ **Chernobyl** - Giant Troll King final boss zone, radiation
|
||
19. ✅ **Mexican Cenotes** 🇲🇽 - **6 Axolotl variants!**, Mayan ruins, underground lakes, crystal caves
|
||
20. ✅ **Witch Forest** 🧙 - Witches, **Baba Yaga boss**, dark fairy tales, magic potions
|
||
|
||
**+ 2 CORE ZONES:**
|
||
21. ✅ Base Farm (player's customizable home)
|
||
22. ✅ Town Square (27 towns total!)
|
||
|
||
---
|
||
|
||
## 🧟 **ZOMBIES & ALPHA HYBRIDS:**
|
||
|
||
### **Basic Zombies:**
|
||
- ✅ Shambling, Runner, Tank, Exploding, Spitter (5 types)
|
||
|
||
### **Zombie Workers (controllable):**
|
||
- ✅ Gardener, Miner, Lumberjack, Scavenger (4 types)
|
||
|
||
### **🔥 ALPHA HYBRIDS (72 specialist variants!):**
|
||
✅ **Crafting:** Chef, Blacksmith, Tailor, Carpenter, Potter, etc. (12)
|
||
✅ **Combat:** Warrior, Archer, Mage, Tank, Berserker, etc. (10)
|
||
✅ **Professional:** Doctor, Scientist, Engineer, Teacher, Lawyer, etc. (15)
|
||
✅ **Resource:** Miner, Farmer, Fisher, Hunter, Forager, etc. (10)
|
||
✅ **Service:** Builder, Guard, Scout, Messenger, Trader, etc. (10)
|
||
✅ **Mystic:** Shaman, Priest, Witch, Oracle, Necromancer, etc. (10)
|
||
✅ **Easter Egg:** Developer, Gamer, Streamer, Artist, Musician (5)
|
||
|
||
### **Special Rare Zombies:**
|
||
- ✅ Golden Zombie (1% spawn, 5× gold drops)
|
||
- ✅ Rainbow Zombie (event only, RGB shifting)
|
||
- ✅ Dreadlock Zombie (5% spawn, Confusion Essence drop)
|
||
- ✅ Developer Zombie (easter egg, Code Snippets)
|
||
|
||
---
|
||
|
||
## 🧚 **MAGICAL CREATURES & COLLECTIBLES:**
|
||
|
||
### **✅ GARDEN GNOMES (12 types - collection quest!):**
|
||
1. Worker Gnome (+10% crop yield)
|
||
2. Guard Gnome (farm defense)
|
||
3. Lucky Gnome (+5% rare drops)
|
||
4. Rainbow Gnome (+5% all stats) - VERY RARE
|
||
5. Mining Gnome (+10% ore yield)
|
||
6. Builder Gnome (+20% build speed)
|
||
7. Healer Gnome (+2 HP/sec aura)
|
||
8. Speed Gnome (+10% speed)
|
||
9. Wisdom Gnome (+15% XP gain)
|
||
10. Golden Gnome (+20% gold drops) - VERY RARE
|
||
11. Crystal Gnome (+20% gem drops) - VERY RARE
|
||
12. Secret Gnome (???) - LEGENDARY
|
||
|
||
### **✅ FAIRIES (4 types - Fairy Grove):**
|
||
1. Flower Fairy (crops grow 2× faster!)
|
||
2. Water Fairy (auto-watering, never manual!)
|
||
3. Light Fairy (night vision, no darkness penalty)
|
||
4. Frost Fairy (grow crops in winter!)
|
||
|
||
---
|
||
|
||
## <20> **CRYPTIDS & LEGENDARY CREATURES:**
|
||
|
||
### **✅ ENDLESS FOREST CRYPTIDS:**
|
||
1. **BIGFOOT** 🦍
|
||
- Spawns in deep forest only
|
||
- Peaceful unless attacked
|
||
- Drops: Bigfoot Fur (legendary material)
|
||
- Quest: "Bigfoot Sighting" (photo evidence!)
|
||
|
||
2. **WENDIGO** 💀
|
||
- Hostile cannibal spirit
|
||
- Hunts at night
|
||
- Howl attack (fear debuff)
|
||
- Drops: Cursed bones, Dark essence
|
||
|
||
3. **WEREWOLF** 🐺
|
||
- Full moon spawns only
|
||
- Silver weapons 3× damage
|
||
- Can transform player (curse mechanic!)
|
||
|
||
### **✅ LOCH NESS (Scottish Highlands):**
|
||
4. **NESSIE** 🦕
|
||
- Legendary lake monster (BOSS!)
|
||
- Rarely appears (5% chance)
|
||
- Underwater combat
|
||
- Drops: Nessie Scale (proof!), Nessie meat (legendary steak!)
|
||
|
||
5. **LEPRECHAUNS** 🍀
|
||
- Gold hoarders & tricksters
|
||
- Irish folklore
|
||
- Drops: Gold coins, Lucky charms
|
||
- Quest: "Pot of Gold" (find rainbow end!)
|
||
|
||
6. **KELPIE** 🐴
|
||
- Water horse shapeshifter
|
||
- Malevolent, lures victims
|
||
- Can be tamed!
|
||
- Drops: Mystical horse meat (cursed?)
|
||
|
||
7. **BANSHEE** 👻
|
||
- Wailing spirit (death omen)
|
||
- Howl attack (fear debuff)
|
||
- Spawns at night
|
||
- Drops: Banshee hair (dark magic)
|
||
|
||
8. **SELKIE** 🦭
|
||
- Seal-human shapeshifter
|
||
- Peaceful, trades
|
||
- Coastal areas only
|
||
|
||
9. **BROWNIE** 🧚
|
||
- Helpful house spirit
|
||
- Farm assistant (free labor!)
|
||
- Feed it = bonus crops
|
||
|
||
### **✅ WITCH FOREST:**
|
||
5. **BABA YAGA** 🧙
|
||
- Flying in mortar & pestle
|
||
- Chicken-leg hut (MOVES!)
|
||
- Legendary witch boss
|
||
|
||
### **✅ MEXICAN CENOTES:**
|
||
6. **QUETZALCOATL** 🐍
|
||
- Feathered serpent god
|
||
- Mayan legend boss
|
||
|
||
### **✅ OTHER MYTHICAL:**
|
||
- **Kraken** (Atlantis boss)
|
||
- **Dragons** (Mythical Highlands)
|
||
- **Phoenix** (Volcanic biome)
|
||
- **Sphinx** (Egyptian Desert)
|
||
- **Yeti** (Arctic Zone)
|
||
|
||
---
|
||
|
||
## 🧌 **TROLLS (All Types):**
|
||
|
||
### **✅ FRIENDLY TROLLS:**
|
||
1. **GRONK** 💚
|
||
- 3m tall green troll
|
||
- Pink dreadlocks
|
||
- "TROLL SABBATH" shirt
|
||
- Pink sneakers, ear gauges, piercings
|
||
- **VAPES constantly!**
|
||
- Kai's best friend & farming mentor
|
||
- Playable companion!
|
||
|
||
2. **GROK** 🖤
|
||
- Gronk's cousin
|
||
- Dark magic specialist
|
||
- Owns Susi the terrier
|
||
- Satanic rituals expert
|
||
- Owns **THE GONG** (3 uses)
|
||
- Vape Lab merchant
|
||
|
||
### **✅ HOSTILE TROLLS:**
|
||
3. **GIANT TROLL KING** 👑
|
||
- **FINAL BOSS!**
|
||
- Kidnapped Ana on Day 7
|
||
- Lives in Chernobyl reactor
|
||
- 5m tall, massive
|
||
- Multiple phases boss fight
|
||
|
||
### **✅ BIOME TROLLS:**
|
||
4. **FUNGUS TROLL** (Mushroom Forest)
|
||
- Covered in spores
|
||
- Drops: Mushroom meat
|
||
|
||
5. **FOREST TROLL** (Endless Forest)
|
||
- Made of wood & moss
|
||
- Guardian of ancient trees
|
||
|
||
6. **MOUNTAIN TROLL** (Highlands)
|
||
- Stone-skinned
|
||
- Slow but powerful
|
||
|
||
---
|
||
|
||
## <20>💨 **VAPE LIQUIDS SYSTEM (Grok's specialty):**
|
||
|
||
### **✅ 4 FLAVORS:**
|
||
1. **Baggy Cloud** ☁️ - +2× Movement Speed (30s)
|
||
2. **Zen Fog** 🧘 - +5 HP/sec regen (60s)
|
||
3. **Focus Mist** 🎯 - +20% XP gain (120s)
|
||
4. **Rainbow Vibe** 🌈 - +10% ALL stats (45s) - Uses Rainbow Essence!
|
||
|
||
**✅ Vape Lab** - Buildable crafting station
|
||
|
||
---
|
||
|
||
## 🥁 **THE GONG (Grok's signature item):**
|
||
|
||
✅ **Specifications:**
|
||
- 1m diameter pure gold gong
|
||
- 3 Uses: Morning Meditation, Combat Strike, Resonance Buff
|
||
- Range: 10-15 blocks
|
||
- Cooldowns: Daily / 5min
|
||
|
||
---
|
||
|
||
## 🏚️ **TOWNS & NPCS:**
|
||
|
||
### **✅ 27 TOWNS (ne samo 2!):**
|
||
- Each town has 5-15 buildings to restore
|
||
- 180 NPCs total across all towns
|
||
- Each NPC: shop, quests, romance potential, friendship
|
||
|
||
### **✅ 27 GRAVEYARDS (1 per town!):**
|
||
- **DAY:** Peaceful, dig for loot, Ghost Girl location
|
||
- **NIGHT:** Ghosts spawn, Skeletons spawn, Zombie Gravedigger mini-boss
|
||
- **Special Quest:** Ghost Girl's Locket → Marriage unlock!
|
||
|
||
### **✅ TOWN BUILDINGS (Restoration System - Complete List!):**
|
||
|
||
**Municipal Buildings (15 types):**
|
||
1. **Police Station** 🚔
|
||
- Police Chief NPC + Officers
|
||
- Safety services, town guard
|
||
|
||
2. **Hospital / Clinic** 🏥
|
||
- Doctor NPC (Dr. Chen) + Nurses
|
||
- Healing services, first aid
|
||
|
||
3. **City Hall / Občina** 🏛️
|
||
- Mayor NPC
|
||
- Administration, permits, town quests
|
||
|
||
4. **Bank** 🏦
|
||
- Banker NPC
|
||
- Savings (2% interest/week), loans, safe deposit
|
||
|
||
5. **School** 🏫
|
||
- Teacher NPCs
|
||
- Children education
|
||
|
||
6. **Church** ⛪
|
||
- Priest NPC
|
||
- Weddings, cleanse curses
|
||
|
||
**Commercial Buildings (7 types):**
|
||
7. **General Store** 🏪 - Basic supplies
|
||
8. **Blacksmith Shop** ⚒️ - Weapons, tools, repairs
|
||
9. **Bakery** 🥖 - Bread, pastries
|
||
10. **Tavern / Inn** 🍺 - Food, drinks, rest
|
||
11. **Alchemy Shop** ⚗️ - Potions, herbs
|
||
12. **Carpenter Shop** 🪵 - Furniture, materials
|
||
13. **Market Stall** 🛒 - Trading hub
|
||
|
||
**Residential & Special:**
|
||
14. **Houses** - NPC homes (10-20 per town)
|
||
15. **Graveyard** ⚰️ (see above)
|
||
16. **Town Square** - Central plaza
|
||
17. **Well** - Water source
|
||
18. **Warehouse** - Storage
|
||
19. **Factory** - Production (some towns)
|
||
|
||
**Restoration Mechanic:**
|
||
- All buildings start ruined/abandoned
|
||
- Collect materials to repair
|
||
- Unlock NPCs as buildings restore
|
||
- Each town = 5-15 buildings
|
||
- **Total:** 150+ buildings across 27 towns!
|
||
|
||
---
|
||
|
||
## 🎮 **GAME SYSTEMS (46 total - VSE IN!):**
|
||
|
||
### **✅ Core Systems (10):**
|
||
1. Player Movement
|
||
2. World Generation
|
||
3. Biome System
|
||
4. Zombie System
|
||
5. Farming System
|
||
6. Crafting System
|
||
7. Inventory System
|
||
8. Hybrid Ability System
|
||
9. Weather System
|
||
10. Time System (day/night cycle)
|
||
|
||
### **✅ Advanced Systems (36):**
|
||
11. **Twin Bond System** (6 psychic abilities!)
|
||
12. **Romance System** (12 marriage options)
|
||
13. **Children System** (5 growth stages, generational!)
|
||
14. **Portal System** (19 portals to biomes!)
|
||
15. **Boss System** (24 bosses)
|
||
16. **Quest System** (100+ quests)
|
||
17. **Town Restoration** (27 towns!)
|
||
18. **NPC System** (180 NPCs)
|
||
19. **Pet System** (dogs, cats, dinos!)
|
||
20. **Mining System**
|
||
21. **Fishing System** (40 fish species!)
|
||
22. **Cooking System** (200+ recipes)
|
||
23. **Alchemy/Potion System**
|
||
24. **Dark Magic System** (Satanic rituals!)
|
||
25. **Zombie Lease System** - Posodi zombije NPCjem za passive income!
|
||
26. **Delivery NPCs** - Sova (quest rewards) + Netopir (mail delivery)
|
||
27. **Slime System** (8 types + gel crafting)
|
||
28. **Dog Equipment** (collar, armor, backpack, boots)
|
||
29. **Sprinkler Tiers** (4 types, auto-watering crops)
|
||
30. **Mint Building** (gold → currency factory)
|
||
31. **Bank System** (savings, loans, safe deposit boxes)
|
||
32. **Daily Reward Chests** (streak bonuses)
|
||
33. **Buildable Pyramids** (3 sizes + interiors)
|
||
34. **Backpack Tiers** (6 expansion levels)
|
||
35. **Blueprint System** (9 discovery methods)
|
||
36. **Vehicle System** (25 vehicles total!)
|
||
37. **Weather Effects** (rain, snow, storms)
|
||
38. **Temperature System** (biome-specific)
|
||
39. **Radiation System** (Chernobyl hazard)
|
||
40. **Graveyard System** (27 graveyards, day/night mechanics)
|
||
41. **Vape Crafting** (Vape Lab + 4 liquid flavors)
|
||
42. **The Gong** (Grok's 3-use combat/meditation tool)
|
||
43. **Key Fragment Collection** (9 fragments unlock Chernobyl)
|
||
44. **Generational Play** (100+ year family lineage)
|
||
45. **Werewolf Transformation** (full moon mechanic, silver weapons)
|
||
46. **Multi-Style Art System** (Style A cartoon + Style B noir)
|
||
|
||
---
|
||
|
||
## 🆕 **NEW SYSTEMS DISCOVERED (SESSION 31.12.2025):**
|
||
|
||
### **✅ 12 MISSING SYSTEMS FOUND & ADDED:**
|
||
|
||
#### **1. 🧟 ZOMBIE LEASE SYSTEM**
|
||
- **Function:** Posodi zombije NPCjem za passive income!
|
||
- **Mechanics:**
|
||
- NPCs "rent" your zombie workers
|
||
- Pay daily gold for each zombie leased
|
||
- Helps NPCs run their businesses
|
||
- Higher tier zombies = higher rent
|
||
- **Example:** Lease Zombie Gardener to farmer → 50 gold/day
|
||
|
||
#### **2. 📬 DELIVERY NPCs**
|
||
- **Sova (Owl)** 🦉
|
||
- Delivers quest rewards
|
||
- Flies to player with items
|
||
- Appears after quest completion
|
||
|
||
- **Netopir (Bat)** 🦇
|
||
- Mail delivery system
|
||
- NPCs send letters/gifts
|
||
- Midnight delivery service
|
||
|
||
#### **3. 🟢 8 SLIME TYPES + Gel Crafting**
|
||
**Slime variants:**
|
||
1. Green Slime (common)
|
||
2. Blue Slime (water areas)
|
||
3. Red Slime (volcanic areas)
|
||
4. Yellow Slime (desert)
|
||
5. Purple Slime (magic areas)
|
||
6. Rainbow Slime (rare!)
|
||
7. Metal Slime (very rare, high XP!)
|
||
8. King Slime (boss!)
|
||
|
||
**Gel Crafting:**
|
||
- Slimes drop gel
|
||
- Gel → craft sticky items
|
||
- Gel → explosives
|
||
- Gel → potions
|
||
|
||
#### **4. 🌀 PORTAL NETWORK**
|
||
- **19 Portals total:**
|
||
- 1 Base Farm hub
|
||
- 18 Biome portals
|
||
- **Unlock:** Find Key Fragments in each biome
|
||
- **Fast Travel:** Instant teleport between discovered locations
|
||
|
||
#### **5. 🐕 DOG EQUIPMENT**
|
||
**4 Equipment slots:**
|
||
1. **Collar** - Identification, tracking
|
||
2. **Armor** - Protection in combat
|
||
3. **Backpack** - Extra inventory slots
|
||
4. **Boots** - Run faster, protect paws
|
||
|
||
**Tiers:** Basic → Leather → Iron → Steel → Mythril
|
||
|
||
#### **6. 💧 SPRINKLER TIERS (4 types)**
|
||
**Auto-watering system:**
|
||
1. **Basic Sprinkler** - 4 tiles radius
|
||
2. **Quality Sprinkler** - 8 tiles radius
|
||
3. **Iridium Sprinkler** - 24 tiles radius
|
||
4. **Deluxe Sprinkler** - Entire farm area!
|
||
|
||
**= Never water crops manually again!**
|
||
|
||
#### **7. 🏦 MINT BUILDING**
|
||
- **Function:** Gold → Currency factory
|
||
- **Mechanics:**
|
||
- Insert gold bars
|
||
- Produces coins automatically
|
||
- Passive income generator
|
||
- **Upgrades:** Faster production, more slots
|
||
|
||
#### **8. 🏛️ BANK SYSTEM**
|
||
**3 Services:**
|
||
1. **Savings Account** - Earn interest on deposits
|
||
2. **Loans** - Borrow gold for upgrades
|
||
3. **Safe Deposit Boxes** - Store valuables securely
|
||
|
||
**Interest rate:** 2% per in-game week
|
||
|
||
#### **9. 🎁 DAILY REWARD CHESTS**
|
||
- **Streak Bonuses:** Login daily → better rewards!
|
||
- **Day 1:** 100 gold
|
||
- **Day 7:** Rare item
|
||
- **Day 30:** Legendary item!
|
||
- **Day 100:** ULTIMATE REWARD!
|
||
|
||
#### **10. 🏜️ BUILDABLE PYRAMIDS**
|
||
**3 Size tiers:**
|
||
1. **Small Pyramid** (5×5 blocks)
|
||
- Decorative
|
||
- Storage inside
|
||
|
||
2. **Medium Pyramid** (10×10 blocks)
|
||
- Multi-room interior
|
||
- Tomb design
|
||
|
||
3. **Large Pyramid** (20×20 blocks)
|
||
- Full dungeon inside!
|
||
- Treasure chambers
|
||
- Boss room option
|
||
|
||
**Interiors fully customizable!**
|
||
|
||
#### **11. 🎒 BACKPACK TIERS (6 expansion levels)**
|
||
**Inventory upgrades:**
|
||
1. Starting Backpack - 12 slots
|
||
2. Small Backpack - 18 slots
|
||
3. Medium Backpack - 24 slots
|
||
4. Large Backpack - 36 slots
|
||
5. Deluxe Backpack - 48 slots
|
||
6. Ultimate Backpack - 64 slots!
|
||
|
||
**Materials needed scale with tier**
|
||
|
||
#### **12. 📜 BLUEPRINT SYSTEM (9 discovery methods)**
|
||
**How to unlock crafting recipes:**
|
||
1. **Purchase** from NPCs
|
||
2. **Quest Rewards**
|
||
3. **Leveling Up** (skill milestones)
|
||
4. **Treasure Chests**
|
||
5. **Boss Drops**
|
||
6. **Fishing** (rare catch!)
|
||
7. **Mining** (hidden in ore)
|
||
8. **NPC Friendship** (gifts at high hearts)
|
||
9. **Random Events** (meteor crash, etc.)
|
||
|
||
---
|
||
|
||
## 🚗 **VEHICLES (25 Total!):**
|
||
|
||
### **✅ TRANSPORTATION SYSTEM:**
|
||
|
||
**Ground Vehicles (10):**
|
||
1. Bicycle (basic, speed +50%)
|
||
2. Motorcycle (fast, speed +100%)
|
||
3. Car (seats 2, speed +150%)
|
||
4. Truck (hauls cargo, speed +120%)
|
||
5. Tractor (farm work, speed +80%)
|
||
6. ATV (all-terrain, speed +140%)
|
||
7. Tank (combat, speed +60%, armored!)
|
||
8. Horse Cart (classic, speed +70%)
|
||
9. Dino Mount (exotic, speed +180%!)
|
||
10. Zombie-Pulled Cart (slow, speed +30%)
|
||
|
||
**Air Vehicles (5):**
|
||
11. Hot Air Balloon (slow, aerial view)
|
||
12. Helicopter (fast travel, expensive fuel)
|
||
13. Gyrocopter (personal flight)
|
||
14. Pegasus Mount (mythical, no fuel!)
|
||
15. Dragon Mount (ultimate, flies + breathes fire!)
|
||
|
||
**Water Vehicles (5):**
|
||
16. Rowboat (basic water travel)
|
||
17. Motorboat (fast, fuel)
|
||
18. Submarine (underwater exploration!)
|
||
19. Raft (cheap, slow)
|
||
20. Atlantean Sea Chariot (magic-powered!)
|
||
|
||
**Special/Unique (5):**
|
||
21. Teleporter Pad (instant fast travel!)
|
||
22. Portal Ring (biome jumping)
|
||
23. Time Machine (DLC idea - cut, but placeholder exists)
|
||
24. Mech Suit (combat + transport)
|
||
25. Hover Board (futuristic, unlockable)
|
||
|
||
**Vehicle Garage:** Buildable structure to store all vehicles
|
||
|
||
---
|
||
|
||
## 🎣 **FISHING SYSTEM (60+ Species!):**
|
||
|
||
### **✅ FRESHWATER FISH (Sladke Ribe - 20 species):**
|
||
**Common (10):**
|
||
1. **Trout** (Postrv) - Mountain streams
|
||
2. **Bass** (Bas) - Lakes
|
||
3. **Carp** (Krap) - Ponds
|
||
4. **Perch** (Ostriž) - Rivers
|
||
5. **Pike** (Ščuka) - Lakes
|
||
6. **Catfish** (Som) - Deep rivers
|
||
7. **Bluegill** - Ponds
|
||
8. **Sunfish** - Shallow water
|
||
9. **Walleye** - Lakes
|
||
10. **Chub** - Rivers
|
||
|
||
**Rare (5):**
|
||
11. **Sturgeon** (Jsetrovka) - RARE, rivers
|
||
12. **Salmon** (Losos) - Upstream migrations
|
||
13. **Eel** (Jegulja) - Night fishing
|
||
14. **Golden Carp** - LEGENDARY, brings luck!
|
||
15. **Rainbow Trout** - Mountain lakes
|
||
|
||
**River Monsters (5) - BOSSES!:**
|
||
16. **Giant Catfish** 🐟 - 3m long, river boss!
|
||
17. **Mutant Pike** - 2m, aggressive
|
||
18. **Electric Eel** - Stuns player!
|
||
19. **Alligator Gar** - Prehistoric armor
|
||
20. **River Dragon** - LEGENDARY! Glowing scales
|
||
|
||
### **✅ SALTWATER FISH (Morske - 15 species):**
|
||
**Ocean Fish (10):**
|
||
- Tuna, Shark, Swordfish, Marlin, Barracuda, Mahi-Mahi, Grouper, Snapper, Mackerel, Anchovy
|
||
|
||
**Shellfish (5):**
|
||
- Octopus, Squid, Lobster, Crab, Giant Clam, Oyster (pearls!)
|
||
|
||
### **✅ BIOME-SPECIFIC FISH (15):**
|
||
- **Dino Valley:** Prehistoric Fish (extinct species!)
|
||
- **Atlantis:** Mermaid's Pearl Fish (legendary!), Glowing Jellyfish
|
||
- **Chernobyl:** Mutant Three-Eyed Fish (radioactive!)
|
||
- **Arctic:** Ice Fish, Frozen Salmon
|
||
- **Volcanic:** Lava Eel (fire resistance!)
|
||
- **Mythical:** Rainbow Trout (magic properties!)
|
||
- **Endless Forest:** Shadow Bass (invisible!)
|
||
- **Mexican Cenotes:** Blind Cave Fish, Axolotl (endangered!)
|
||
|
||
### **✅ LEGENDARY FISH (5) - Ultimate Challenge!:**
|
||
1. **Kraken's Baby** (Atlantis, ultra rare!)
|
||
2. **Ghost Fish** (Catacombs, transparent!)
|
||
3. **Golden Koi** (brings luck!)
|
||
4. **Nessie's Cousin** (Loch Ness, mini version!)
|
||
5. **Radioactive Catfish** (Chernobyl, glows!)
|
||
|
||
**Fishing Mini-Game:**
|
||
- Timing-based catch mechanic
|
||
- Different fish = different difficulty
|
||
- Legendary fish = hardest catches!
|
||
- **Fishing rod upgrades:** Basic → Bamboo → Steel → Master Rod
|
||
|
||
---
|
||
|
||
## 🏛️ **MUSEUM & COLLECTION SYSTEM (Animal Crossing Style!):**
|
||
|
||
### **✅ PLAYER MUSEUM (Buildable on Farm!):**
|
||
|
||
**Museum Building (4 Wings):**
|
||
1. **Fish Aquarium Wing** 🐟
|
||
- Display tanks for all 60+ fish species
|
||
- Live fish swimming in tanks!
|
||
- Info plaques (size, weight, location)
|
||
|
||
2. **Bug Collection Wing** 🦋
|
||
- Glass cases for insects
|
||
- 40+ bug species
|
||
- Butterflies, beetles, spiders, etc.
|
||
|
||
3. **Fossil Hall Wing** 🦴
|
||
- Display skeletons
|
||
- Dino bones, ancient creatures
|
||
- Interactive exhibits
|
||
|
||
4. **Art Gallery Wing** 🖼️
|
||
- Paintings, sculptures
|
||
- Collectible art pieces
|
||
- Some are forgeries! (check authenticity!)
|
||
|
||
### **✅ FISH DISPLAY SYSTEM:**
|
||
**Aquarium Tanks (5 sizes):**
|
||
- **Small Tank** (30×30cm) - Tiny fish (Bluegill, Sunfish)
|
||
- **Medium Tank** (60×60cm) - Common fish (Bass, Trout)
|
||
- **Large Tank** (120×120cm) - Big fish (Pike, Catfish)
|
||
- **Giant Tank** (200×200cm) - Monsters (Giant Catfish, Sturgeon!)
|
||
- **Legendary Tank** (300×300cm) - Boss fish (River Dragon, Kraken's Baby!)
|
||
|
||
**Placement:**
|
||
- Place tanks in Museum
|
||
- Place tanks in Farmhouse (décor!)
|
||
- Rotate camera to view fish
|
||
- Fish swim in real-time!
|
||
|
||
### **✅ BUG COLLECTION (40+ Insects!):**
|
||
|
||
**Common Bugs (15):**
|
||
- Butterfly (5 colors), Moth, Dragonfly, Firefly, Ladybug, Beetle, Grasshopper, Cricket, Ant, Bee, Wasp, Fly
|
||
|
||
**Rare Bugs (10):**
|
||
- **Tarantula** 🕷️ - Night spawn, dangerous!
|
||
- **Scorpion** 🦂 - Desert biome, stings!
|
||
- **Giant Beetle** - Rare, worth 1000 gold!
|
||
- **Rainbow Butterfly** - Beautiful, rare!
|
||
- **Glowing Firefly** - Magic light
|
||
- **Giant Spider** - Endless Forest
|
||
- **Praying Mantis** - Garden predator
|
||
- **Cicada** - Summer only
|
||
- **Atlas Moth** - Huge wingspan!
|
||
- **Luna Moth** - Night beauty
|
||
|
||
**Legendary Bugs (5):**
|
||
- **Golden Stag Beetle** - Ultra rare!
|
||
- **Rainbow Mantis** - Magic insect
|
||
- **Crystal Butterfly** - Mythical Highlands
|
||
- **Mutant Spider** - Chernobyl (8 eyes!)
|
||
- **Phoenix Moth** - Volcanic biome (fire immune!)
|
||
|
||
**Bug Catching:**
|
||
- **Net** required (craft or buy)
|
||
- Sneak up slowly
|
||
- Some run away!
|
||
- Some attack (tarantula, scorpion!)
|
||
- Time/season specific spawns
|
||
|
||
### **✅ FOSSIL SYSTEM (30+ Dig Sites!):**
|
||
|
||
**Fossils to Collect:**
|
||
- **Dino Bones:** T-Rex skull, Raptor claw, Triceratops horn, Full skeletons (15 parts each!)
|
||
- **Ancient Creatures:** Mammoth tusk, Saber-tooth skull, Giant sloth bones
|
||
- **Human Artifacts:** Ancient tools, pottery, weapons
|
||
|
||
**Digging:**
|
||
- Use **Shovel** on dig spots (X marks)
|
||
- Random spawn daily
|
||
- Assess at Museum (identify species)
|
||
- Complete sets = bonus rewards!
|
||
|
||
### **✅ COLLECTION COMPLETION REWARDS:**
|
||
|
||
**Fish (60 species):**
|
||
- 25% = Bronze Fishing Trophy
|
||
- 50% = Silver Fishing Trophy
|
||
- 75% = Gold Fishing Trophy
|
||
- 100% = **Master Angler Title** + Golden Fishing Rod!
|
||
|
||
**Bugs (40 species):**
|
||
- 100% = **Master Entomologist Title** + Golden Net!
|
||
|
||
**Fossils (30 sets):**
|
||
- 100% = **Master Paleontologist Title** + Rare Dino Egg!
|
||
|
||
**Museum Full Completion:**
|
||
- **ALL collections 100%** = **MUSEUM CURATOR ACHIEVEMENT** + Special outfit!
|
||
|
||
### **✅ DISPLAY AT HOME:**
|
||
- Place ANY caught fish in home (décor!)
|
||
- Place bug displays on walls
|
||
- Place fossil stands anywhere
|
||
- **Interactive:** Click to read info!
|
||
- **Show off** to NPCs (they comment!)
|
||
|
||
---
|
||
|
||
## <20> **GANJA FARMING & TRADING SYSTEM:**
|
||
|
||
### **✅ GANJA STRAINS (5 Types):**
|
||
1. **Indica** 🌿 - Relaxation, healing (+10 HP)
|
||
2. **Sativa** 🌿 - Energy, speed boost (+20% movement)
|
||
3. **Hybrid** 🌿 - Balanced, all stats +5%
|
||
4. **Ruderalis** 🌿 - Auto-flower, fast growth (3 days!)
|
||
5. **CBD Medical** 🌿 - Medicinal, +50% healing power
|
||
|
||
### **✅ GANJA ECONOMICS:**
|
||
**Growing:**
|
||
- Plant seeds (buy from Grok or find)
|
||
- 4 Growth stages: Seed → Sprout → Flowering → Harvest
|
||
- Harvest yield: 1-3 buds per plant (random)
|
||
- Quality tiers: Low, Medium, High, Premium
|
||
|
||
**Selling:**
|
||
- **Black Market Trader** (Grok's contact) - Best prices!
|
||
- **Pharmacy NPCs** (Medical CBD only)
|
||
- **General Stores** (lower prices, legal gray area)
|
||
|
||
**Prices:**
|
||
- Low Quality: 50-100 gold/bud
|
||
- Medium Quality: 150-250 gold/bud
|
||
- High Quality: 300-500 gold/bud
|
||
- **Premium Quality: 800-1200 gold/bud!**
|
||
|
||
**Trading Mechanic:**
|
||
- Fill orders for NPCs
|
||
- Weekly quotas = bonus gold
|
||
- Rare strains = collector items!
|
||
- **Risk:** Police raids (low chance, lose crops + fine!)
|
||
|
||
**Museum Collection:**
|
||
- **Dried Buds Display Case** in Museum!
|
||
- Collect all 5 strains (all quality tiers)
|
||
- **Full Ganja Collection = Master Cultivator Title!**
|
||
|
||
---
|
||
|
||
## 🦁 **LJUBLJANA ZOO - BREEDING SYSTEM (Catch Pairs!):**
|
||
|
||
### **✅ PAIR CATCHING MECHANIC:**
|
||
**ALL creatures can be caught in PAIRS (male + female)!**
|
||
|
||
**How it works:**
|
||
1. **Catch ONE creature** (fish, bug, reptile, etc.)
|
||
2. **Search for PARTNER** (opposite gender spawns nearby!)
|
||
3. **Catch BOTH** → Unlock breeding!
|
||
4. **Donate to Ljubljana Zoo** → Unlock exhibits!
|
||
|
||
**Genders:**
|
||
- 🔵 **Male** - Slightly larger, brighter colors
|
||
- 🔴 **Female** - Slightly smaller, duller colors
|
||
- Visual indicators (icon above head)
|
||
|
||
### **✅ LJUBLJANA ZOO BUILDING:**
|
||
**Buildable on farm OR in Town Square!**
|
||
|
||
**Zoo Wings (6 sections):**
|
||
1. **Aquarium** 🐟 - Fish pairs swimming together
|
||
2. **Insectarium** 🦋 - Bug breeding exhibits
|
||
3. **Reptile House** 🐍 - Snakes, lizards, turtles
|
||
4. **Aviary** 🦅 - Birds (eagles, parrots, owls)
|
||
5. **Mammal Exhibits** 🦁 - Larger animals (deer, wolves, bears)
|
||
6. **Mythical Creatures Wing** 🦄 - Dragons, unicorns, phoenixes!
|
||
|
||
**Breeding Mechanics:**
|
||
- Place PAIR in exhibit → They breed!
|
||
- **Baby animals spawn after 7 days**
|
||
- Babies grow to adults (sellable or keep)
|
||
- **Profit:** Sell babies for high prices!
|
||
|
||
**Zoo Income:**
|
||
- NPCs visit zoo (pay admission!)
|
||
- Rare creatures = more visitors
|
||
- **Daily passive income: 50-500 gold!**
|
||
|
||
### **✅ REPTILES & SNAKES (Catchable!):**
|
||
|
||
**Snakes (15 species):**
|
||
1. **Grass Snake** (Gož) - Common, harmless
|
||
2. **Viper** (Modras) - Venomous, rare!
|
||
3. **Python** - Jungle biomes, 3m long!
|
||
4. **Cobra** - Egyptian Desert, deadly!
|
||
5. **Anaconda** (baby) - Amazon Rainforest
|
||
6. **Ice Serpent** - Arctic Zone, frost breath!
|
||
7. **Fire Snake** - Volcanic biome, immune to lava
|
||
8. **Rainbow Serpent** - Mythical Highlands, magic!
|
||
9. **Sea Serpent** - Atlantis, water snake
|
||
10. **Shadow Snake** - Endless Forest, invisible!
|
||
11. **Crystal Viper** - Mythical Highlands, gemstone scales
|
||
12. **Mutant Snake** - Chernobyl, glowing!
|
||
13. **Two-Headed Snake** - Rare mutation!
|
||
14. **Golden Python** - LEGENDARY, worth 5000 gold!
|
||
15. **Basilisk** - Mythical, stone gaze attack!
|
||
|
||
**Other Reptiles (10):**
|
||
- Lizards (5 types): Green, Desert, Fire, Ice, Rainbow
|
||
- Turtles (3 types): Pond, Sea, Giant
|
||
- Crocodile (Amazon/Cenotes)
|
||
- Chameleon (color-changing!)
|
||
|
||
**Catching Snakes:**
|
||
- **Snake Hook** tool (craft or buy)
|
||
- Sneak approach (don't run!)
|
||
- Some bite (poison damage!)
|
||
- **Antivenom** needed for venomous species
|
||
|
||
**Snake Displays:**
|
||
- Terrarium tanks (like fish tanks!)
|
||
- Place in home OR Zoo
|
||
- Snakes slither in real-time!
|
||
- Feed mice/rats (optional, they survive without)
|
||
|
||
---
|
||
|
||
## 🐾 **COMPLETE CATCHABLE CREATURES LIST:**
|
||
|
||
### **✅ FISH (60 species) - All catchable in pairs!**
|
||
### **✅ BUGS (40 species) - All catchable in pairs!**
|
||
### **✅ REPTILES (25 species) - All catchable in pairs!**
|
||
### **✅ AMPHIBIANS (10 species):**
|
||
- Frogs (5 types), Salamanders (3 types), Newts (2 types)
|
||
|
||
### **✅ BIRDS (20 species):**
|
||
- Eagles, Hawks, Owls, Parrots, Crows, Doves, etc.
|
||
|
||
### **✅ SMALL MAMMALS (15 species):**
|
||
- Rabbits, Squirrels, Mice, Rats, Hedgehogs, Ferrets, etc.
|
||
|
||
### **✅ MYTHICAL CREATURES (10 pairs):**
|
||
- Baby Dragon, Baby Unicorn, Baby Phoenix, Baby Griffin, etc.
|
||
|
||
**TOTAL CATCHABLE CREATURES: 170+ species!**
|
||
**TOTAL PAIRS POSSIBLE: 340+ animals!**
|
||
|
||
**Zoo Completion:**
|
||
- Collect all pairs = **Master Zookeeper Achievement!**
|
||
- Unlock special **Golden Zoo Uniform** outfit
|
||
|
||
---
|
||
|
||
## <20>🎯 **WEREWOLF SYSTEM (Endless Forest):**
|
||
|
||
### **✅ FULL WEREWOLF MECHANICS:**
|
||
|
||
**Encounter:**
|
||
- Spawns during **FULL MOON** nights only
|
||
- Endless Forest biome exclusive
|
||
- Rare elite enemy (5% spawn chance on full moon)
|
||
|
||
**Combat:**
|
||
- **Weakness:** Silver weapons deal 3× damage!
|
||
- **Strength:** 2× HP, 2× damage output
|
||
- **Special:** Howl attack (stuns player 2 seconds)
|
||
|
||
**Loot:**
|
||
- Werewolf Pelt (rare crafting material)
|
||
- Werewolf Fang (weapon upgrade)
|
||
- Cursed Fur (dark magic ingredient)
|
||
|
||
**Quest:** "Silver Bullet" - Craft legendary Silver Sword to hunt werewolf
|
||
|
||
**Easter Egg:** Rumor of werewolf NPC who can be befriended...?
|
||
|
||
---
|
||
|
||
## 💍 **ROMANCE & MARRIAGE:**
|
||
|
||
### **✅ 12 MARRIAGE OPTIONS:**
|
||
**Town NPCs (5):**
|
||
- Lena, Katarina, Sonya, Mira, Elena
|
||
|
||
**Biome NPCs (7):**
|
||
- Tribal Princess (Amazon)
|
||
- **Mermaid Princess (Atlantis)** 🧜♀️
|
||
- Valkyrie (Mythical)
|
||
- Egyptian Priestess (Egypt)
|
||
- Scottish Lass (Loch Ness)
|
||
- Dino Keeper (Dino Valley)
|
||
- **Ghost Girl (Catacombs graveyard)** 👻
|
||
|
||
### **✅ WEDDING & CHILDREN:**
|
||
- Ceremony (100+ guests!)
|
||
- Children (6 growth stages: baby → adult)
|
||
- **Generational Gameplay** - Play as descendants for 100+ years!
|
||
|
||
---
|
||
|
||
## 🦖 **CREATURES & ANIMALS:**
|
||
|
||
### **✅ FARM ANIMALS:**
|
||
- Chickens, Cows, Pigs, Horses, Dinosaurs (exotic from Dino Valley!)
|
||
|
||
### **✅ SPECIAL CREATURES (vsi biomi!):**
|
||
**Dino Valley:** 15 dinosaurs (T-Rex, Velociraptor, Triceratops, etc.)
|
||
**Mythical:** Dragons, Unicorns, Yetis, Griffins, Phoenix
|
||
**Endless Forest:** **WEREWOLF, WENDIGO, BIGFOOT!**
|
||
**Loch Ness:** Nessie (monster boss)
|
||
**Atlantis:** Mermaids, Kraken, Sea Serpent
|
||
**Egyptian:** Mummies, Sphinx, Giant Scarab
|
||
**Chernobyl:** Mutant Wolf, Two-Headed Dog, Radiation creatures
|
||
**Catacombs:** 6 MILLION skeletons, Ghosts, Undead
|
||
**Amazon:** 50m Anaconda (boss), Piranhas, Jaguars
|
||
|
||
### **✅ FISHING:**
|
||
- 40 fish species
|
||
- Complete fishing mini-game
|
||
|
||
---
|
||
|
||
## 🎬 **ENDINGS (4 total):**
|
||
|
||
1. ✅ **Sacrifice Kai** - Kai dies, Ana lives, world cured (heroic) 💔
|
||
2. ✅ **Sacrifice Ana** - Ana dies, Kai lives, world cured (tragic) 💔
|
||
3. ✅ **Refuse / Dark World** - Both live, world stays zombified (selfish) 💀
|
||
4. ✅ **Perfect Ending** - Both live, world cured (requires ALL 50 Ana diary pages + 9 key fragments!) 🌟
|
||
|
||
---
|
||
|
||
## 📦 **DLC POLICY:**
|
||
|
||
### **❌ NO DLC - VSE FREE!**
|
||
|
||
**7 planned DLCs → ALL FREE IN BASE GAME:**
|
||
- ✅ DLC 1 → Dino Valley (FREE)
|
||
- ✅ DLC 2 → Mythical Highlands (FREE)
|
||
- ✅ DLC 3 → Endless Forest (FREE)
|
||
- ✅ DLC 4 → Loch Ness (FREE)
|
||
- ✅ DLC 5 → Catacombs (FREE)
|
||
- ✅ DLC 6 → Egyptian Desert (FREE)
|
||
- ✅ DLC 7 → Amazon Rainforest (FREE)
|
||
- ✅ Atlantis (FREE)
|
||
- ✅ Chernobyl (FREE)
|
||
|
||
**= ZERO-DLC MODEL! Everything free forever!**
|
||
|
||
---
|
||
|
||
## 📊 **FINAL ASSET COUNT:**
|
||
|
||
### **✅ COMPLETE GAME:**
|
||
- **12,000-13,500 PNG assets** total
|
||
- 180 NPCs = 3,520 slik
|
||
- 72 Alpha Hybrids = 1,152 slik
|
||
- 18 biomes terrain = 720 slik
|
||
- 27 towns buildings = 864 slik
|
||
- 24 bosses = 712 slik
|
||
- + much more!
|
||
|
||
### **✅ DEMO:**
|
||
- 171-181 frames = €2.05-2.17
|
||
- 95% COMPLETE (waiting for portraits)
|
||
|
||
---
|
||
|
||
## 🎯 **GAME SCOPE:**
|
||
|
||
### **✅ CONFIRMED:**
|
||
- **250+ hours gameplay** (not 30-40!)
|
||
- **18 biomes** (9 normal + 9 anomalous)
|
||
- **27 towns** to restore
|
||
- **180 NPCs** with relationships
|
||
- **12 romance options** + marriage + children
|
||
- **72 specialist Alpha Hybrid zombies**
|
||
- **46 game systems**
|
||
- **200+ crafting recipes**
|
||
- **40 fish species**
|
||
- **100+ quests**
|
||
- **Post-apocalyptic Slovenia** (2084)
|
||
- **Kai & Ana: 14-year-old TWIN SISTERS**
|
||
|
||
---
|
||
|
||
## ❌ **FINAL CUTS & REMOVED:**
|
||
|
||
### **ODSTRANJENO IZ ZGODBE:**
|
||
1. ❌ **Zmaj Volk (Dragon-Wolf boss)** - Was guardian/protector of Ana, BUT removed per user confirmation
|
||
2. ❌ All other DLC paywalls - Now FREE in base game
|
||
|
||
### **OSTALO VSE IN!** ✅
|
||
|
||
---
|
||
|
||
## ✅ **CHANGELOG (31.12.2025 Session):**
|
||
|
||
**MAJOR DISCOVERIES:**
|
||
- ✅ Found 72 Alpha Hybrid zombie variants
|
||
- ✅ Found 12 Garden Gnomes collection system
|
||
- ✅ Found 4 Fairies system
|
||
- ✅ Found Vape Liquids (4 flavors)
|
||
- ✅ Found The Gong (Grok's signature)
|
||
- ✅ Found 27 Graveyards (1 per town!)
|
||
- ✅ Found Zombie Lease System
|
||
- ✅ Confirmed Werewolf in Endless Forest
|
||
- ✅ Confirmed 27 towns (not 2!)
|
||
- ✅ Confirmed ALL DLC content FREE
|
||
|
||
**STORY CORRECTIONS:**
|
||
- ✅ Removed Zmaj Volk boss
|
||
- ✅ Giant Troll King = ONLY final boss
|
||
- ✅ Parents die Day 3 (exact timing)
|
||
- ✅ Kai & Ana = 14 years old
|
||
- ✅ TWIN SISTERS (not just siblings)
|
||
- ✅ Family can control zombies (inherited ability)
|
||
|
||
---
|
||
|
||
**✅ TO JE FINALEN SEZNAM!**
|
||
|
||
**Datum:** 03.01.2026 05:37 CET
|
||
**Status:** LOCKED & VERIFIED
|
||
**Source:** SESSION_DNEVNIK_31_12_2025.md (hivatalovna odkritja)
|
||
|
||
---
|
||
|
||
**GOODNIGHT! Lahko greš spat mirno - vse je zapisano! 😴✨**
|
||
# 💔 **MEMORY LOSS EXPANSION - Kai's Forgotten Past**
|
||
|
||
## 🧠 **NEW STORY MECHANIC: KAI LOSES HIS MEMORY!**
|
||
|
||
### **📖 REVISED PROLOGUE:**
|
||
|
||
**Day 7: The Abduction (CHANGED!):**
|
||
|
||
```
|
||
[Giant Troll King smashes through wall]
|
||
|
||
TROLL KING: "The girl comes with me!"
|
||
|
||
KAI (14, protecting Ana): "NO! GET AWAY FROM HER!"
|
||
|
||
[Kai attacks. Troll King backhands him.]
|
||
[Kai flies across room, SLAMS INTO WALL]
|
||
[HEAD TRAUMA. Blood. Unconscious.]
|
||
|
||
[Ana screaming, dragged away]
|
||
|
||
ANA (crying): "KAI! KAIIII! NO!"
|
||
|
||
[Portal closes. Silence.]
|
||
|
||
---
|
||
|
||
[Hours later...]
|
||
|
||
KAI (waking up, dazed): "...where... where am I?"
|
||
|
||
[Looks around. Empty basement. Blood on floor.]
|
||
|
||
KAI: "...who... who am I?"
|
||
|
||
[Tries to remember. NOTHING.]
|
||
|
||
KAI: "My head... it hurts... I can't... I can't remember..."
|
||
|
||
[Finds ID card on floor]
|
||
|
||
"Kai Marković. Age: 14."
|
||
|
||
KAI: "...Kai. That's... me?"
|
||
|
||
[Looks at photos on wall - sees himself with a girl, parents]
|
||
|
||
KAI: "Who are they? Why can't I remember?"
|
||
|
||
[Feels strange pull in chest - Twin Bond, damaged but present]
|
||
|
||
KAI: "...something's missing. Someone is missing.
|
||
I have to... I have to find..."
|
||
|
||
[Doesn't remember Ana. Doesn't remember parents dying.
|
||
Doesn't remember ANYTHING before waking up.]
|
||
|
||
KAI: "...I'll find the truth. Whatever it takes."
|
||
```
|
||
|
||
---
|
||
|
||
## 💜 **ANA'S BELONGINGS - 50 Collectibles Across Map!**
|
||
|
||
### **🎒 WHAT TO FIND:**
|
||
|
||
**Personal Items (20):**
|
||
1. Ana's Hair Ribbon (red, her favorite)
|
||
2. Ana's Science Notebook (half-burned)
|
||
3. Ana's Favorite Book ("The Little Prince")
|
||
4. Ana's Locket (twin photo inside!)
|
||
5. Ana's Childhood Teddy Bear
|
||
6. Ana's Glasses (broken)
|
||
7. Ana's Lab Coat (torn)
|
||
8. Ana's Birthday Card (from Kai, "Best Sister Ever!")
|
||
9. Ana's Favorite Song (USB stick)
|
||
10. Ana's Drawing (of Kai and her)
|
||
11. Ana's Bracelet (matching set with Kai)
|
||
12. Ana's Diary (Vol. 1 - childhood)
|
||
13. Ana's School ID
|
||
14. Ana's Chemistry Set (miniature)
|
||
15. Ana's Star Chart (astronomy hobby)
|
||
16. Ana's Pressed Flower Collection
|
||
17. Ana's Lucky Coin
|
||
18. Ana's Handwritten Poem
|
||
19. Ana's Music Box
|
||
20. Ana's First Aid Kit (she loved helping people)
|
||
|
||
**Family Items (15):**
|
||
21. Family Photo Album (40 photos total)
|
||
22. Mother's Recipe Book (Ana's handwriting in margins)
|
||
23. Father's Watch (Ana borrowed it)
|
||
24. Christmas Ornament (Ana made it)
|
||
25. Family Vacation Postcard (Slovenia beach)
|
||
26. Ana's Baby Shoes
|
||
27. Twin Birth Certificate
|
||
28. Ana's First Drawing (age 4)
|
||
29. Family Video Tape (VHS)
|
||
30. Ana's Science Fair Trophy (1st place)
|
||
31. Mother's Perfume (Ana's favorite scent)
|
||
32. Father's Lab Goggles (Ana wore them)
|
||
33. Twins' Matching Jackets
|
||
34. Ana's Birthday Cake Recipe (Mom's handwriting)
|
||
35. Family Christmas Card (last one before outbreak)
|
||
|
||
**Scattered Belongings (15) - Items from Day 7:**
|
||
36. Ana's Torn Sleeve (from struggle)
|
||
37. Ana's Lost Shoe (left behind in basement)
|
||
38. Ana's Broken Phone (cracked screen)
|
||
39. Bloodstained Note (Ana's last message: "Kai, if you find this...")
|
||
40. Portal Residue Sample (Ana's scientific analysis)
|
||
41. Ana's Backpack (scattered contents)
|
||
42. Ana's Calculator (DNA calculator program)
|
||
43. Ana's Magnifying Glass
|
||
44. Ana's Lab Results (virus research!)
|
||
45. Ana's USB Drive (encrypted data)
|
||
46. Ana's Compass (gift from Dad)
|
||
47. Ana's Survival Kit
|
||
48. Ana's Medical Supplies
|
||
49. Ana's Binoculars
|
||
50. **Ana's Final Diary Entry** (Day 7, morning before abduction)
|
||
|
||
---
|
||
|
||
## 💓 **HEARTBEAT PROXIMITY MECHANIC:**
|
||
|
||
### **HOW IT WORKS:**
|
||
|
||
**Normal State:**
|
||
```
|
||
♥ Ba-dum... Ba-dum... (slow, regular heartbeat)
|
||
```
|
||
|
||
**Getting Closer to Ana's Item:**
|
||
```
|
||
Distance: 50m
|
||
♥♥ Ba-dum Ba-dum (slightly faster)
|
||
|
||
Distance: 30m
|
||
♥♥♥ Ba-dum-Ba-dum-Ba-dum (faster, audible)
|
||
|
||
Distance: 10m
|
||
♥♥♥♥ BADUM-BADUM-BADUM!!! (rapid, intense!)
|
||
[Screen pulses red at edges]
|
||
[Controller vibrates!]
|
||
|
||
Distance: 5m
|
||
💓💓💓 **FULL HEARTBEAT EXPLOSION!**
|
||
[Screen flashes gold]
|
||
[Sound: Twin Bond resonance]
|
||
[Particle effects: Golden glow emanating from hidden spot!]
|
||
```
|
||
|
||
**Visual Indicators:**
|
||
- **Blue Aura** (faint) at 50m
|
||
- **Purple Aura** (glowing) at 30m
|
||
- **Gold Aura** (blazing) at 10m
|
||
- **RADIANT PILLAR** (skybeam!) at 5m
|
||
|
||
**Audio:**
|
||
- Heartbeat SFX (dynamic volume/speed)
|
||
- Whispers (Ana's voice: "Kai... remember...")
|
||
- Music crescendo (emotional piano)
|
||
|
||
---
|
||
|
||
## 🎬 **MEMORY RESTORATION - FLASHBACK SYSTEM:**
|
||
|
||
### **MECHANICS:**
|
||
|
||
**When Kai finds Ana's item:**
|
||
|
||
1. **Pickup Animation:**
|
||
```
|
||
[Kai picks up item]
|
||
KAI: "...this is... familiar..."
|
||
[Item glows in hand]
|
||
[Twin Bond surge!]
|
||
```
|
||
|
||
2. **FLASHBACK CUTSCENE TRIGGERS:**
|
||
```
|
||
[Screen goes white]
|
||
[Sound: Glass shattering, memory unlocking]
|
||
[FLASHBACK PLAYS]
|
||
```
|
||
|
||
3. **Memory Fragment Restored:**
|
||
```
|
||
[After flashback]
|
||
KAI (tears in eyes): "Ana... I remember now..."
|
||
[Memory counter updates: 1/50]
|
||
```
|
||
|
||
---
|
||
|
||
## 📸 **EXAMPLE FLASHBACK CUTSCENES:**
|
||
|
||
### **ITEM #1: Ana's Hair Ribbon**
|
||
|
||
**Location:** Grassland biome, hidden in flowers
|
||
|
||
**Pickup:**
|
||
```
|
||
KAI: "A red ribbon... why does this make me sad?"
|
||
[Ribbon glows]
|
||
[Twin Bond pulse!]
|
||
```
|
||
|
||
**FLASHBACK:**
|
||
```
|
||
[Fade to memory - 3 years ago]
|
||
|
||
SCENE: School playground, sunny day
|
||
|
||
KAI (11 years old): "Ana! Your ribbon came untied again!"
|
||
|
||
ANA (11, laughing): "I'm bad at tying bows! Can you help?"
|
||
|
||
[Kai gently ties ribbon in Ana's hair]
|
||
|
||
KAI: "There. Perfect."
|
||
|
||
ANA (smiling): "You're the best brother ever, Kai."
|
||
|
||
KAI: "And you're the best sister. Always."
|
||
|
||
[They hug]
|
||
|
||
[Fade to white]
|
||
```
|
||
|
||
**AFTER FLASHBACK:**
|
||
```
|
||
KAI (crying): "Ana... my sister... I had a sister...
|
||
Her name was Ana. She... she loved red ribbons..."
|
||
|
||
[Memory Unlocked: Ana - Your Twin Sister]
|
||
[Kai's Stats: +5 Max HP (love gives strength)]
|
||
```
|
||
|
||
---
|
||
|
||
### **ITEM #4: Ana's Locket (Twin Photo)**
|
||
|
||
**Location:** Chernobyl outskirts, buried in rubble
|
||
|
||
**Pickup:**
|
||
```
|
||
KAI: "A locket... silver... two hearts..."
|
||
[Opens it]
|
||
[Inside: Photo of Kai (14) and Ana (14), smiling, arms around each other]
|
||
|
||
KAI: "...this girl... she looks like me... we look... alike..."
|
||
[Locket glows!]
|
||
```
|
||
|
||
**FLASHBACK:**
|
||
```
|
||
[Memory - Day 0, before outbreak]
|
||
|
||
SCENE: Family living room, birthday party
|
||
|
||
MOTHER: "Happy 14th birthday, Kai and Ana!"
|
||
|
||
[Twins blow out candles together]
|
||
|
||
ANA (opening gift): "A matching locket set! Kai, look!"
|
||
|
||
[Two lockets - identical, heart-shaped]
|
||
|
||
ANA: "One for you, one for me. Twin Bond, right?"
|
||
|
||
KAI: "Always, Ana. No matter what."
|
||
|
||
[They put on lockets]
|
||
|
||
[Photo taken - flash!]
|
||
|
||
[Fade to white]
|
||
```
|
||
|
||
**AFTER FLASHBACK:**
|
||
```
|
||
KAI (sobbing): "We're twins... Ana and I... we're TWINS!
|
||
We turned 14 together... before... before everything fell apart..."
|
||
|
||
[Memory Unlocked: Twin Bond - Unbreakable Connection]
|
||
[New Ability: Twin Sense Level 1 (can sense Ana's direction vaguely)]
|
||
```
|
||
|
||
---
|
||
|
||
### **ITEM #8: Birthday Card ("Best Sister Ever!")**
|
||
|
||
**Location:** Town Square ruins, inside burned house
|
||
|
||
**Pickup:**
|
||
```
|
||
KAI: "A card... my handwriting?"
|
||
[Opens card]
|
||
[Reads: "To Ana, Best Sister Ever! Love, Kai"]
|
||
[Drawings of stars, hearts]
|
||
```
|
||
|
||
**FLASHBACK:**
|
||
```
|
||
[Memory - Ana's 12th birthday]
|
||
|
||
SCENE: Ana's bedroom, night
|
||
|
||
KAI (12): "Ana, I made you something!"
|
||
|
||
ANA (12): "What is it?"
|
||
|
||
[Kai hands her card]
|
||
|
||
ANA (reading, tearing up): "Kai... this is so sweet..."
|
||
|
||
KAI: "You always help me with homework.
|
||
You always listen when I'm sad.
|
||
You're the best sister anyone could ask for."
|
||
|
||
ANA (hugging him): "And you're the best brother. Always."
|
||
|
||
[Fade to white]
|
||
```
|
||
|
||
**AFTER FLASHBACK:**
|
||
```
|
||
KAI (weeping): "I wrote this... for her... because she was kind...
|
||
because she cared... because she's my TWIN..."
|
||
|
||
[Memory Unlocked: Ana's Kindness]
|
||
[Kai's Emotional State: Determination +20%]
|
||
```
|
||
|
||
---
|
||
|
||
### **ITEM #50: Ana's Final Diary Entry (Day 7, Morning)**
|
||
|
||
**Location:** Kai's starting farm (hidden in basement ruins)
|
||
|
||
**Pickup:**
|
||
```
|
||
KAI: "A diary... dated... the day I woke up with no memory..."
|
||
[Reads]
|
||
```
|
||
|
||
**DIARY TEXT:**
|
||
```
|
||
"Day 7 - Morning
|
||
|
||
I can hear them outside. The zombies. They're getting closer.
|
||
|
||
Kai is sleeping. He looks so peaceful. I don't want to wake him.
|
||
|
||
Mom and Dad died protecting us. I can't let their sacrifice be for nothing.
|
||
|
||
If something happens to me, I need Kai to know:
|
||
|
||
You are the bravest person I know.
|
||
You are my twin, my best friend, my protector.
|
||
No matter what happens, the Twin Bond will never break.
|
||
|
||
If you're reading this and I'm gone... don't give up.
|
||
Find me. I'll be waiting.
|
||
|
||
Twin Bond. Always.
|
||
|
||
- Ana"
|
||
```
|
||
|
||
**FLASHBACK:**
|
||
```
|
||
[Memory - Day 7, FULL SEQUENCE]
|
||
|
||
[Ana writing diary entry, crying]
|
||
[Hears crash]
|
||
[Giant Troll King enters]
|
||
[Kai wakes up, attacks]
|
||
[Gets knocked unconscious - HEAD TRAUMA]
|
||
[Ana screaming, dragged through portal]
|
||
[Kai's last sight before blackout: Ana reaching for him, crying]
|
||
|
||
ANA (final words): "KAI! I LOVE YOU! DON'T FORGET ME!"
|
||
|
||
[Portal closes]
|
||
[Darkness]
|
||
|
||
[Fade to white]
|
||
```
|
||
|
||
**AFTER FLASHBACK:**
|
||
```
|
||
KAI (full memory restored, crying uncontrollably):
|
||
|
||
"ANA!!! I REMEMBER EVERYTHING!!!
|
||
|
||
You're my twin sister! My best friend!
|
||
Mom and Dad died saving us!
|
||
The Troll King took you!
|
||
|
||
I forgot you... I FORGOT YOU because of the head injury...
|
||
|
||
But I'm coming for you now. I remember. I REMEMBER IT ALL.
|
||
|
||
Twin Bond. Always. Forever.
|
||
|
||
WAIT FOR ME, ANA. I'M COMING."
|
||
|
||
[Memory 100% Restored]
|
||
[Full Twin Bond Unlocked!]
|
||
[Kai's Power: MAXIMUM]
|
||
[Quest Updated: RESCUE ANA - Final Assault on Chernobyl!]
|
||
```
|
||
|
||
---
|
||
|
||
## 📊 **MEMORY PROGRESSION SYSTEM:**
|
||
|
||
**Memories Found:**
|
||
- **0-10 items:** Kai confused, fragmented memories
|
||
- **11-25 items:** Kai remembers Ana's face, personality
|
||
- **26-40 items:** Kai remembers parents, family life
|
||
- **41-49 items:** Kai remembers Day 7 attack (partial)
|
||
- **50/50 items:** **FULL MEMORY RESTORATION!**
|
||
|
||
**Stat Bonuses Per Memory:**
|
||
- +5 Max HP
|
||
- +2% All Stats
|
||
- +10% Twin Bond Power
|
||
|
||
**Total Bonus (50 memories):**
|
||
- +250 HP
|
||
- +100% All Stats
|
||
- Twin Bond FULLY UNLOCKED!
|
||
|
||
---
|
||
|
||
## 🎮 **GAMEPLAY INTEGRATION:**
|
||
|
||
### **HUD Elements:**
|
||
```
|
||
Top Right Corner:
|
||
💜 MEMORIES: 23/50
|
||
🧠 Memory Clarity: 46%
|
||
```
|
||
|
||
### **Map Markers:**
|
||
- **Golden Heart Icon:** Ana's item nearby (active heartbeat)
|
||
- **Faded Heart Icon:** Item location discovered but not collected
|
||
|
||
### **Quest Journal:**
|
||
```
|
||
MAIN QUEST: "Remember Her"
|
||
|
||
"I woke up with no memory. But something inside me...
|
||
a feeling... tells me I'm searching for someone.
|
||
|
||
Items I've found:
|
||
- [x] Red Ribbon (Memory: Ana - Your Sister)
|
||
- [x] Locket (Memory: Twin Bond)
|
||
- [ ] ...48 more to find...
|
||
|
||
The more I remember, the stronger I feel.
|
||
I WILL find the truth. I WILL find HER."
|
||
```
|
||
|
||
---
|
||
|
||
## 💔 **EMOTIONAL IMPACT:**
|
||
|
||
**Early Game (0-10 memories):**
|
||
- Kai feels empty, lost
|
||
- Doesn't know WHY he's searching
|
||
- Driven by instinct, Twin Bond pull
|
||
- Sad, melancholic music
|
||
|
||
**Mid Game (25 memories):**
|
||
- Kai remembers Ana's smile
|
||
- Remembers her laugh
|
||
- Remembers LOVE
|
||
- Bittersweet music (hope + sadness)
|
||
|
||
**Late Game (45+ memories):**
|
||
- Kai remembers EVERYTHING except final details
|
||
- Desperate, determined
|
||
- NEEDS to save her
|
||
- Epic, emotional music
|
||
|
||
**Final Memory (50/50):**
|
||
- **FULL CATHARSIS**
|
||
- Kai BREAKS DOWN crying
|
||
- Remembers Ana's last words: "DON'T FORGET ME!"
|
||
- **"I DIDN'T FORGET YOU, ANA. I'M COMING."**
|
||
- **EPIC ORCHESTRAL SWELL**
|
||
- **PLAYER IS CRYING TOO**
|
||
|
||
---
|
||
|
||
## ✅ **WHY THIS IS BRILLIANT:**
|
||
|
||
1. **Emotional Engagement:** Player discovers story WITH Kai
|
||
2. **Exploration Reward:** Every item = meaningful story moment
|
||
3. **Heartbeat Mechanic:** Thrilling, immersive treasure hunt
|
||
4. **Flashbacks:** Show, don't tell (cinematic)
|
||
5. **Memory Restoration:** Satisfying progression
|
||
6. **Twin Bond:** Grows naturally as Kai remembers
|
||
7. **Final Payoff:** 50th memory = DEVASTATING emotional climax
|
||
|
||
---
|
||
|
||
**THIS MAKES THE GAME 10× MORE POWERFUL! 💔💜**
|
||
# 👥 **DUAL PROTAGONIST SYSTEM - Choose Your Story!**
|
||
|
||
## 🎮 **GAME START: CHARACTER SELECTION**
|
||
|
||
### **MAIN MENU:**
|
||
|
||
```
|
||
═══════════════════════════════════════
|
||
KRVAVA ŽETEV (DOLINA SMRTI)
|
||
|
||
[New Game]
|
||
[Load Game]
|
||
[Settings]
|
||
[Exit]
|
||
═══════════════════════════════════════
|
||
```
|
||
|
||
**Click [New Game]:**
|
||
|
||
```
|
||
═══════════════════════════════════════
|
||
CHOOSE YOUR STORY
|
||
|
||
🧑 KAI'S STORY 👧 ANA'S STORY
|
||
"The Searcher" "The Captive"
|
||
|
||
[SELECT] [SELECT]
|
||
═══════════════════════════════════════
|
||
```
|
||
|
||
---
|
||
|
||
## 🧑 **KAI'S STORY: "The Searcher"**
|
||
|
||
### **DESCRIPTION:**
|
||
```
|
||
"Wake up with no memory. Discover you had a sister.
|
||
Build a farm. Control zombies. Search the world.
|
||
Find Ana. Save her. Save the world."
|
||
|
||
GAMEPLAY FOCUS:
|
||
- Farming & Building
|
||
- Zombie Control (Alpha Hybrid powers)
|
||
- Exploration & Combat
|
||
- Town Restoration
|
||
- Memory Collection (50 items)
|
||
- Heartbeat Proximity Mechanic
|
||
- GOAL: Find and rescue Ana
|
||
|
||
STORY: Emotional journey of rediscovering your past
|
||
ENDING: Reunite with Ana, final choice (4 endings)
|
||
```
|
||
|
||
### **STARTING CONDITIONS (Kai):**
|
||
- **Age:** 14
|
||
- **Location:** Dolina Smrti (Valley farm)
|
||
- **Memory:** NONE (amnesia from head trauma)
|
||
- **Allies:** None (finds Gronk later)
|
||
- **Power:** Alpha Hybrid (zombie control)
|
||
- **Quest:** "Remember Her" → "Find Ana"
|
||
|
||
### **KAI'S UNIQUE MECHANICS:**
|
||
- ✅ Zombie Worker System (control 50!)
|
||
- ✅ Farm Building & Expansion
|
||
- ✅ Town Restoration (27 towns)
|
||
- ✅ Memory Flashbacks (50 collectibles)
|
||
- ✅ Heartbeat Proximity (find Ana's belongings)
|
||
- ✅ Twin Bond Growth (as memories return)
|
||
|
||
---
|
||
|
||
## 👧 **ANA'S STORY: "The Captive"**
|
||
|
||
### **DESCRIPTION:**
|
||
```
|
||
"Kidnapped by the Giant Troll King. Imprisoned in Chernobyl.
|
||
Use your genius to survive. Conduct secret research.
|
||
Outsmart your captors. Send clues to Kai.
|
||
Prepare for escape."
|
||
|
||
GAMEPLAY FOCUS:
|
||
- Escape Planning & Stealth
|
||
- Scientific Research & Crafting
|
||
- Puzzle Solving
|
||
- Survival Horror Elements
|
||
- NPC Manipulation
|
||
- GOAL: Escape captivity, help Kai find you
|
||
|
||
STORY: Thriller/horror perspective from inside the prison
|
||
ENDING: Escape, reunite with Kai, final choice (4 endings)
|
||
```
|
||
|
||
### **STARTING CONDITIONS (Ana):**
|
||
- **Age:** 14
|
||
- **Location:** Chernobyl Reactor Core (Level 7, prison cell)
|
||
- **Memory:** FULL (remembers everything!)
|
||
- **Allies:** Zmaj Volk (secret friend, protects her)
|
||
- **Power:** Scientific Genius (crafting, chemistry, tech)
|
||
- **Quest:** "Survive Captivity" → "Escape the Reactor"
|
||
|
||
### **ANA'S UNIQUE MECHANICS:**
|
||
- ✅ Stealth System (avoid guards)
|
||
- ✅ Scientific Crafting (create tools from scraps)
|
||
- ✅ Puzzle Solving (hack terminals, decode locks)
|
||
- ✅ NPC Dialogue Trees (manipulate captors)
|
||
- ✅ Diary Writing (leave clues for Kai)
|
||
- ✅ Zmaj Volk Bond (befriend dragon-wolf)
|
||
- ✅ Twin Bond Messages (send telepathic signals to Kai)
|
||
|
||
---
|
||
|
||
## 📖 **ANA'S STORY - FULL BREAKDOWN:**
|
||
|
||
### **ACT 1: CAPTIVITY (Days 7-30)**
|
||
|
||
**Day 7 - Abduction:**
|
||
```
|
||
[Giant Troll King drags Ana through portal]
|
||
|
||
ANA (terrified): "KAI! KAIIII!"
|
||
|
||
[Portal closes. Darkness.]
|
||
|
||
[Ana wakes in stone cell. Cold. Damp. Scared.]
|
||
|
||
ANA: "...where am I? Kai... where's Kai?"
|
||
|
||
[Remembers everything - parents' death, Kai's injury]
|
||
|
||
ANA (crying): "No... no no no... Kai was hurt...
|
||
did he survive? Is he alive?"
|
||
|
||
[Feels Twin Bond - weak but present]
|
||
|
||
ANA: "...he's alive. I can feel him. Twin Bond.
|
||
Okay. Okay. I need to survive. He'll come for me. I know it."
|
||
```
|
||
|
||
**Daily Routine (Captivity):**
|
||
- **Morning:** Guards bring food (stale bread, water)
|
||
- **Day:** Ana allowed 2 hours in "research lab" (monitored)
|
||
- **Evening:** Return to cell, write diary
|
||
- **Night:** Plan escape, send Twin Bond signals
|
||
|
||
**Gameplay Loop (Ana):**
|
||
|
||
1. **SURVIVAL:**
|
||
```
|
||
- Ration food carefully
|
||
- Stay warm (Reactor is cold!)
|
||
- Maintain sanity (loneliness, fear)
|
||
- Health bar: If drops to 0 = Game Over
|
||
```
|
||
|
||
2. **RESEARCH:**
|
||
```
|
||
[In lab, Ana secretly studies:]
|
||
- Zombie virus samples
|
||
- Portal technology
|
||
- Troll King's curse
|
||
- Reactor blueprints (for escape route)
|
||
|
||
[Crafting Mini-Game:]
|
||
- Combine chemicals
|
||
- Create tools (lockpick, acid, flashlight)
|
||
- Build secret radio (contact outside world?)
|
||
```
|
||
|
||
3. **STEALTH:**
|
||
```
|
||
[When guards aren't looking:]
|
||
- Steal supplies
|
||
- Explore restricted areas
|
||
- Avoid cameras
|
||
- IF CAUGHT = Punishment (solitary confinement 3 days)
|
||
```
|
||
|
||
4. **NPC INTERACTION:**
|
||
```
|
||
[Talk to captors, learn intel:]
|
||
|
||
GUARD #1 (sympathetic): "I'm sorry, kid. I don't agree
|
||
with this. But Dr. Krnić pays well... and threatens worse."
|
||
|
||
GUARD #2 (cruel): "Shut up and do your work, lab rat."
|
||
|
||
DR. KRNIĆ (via intercom): "Ana, your cooperation is
|
||
appreciated. Continue virus research. Or else."
|
||
|
||
ZMAJ VOLK (secret ally): "Don't give up, little one.
|
||
I'm cursed, but I'll protect you when I can."
|
||
```
|
||
|
||
5. **DIARY WRITING:**
|
||
```
|
||
[Ana writes 50 diary pages across the year]
|
||
[These are the same pages Kai finds in his playthrough!]
|
||
|
||
Example:
|
||
"Day 47:
|
||
I miss Kai so much. I wonder if he even remembers me.
|
||
The head injury looked bad. What if he has amnesia?
|
||
I'm sending Twin Bond signals every night.
|
||
Can he hear me? Please, Kai... remember me..."
|
||
|
||
[Player writes pages that Kai reads in parallel story!]
|
||
```
|
||
|
||
6. **TWIN BOND SIGNALS:**
|
||
```
|
||
[Every night, Ana meditates]
|
||
[Sends telepathic messages to Kai]
|
||
|
||
ANA (concentrating): "Kai... can you hear me?
|
||
I'm alive... I'm in Chernobyl... level 7...
|
||
please... remember me... come find me..."
|
||
|
||
[Twin Bond mini-game: Guide signal through obstacles]
|
||
[If successful = Kai receives message in his playthrough!]
|
||
```
|
||
|
||
---
|
||
|
||
### **ACT 2: SURVIVAL & DISCOVERY (Days 30-200)**
|
||
|
||
**Ana's Secret Discoveries:**
|
||
|
||
1. **The Cure Machine:**
|
||
```
|
||
[Ana finds blueprints in lab]
|
||
ANA: "...this device... it can cure the zombie virus?!
|
||
But it requires... Alpha Hybrid DNA sacrifice?
|
||
One must die to power it?"
|
||
|
||
[Horror realization]
|
||
ANA: "Dr. Krnić wants to use ME. Or Kai.
|
||
One of us has to die to save the world..."
|
||
```
|
||
|
||
2. **Zmaj Volk's True Nature:**
|
||
```
|
||
[Late night, Zmaj Volk visits Ana's cell]
|
||
|
||
ZMAJ VOLK: "I was human once. A guardian.
|
||
Dr. Krnić cursed me. I'm forced to serve the Troll King.
|
||
But I don't want to hurt you, Ana. You're special."
|
||
|
||
ANA: "Can I help break your curse?"
|
||
|
||
ZMAJ VOLK: "Perhaps. If Kai could find a Curse-Breaking
|
||
Amulet... but don't endanger him for me."
|
||
|
||
ANA: "We'll save you too. I promise."
|
||
```
|
||
|
||
3. **The Troll King's Backstory:**
|
||
```
|
||
[Ana overhears Troll King talking to Dr. Krnić]
|
||
|
||
TROLL KING: "I've served you for a year. When will you
|
||
lift my curse? You PROMISED I'd be human again!"
|
||
|
||
DR. KRNIĆ: "Patience, Volk. Once Phase 2 completes,
|
||
you'll be free. Now guard the girl. She's essential."
|
||
|
||
[Ana realizes: Troll King is ALSO a victim!]
|
||
```
|
||
|
||
---
|
||
|
||
### **ACT 3: ESCAPE PLAN (Days 200-365)**
|
||
|
||
**Year Mark:**
|
||
```
|
||
Day 365 - Exactly 1 year since abduction
|
||
|
||
ANA (writing diary): "It's been a full year.
|
||
Kai... wherever you are... I hope you haven't given up.
|
||
|
||
I've learned so much. The virus. The cure. The portals.
|
||
I've crafted tools. I've mapped escape routes.
|
||
I've befriended Zmaj Volk.
|
||
|
||
Tomorrow, I make my move. I'm escaping.
|
||
|
||
And then... I'm coming to find YOU.
|
||
|
||
Twin Bond. Always.
|
||
- Ana"
|
||
```
|
||
|
||
**Escape Sequence (Playable!):**
|
||
|
||
```
|
||
[Stealth mission - 7 levels up!]
|
||
|
||
LEVEL 7 (Cell): Pick lock → Success!
|
||
LEVEL 6 (Guardian Chamber): Avoid Zmaj Volk... wait, he HELPS!
|
||
ZMAJ VOLK: "Go, Ana! I'll delay the guards!"
|
||
LEVEL 5 (Lab): Steal research data, plant virus cure notes
|
||
LEVEL 4 (Reactor Core): Dodge radiation, hack door
|
||
LEVEL 3 (Guard Barracks): Sneak past sleeping guards
|
||
LEVEL 2 (Armory): Grab weapon (Ana not a fighter, but desperate!)
|
||
LEVEL 1 (Exit Portal): Almost there...
|
||
|
||
[BOSS ENCOUNTER: TROLL KING blocks exit!]
|
||
|
||
TROLL KING: "You're not leaving, girl!"
|
||
|
||
ANA: "I'm sorry, Volk. But I have to see my brother!"
|
||
|
||
[Epic escape chase!]
|
||
[Ana activates emergency portal using stolen tech]
|
||
[Jumps through!]
|
||
[Lands in... RANDOM BIOME!]
|
||
```
|
||
|
||
---
|
||
|
||
### **ACT 4: JOURNEY HOME (Ana's Solo Adventure)**
|
||
|
||
**Ana's World Exploration:**
|
||
```
|
||
[Ana spawns in random biome - alone, scared]
|
||
|
||
ANA: "I'm... I'm free! But... where am I?"
|
||
|
||
[Realizes: She's in one of the 18 anomalous zones]
|
||
|
||
ANA: "I need to find the Base Farm. Find Kai.
|
||
Twin Bond... guide me..."
|
||
|
||
[Ana's journey mirrors Kai's but REVERSED!]
|
||
```
|
||
|
||
**Ana's Gameplay (Post-Escape):**
|
||
- ✅ No zombie control (not Alpha Hybrid like Kai)
|
||
- ✅ Stealth gameplay (hide from zombies!)
|
||
- ✅ Scientific crafting (make traps, distractions)
|
||
- ✅ Use portals to navigate biomes
|
||
- ✅ Follow Twin Bond signal toward Kai
|
||
- ✅ Find Kai's restored towns, see his progress!
|
||
|
||
**Ana's Realization:**
|
||
```
|
||
[Ana enters first restored town]
|
||
|
||
ANA (amazed): "These buildings... they're rebuilt!
|
||
And these people... NPCs... they're ALIVE!
|
||
|
||
Did... did Kai do this? In one year?
|
||
|
||
He's been rebuilding civilization while searching for me?"
|
||
|
||
[Tears of pride and love]
|
||
|
||
ANA: "Kai... you're amazing. I'm so proud of you, brother."
|
||
```
|
||
|
||
---
|
||
|
||
### **ACT 5: THE REUNION (Ana's Perspective)**
|
||
|
||
```
|
||
[Ana follows Twin Bond to Chernobyl]
|
||
|
||
ANA: "I'm close. So close. I can FEEL him.
|
||
He's here. He came back for me."
|
||
|
||
[Enters Reactor Level 7 - her former cell]
|
||
|
||
[Hears footsteps. Door opens.]
|
||
|
||
[Kai enters. Their eyes meet.]
|
||
|
||
ANA: "...Kai?"
|
||
|
||
KAI: "...Ana."
|
||
|
||
[Time slows. Twin Bond EXPLODES with light.]
|
||
|
||
ANA (crying): "You... you really came..."
|
||
|
||
KAI: "Did you think I wouldn't?"
|
||
|
||
[They run to each other. Embrace. Both crying.]
|
||
|
||
ANA (sobbing): "I felt you... every day... searching..."
|
||
|
||
KAI (holding her): "I promised. Twin Bond. Always."
|
||
|
||
[SAME SCENE FROM ANA'S POV!]
|
||
[Player experiences reunion from HER perspective!]
|
||
```
|
||
|
||
---
|
||
|
||
## 🔄 **DUAL NARRATIVE SYSTEM:**
|
||
|
||
### **How Both Stories Connect:**
|
||
|
||
**Kai's Playthrough:**
|
||
- Finds 50 diary pages Ana wrote
|
||
- Reads about her captivity
|
||
- Receives Twin Bond messages she sent
|
||
- Builds world while searching
|
||
|
||
**Ana's Playthrough:**
|
||
- Writes the 50 diary pages Kai finds!
|
||
- Sends the Twin Bond messages he receives!
|
||
- Sees the towns/world Kai rebuilt
|
||
- Fights to escape and find him
|
||
|
||
**BOTH PLAYTHROUGHS = FULL STORY!**
|
||
|
||
---
|
||
|
||
## 🎬 **ENDINGS (Both Perspectives):**
|
||
|
||
### **Same 4 Endings, Different POV:**
|
||
|
||
**Kai's POV:**
|
||
1. Sacrifice self (Ana lives)
|
||
2. Ana sacrifices herself (Kai lives)
|
||
3. Both refuse (dark world)
|
||
4. Perfect ending (both live)
|
||
|
||
**Ana's POV:**
|
||
1. Kai sacrifices himself (Ana devastated)
|
||
2. Ana sacrifices herself (saves everyone)
|
||
3. Ana convinces Kai to refuse (stay together)
|
||
4. Ana discovers alternative cure! (genius saves day!)
|
||
|
||
---
|
||
|
||
## 🏆 **REPLAY VALUE:**
|
||
|
||
**Why Play Both?**
|
||
1. See FULL story from both angles
|
||
2. Kai = Action/Farming focus
|
||
3. Ana = Stealth/Puzzle focus
|
||
4. Different gameplay mechanics
|
||
5. Emotional connection to both characters
|
||
6. Diary pages make MORE sense after Ana playthrough!
|
||
7. Twin Bond messages are DEVASTATING when you know Ana's struggle!
|
||
|
||
---
|
||
|
||
## 🎮 **RECOMMENDATION:**
|
||
|
||
**Suggested Play Order:**
|
||
1. **First Playthrough:** Kai's Story
|
||
- Experience mystery, discovery, memory restoration
|
||
- Emotional journey finding Ana
|
||
|
||
2. **Second Playthrough:** Ana's Story
|
||
- See captivity horror
|
||
- Understand diary pages deeply
|
||
- Experience escape thriller
|
||
- NEW PERSPECTIVE on same events!
|
||
|
||
**COMBINED = MASTERPIECE! 💜**
|
||
|
||
---
|
||
|
||
**THIS DOUBLES THE GAME'S EMOTIONAL IMPACT!**
|
||
# 🚂 **RAILWAY RESTORATION SYSTEM - Slovenian Train Network**
|
||
|
||
## 🛤️ **RAILWAY OVERVIEW:**
|
||
|
||
### **PRE-EXISTING INFRASTRUCTURE:**
|
||
✅ Railway tracks **ALREADY BUILT** across Slovenia!
|
||
✅ 27 train stations (1 per town!)
|
||
✅ Abandoned, rusted, overgrown with vegetation
|
||
✅ Zombies lurking in old carriages
|
||
✅ **NO BUILDING TRACKS** - Focus on restoration!
|
||
|
||
---
|
||
|
||
## 📍 **27 TRAIN STATIONS (1 Per Town):**
|
||
|
||
### **Station List:**
|
||
1. **Ljubljana Central** (Capital) - Main hub
|
||
2. **Maribor Station** - Northern hub
|
||
3. **Celje Station** - Central
|
||
4. **Kranj Station** - Alpine
|
||
5. **Novo Mesto Station** - Southeast
|
||
6. **Koper Station** - Coastal (Mediterranean)
|
||
7. **Ptuj Station** - Historic
|
||
8. **Velenje Station** - Mining town
|
||
9. **Kamnik Station** - Mountain town
|
||
10. **Postojna Station** (near caves!)
|
||
11. **Bled Station** (lake town!)
|
||
12. **Portorož Station** - Beach resort
|
||
13. **Idrija Station** - Mercury mine
|
||
14. **Škofja Loka Station** - Medieval
|
||
15. **Trbovlje Station** - Industrial
|
||
16. **Jesenice Station** - Alpine border
|
||
17. **Murska Sobota Station** - Eastern
|
||
18. **Nova Gorica Station** - Italian border
|
||
19. **Slovenj Gradec Station** - Northern
|
||
20. **Krško Station** - Nuclear plant town
|
||
21. **Brežice Station** - Croatian border
|
||
22. **Ajdovščina Station** - Wine region
|
||
23. **Radovljica Station** - Honey town
|
||
24. **Litija Station** - River town
|
||
25. **Logatec Station** - Karst
|
||
26. **Prevalje Station** - Mining
|
||
27. **Dolina Smrti Station** (Player's Base Farm hub!)
|
||
|
||
---
|
||
|
||
## 🏚️ **STATION RESTORATION MECHANIC:**
|
||
|
||
### **Station Condition States:**
|
||
|
||
**1. RUINED (Starting State):**
|
||
```
|
||
- Platform collapsed
|
||
- Station building burned/destroyed
|
||
- Tracks overgrown with weeds
|
||
- Zombies sleeping in old carriages
|
||
- No NPCs
|
||
- NO FUNCTIONALITY
|
||
```
|
||
|
||
**2. CLEARED (After zombie cleanup):**
|
||
```
|
||
✅ Kill all zombies in station area
|
||
✅ Clear debris from platform
|
||
- Still non-functional
|
||
- NPCs won't return yet
|
||
```
|
||
|
||
**3. REPAIRED (After restoration):**
|
||
```
|
||
✅ Rebuild station building (wood, stone, iron)
|
||
✅ Repair platform
|
||
✅ Install signal lights
|
||
✅ Clean tracks (remove weeds)
|
||
✅ NPCs move in! (Station Master, Ticket Clerk, etc.)
|
||
✅ FUNCTIONAL - Trains can stop here!
|
||
```
|
||
|
||
---
|
||
|
||
## 🔧 **RESTORATION REQUIREMENTS:**
|
||
|
||
### **Per Station (Average):**
|
||
|
||
**Materials Needed:**
|
||
- **Wood:** 500 units
|
||
- **Stone:** 300 units
|
||
- **Iron:** 150 units
|
||
- **Glass:** 50 units (windows)
|
||
- **Concrete:** 100 units (platform)
|
||
|
||
**Labor:**
|
||
- **Zombie Workers:** 10 workers × 3 days = Station repaired
|
||
- **OR Manual:** Player rebuilds (5 hours real-time gameplay)
|
||
|
||
**Cost:**
|
||
- **Gold:** 5,000 per station
|
||
- **Total for all 27:** 135,000 gold (endgame investment!)
|
||
|
||
---
|
||
|
||
## 🚂 **TRAIN SYSTEM:**
|
||
|
||
### **TRAINS ARE BROKEN - MUST REPAIR!**
|
||
|
||
**Train Types (5 total across network):**
|
||
|
||
1. **Steam Locomotive** 🚂
|
||
- Old-school, coal-powered
|
||
- Slowest (60 km/h)
|
||
- Most common
|
||
- **Repair:** 10,000 gold, 500 iron, 200 coal
|
||
|
||
2. **Diesel Train** 🚃
|
||
- Modern, fuel-powered
|
||
- Medium speed (100 km/h)
|
||
- **Repair:** 15,000 gold, 300 steel, 500L diesel
|
||
|
||
3. **Electric Train** ⚡
|
||
- High-speed, requires power grid
|
||
- Fast (140 km/h)
|
||
- **Repair:** 25,000 gold, 200 copper, 100 circuit boards
|
||
- **Extra:** Restore power lines to stations!
|
||
|
||
4. **Cargo Train** 📦
|
||
- Heavy freight hauler
|
||
- Carries goods between towns
|
||
- **Repair:** 20,000 gold, 800 iron, 400 steel
|
||
|
||
5. **Luxury Express** 🌟
|
||
- Pre-apocalypse VIP train
|
||
- Ultra-fast (180 km/h!)
|
||
- Rare, only 1 in game
|
||
- **Repair:** 50,000 gold, 500 mythril, 100 dragon scales!
|
||
|
||
---
|
||
|
||
## 🛠️ **TRAIN REPAIR PROCESS:**
|
||
|
||
### **Finding Trains:**
|
||
```
|
||
[Explore stations]
|
||
[Find abandoned train on tracks - rusted, broken]
|
||
|
||
PLAYER: "A train! If I can repair this, I can travel fast!"
|
||
|
||
[Inspect Train]
|
||
DAMAGE REPORT:
|
||
- Engine: BROKEN (needs new pistons)
|
||
- Wheels: RUSTED (need lubrication oil)
|
||
- Boiler: CRACKED (needs welding)
|
||
- Coal Tender: EMPTY (need coal supply)
|
||
- Brake System: FAILED (needs hydraulic fluid)
|
||
|
||
REPAIR COST: 10,000 gold + materials
|
||
TIME: 2 in-game days (with zombie workers)
|
||
```
|
||
|
||
### **Repair Steps:**
|
||
1. **Gather Materials** (iron, steel, coal, oil, etc.)
|
||
2. **Hire Mechanic NPC** (if station restored) OR use zombie workers
|
||
3. **Wait 2 days** (or speed up with fast-forward)
|
||
4. **Train OPERATIONAL!** ✅
|
||
|
||
---
|
||
|
||
## 🚉 **STATION BUILDING TYPES:**
|
||
|
||
### **Each Station Has (After Restoration):**
|
||
|
||
**Main Station Building:**
|
||
- **Ticket Office** - Buy train tickets (fast travel!)
|
||
- **Station Master Office** - Quest giver NPC
|
||
- **Waiting Room** - Rest, save game
|
||
- **Restaurant** - Buy food, meet NPCs
|
||
- **Luggage Storage** - Extra inventory space!
|
||
|
||
**Platform Buildings:**
|
||
- **Signal Tower** - Control train schedule
|
||
- **Maintenance Shed** - Repair trains here
|
||
- **Cargo Warehouse** - Store/trade goods
|
||
- **Passenger Shelter** - Weather protection
|
||
|
||
**NPCs (3-5 per station):**
|
||
1. **Station Master** - Manages station, gives quests
|
||
2. **Ticket Clerk** - Sells tickets, fast travel
|
||
3. **Train Mechanic** - Repairs trains (for fee)
|
||
4. **Platform Guard** - Security, zombie defense
|
||
5. **Vendor** - Sells snacks, newspapers, souvenirs
|
||
|
||
---
|
||
|
||
## 🎫 **FAST TRAVEL SYSTEM:**
|
||
|
||
### **How It Works:**
|
||
|
||
**1. Buy Ticket:**
|
||
```
|
||
[At Ticket Office]
|
||
|
||
TICKET CLERK: "Where to?"
|
||
|
||
[Map appears - shows restored stations in green]
|
||
|
||
DESTINATIONS:
|
||
- Ljubljana Central (200 gold, 10 min)
|
||
- Maribor Station (150 gold, 8 min)
|
||
- Bled Station (100 gold, 5 min)
|
||
- [27 total destinations if all restored!]
|
||
|
||
[Select destination, pay gold]
|
||
[Cutscene: Board train, scenic travel montage]
|
||
[Arrive at destination!]
|
||
```
|
||
|
||
**2. Automatic Travel:**
|
||
```
|
||
- Player boards train
|
||
- Screen fades to scenic Slovenia landscapes
|
||
- Relaxing train sounds (clickety-clack)
|
||
- Time passes (10 real seconds = 5 in-game minutes)
|
||
- Arrive refreshed! (+10 HP, +20 Stamina)
|
||
```
|
||
|
||
**3. Random Events (Small Chance):**
|
||
```
|
||
[10% chance during travel]
|
||
|
||
EVENT: ZOMBIE AMBUSH!
|
||
- Zombies on tracks!
|
||
- Train stops suddenly
|
||
- Fight zombies (3-5 enemies)
|
||
- Clear tracks, continue journey
|
||
- BONUS: Extra XP + loot!
|
||
```
|
||
|
||
---
|
||
|
||
## 🚛 **CARGO SYSTEM:**
|
||
|
||
### **Trade Between Towns via Train:**
|
||
|
||
**How It Works:**
|
||
```
|
||
[At Cargo Warehouse]
|
||
|
||
CARGO CLERK: "Shipping goods to another town?"
|
||
|
||
[Load items onto train]
|
||
- Max: 1,000 kg per trip
|
||
- Fee: 50 gold per 100 kg
|
||
|
||
[Select destination]
|
||
[24 in-game hours later = goods arrive!]
|
||
|
||
[Sell goods at destination for profit!]
|
||
Example:
|
||
- Buy wheat in Maribor (cheap farming town)
|
||
- Ship to Ljubljana (expensive capital)
|
||
- Sell for 2× profit!
|
||
```
|
||
|
||
---
|
||
|
||
## 🗺️ **RAILWAY MAP:**
|
||
|
||
### **Slovenia Railway Network:**
|
||
|
||
```
|
||
Maribor━━━━━━━━━━Ptuj
|
||
┃ ┃
|
||
Celje━━━━━━━━━Murska Sobota
|
||
┃
|
||
Ljubljana━━━━━━Novo Mesto
|
||
┃ ┃
|
||
Koper Bled━━━━Jesenice
|
||
┃ ┃
|
||
Portorož Kranj━━━━Kamnik
|
||
┃
|
||
Dolina Smrti (Base Farm)
|
||
```
|
||
|
||
**Total Track Length:** ~800 km
|
||
**Total Stations:** 27
|
||
**Total Trains:** 5 (must repair all!)
|
||
|
||
---
|
||
|
||
## 💰 **ECONOMIC BENEFITS:**
|
||
|
||
### **Why Restore Railway?**
|
||
|
||
**1. FAST TRAVEL:**
|
||
- Save 80% travel time!
|
||
- Example: Walking Ljubljana → Maribor = 2 hours
|
||
- Train: 10 minutes!
|
||
|
||
**2. CARGO TRADING:**
|
||
- Ship goods between towns
|
||
- Profit margins: 50-200%!
|
||
- Example: Buy 100 potatoes (500 gold) → Ship → Sell (1,200 gold) = 700 profit!
|
||
|
||
**3. NPC MOVEMENT:**
|
||
- Restored stations = NPCs travel between towns!
|
||
- More quest variety
|
||
- Cross-town relationships
|
||
|
||
**4. QUESTS:**
|
||
- Station Masters give unique railway quests
|
||
- "Clear zombies from tracks"
|
||
- "Repair signal tower"
|
||
- "Find missing cargo"
|
||
- Rewards: Gold, rare items, train upgrades!
|
||
|
||
**5. ACHIEVEMENTS:**
|
||
- ✅ "Rail Baron" - Restore all 27 stations
|
||
- ✅ "Conductor" - Repair all 5 trains
|
||
- ✅ "Track Star" - Travel 1,000 km by train
|
||
- ✅ "Freight Master" - Ship 10,000 kg cargo
|
||
|
||
---
|
||
|
||
## 🎮 **GAMEPLAY INTEGRATION:**
|
||
|
||
### **Early Game (Act 1):**
|
||
- Find 1-2 nearby stations
|
||
- Restore Dolina Smrti Station (Base Farm hub)
|
||
- Repair 1 steam locomotive
|
||
- **Unlock fast travel to 2-3 towns!**
|
||
|
||
### **Mid Game (Act 2):**
|
||
- Restore 10-15 stations
|
||
- Repair diesel + electric trains
|
||
- **Cargo trading becomes profitable!**
|
||
- **Railway quests unlock!**
|
||
|
||
### **Late Game (Act 3-4):**
|
||
- Restore all 27 stations
|
||
- Repair luxury express train
|
||
- **Full railway network operational!**
|
||
- **Slovenia connected again!**
|
||
|
||
---
|
||
|
||
## 🏆 **MASTER QUEST: "Reconnect Slovenia"**
|
||
|
||
### **Objective:**
|
||
Restore entire railway network, reconnect all 27 towns via train.
|
||
|
||
**Rewards:**
|
||
- **50,000 XP**
|
||
- **Golden Conductor Uniform** (outfit)
|
||
- **Lifetime Free Train Tickets!**
|
||
- **Luxury Express Train** (fastest vehicle in game!)
|
||
- **Achievement:** "Railroad Tycoon"
|
||
|
||
---
|
||
|
||
## 🌟 **SPECIAL FEATURES:**
|
||
|
||
### **1. Scenic Routes:**
|
||
```
|
||
Bled → Jesenice (Alpine route)
|
||
- Snow-covered mountains
|
||
- Frozen lakes
|
||
- Breathtaking views!
|
||
|
||
Koper → Portorož (Coastal route)
|
||
- Mediterranean sea
|
||
- Beaches
|
||
- Sunset scenery!
|
||
|
||
Ljubljana → Postojna (Cave route)
|
||
- Karst landscape
|
||
- Cave entrances visible
|
||
- Underground rivers!
|
||
```
|
||
|
||
### **2. Train Customization:**
|
||
```
|
||
[At Mechanic]
|
||
|
||
UPGRADES:
|
||
- Speed Boost (+20%, 5,000 gold)
|
||
- Armor Plating (zombie-proof, 8,000 gold)
|
||
- Cargo Expansion (+500 kg, 3,000 gold)
|
||
- Luxury Seats (restore HP while traveling, 10,000 gold)
|
||
- Horn Upgrade (custom sounds!, 500 gold)
|
||
```
|
||
|
||
### **3. Railway Events:**
|
||
```
|
||
- "Derailment!" - Find crashed train, rescue survivors
|
||
- "Trackside Party" - NPCs throw celebration at station
|
||
- "Express Delivery" - Timed cargo mission (bonus gold!)
|
||
- "Ghost Train" - Spooky night event (Halloween special!)
|
||
```
|
||
|
||
---
|
||
|
||
## ✅ **SUMMARY:**
|
||
|
||
**What Player Does:**
|
||
1. Find abandoned stations (27 total)
|
||
2. Clear zombies
|
||
3. Repair station buildings (NPCs move in!)
|
||
4. Find broken trains (5 total)
|
||
5. Repair trains (materials + gold)
|
||
6. **USE RAILWAY FOR FAST TRAVEL!**
|
||
7. Ship cargo for profit
|
||
8. Complete railway quests
|
||
9. **RECONNECT SLOVENIA!**
|
||
|
||
**What Player DOESN'T Do:**
|
||
❌ Build tracks from scratch (already exist!)
|
||
❌ Lay rails manually (too tedious!)
|
||
❌ Design routes (pre-set network!)
|
||
|
||
**Focus:**
|
||
✅ Restoration (not construction!)
|
||
✅ Repair (trains + stations!)
|
||
✅ Economic gameplay (cargo trading!)
|
||
✅ NPC revival (bring life back to stations!)
|
||
|
||
---
|
||
|
||
**🚂 RAILWAY = POST-APOCALYPTIC REBIRTH OF CIVILIZATION!**
|
||
# 🧌 **GRONK RECRUITMENT QUEST - "The Green Giant"**
|
||
|
||
## 🎯 **GRONK IS NOT AUTOMATIC - MUST BE FOUND!**
|
||
|
||
### **Early Game Warning:**
|
||
```
|
||
[Player farming alone on Day 10]
|
||
|
||
[Strange noises from nearby forest]
|
||
|
||
PLAYER: "What was that? Something big..."
|
||
|
||
[Quest Notification]
|
||
🔔 NEW QUEST: "Mysterious Sounds"
|
||
"Investigate the strange noises coming from the forest."
|
||
```
|
||
|
||
---
|
||
|
||
## 📖 **QUEST CHAIN: "The Green Giant"**
|
||
|
||
### **PART 1: "Mysterious Sounds"**
|
||
|
||
**Objective:** Investigate forest sounds
|
||
|
||
**Steps:**
|
||
1. **Go to Forest Biome** (nearby)
|
||
2. **Follow Sound Trail** (audio cues getting louder)
|
||
3. **Discover Crash Site**
|
||
```
|
||
[Large crater in ground]
|
||
[Broken trees]
|
||
[Strange pink... hair?]
|
||
|
||
PLAYER: "What happened here? Something HUGE landed..."
|
||
|
||
[Find clue: Giant footprint - 3× normal size!]
|
||
[Find clue: Pink dreadlock strand]
|
||
[Find clue: Empty vape cartridge (strawberry flavor)]
|
||
|
||
PLAYER: "Whatever crashed here... it vapes?"
|
||
```
|
||
|
||
**Reward:** +500 XP, Quest continues
|
||
|
||
---
|
||
|
||
### **PART 2: "Track the Giant"**
|
||
|
||
**Objective:** Follow the giant's trail
|
||
|
||
**Steps:**
|
||
1. **Follow Footprints** (leads deeper into forest)
|
||
2. **Find More Clues:**
|
||
- Torn "TROLL SABBATH" shirt piece
|
||
- Large pink sneaker (size 22!)
|
||
- Vape cloud residue (glowing purple)
|
||
|
||
3. **Encounter Signs:**
|
||
```
|
||
[Tree markings - someone carved:]
|
||
"GRONK WAS HERE"
|
||
|
||
[Below it:]
|
||
"IF FOUND PLEASE DONT SHOOT
|
||
AM FRIENDLY
|
||
JUST LOST"
|
||
|
||
PLAYER: "...Gronk? Is that his name?
|
||
This giant is... friendly?"
|
||
```
|
||
|
||
**Reward:** +750 XP, Quest continues
|
||
|
||
---
|
||
|
||
### **PART 3: "Find Gronk's Camp"**
|
||
|
||
**Objective:** Locate where the giant is hiding
|
||
|
||
**Steps:**
|
||
1. **Continue Following Trail**
|
||
2. **Find Makeshift Camp:**
|
||
```
|
||
[Clearing in forest]
|
||
[HUGE tent made from tarp]
|
||
[Campfire (3m wide!)]
|
||
[Empty vape boxes everywhere]
|
||
[No one here...]
|
||
|
||
[Note on tree:]
|
||
"WENT TO FIND FOOD
|
||
BACK SOON
|
||
- GRONK"
|
||
|
||
[Player hears rustling...]
|
||
```
|
||
|
||
3. **FIRST ENCOUNTER:**
|
||
```
|
||
[Massive footsteps approaching!]
|
||
|
||
[3-METER TALL GREEN TROLL EMERGES!]
|
||
- Pink dreadlocks
|
||
- "TROLL SABBATH" shirt (torn)
|
||
- Pink sneakers
|
||
- Vaping
|
||
- Looks scared!
|
||
|
||
GRONK (terrified): "WHOA! DON'T SHOOT!
|
||
I'm friendly! Please! I'm just lost!"
|
||
|
||
[CHOICE:]
|
||
A) "I won't hurt you." (Friendly)
|
||
B) "What ARE you?!" (Curious)
|
||
C) Attack (Hostile - BAD ENDING!)
|
||
```
|
||
|
||
**If FRIENDLY:**
|
||
```
|
||
GRONK (relieved): "Oh thank god! I thought you'd...
|
||
yeah, I know, I'm huge. Scary. Green. But I'm chill!
|
||
Name's Gronk. I'm a troll. From... well, long story."
|
||
|
||
PLAYER: "A troll? Like... fairy tale troll?"
|
||
|
||
GRONK: "Nah man, I'm not gonna eat you or whatever.
|
||
I'm vegetarian. Well, I eat fish sometimes. And cheese.
|
||
But mostly plants! I LOVE farming!"
|
||
|
||
[Gronk sits down - still 2m tall sitting!]
|
||
|
||
GRONK: "I crashed here last week. Was flying my...
|
||
uh... never mind. Point is, I'm stuck. Lost. Alone.
|
||
Well, not totally alone..."
|
||
|
||
[Small terrier dog emerges from tent]
|
||
|
||
GRONK: "This is Susi. My cousin Grok's dog.
|
||
She's been keeping me company."
|
||
|
||
SUSI: *BARK BARK!* (hyperactive energy!)
|
||
|
||
GRONK: "Look, I don't wanna impose... but...
|
||
do you have a farm nearby? I'm REALLY good at farming.
|
||
Like, REALLY good. Grew up on a farm. 500 years ago..."
|
||
|
||
PLAYER: "500 years?!"
|
||
|
||
GRONK: "Trolls live long. Anyway, I could help you!
|
||
In exchange for... food? Shelter? A place to vape in peace?"
|
||
|
||
[Quest Choice:]
|
||
A) "Sure, you can live on my farm!" (RECRUIT GRONK!)
|
||
B) "I need to think about it..." (Delay, come back later)
|
||
```
|
||
|
||
**If RECRUIT (RECOMMENDED!):**
|
||
```
|
||
GRONK (excited): "REALLY?! Oh man, thank you!
|
||
You won't regret this! I'm the BEST farm helper!
|
||
|
||
Plus, I know how to make some sick vape liquids.
|
||
Like, legendary stuff. I'll teach you!
|
||
|
||
And my cousin Grok... he's into dark magic and stuff.
|
||
Kinda weird, but he knows EVERYONE. Could introduce you!
|
||
|
||
This is gonna be awesome! Lead the way, boss!"
|
||
|
||
[Quest Complete!]
|
||
🎉 QUEST COMPLETE: "The Green Giant"
|
||
✅ Gronk recruited!
|
||
✅ Susi recruited!
|
||
✅ New farm helper unlocked!
|
||
|
||
REWARDS:
|
||
- 5,000 XP
|
||
- Gronk NPC (permanent farm resident!)
|
||
- Susi pet (follows you around!)
|
||
- UNLOCKS: Vape System (see below)
|
||
```
|
||
|
||
---
|
||
|
||
## 🏚️ **GRONK MOVES TO FARM:**
|
||
|
||
### **Arrival Cutscene:**
|
||
```
|
||
[Next morning, player wakes up]
|
||
|
||
[Sounds of hammering outside]
|
||
|
||
PLAYER: "What the...?"
|
||
|
||
[Goes outside]
|
||
|
||
[Gronk is ALREADY working!]
|
||
- Fixed broken fence
|
||
- Planted 20 crops
|
||
- Built new scarecrow
|
||
- Organized tools
|
||
|
||
GRONK (vaping, relaxed): "Morning, boss!
|
||
Couldn't sleep, so I got started. Hope you don't mind!
|
||
|
||
Oh, I moved into the barn. Hope that's cool.
|
||
It's got great ventilation for my vape clouds!"
|
||
|
||
[Camera pans to barn - now has giant bed, posters, vape collection]
|
||
|
||
SUSI: *BARK!* (running circles around player)
|
||
|
||
GRONK: "Susi approves! She says you're cool.
|
||
Also, I made breakfast. Giant troll pancakes?
|
||
They're... really big. Hope you're hungry!"
|
||
|
||
[Player and Gronk eat together]
|
||
[Friendship begins! 💚]
|
||
```
|
||
|
||
---
|
||
|
||
## 🛖 **GRONK'S BARN SETUP:**
|
||
|
||
### **Barn Interior (After Gronk Moves In):**
|
||
|
||
**Gronk's Corner:**
|
||
- **Giant Bed** (3m long!)
|
||
- **Vape Collection** (50+ vapes on wall!)
|
||
- **"TROLL SABBATH" Posters** (band merch)
|
||
- **Pink Sneaker Rack** (10 pairs!)
|
||
- **Dreadlock Care Station** (pink hair products)
|
||
- **Music Player** (plays chill reggae/lo-fi)
|
||
|
||
**Susi's Corner:**
|
||
- **Dog Bed** (tiny, next to Gronk's giant one!)
|
||
- **Toy Box** (chew toys, balls)
|
||
- **Food/Water Bowls**
|
||
|
||
**Shared Space:**
|
||
- **Vape Lab Workbench** ✨ (UNLOCKED!)
|
||
- **Ingredient Storage** (herbs, essences)
|
||
- **Recipe Book** (Gronk's notes)
|
||
|
||
---
|
||
|
||
## 🎮 **GRONK'S FARM HELP:**
|
||
|
||
### **Daily Activities:**
|
||
|
||
**Morning (6:00 AM):**
|
||
```
|
||
[Gronk wakes up, vapes]
|
||
GRONK: "Time to work! Let's do this!"
|
||
|
||
[Auto-waters ALL crops in 10×10 area!]
|
||
[Auto-harvests ready crops!]
|
||
[Auto-feeds animals!]
|
||
|
||
PLAYER: "Wow, you work fast!"
|
||
GRONK: "Troll strength, baby! Plus, I love this stuff!"
|
||
```
|
||
|
||
**Afternoon:**
|
||
```
|
||
[Gronk works on projects:]
|
||
- Repairs fences
|
||
- Builds new structures (if materials available)
|
||
- Upgrades farm buildings
|
||
- Clears debris
|
||
|
||
[Player can assign tasks:]
|
||
"Gronk, can you chop wood?"
|
||
GRONK: "On it!" [Chops 50 wood in 5 minutes!]
|
||
```
|
||
|
||
**Evening:**
|
||
```
|
||
[Gronk relaxes, vapes, chills with Susi]
|
||
|
||
GRONK: "Good day, boss! Wanna hang?
|
||
I got some new vape flavors to try!"
|
||
|
||
[Friendship dialogue triggers if player talks]
|
||
[Learn about Gronk's backstory, family, world]
|
||
```
|
||
|
||
---
|
||
|
||
## 💨 **UNLOCKS: VAPE SYSTEM (After Gronk Recruited)**
|
||
|
||
### **🔓 INSTANT UNLOCKS:**
|
||
|
||
**1. VAPE LAB (Building):**
|
||
```
|
||
[Gronk builds it in barn corner]
|
||
|
||
GRONK: "Check it! My Vape Lab!
|
||
We can craft custom vape liquids here!
|
||
|
||
I'll teach you the recipes. These ain't your
|
||
average flavors, man. These are MAGICAL!"
|
||
|
||
[Vape Lab Interface:]
|
||
- Craft vape liquids
|
||
- Mix flavors
|
||
- Experiment with ingredients
|
||
- Unlock new recipes via Gronk friendship!
|
||
```
|
||
|
||
**2. VAPE LIQUID RECIPES (4 Base + More via Quests):**
|
||
|
||
**Base Recipes (Unlocked Immediately):**
|
||
|
||
1. **Baggy Cloud** ☁️
|
||
```
|
||
Ingredients:
|
||
- 10× Mutated Strawberries
|
||
- 5× Cloud Essence
|
||
- 1× Sugar
|
||
|
||
Effect: +2× Movement Speed (30 seconds)
|
||
Craft Cost: 50 gold
|
||
```
|
||
|
||
2. **Zen Fog** 🧘
|
||
```
|
||
Ingredients:
|
||
- 15× Calm Herbs (lavender)
|
||
- 3× Meditation Crystal
|
||
- 1× Honey
|
||
|
||
Effect: +5 HP/sec regen (60 seconds)
|
||
Craft Cost: 75 gold
|
||
```
|
||
|
||
3. **Focus Mist** 🎯
|
||
```
|
||
Ingredients:
|
||
- 10× Crystal Sap
|
||
- 5× Brain Mushrooms
|
||
- 1× Coffee Beans
|
||
|
||
Effect: +20% XP gain (120 seconds)
|
||
Craft Cost: 100 gold
|
||
```
|
||
|
||
4. **Rainbow Vibe** 🌈 (RARE!)
|
||
```
|
||
Ingredients:
|
||
- 1× Rainbow Zombie Essence (rare drop!)
|
||
- 10× Mixed Berries
|
||
- 5× Magic Dust
|
||
|
||
Effect: +10% ALL stats (45 seconds)
|
||
Craft Cost: 200 gold
|
||
```
|
||
|
||
**3. GROK'S INTRODUCTION:**
|
||
```
|
||
[3 days after Gronk moves in]
|
||
|
||
GRONK: "Yo, boss! My cousin Grok is visiting today.
|
||
He's... interesting. Kinda dark. Into satanic stuff.
|
||
But he's cool! Runs a vape shop in town!"
|
||
|
||
[Portal opens. Grok appears.]
|
||
- Troll (slightly smaller than Gronk, 2.5m)
|
||
- Dark robes
|
||
- Goatee
|
||
- Holding THE GONG (1m gold gong!)
|
||
- Susi runs to him!
|
||
|
||
GROK: "Brother! And... you must be the farmer.
|
||
Gronk speaks highly of you. I bring gifts!"
|
||
|
||
[UNLOCKS:]
|
||
✅ GROK NPC (vendor, dark magic teacher!)
|
||
✅ VAPE SHOP (Grok's store in nearest town!)
|
||
✅ DARK MAGIC RITUALS (learn from Grok!)
|
||
✅ THE GONG (craftable after Grok quest!)
|
||
```
|
||
|
||
**4. VAPE SHOP (Grok's Business):**
|
||
```
|
||
[Located in nearest restored town]
|
||
|
||
SHOP INVENTORY:
|
||
- Vape Devices (20 models, upgrades!)
|
||
- Pre-made Vape Liquids (all 4 flavors + more!)
|
||
- Rare Ingredients (hard-to-find)
|
||
- Vape Mods (RGB lighting, performance boosts!)
|
||
- Special Quest Items
|
||
|
||
[Grok gives quests! Dark magic themed!]
|
||
```
|
||
|
||
---
|
||
|
||
## 🎁 **GRONK FRIENDSHIP REWARDS:**
|
||
|
||
### **Friendship Levels (Grow by talking, giving gifts):**
|
||
|
||
**Level 1 (Recruit):**
|
||
- ✅ Gronk moves in
|
||
- ✅ Farm help (basic)
|
||
- ✅ 4 base vape recipes
|
||
|
||
**Level 3 (Friend):**
|
||
- ✅ Gronk works faster!
|
||
- ✅ Unlock 3 new vape recipes
|
||
- ✅ Gronk's Backstory cutscene
|
||
|
||
**Level 5 (Best Friend):**
|
||
- ✅ Gronk AUTO-waters ENTIRE farm!
|
||
- ✅ Gronk defends farm (zombie attacks!)
|
||
- ✅ Unlock LEGENDARY vape recipe
|
||
- ✅ Gronk's Family Quest (meet troll clan!)
|
||
|
||
**Level 10 (Troll Brother):**
|
||
- ✅ **ULTIMATE BOND!**
|
||
- ✅ Gronk becomes PLAYABLE in combat!
|
||
- ✅ Unlock Gronk's SECRET vape formula!
|
||
- ✅ Troll Strength Buff (+50% farming speed!)
|
||
- ✅ Achievement: "Troll Family" 💚
|
||
|
||
---
|
||
|
||
## 🏆 **ACHIEVEMENTS:**
|
||
|
||
- ✅ **"Green Thumb, Green Friend"** - Recruit Gronk
|
||
- ✅ **"Vape Lord"** - Craft all vape liquid types
|
||
- ✅ **"Troll Whisperer"** - Max Gronk friendship
|
||
- ✅ **"Barn Buddies"** - Gronk + Susi living on farm for 1 year
|
||
- ✅ **"Family Reunion"** - Complete Gronk's Family Quest
|
||
|
||
---
|
||
|
||
## 💚 **WHY THIS SYSTEM IS PERFECT:**
|
||
|
||
1. **Gronk is EARNED, not given!** (Quest required!)
|
||
2. **Emotional recruitment story** (lonely giant finds home!)
|
||
3. **Meaningful farm helper** (actually useful!)
|
||
4. **Unlocks entire system** (vape, Grok, dark magic!)
|
||
5. **Friendship progression** (grows over time!)
|
||
6. **Susi bonus!** (Cute dog companion!)
|
||
7. **Player WANTS to help Gronk** (not forced!)
|
||
|
||
---
|
||
|
||
**🧌 GRONK = BEST FARM BUDDY EVER! 💚**
|
||
# 💭 **FARMING TRIGGERS MEMORIES - Both Protagonists Confused!**
|
||
|
||
## 🧠 **REVISED STORY: BOTH KAI & ANA HAVE MEMORY ISSUES!**
|
||
|
||
### **KAI'S MEMORY LOSS (Already Established):**
|
||
- Head trauma from Troll King attack
|
||
- **FULL AMNESIA** - remembers nothing
|
||
- Doesn't know who Ana is
|
||
- Doesn't know parents died
|
||
- Only feels Twin Bond pull (mysterious)
|
||
|
||
### **ANA'S MEMORY LOSS (NEW!):**
|
||
- **Trauma from captivity!** (1 year imprisoned!)
|
||
- **PARTIAL AMNESIA** - fragmented memories
|
||
- Remembers some things but not everything
|
||
- **Childhood memories BLOCKED** (too painful)
|
||
- Remembers scientific knowledge but NOT emotions
|
||
- Twin Bond feels distant, damaged
|
||
|
||
---
|
||
|
||
## 🌾 **FARMING = MEMORY THERAPY SYSTEM**
|
||
|
||
### **HOW IT WORKS:**
|
||
|
||
**When Kai/Ana perform farming tasks:**
|
||
```
|
||
[Plant a seed]
|
||
[Water crops]
|
||
[Harvest vegetables]
|
||
|
||
[FLASHBACK TRIGGER - 5% chance per action!]
|
||
|
||
[Screen ripples]
|
||
[Piano music]
|
||
[Memory Fragment Unlocked!]
|
||
```
|
||
|
||
---
|
||
|
||
## 📖 **MEMORY RESTORATION VIA FARMING:**
|
||
|
||
### **KAI'S FARMING MEMORIES:**
|
||
|
||
**PLANTING SEEDS:**
|
||
```
|
||
[Kai plants wheat seed]
|
||
|
||
[FLASHBACK - Age 8]
|
||
|
||
SCENE: Family garden, sunny day
|
||
|
||
FATHER (Marko): "Kai, watch closely. You put the seed HERE..."
|
||
KAI (8): "Like this, Dad?"
|
||
FATHER: "Perfect! Now cover with soil. Gently."
|
||
ANA (8, nearby): "I wanna help too!"
|
||
FATHER: "Come here, Ana. You can water!"
|
||
|
||
[Twins working together, laughing]
|
||
|
||
[Fade]
|
||
|
||
KAI (present, tears): "...Dad... I had a dad...
|
||
We planted seeds together... Ana was there..."
|
||
|
||
[Memory Unlocked: Father's Gardening Lesson]
|
||
[+5 Farming XP, +10 HP, +2% Twin Bond]
|
||
```
|
||
|
||
**WATERING CROPS:**
|
||
```
|
||
[Kai waters tomato plants]
|
||
|
||
[FLASHBACK - Age 10]
|
||
|
||
ANA (10): "Kai! You're watering too much! The roots will rot!"
|
||
KAI (10): "How do YOU know?!"
|
||
ANA: "I read it in Mom's botany book! See?"
|
||
[Shows book]
|
||
KAI: "...oh. Thanks, sis."
|
||
ANA: "We're a team, remember? Twin power!"
|
||
|
||
[High-five]
|
||
|
||
[Fade]
|
||
|
||
KAI (present, smiling through tears): "She... she helped me learn...
|
||
We were a team. Always a team..."
|
||
|
||
[Memory Unlocked: Ana's Wisdom]
|
||
[+10 Farming XP, +5% Crop Growth Speed]
|
||
```
|
||
|
||
**HARVESTING:**
|
||
```
|
||
[Kai harvests carrots]
|
||
|
||
[FLASHBACK - Age 12]
|
||
|
||
SCENE: Family farm, harvest festival
|
||
|
||
MOTHER (Elena): "Look how many carrots we grew!
|
||
You kids did such a good job!"
|
||
|
||
KAI & ANA (together): "Can we eat one now?!"
|
||
|
||
MOTHER (laughing): "Of course! You earned it!"
|
||
|
||
[Twins bite into fresh carrots, crunchy sound]
|
||
|
||
KAI & ANA: "SO GOOD!"
|
||
|
||
[Family laughs together]
|
||
|
||
[Fade]
|
||
|
||
KAI (present, sobbing): "Mom... we had a mom...
|
||
She was so kind... she loved us..."
|
||
|
||
[Memory Unlocked: Mother's Love]
|
||
[+20 HP, Carrots now heal +5 HP extra]
|
||
```
|
||
|
||
---
|
||
|
||
### **ANA'S FARMING MEMORIES:**
|
||
|
||
**PLANTING (Ana's POV):**
|
||
```
|
||
[Ana plants potato]
|
||
|
||
[FLASHBACK - Age 9]
|
||
|
||
KAI (9): "Ana, you're too slow! Watch me, I'm FAST!"
|
||
[Plants 10 seeds quickly, messy]
|
||
|
||
ANA (9): "Kai, you're doing it wrong! They're too close together!"
|
||
|
||
KAI: "Am not!"
|
||
|
||
[4 weeks later - Kai's plants crowded, Ana's thriving]
|
||
|
||
ANA (smug): "Told you."
|
||
KAI (embarrassed): "...yeah okay, you were right."
|
||
ANA: "Next time, listen to your GENIUS sister!"
|
||
|
||
[Kai rolls eyes, both laugh]
|
||
|
||
[Fade]
|
||
|
||
ANA (present, crying): "We... we competed... but we loved each other...
|
||
He's my twin... Kai is my TWIN..."
|
||
|
||
[Memory Unlocked: Childhood Rivalry]
|
||
[+10 Science XP, Crops grow +5% faster]
|
||
```
|
||
|
||
**WATERING (Ana's POV):**
|
||
```
|
||
[Ana waters wheat]
|
||
|
||
[FLASHBACK - Age 11]
|
||
|
||
FATHER: "Ana, you've been reading my research papers?"
|
||
|
||
ANA (11): "Yeah! The hydration coefficients for crops are fascinating!"
|
||
|
||
FATHER (laughing): "You're 11 and you understand coefficients?!"
|
||
|
||
ANA: "It's easy! Water + sunlight + nutrients = growth!
|
||
Basic photosynthesis!"
|
||
|
||
KAI (nearby, confused): "Photo-what-now?"
|
||
|
||
ANA (patient): "I'll teach you, Kai. Come here."
|
||
|
||
[Ana explains science to Kai with drawings]
|
||
|
||
KAI: "Ohhh! Now I get it! You're so smart, sis!"
|
||
|
||
[Fade]
|
||
|
||
ANA (present, smiling sadly): "I... I loved teaching...
|
||
Kai always listened... he made me feel special..."
|
||
|
||
[Memory Unlocked: Sisterly Bond]
|
||
[+15 Science XP, +3% Twin Bond]
|
||
```
|
||
|
||
---
|
||
|
||
## 💚 **COMBINED MEMORY RESTORATION:**
|
||
|
||
### **When BOTH Farm Together (Act 3+):**
|
||
|
||
**JOINT FARMING SCENE:**
|
||
```
|
||
[Kai and Ana reunited, farming together]
|
||
|
||
KAI: "Pass me the seeds?"
|
||
ANA: "Here. Plant them 10cm apart, remember?"
|
||
KAI: "...yeah. I remember now."
|
||
|
||
[They work in synchronized rhythm - Twin Bond active!]
|
||
|
||
[SHARED FLASHBACK TRIGGERS!]
|
||
|
||
[Age 13 - Last time they farmed together before outbreak]
|
||
|
||
SCENE: Family garden, autumn
|
||
|
||
FATHER: "You two make such a good team!"
|
||
MOTHER: "Twin power, right?"
|
||
KAI & ANA (together): "Twin power!"
|
||
|
||
[Parents hug them]
|
||
|
||
[Fade]
|
||
|
||
[BOTH Kai and Ana crying now]
|
||
|
||
KAI: "I remember EVERYTHING..."
|
||
ANA: "Me too... all of it..."
|
||
KAI: "Mom and Dad..."
|
||
ANA: "They loved us so much..."
|
||
|
||
[They hug, both crying]
|
||
|
||
[FULL TWIN BOND RESTORED!]
|
||
[Memory: 100%]
|
||
[All abilities unlocked!]
|
||
```
|
||
|
||
---
|
||
|
||
# 🐾 **ANIMAL BREEDING SYSTEMS**
|
||
|
||
## 🧬 **1. MUTATED ANIMALS BREEDING**
|
||
|
||
### **Special Biome Creatures Can Breed:**
|
||
|
||
**Dino Valley Breeding:**
|
||
```
|
||
[Catch 2 Velociraptors - male + female]
|
||
[Build Dino Pen (large enclosure)]
|
||
[Feed daily (meat)]
|
||
[Wait 14 in-game days]
|
||
|
||
[Egg appears!]
|
||
[Wait 7 days for hatching]
|
||
|
||
[Baby Velociraptor born! 🦖]
|
||
|
||
[Grows to adult in 30 days]
|
||
[Can sell for 5,000 gold OR keep for farm work!]
|
||
```
|
||
|
||
**Mythical Highlands Breeding:**
|
||
```
|
||
[Catch Baby Dragon + Baby Phoenix (opposite gender)]
|
||
[Build Mythical Creature Enclosure]
|
||
[Feed magical fruits]
|
||
|
||
[Special condition: Must perform ritual under full moon!]
|
||
|
||
[Hybrid Egg: PHOENIX-DRAGON! 🔥🐦]
|
||
[Ultra rare! Worth 50,000 gold!]
|
||
[OR keep as ultimate farm defender!]
|
||
```
|
||
|
||
**Atlantis Breeding:**
|
||
```
|
||
[Catch 2 Mermaids (male + female)]
|
||
[Build Underwater Habitat (requires glass dome!)]
|
||
[Feed kelp + fish]
|
||
|
||
[Mermaid Egg (yes, they lay eggs in this game!)]
|
||
[Baby Mermaid born after 21 days]
|
||
|
||
[Can teach player water breathing permanently!]
|
||
[OR sell to collectors for 10,000 gold]
|
||
```
|
||
|
||
**Chernobyl Mutants Breeding:**
|
||
```
|
||
[Catch 2 Two-Headed Dogs]
|
||
|
||
GRONK: "Uh, boss... are you SURE about this?"
|
||
PLAYER: "For science!"
|
||
|
||
[Mutant puppy born with... THREE heads?!]
|
||
|
||
GRONK: "...I did NOT expect that."
|
||
|
||
[Ultra rare! Becomes legendary guard dog!]
|
||
[Attacks zombies on sight! 3× damage!]
|
||
```
|
||
|
||
---
|
||
|
||
## 🦁 **2. WILD ANIMALS AUTO-BREED (Ljubljana Zoo)**
|
||
|
||
### **Automatic Breeding if Caged:**
|
||
|
||
**System:**
|
||
```
|
||
[Catch Male + Female of same species]
|
||
[Place in Zoo exhibit OR farm enclosure]
|
||
[Must have:]
|
||
- Proper shelter
|
||
- Daily food
|
||
- Clean water
|
||
- Enough space (2× animal size min)
|
||
|
||
[AUTO-BREED after 30 days!]
|
||
[Baby animals spawn!]
|
||
[No player interaction needed!]
|
||
```
|
||
|
||
**Examples:**
|
||
|
||
**Rabbits (Fast Breeders!):**
|
||
```
|
||
[Put 2 rabbits in pen]
|
||
[14 days → 4 baby rabbits!]
|
||
[Rabbits breed FAST!]
|
||
[After 1 year = 50+ rabbits! (if not sold)]
|
||
```
|
||
|
||
**Bears (Slow Breeders):**
|
||
```
|
||
[2 bears in large enclosure]
|
||
[90 days → 1 cub]
|
||
[But cub sells for 3,000 gold!]
|
||
```
|
||
|
||
**Fish (Aquarium Breeding):**
|
||
```
|
||
[Put 2 goldfish in tank]
|
||
[7 days → 10 eggs!]
|
||
[3 days → 10 baby fish!]
|
||
[Exponential growth!]
|
||
```
|
||
|
||
---
|
||
|
||
## 🐄 **3. FARM ANIMALS - MONTHLY MARKET**
|
||
|
||
### **Animal Merchant Visits Every Month:**
|
||
|
||
**SYSTEM:**
|
||
```
|
||
[1st day of each month - Merchant arrives at town square]
|
||
|
||
MERCHANT: "Fresh livestock! Get your farm animals here!"
|
||
|
||
[Shop Interface:]
|
||
|
||
FARM ANIMALS FOR SALE:
|
||
- Chicken (Female) - 500 gold [produces eggs!]
|
||
- Chicken (Male) - 300 gold [breeding only]
|
||
- Cow (Female) - 2,000 gold [produces milk!]
|
||
- Cow (Male) - 1,500 gold [breeding]
|
||
- Pig (Female) - 1,200 gold [produces truffles!]
|
||
- Pig (Male) - 800 gold
|
||
- Sheep (Female) - 1,500 gold [produces wool!]
|
||
- Sheep (Male) - 1,000 gold
|
||
- Horse (Female) - 5,000 gold [ride + breeding!]
|
||
- Horse (Male) - 4,000 gold
|
||
- Goat (Female) - 1,000 gold [milk + cheese!]
|
||
- Goat (Male) - 700 gold
|
||
|
||
EXOTIC (Rare, limited stock!):
|
||
- Dinosaur Egg - 10,000 gold! [Dino Valley import!]
|
||
- Unicorn Foal - 25,000 gold! [Mythical!]
|
||
- Giant Chicken - 3,000 gold [Lays HUGE eggs!]
|
||
|
||
[Merchant stays for 3 days, then leaves]
|
||
[Returns next month with NEW stock!]
|
||
```
|
||
|
||
---
|
||
|
||
## 🐓 **FARM ANIMAL BREEDING:**
|
||
|
||
### **Automatic System:**
|
||
|
||
**Chickens:**
|
||
```
|
||
[Buy 1 Rooster + 5 Hens]
|
||
[Build Chicken Coop]
|
||
[Feed daily (grain)]
|
||
|
||
[Hens lay 1 egg/day each = 5 eggs/day!]
|
||
[10% chance egg is FERTILIZED (if rooster present)]
|
||
|
||
[Put fertilized egg in incubator]
|
||
[21 days → Baby chick hatches!]
|
||
[30 days → Adult chicken!]
|
||
|
||
[EXPONENTIAL GROWTH!]
|
||
[After 1 year = 50+ chickens if you keep all babies!]
|
||
```
|
||
|
||
**Cows:**
|
||
```
|
||
[Buy 1 Bull + 3 Cows]
|
||
[Build Barn]
|
||
[Feed daily (hay)]
|
||
|
||
[Cows produce milk daily]
|
||
[Once/year = Cows get pregnant (auto!)]
|
||
[9 months → Calf born!]
|
||
|
||
[Sell calves for profit OR keep to expand herd!]
|
||
```
|
||
|
||
**Pigs (Truffle Hunters!):**
|
||
```
|
||
[Buy breeding pair]
|
||
[Let roam in forest area]
|
||
|
||
[Pigs AUTO-DIG for truffles!]
|
||
[Find 1-3 truffles/day! (worth 500g each!)]
|
||
|
||
[Also breed: 4 months → Piglets!]
|
||
[Piglets grow → More truffle hunters!]
|
||
```
|
||
|
||
---
|
||
|
||
# 🔧 **CRAFTING STATIONS (Complete List)**
|
||
|
||
## ✅ **ALL CRAFTING TABLES IN GAME:**
|
||
|
||
### **BASIC STATIONS:**
|
||
|
||
**1. WORKBENCH** 🔨
|
||
```
|
||
Location: Farmhouse OR Barn
|
||
Cost: 100 wood, 50 stone
|
||
Crafts: Tools, simple weapons, basic items
|
||
```
|
||
|
||
**2. FURNACE** 🔥
|
||
```
|
||
Location: Outdoor (fire hazard!)
|
||
Cost: 200 stone, 100 iron
|
||
Crafts: Smelt ore → Metal bars
|
||
```
|
||
|
||
**3. ANVIL** ⚒️
|
||
```
|
||
Location: Next to furnace
|
||
Cost: 300 iron, 50 steel
|
||
Crafts: Advanced weapons, armor, horseshoes
|
||
```
|
||
|
||
**4. COOKING STOVE** 🍳
|
||
```
|
||
Location: Farmhouse kitchen
|
||
Cost: 150 iron, 100 stone, 50 wood
|
||
Crafts: All 200+ food recipes
|
||
```
|
||
|
||
**5. ALCHEMY LAB** ⚗️
|
||
```
|
||
Location: Farmhouse cellar
|
||
Cost: 500 gold, 200 glass, 100 herbs
|
||
Crafts: Potions, elixirs, medicine
|
||
```
|
||
|
||
---
|
||
|
||
### **SPECIAL STATIONS:**
|
||
|
||
**6. VAPE LAB** 💨 (Unlocked via Gronk!)
|
||
```
|
||
Location: Barn (Gronk's corner)
|
||
Cost: Free! (Gronk builds it)
|
||
Crafts: 4+ vape liquid flavors
|
||
```
|
||
|
||
**7. RITUAL ALTAR** 🕯️ (Unlocked via Grok!)
|
||
```
|
||
Location: Dark corner of farm (player choice)
|
||
Cost: 1,000 gold, 500 stone, 100 candles, 50 bones
|
||
Crafts: Dark magic items, curses, summons
|
||
```
|
||
|
||
**8. SCIENCE STATION** 🔬 (Unlocked when Ana joins!)
|
||
```
|
||
Location: Farmhouse lab
|
||
Cost: Ana builds it automatically!
|
||
Crafts: Advanced tech, virus research, genetic modifications
|
||
```
|
||
|
||
**9. MILL** ⚙️
|
||
```
|
||
Location: Outdoor, near crops
|
||
Cost: 500 wood, 300 stone
|
||
Crafts: Wheat → Flour, Corn → Cornmeal
|
||
```
|
||
|
||
**10. LOOM** 🧵
|
||
```
|
||
Location: Barn
|
||
Cost: 300 wood, 100 string
|
||
Crafts: Wool → Cloth, Cloth → Clothes
|
||
```
|
||
|
||
**11. SAWMILL** 🪚
|
||
```
|
||
Location: Near forest
|
||
Cost: 1,000 wood, 500 iron
|
||
Crafts: Logs → Planks (faster than manual!)
|
||
```
|
||
|
||
**12. POTTERY WHEEL** 🏺
|
||
```
|
||
Location: Outdoor (near clay source)
|
||
Cost: 200 clay, 100 wood
|
||
Crafts: Clay → Pottery, Vases, Storage Jars
|
||
```
|
||
|
||
**13. BREWERY** 🍺
|
||
```
|
||
Location: Farmhouse cellar
|
||
Cost: 500 wood, 300 copper, 200 glass
|
||
Crafts: Beer, Wine, Mead, Spirits
|
||
```
|
||
|
||
**14. CHEESE PRESS** 🧀
|
||
```
|
||
Location: Barn (dairy section)
|
||
Cost: 300 wood, 100 iron
|
||
Crafts: Milk → Cheese (aging system!)
|
||
```
|
||
|
||
**15. SMOKER** 🥓
|
||
```
|
||
Location: Outdoor
|
||
Cost: 200 wood, 100 iron
|
||
Crafts: Smoked Meat, Smoked Fish (preserves food!)
|
||
```
|
||
|
||
---
|
||
|
||
### **ADVANCED STATIONS:**
|
||
|
||
**16. ENCHANTING TABLE** ✨
|
||
```
|
||
Location: Farmhouse (magic room)
|
||
Cost: 2,000 gold, 500 crystal, 200 magic dust
|
||
Crafts: Enchanted weapons, glowing armor
|
||
```
|
||
|
||
**17. BLACKSMITHING STATION** (Upgrade of Anvil)
|
||
```
|
||
Cost: 5,000 gold, 1,000 steel
|
||
Crafts: Legendary weapons, mythril gear
|
||
```
|
||
|
||
**18. GENETIC MODIFICATION LAB** 🧬
|
||
```
|
||
Location: Farmhouse (Ana's wing)
|
||
Cost: Ana unlocks after science quests
|
||
Crafts: Mutant crops (grow 2× faster!), Hybrid animals
|
||
```
|
||
|
||
**19. PORTAL GENERATOR** 🌀
|
||
```
|
||
Location: Farm central (late game!)
|
||
Cost: 10,000 gold, 1,000 portal shards
|
||
Crafts: Personal portals to biomes!
|
||
```
|
||
|
||
**20. THE GONG STAND** 🥁
|
||
```
|
||
Location: Meditation area
|
||
Cost: Grok quest reward
|
||
Function: Grok's Gong (3 uses: Meditation, Combat, Buff)
|
||
```
|
||
|
||
---
|
||
|
||
## 📊 **SUMMARY:**
|
||
|
||
**TOTAL CRAFTING STATIONS: 20**
|
||
|
||
**Categories:**
|
||
- Basic: 5 (Workbench, Furnace, Anvil, Stove, Alchemy)
|
||
- Food: 5 (Stove, Mill, Brewery, Cheese, Smoker)
|
||
- Production: 3 (Sawmill, Loom, Pottery)
|
||
- Special: 4 (Vape Lab, Ritual Altar, Science, Gong)
|
||
- Advanced: 3 (Enchanting, Blacksmithing, Genetic Lab)
|
||
|
||
**Progression:**
|
||
- Early: Basic 5 stations
|
||
- Mid: Food + Production stations
|
||
- Late: Special + Advanced unlock via quests!
|
||
|
||
---
|
||
|
||
**✅ ALL SYSTEMS COMPREHENSIVE & BALANCED!**
|
||
# 🏹 **RANGED WEAPONS OVERHAUL - Arrows Focus + Shotgun Exception**
|
||
|
||
## ❌ **GUNS REMOVED (Except 1!):**
|
||
|
||
### **DELETED FIREARMS:**
|
||
- ❌ Pistol (too modern, doesn't fit)
|
||
- ❌ Revolver (too modern)
|
||
- ❌ Rifle (too modern)
|
||
- ❌ Sniper Rifle (too modern)
|
||
- ❌ SMG (too modern)
|
||
- ❌ Assault Rifle (too modern)
|
||
- ❌ Rocket Launcher (too modern)
|
||
- ❌ Plasma Gun (too sci-fi)
|
||
- ❌ Ray Gun (too sci-fi)
|
||
|
||
**REASON:** Game has medieval fantasy theme! Bows/crossbows fit better!
|
||
|
||
---
|
||
|
||
## ✅ **EXCEPTION: SHOTGUN (Chernobyl Exclusive!)**
|
||
|
||
### **SHOTGUN - The ONLY Firearm:**
|
||
|
||
**Unlock Location:** **Chernobyl Reactor Zone ONLY!**
|
||
|
||
**Discovery:**
|
||
```
|
||
[Enter Chernobyl Zone for first time]
|
||
[Find abandoned military checkpoint]
|
||
|
||
[Rusted metal box with faded text: "MILITARY ARMORY"]
|
||
|
||
[Open box]
|
||
|
||
[Inside: Double-Barrel Shotgun + 5 shells]
|
||
|
||
PLAYER: "A shotgun... old military weapon.
|
||
The ammunition is rare. I should craft more."
|
||
|
||
[Quest Notification]
|
||
🔔 NEW RECIPE UNLOCKED: Shotgun Shells
|
||
📖 "Learn to craft ammunition at Workbench"
|
||
|
||
[SHOTGUN UNLOCKED!]
|
||
```
|
||
|
||
**Stats:**
|
||
- **Damage:** 120 (close range), 60 (mid range), 20 (long range)
|
||
- **Ammo:** Shotgun Shells (craftable!)
|
||
- **Magazine:** 2 shells (must reload after 2 shots!)
|
||
- **Reload Time:** 3 seconds (slow!)
|
||
- **Range:** Short to mid (not long-distance!)
|
||
- **Special:** Spread damage (hits multiple enemies!)
|
||
|
||
**Why This Fits:**
|
||
- Chernobyl = military zone (makes sense!)
|
||
- Shotgun = classic zombie defense weapon!
|
||
- Limited ammo = balanced (must craft shells!)
|
||
- Not overpowered (short range, slow reload)
|
||
- Feels EARNED (late-game unlock!)
|
||
|
||
---
|
||
|
||
### **SHOTGUN SHELL CRAFTING:**
|
||
|
||
**Recipe (Unlocked in Chernobyl):**
|
||
```
|
||
SHOTGUN SHELL (1 shell):
|
||
- 5× Gunpowder (craft from coal + sulfur)
|
||
- 3× Iron Pellets (craft from iron ore)
|
||
- 1× Brass Casing (find in Chernobyl OR craft)
|
||
|
||
Craft at: WORKBENCH
|
||
Cost: 50 gold per shell
|
||
Time: 30 seconds
|
||
|
||
[Output: 1 Shotgun Shell]
|
||
```
|
||
|
||
**Ingredients Breakdown:**
|
||
|
||
**Gunpowder:**
|
||
```
|
||
GUNPOWDER (10 units):
|
||
- 5× Coal
|
||
- 3× Sulfur (mine in Volcanic biome!)
|
||
- 2× Charcoal
|
||
|
||
Craft at: ALCHEMY LAB
|
||
Cost: 20 gold
|
||
```
|
||
|
||
**Iron Pellets:**
|
||
```
|
||
IRON PELLETS (10 units):
|
||
- 1× Iron Bar
|
||
- Smelt in FURNACE
|
||
- Mold into small pellets
|
||
|
||
Cost: 10 gold
|
||
```
|
||
|
||
**Brass Casing:**
|
||
```
|
||
BRASS CASING (5 casings):
|
||
- 2× Copper
|
||
- 1× Zinc
|
||
- Smelt together in FURNACE
|
||
|
||
OR Find in Chernobyl military crates (common)
|
||
|
||
Cost: 30 gold to craft
|
||
```
|
||
|
||
**Total Cost per Shell:** ~100 gold (if buying all materials)
|
||
**OR gather materials yourself = 50 gold!**
|
||
|
||
**Shotgun shells are EXPENSIVE! Use wisely!**
|
||
|
||
---
|
||
|
||
## 🏹 **EXPANDED ARROW SYSTEM (20+ Types!)**
|
||
|
||
### **BASIC ARROWS (5 types):**
|
||
|
||
**1. WOODEN ARROW** 🪵
|
||
```
|
||
Damage: 15
|
||
Materials: 1 stick + 1 feather
|
||
Cost: 5 gold
|
||
Infinite craftable!
|
||
```
|
||
|
||
**2. STONE ARROW** 🪨
|
||
```
|
||
Damage: 25
|
||
Materials: 1 stick + 1 stone + 1 feather
|
||
Cost: 10 gold
|
||
Common early-game arrow
|
||
```
|
||
|
||
**3. IRON ARROW** ⚙️
|
||
```
|
||
Damage: 40
|
||
Materials: 1 stick + 1 iron + 1 feather
|
||
Cost: 20 gold
|
||
Standard mid-game arrow
|
||
```
|
||
|
||
**4. STEEL ARROW** 🔩
|
||
```
|
||
Damage: 55
|
||
Materials: 1 stick + 1 steel + 1 feather
|
||
Cost: 40 gold
|
||
Professional quality!
|
||
```
|
||
|
||
**5. MYTHRIL ARROW** ✨
|
||
```
|
||
Damage: 75
|
||
Materials: 1 stick + 1 mythril + 1 phoenix feather
|
||
Cost: 100 gold
|
||
Rare! Late-game!
|
||
```
|
||
|
||
---
|
||
|
||
### **ELEMENTAL ARROWS (8 types):**
|
||
|
||
**6. FIRE ARROW** 🔥
|
||
```
|
||
Damage: 50 + 20 burn DOT (5 seconds)
|
||
Materials: 1 iron arrow + 1 fire essence + 1 oil
|
||
Cost: 50 gold
|
||
Effect: Ignites enemies!
|
||
```
|
||
|
||
**7. ICE ARROW** ❄️
|
||
```
|
||
Damage: 50 + FREEZE (3 seconds)
|
||
Materials: 1 iron arrow + 1 ice crystal + 1 blue dye
|
||
Cost: 50 gold
|
||
Effect: Slows/freezes enemies!
|
||
```
|
||
|
||
**8. LIGHTNING ARROW** ⚡
|
||
```
|
||
Damage: 60 + CHAIN LIGHTNING (hits 3 enemies!)
|
||
Materials: 1 steel arrow + 1 storm crystal + 1 copper wire
|
||
Cost: 75 gold
|
||
Effect: Jumps to nearby enemies!
|
||
```
|
||
|
||
**9. POISON ARROW** ☠️
|
||
```
|
||
Damage: 30 + 50 poison DOT (10 seconds)
|
||
Materials: 1 iron arrow + 1 poison sac + 1 venom
|
||
Cost: 60 gold
|
||
Effect: Deadly over time!
|
||
```
|
||
|
||
**10. EXPLOSIVE ARROW** 💥
|
||
```
|
||
Damage: 80 + 30 AOE (2m radius!)
|
||
Materials: 1 steel arrow + 1 gunpowder + 1 fuse
|
||
Cost: 100 gold
|
||
Effect: BOOM! Area damage!
|
||
```
|
||
|
||
**11. SHADOW ARROW** 🌑
|
||
```
|
||
Damage: 65 + BLIND (5 seconds)
|
||
Materials: 1 mythril arrow + 1 shadow essence + 1 obsidian shard
|
||
Cost: 120 gold
|
||
Effect: Enemies can't see!
|
||
```
|
||
|
||
**12. HOLY ARROW** ✨
|
||
```
|
||
Damage: 70 + 2× vs Undead!
|
||
Materials: 1 steel arrow + 1 holy water + 1 silver dust
|
||
Cost: 80 gold
|
||
Effect: DESTROYS zombies/ghosts!
|
||
```
|
||
|
||
**13. NATURE ARROW** 🌿
|
||
```
|
||
Damage: 45 + ROOT (enemy can't move 4 seconds!)
|
||
Materials: 1 iron arrow + 1 vine + 1 nature essence
|
||
Cost: 55 gold
|
||
Effect: Immobilizes!
|
||
```
|
||
|
||
---
|
||
|
||
### **SPECIAL ARROWS (7 types):**
|
||
|
||
**14. GRAPPLING ARROW** 🪝
|
||
```
|
||
Damage: 10 (not for combat!)
|
||
Materials: 1 iron arrow + 1 rope + 1 hook
|
||
Cost: 40 gold
|
||
Effect: Pull yourself to ledges! (Zelda-style!)
|
||
```
|
||
|
||
**15. TELEPORT ARROW** 🌀
|
||
```
|
||
Damage: 0
|
||
Materials: 1 mythril arrow + 1 portal shard + 1 magic dust
|
||
Cost: 200 gold!
|
||
Effect: Shoot, then TELEPORT to arrow location!
|
||
```
|
||
|
||
**16. HEALING ARROW** 💚
|
||
```
|
||
Damage: 0 (heals allies!)
|
||
Materials: 1 wooden arrow + 1 healing potion + 1 bandage
|
||
Cost: 60 gold
|
||
Effect: Shoot ally to heal +50 HP!
|
||
```
|
||
|
||
**17. VAMPIRE ARROW** 🩸
|
||
```
|
||
Damage: 60
|
||
Materials: 1 steel arrow + 1 blood essence + 1 cursed gem
|
||
Cost: 90 gold
|
||
Effect: Drain HP from enemy, heal yourself!
|
||
```
|
||
|
||
**18. TRACKING ARROW** 🎯
|
||
```
|
||
Damage: 45
|
||
Materials: 1 iron arrow + 1 homing crystal + 1 magic string
|
||
Cost: 70 gold
|
||
Effect: Auto-aims! Never miss!
|
||
```
|
||
|
||
**19. ROPE ARROW** 🪢
|
||
```
|
||
Damage: 5
|
||
Materials: 1 wooden arrow + 10 rope + 1 hook
|
||
Cost: 30 gold
|
||
Effect: Tie up enemies! (restrain 10 seconds)
|
||
```
|
||
|
||
**20. DRILL ARROW** 🛠️
|
||
```
|
||
Damage: 100 (ARMOR PIERCE!)
|
||
Materials: 1 steel arrow + 1 drill bit + 1 gear
|
||
Cost: 120 gold
|
||
Effect: Ignores ALL armor!
|
||
```
|
||
|
||
**21. RAINBOW ARROW** 🌈 (LEGENDARY!)
|
||
```
|
||
Damage: 150 + RANDOM EFFECT!
|
||
Materials: 1 mythril arrow + 1 rainbow zombie essence + 1 unicorn hair
|
||
Cost: 500 gold!
|
||
Effect: Random elemental effect each shot!
|
||
Rarity: ULTRA RARE!
|
||
```
|
||
|
||
---
|
||
|
||
## 🎯 **ARROW CRAFTING SYSTEM:**
|
||
|
||
### **Crafting Mechanics:**
|
||
|
||
**At WORKBENCH:**
|
||
```
|
||
[Open Workbench]
|
||
[Select "Craft Arrows"]
|
||
|
||
[Recipe List:]
|
||
- Wooden Arrow [x10] → 50 gold
|
||
- Fire Arrow [x5] → 250 gold
|
||
- Explosive Arrow [x1] → 100 gold
|
||
...etc
|
||
|
||
[Select recipe]
|
||
[Confirm with materials]
|
||
[CRAFT!]
|
||
|
||
[Arrows added to inventory]
|
||
```
|
||
|
||
**Arrow Stacking:**
|
||
- Basic arrows: Stack up to 999
|
||
- Special arrows: Stack up to 99
|
||
- Legendary arrows: Stack up to 10
|
||
|
||
---
|
||
|
||
## 📦 **ARROW STORAGE:**
|
||
|
||
### **QUIVER SYSTEM:**
|
||
|
||
**Quiver (Craftable Equipment):**
|
||
```
|
||
BASIC QUIVER:
|
||
- Holds 50 arrows
|
||
- Craft: 20 leather + 10 string
|
||
- Cost: 100 gold
|
||
|
||
LARGE QUIVER:
|
||
- Holds 100 arrows
|
||
- Craft: 40 leather + 20 string + 5 iron
|
||
- Cost: 300 gold
|
||
|
||
MASTER QUIVER:
|
||
- Holds 250 arrows!
|
||
- Craft: 50 dragon leather + 30 mythril string + 10 magic thread
|
||
- Cost: 1,000 gold
|
||
- Rare!
|
||
```
|
||
|
||
**Quick-Swap:**
|
||
```
|
||
[Hotkey: Q] - Switch arrow type instantly!
|
||
|
||
[Equipped Arrows:]
|
||
1. Iron Arrows (x50)
|
||
2. Fire Arrows (x20)
|
||
3. Explosive Arrows (x5)
|
||
|
||
[Press Q] → Cycle through equipped types!
|
||
[No menu needed = fast combat!]
|
||
```
|
||
|
||
---
|
||
|
||
## 🏹 **BOWS (Expanded):**
|
||
|
||
### **BOW TYPES (8 varieties):**
|
||
|
||
**1. PRIMITIVE BOW**
|
||
- Damage Multiplier: 1.0×
|
||
- Range: Short
|
||
- Cost: 50 gold
|
||
|
||
**2. HUNTING BOW**
|
||
- Damage Multiplier: 1.5×
|
||
- Range: Medium
|
||
- Cost: 200 gold
|
||
|
||
**3. LONGBOW**
|
||
- Damage Multiplier: 2.0×
|
||
- Range: Long!
|
||
- Cost: 500 gold
|
||
|
||
**4. COMPOUND BOW**
|
||
- Damage Multiplier: 2.5×
|
||
- Range: Long
|
||
- Speed: Fast!
|
||
- Cost: 1,000 gold
|
||
|
||
**5. ENCHANTED BOW** ✨
|
||
- Damage Multiplier: 3.0×
|
||
- Range: Long
|
||
- Special: +20% elemental damage!
|
||
- Cost: 2,000 gold
|
||
|
||
**6. ELVEN BOW** 🧝
|
||
- Damage Multiplier: 3.5×
|
||
- Range: Ultra long!
|
||
- Special: Auto-aim assist!
|
||
- Cost: 5,000 gold
|
||
- Rare drop: Mythical Highlands
|
||
|
||
**7. PHOENIX BOW** 🔥
|
||
- Damage Multiplier: 4.0×
|
||
- Range: Long
|
||
- Special: All arrows become FIRE arrows!
|
||
- Cost: 10,000 gold
|
||
- Boss drop: Phoenix (Volcanic biome)
|
||
|
||
**8. DRAGON BOW** 🐉 (ULTIMATE!)
|
||
- Damage Multiplier: 5.0×!!!
|
||
- Range: EXTREME!
|
||
- Special: Arrows explode on impact!
|
||
- Cost: 25,000 gold
|
||
- Legendary craft: 100 dragon scales + 50 mythril + 20 phoenix feathers
|
||
|
||
---
|
||
|
||
## 🎮 **GAMEPLAY BALANCE:**
|
||
|
||
### **Why This System Works:**
|
||
|
||
**Early Game (Levels 1-20):**
|
||
- Wooden/Stone arrows (cheap, abundant)
|
||
- Basic Bow
|
||
- Learn arrow crafting
|
||
- Cost: Low (5-20 gold/arrow)
|
||
|
||
**Mid Game (Levels 21-50):**
|
||
- Iron/Steel arrows
|
||
- Fire/Ice/Poison arrows (situational)
|
||
- Hunting/Longbow
|
||
- Cost: Medium (20-75 gold/arrow)
|
||
|
||
**Late Game (Levels 51-80):**
|
||
- Mythril arrows
|
||
- Explosive/Lightning/Shadow arrows
|
||
- Compound/Enchanted Bow
|
||
- SHOTGUN unlock (Chernobyl!)
|
||
- Cost: High (75-200 gold/arrow)
|
||
|
||
**Endgame (Level 80+):**
|
||
- Rainbow/Drill/Vampire arrows
|
||
- Dragon Bow
|
||
- Shotgun for close-quarters
|
||
- Cost: VERY HIGH (200-500 gold/arrow!)
|
||
|
||
**Progression:** Arrows improve with player skill!
|
||
|
||
---
|
||
|
||
## 🔫 **SHOTGUN vs ARROWS:**
|
||
|
||
### **When to Use Each:**
|
||
|
||
**ARROWS (Primary Weapon):**
|
||
✅ Long range (safe distance!)
|
||
✅ Variety (21 types!)
|
||
✅ Cheap (5-100 gold)
|
||
✅ Infinite (craftable materials!)
|
||
✅ Stealth (silent!)
|
||
❌ Must aim carefully
|
||
|
||
**SHOTGUN (Secondary Weapon):**
|
||
✅ MASSIVE close-range damage!
|
||
✅ Spread (hit multiple enemies!)
|
||
✅ Zombie horde defense!
|
||
✅ Feels powerful!
|
||
❌ Short range only
|
||
❌ EXPENSIVE ammo (100 gold/shell!)
|
||
❌ Slow reload (3 seconds!)
|
||
❌ Limited use (save for emergencies!)
|
||
|
||
**Strategy:** Bow = main weapon, Shotgun = "oh shit!" button!
|
||
|
||
---
|
||
|
||
## 📊 **SUMMARY:**
|
||
|
||
**REMOVED:**
|
||
- ❌ All guns except shotgun (9 deleted)
|
||
|
||
**ADDED:**
|
||
- ✅ 21 arrow types (was 0, now comprehensive!)
|
||
- ✅ 8 bow varieties (was 4)
|
||
- ✅ Quiver system (inventory management)
|
||
- ✅ Arrow crafting (all 21 types)
|
||
- ✅ Shotgun (Chernobyl exclusive!)
|
||
- ✅ Ammo crafting (shells)
|
||
|
||
**TOTAL RANGED WEAPONS NOW:**
|
||
- Bows: 8
|
||
- Crossbows: 5 (still exist!)
|
||
- Arrows: 21 types
|
||
- Shotgun: 1 (special exception!)
|
||
- Thrown: 8 (javelin, harpoon, etc.)
|
||
|
||
**FOCUS:** Medieval fantasy with 1 apocalypse firearm!
|
||
|
||
---
|
||
|
||
**🏹 PERFECT BALANCE - FANTASY + APOCALYPSE! 🔫**
|
||
# ☢️ **MUTATED ANIMALS - Complete Guide & Drops**
|
||
|
||
## 🧬 **ALL MUTATED CREATURES (By Biome)**
|
||
|
||
---
|
||
|
||
## ☢️ **1. CHERNOBYL MUTANTS (10 species)**
|
||
|
||
### **1. MUTANT WOLF** 🐺☢️
|
||
**Stats:**
|
||
- HP: 150
|
||
- Damage: 35
|
||
- Speed: Fast
|
||
- Aggro Range: 15m
|
||
- Pack Behavior: Hunts in groups (3-5)
|
||
|
||
**Appearance:**
|
||
- Gray fur with glowing green patches
|
||
- Exposed bones on ribs
|
||
- Glowing red eyes
|
||
- Larger than normal wolf (1.5× size)
|
||
|
||
**Drops:**
|
||
- 🥩 **Mutant Wolf Meat** (80% chance) - Must purify! Sells for 50g OR cook for +30 HP
|
||
- ☢️ **Radioactive Fur** (50% chance) - Craft radiation-resistant armor, 100g
|
||
- 🦴 **Mutant Wolf Fang** (30% chance) - Craft poison dagger, 150g
|
||
- 💎 **Radiation Crystal** (5% rare!) - Glowing green gem, craft radiation potions, 500g!
|
||
|
||
---
|
||
|
||
### **2. TWO-HEADED DOG** 🐕🐕☢️
|
||
**Stats:**
|
||
- HP: 200
|
||
- Damage: 45 (bites twice!)
|
||
- Speed: Medium-Fast
|
||
- Special: Can attack 2 targets simultaneously!
|
||
|
||
**Appearance:**
|
||
- Mutated dog with 2 separate heads
|
||
- Brown fur, radioactive drool
|
||
- Both heads bark/growl independently
|
||
- Size: Large (Great Dane sized)
|
||
|
||
**Drops:**
|
||
- 🥩 **Two-Headed Dog Meat** (90% chance) - Purify, cook for +40 HP, 60g
|
||
- 🦴 **Twin Fangs** (60% chance - 2 fangs!) - Craft dual daggers, 200g each
|
||
- 💚 **Mutant Saliva** (40% chance) - Alchemy ingredient (poison resist potion!), 120g
|
||
- 🧬 **Mutation Sample** (10% rare!) - Ana's research ingredient, 800g!
|
||
|
||
**Special:**
|
||
- If bred: 3-headed puppy! (See breeding doc)
|
||
- Can be tamed (difficult, requires 50 meat + time)
|
||
- If tamed: BEST guard dog! Attacks zombies on sight!
|
||
|
||
---
|
||
|
||
### **3. GIANT RAT** 🐀☢️
|
||
**Stats:**
|
||
- HP: 80
|
||
- Damage: 20
|
||
- Speed: Very Fast
|
||
- Swarm Behavior: 10-20 rats at once!
|
||
|
||
**Appearance:**
|
||
- Normal rat but 3× size! (cat-sized!)
|
||
- Patchy fur, long tail
|
||
- Glowing yellow eyes
|
||
- Aggressive!
|
||
|
||
**Drops:**
|
||
- 🥩 **Giant Rat Meat** (95% chance) - Cheap food, cook +15 HP, 10g
|
||
- 🦴 **Rat Tail** (70% chance) - Alchemy ingredient (speed potion!), 30g
|
||
- 🧪 **Mutation Enzyme** (20% chance) - Scientific research, 80g
|
||
- 💊 **Virus Sample** (5% rare!) - Ana's cure research!, 300g
|
||
|
||
**Notes:**
|
||
- Easy to farm (spawns frequently!)
|
||
- Low danger but high numbers!
|
||
- Good early-game gold source
|
||
|
||
---
|
||
|
||
### **4. MUTANT BEAR** 🐻☢️
|
||
**Stats:**
|
||
- HP: 500 (TANK!)
|
||
- Damage: 80 (devastating!)
|
||
- Speed: Slow but powerful
|
||
- **BOSS-TIER enemy!**
|
||
|
||
**Appearance:**
|
||
- MASSIVE (3× normal bear!)
|
||
- Missing patches of fur
|
||
- Glowing spine visible through skin
|
||
- Arms elongated, claws 30cm long!
|
||
- Roar causes screen shake!
|
||
|
||
**Drops:**
|
||
- 🥩 **Giant Mutant Bear Meat** (100% chance - 10 units!) - Premium food, cook +100 HP!, 200g per unit
|
||
- ☢️ **Radioactive Bear Pelt** (80% chance) - Craft LEGENDARY armor (radiation immune!), 1,000g
|
||
- 🗡️ **Mutant Bear Claw** (60% chance - 5 claws!) - Craft best melee weapons, 300g each
|
||
- 💎 **Glowing Heart** (30% rare!) - Alchemy ultimate ingredient, +50 max HP potion!, 2,000g!
|
||
- 🧬 **Alpha Mutation Core** (10% ULTRA RARE!) - Unlock genetic modifications at Science Lab!, 5,000g!!!
|
||
|
||
**Warning:** Don't fight early-game! Come back with good gear!
|
||
|
||
---
|
||
|
||
### **5. RADIOACTIVE BOAR** 🐗☢️
|
||
**Stats:**
|
||
- HP: 180
|
||
- Damage: 50
|
||
- Speed: Medium
|
||
- Charge Attack: Stuns player!
|
||
|
||
**Appearance:**
|
||
- Wild boar with glowing green tusks
|
||
- Fur partially melted off
|
||
- Steam/radiation vapor rising from body
|
||
- Eyes glow yellow
|
||
|
||
**Drops:**
|
||
- 🥩 **Rad-Boar Meat** (85% chance) - Purify → Premium bacon!, Cook +50 HP, 80g
|
||
- 🦷 **Radioactive Tusk** (70% chance - 2 tusks!) - Craft spears, 150g each
|
||
- ☢️ **Boar Hide** (50% chance) - Radiation-resistant leather armor, 200g
|
||
- 🍖 **Prime Bacon** (25% rare!) - BEST cooked food (+80 HP!), 300g
|
||
- 💎 **Radiation Gland** (15% rare!) - Craft radiation immunity potion!, 600g
|
||
|
||
**Special:**
|
||
- Can be raised on farm! (See breeding doc)
|
||
- If raised: Produces **Radioactive Milk** daily! (Make radiation potions!)
|
||
|
||
---
|
||
|
||
### **6. GLOWING DEER** 🦌✨☢️
|
||
**Stats:**
|
||
- HP: 120
|
||
- Damage: 25 (antler attack)
|
||
- Speed: Very Fast (hard to catch!)
|
||
- Peaceful until attacked
|
||
|
||
**Appearance:**
|
||
- Deer with bioluminescent fur (glows green/blue!)
|
||
- Antlers crystallized, glow in dark
|
||
- Beautiful but eerie
|
||
- Leaves glowing footprints
|
||
|
||
**Drops:**
|
||
- 🥩 **Glowing Venison** (90% chance) - Purify → Gourmet meat!, Cook +60 HP + night vision 5 min!, 120g
|
||
- 🦌 **Crystal Antlers** (80% chance) - Craft magical staffs, 400g
|
||
- ✨ **Bioluminescent Fur** (60% chance) - Craft glowing armor (light radius +10m!), 250g
|
||
- 💎 **Mutation Pearl** (20% rare!) - Craft enchanted jewelry, 800g
|
||
- 🌟 **Heart of Light** (5% ULTRA RARE!) - Permanent +10 HP max!, 3,000g!!!
|
||
|
||
**Note:** Non-aggressive! Only hunt if needed!
|
||
|
||
---
|
||
|
||
### **7. MUTANT CROW** 🐦☢️
|
||
**Stats:**
|
||
- HP: 40
|
||
- Damage: 15
|
||
- Speed: Flying (hard to hit!)
|
||
- Swarm: 5-10 crows
|
||
|
||
**Appearance:**
|
||
- Black crow with 3 eyes
|
||
- Glowing green feathers
|
||
- Larger wingspan (1.5× normal)
|
||
- Screeches loudly
|
||
|
||
**Drops:**
|
||
- 🪶 **Mutant Feather** (95% chance) - Craft arrows!, 5g each
|
||
- 👁️ **Third Eye** (40% chance) - Alchemy (vision potion - see through walls 30 sec!), 100g
|
||
- 🧬 **Crow DNA** (15% rare!) - Scientific research, 200g
|
||
- 💎 **Mutation Gem** (3% ultra rare!) - Random stat boost potion!, 1,000g
|
||
|
||
**Strategy:** Use bow/ranged! Hard to hit with melee!
|
||
|
||
---
|
||
|
||
### **8. RADIATION SPIDER** 🕷️☢️
|
||
**Stats:**
|
||
- HP: 100
|
||
- Damage: 30 + POISON (20 dmg over 5 sec!)
|
||
- Speed: Medium
|
||
- Can climb walls!
|
||
|
||
**Appearance:**
|
||
- Giant spider (dog-sized!)
|
||
- 8 glowing green eyes
|
||
- Radioactive web (damages player!)
|
||
- Abdomen pulsates with radiation
|
||
|
||
**Drops:**
|
||
- 🕸️ **Radioactive Web** (90% chance) - Craft nets/traps, 40g
|
||
- ☠️ **Venom Sac** (70% chance) - Craft poison arrows/daggers, 150g
|
||
- 🦵 **Spider Leg** (60% chance - 8 legs total!) - Craft climbing gear!, 50g each
|
||
- 💉 **Antivenom** (30% rare!) - Cures poison instantly!, 300g
|
||
- 🧬 **Mutation Serum** (10% rare!) - Temporarily gain spider-climb ability!, 1,200g!
|
||
|
||
**Warning:** VERY dangerous! Poison stacks! Bring antidotes!
|
||
|
||
---
|
||
|
||
### **9. MUTANT FISH** 🐟☢️ (In radioactive pools)
|
||
**Stats:**
|
||
- HP: 60
|
||
- Damage: 20
|
||
- Speed: Fast (in water)
|
||
- Must fish to catch!
|
||
|
||
**Appearance:**
|
||
- Three-eyed fish (Simpsons reference!)
|
||
- Glowing scales
|
||
- Extra fins
|
||
- Bioluminescent
|
||
|
||
**Drops:**
|
||
- 🐟 **Mutant Fish** (100% chance) - Purify → Cook +35 HP OR sell 30g
|
||
- 👁️ **Third Eye** (50% chance) - Same as crow, vision potion!, 100g
|
||
- 🧬 **Fish DNA** (25% rare!) - Research, 150g
|
||
- ☢️ **Radiation Essence** (10% rare!) - Craft radiation potions!, 500g
|
||
|
||
**Fishing:** Use fishing rod in green/glowing pools!
|
||
|
||
---
|
||
|
||
### **10. RADIOACTIVE COW** 🐄☢️ (Ultra Rare!)
|
||
**Stats:**
|
||
- HP: 300
|
||
- Damage: 40
|
||
- Speed: Slow
|
||
- Passive (doesn't attack unless provoked!)
|
||
|
||
**Appearance:**
|
||
- Mutated cow, green glowing udders
|
||
- Patches of missing fur
|
||
- Larger than normal cow (2× size)
|
||
- Moos eerily
|
||
|
||
**Drops:**
|
||
- 🥩 **Mutant Beef** (100% chance - 15 units!) - Purify → Best steak!, Cook +80 HP, 150g/unit
|
||
- ☢️ **Radioactive Milk** (DAILY if captured!) - Craft radiation immunity potions!, 200g/day
|
||
- 🦴 **Mutant Bones** (70% chance) - Craft weapons, 100g
|
||
- 💎 **Mutation Core** (40% rare!) - Genetic research, 1,500g
|
||
- 🧬 **Perfect DNA Sample** (5% ultra rare!) - Unlock ULTIMATE genetic mod at Ana's lab!, 10,000g!!!
|
||
|
||
**Special:**
|
||
- **DON'T KILL! CAPTURE!**
|
||
- Build **Radiation Barn** (special enclosure)
|
||
- Feed daily (Radioactive Grass - farm in Chernobyl soil!)
|
||
- Produces **Rad Milk** daily forever!
|
||
- BEST passive income source in Cher
|
||
|
||
nobyl!
|
||
|
||
---
|
||
|
||
## 🧬 **OTHER MUTATED CREATURES (Non-Chernobyl)**
|
||
|
||
### **MUTANT CROPS** (Farmable!)
|
||
**Unlock:** After visiting Chernobyl, can plant crops in **Contaminated Soil**
|
||
|
||
**Types:**
|
||
1. **Glowing Wheat** - Grows 2× faster, glows in dark!, Sells 3× normal price!
|
||
2. **Radioactive Tomatoes** - +20 HP (vs normal +10), glowing red!
|
||
3. **Mutant Carrots** - Giant size (5× normal!), +50 HP!
|
||
4. **Three-Eyed Potatoes** - Rare, +night vision when eaten!
|
||
|
||
**How:**
|
||
- Collect **Contaminated Soil** in Chernobyl (shovel)
|
||
- Plant normal seeds
|
||
- 20% chance → MUTANT crop!
|
||
- Worth 3-5× more gold!
|
||
|
||
---
|
||
|
||
## 📊 **MUTANT ANIMAL SUMMARY TABLE:**
|
||
|
||
| Animal | HP | DMG | Drop Value | Danger | Rarity |
|
||
|--------|-----|-----|------------|--------|---------|
|
||
| Giant Rat | 80 | 20 | Low (10-300g) | ⭐ Easy | Common |
|
||
| Mutant Crow | 40 | 15 | Low-Med (5-1000g) | ⭐⭐ Medium | Common |
|
||
| Mutant Wolf | 150 | 35 | Medium (50-500g) | ⭐⭐ Medium | Common |
|
||
| Two-Headed Dog | 200 | 45 | Medium (60-800g) | ⭐⭐⭐ Hard | Uncommon |
|
||
| Radioactive Boar | 180 | 50 | Medium-High (80-600g) | ⭐⭐⭐ Hard | Uncommon |
|
||
| Glowing Deer | 120 | 25 | High (120-3000g!) | ⭐⭐ Medium | Rare |
|
||
| Radiation Spider | 100 | 30+poison | High (40-1200g!) | ⭐⭐⭐⭐ Very Hard | Uncommon |
|
||
| Mutant Fish | 60 | 20 | Low-Med (30-500g) | ⭐ Easy | Common |
|
||
| Mutant Bear | 500 | 80 | ULTRA HIGH (200-5000g!!!) | ⭐⭐⭐⭐⭐ BOSS | Rare |
|
||
| Rad Cow | 300 | 40 | LEGENDARY (150-10000g + daily milk!) | ⭐⭐ Medium | Ultra Rare |
|
||
|
||
---
|
||
|
||
## 💰 **TOTAL GOLD VALUE (If Hunting All 10):**
|
||
|
||
**Per Hunt (Average):**
|
||
- Rats (×10): ~500g
|
||
- Crows (×5): ~300g
|
||
- Wolves (×3): ~600g
|
||
- Dog (×1): ~300g
|
||
- Boar (×1): ~400g
|
||
- Deer (×1): ~800g (if you hunt it!)
|
||
- Spider (×2): ~600g
|
||
- Fish (×5): ~400g
|
||
- Bear (×1 if lucky!): ~3,000g
|
||
- **TOTAL: ~7,000 gold per Chernobyl run!**
|
||
|
||
**+ If you capture Rad Cow:** +200g/day FOREVER!
|
||
|
||
---
|
||
|
||
## 🎮 **HUNTING STRATEGY:**
|
||
|
||
**EARLY (Level 1-30):**
|
||
- Hunt: Rats, Crows, Fish only!
|
||
- Avoid: Everything else (too strong!)
|
||
- Gold: ~500g per run
|
||
|
||
**MID (Level 31-60):**
|
||
- Hunt: Wolves, Dogs, Boars
|
||
- Caution: Spiders (bring antidote!)
|
||
- Avoid: Bear (not ready!)
|
||
- Gold: ~2,000g per run
|
||
|
||
**LATE (Level 61-80):**
|
||
- Hunt: EVERYTHING!
|
||
- Strategy: Bear = bring best gear!
|
||
- Priority: Find + Capture Rad Cow!
|
||
- Gold: ~7,000g per run + daily income!
|
||
|
||
---
|
||
|
||
## ✅ **BEST DROPS RANKED:**
|
||
|
||
**TOP 10 MOST VALUABLE:**
|
||
1. **Perfect DNA Sample** (Rad Cow) - 10,000g!!!
|
||
2. **Alpha Mutation Core** (Mutant Bear) - 5,000g
|
||
3. **Heart of Light** (Glowing Deer) - 3,000g (+ permanent +10 HP!)
|
||
4. **Glowing Heart** (Mutant Bear) - 2,000g
|
||
5. **Mutation Serum** (Spider) - 1,200g
|
||
6. **Mutation Core** (Rad Cow) - 1,500g
|
||
7. **Radioactive Bear Pelt** (Bear) - 1,000g
|
||
8. **Mutation Gem** (Crow) - 1,000g
|
||
9. **Mutation Pearl** (Deer) - 800g
|
||
10. **Mutation Sample** (Two-Headed Dog) - 800g
|
||
|
||
---
|
||
|
||
## 🧪 **WHAT TO DO WITH DROPS:**
|
||
|
||
**SELL:**
|
||
- Common drops (meat, fangs, fur)
|
||
- If you need gold fast!
|
||
|
||
**CRAFT:**
|
||
- Legendary armor (Bear Pelt!)
|
||
- Best weapons (Claws, Tusks!)
|
||
- Radiation immunity potions!
|
||
|
||
**RESEARCH (Give to Ana):**
|
||
- DNA Samples → Unlock genetic mods!
|
||
- Mutation Cores → New crafting recipes!
|
||
- Perfect DNA → ULTIMATE genetic lab upgrade!
|
||
|
||
**BREED:**
|
||
- Capture TWO of same species (male + female)
|
||
- Build **Mutation Enclosure**
|
||
- Breed for profit! (Baby mutants sell for 2× adult price!)
|
||
|
||
---
|
||
|
||
**☢️ CHERNOBYL = MOST PROFITABLE BIOME IF YOU SURVIVE! 💰**
|
||
# 🗺️ **BIOME PLACEMENT & TRAVEL SYSTEM - No Instant Access!**
|
||
|
||
## 🌍 **WORLD MAP: SLOVENIA + ANOMALOUS ZONES**
|
||
|
||
### **MAP LAYOUT (Scattered, NOT Clustered!):**
|
||
|
||
```
|
||
╔══════════════════════════════════════╗
|
||
║ SLOVENIA - POST-APOCALYPSE ║
|
||
╚══════════════════════════════════════╝
|
||
|
||
NORTH (Alps):
|
||
- 🏔️ Mythical Highlands (mountain peaks)
|
||
- ❄️ Arctic Zone (frozen north)
|
||
- 🏰 Medieval Castle (fortress ruins)
|
||
|
||
NORTHEAST:
|
||
- 🌲 Endless Forest (deep woods, 50km from Dolina Smrti)
|
||
- 🐺 Werewolf territory
|
||
- 🦍 Bigfoot sightings
|
||
|
||
EAST:
|
||
- ☢️ CHERNOBYL (border region, 150km away!)
|
||
- 🏭 Steampunk City (industrial ruins)
|
||
- 🚂 Railway hub
|
||
|
||
SOUTHEAST:
|
||
- 🏜️ Egyptian Desert (anomaly portal, 80km)
|
||
- 🦕 Dino Valley (southern valley, 60km)
|
||
|
||
SOUTH:
|
||
- 🏖️ Mediterranean Coast
|
||
- 🏴☠️ Pirate Cove (coastal)
|
||
- 🌊 Atlantis (underwater, offshore!)
|
||
|
||
SOUTHWEST:
|
||
- 🇲🇽 Mexican Cenotes (cave system, 70km)
|
||
- 🌋 Volcanic Hellscape (geothermal area)
|
||
|
||
WEST:
|
||
- 🧙 Witch Forest (dark woods, 45km)
|
||
- 🤠 Wild West (ghost town, 90km)
|
||
- 🏴 Loch Ness (lake region, 120km!)
|
||
|
||
CENTRAL:
|
||
- 🏡 DOLINA SMRTI (Base Farm) ← STARTING POINT!
|
||
- 🏙️ Ljubljana (Town Square, 10km)
|
||
- 🍄 Mushroom Forest (nearby, 25km)
|
||
|
||
SCATTERED (No Fixed Direction):
|
||
- 👻 Haunted Asylum (random location)
|
||
- 🍭 Candy Kingdom (hidden portal)
|
||
- 🌃 Cyberpunk Ruins (city outskirts)
|
||
- 🌺 Enchanted Garden (forest clearing)
|
||
- 👽 Alien Crash Site (random)
|
||
```
|
||
|
||
**KEY DESIGN:**
|
||
- Biomes are 25-150km apart!
|
||
- NOT all clustered together!
|
||
- Must TRAVEL to reach!
|
||
- Creates exploration journey!
|
||
|
||
---
|
||
|
||
## 🚫 **TRAVEL RESTRICTIONS: Must Discover First!**
|
||
|
||
### **THE RULE:**
|
||
|
||
```
|
||
❌ CANNOT fast travel to undiscovered biomes!
|
||
❌ CANNOT use train to undiscovered stations!
|
||
✅ MUST physically travel there FIRST TIME!
|
||
✅ THEN unlock fast travel!
|
||
```
|
||
|
||
---
|
||
|
||
### **HOW IT WORKS:**
|
||
|
||
**Example: Endless Forest (50km away)**
|
||
|
||
**FIRST TIME:**
|
||
```
|
||
PLAYER: "I want to go to Endless Forest."
|
||
|
||
[Opens map]
|
||
[Endless Forest = GRAYED OUT, "???" label]
|
||
|
||
SYSTEM: "Location not discovered. You must travel there first."
|
||
|
||
[Player MUST:]
|
||
1. Choose transport (scooter, horse, etc.)
|
||
2. Physically travel 50km
|
||
3. Find biome entrance
|
||
4. DISCOVER IT!
|
||
|
||
[After discovery:]
|
||
✅ Endless Forest now visible on map!
|
||
✅ Can fast travel via train!
|
||
✅ Can teleport (if built portal!)
|
||
```
|
||
|
||
**SECOND TIME:**
|
||
```
|
||
[Opens map]
|
||
[Endless Forest = COLORED, labeled clearly]
|
||
|
||
OPTIONS:
|
||
- [Fast Travel] - Train (if station restored!) → 5 min
|
||
- [Teleport] - Portal (if built!) → Instant!
|
||
- [Travel Manually] - Still an option!
|
||
```
|
||
|
||
---
|
||
|
||
### **DISCOVERY PROGRESSION:**
|
||
|
||
**Early Game (Zone 1-5 discovered):**
|
||
- Dolina Smrti ✅ (starting zone)
|
||
- Ljubljana ✅ (10km, easy walk)
|
||
- Mushroom Forest ✅ (25km, scooter trip)
|
||
- Dino Valley (60km, must travel!)
|
||
- Endless Forest (50km, must travel!)
|
||
|
||
**Mid Game (Zone 6-15 discovered):**
|
||
- Player explores Slovenia
|
||
- Discovers more biomes via travel
|
||
- Unlocks train stations
|
||
- Builds portals
|
||
|
||
**Late Game (All 20 zones discovered!):**
|
||
- Full map revealed!
|
||
- Fast travel everywhere!
|
||
- World feels conquered!
|
||
|
||
---
|
||
|
||
## 🛴 **PERSONAL TRANSPORT (Before Discovery!)**
|
||
|
||
### **GROUND VEHICLES (Non-Motorized):**
|
||
|
||
**1. WALK** 🚶
|
||
```
|
||
Speed: 5 km/h (base)
|
||
Cost: FREE!
|
||
Stamina: Drains slowly
|
||
Range: Unlimited (but tiring!)
|
||
```
|
||
|
||
**2. SKATEBOARD** 🛹
|
||
```
|
||
Speed: 15 km/h
|
||
Cost: 100 gold (buy OR craft)
|
||
Stamina: No drain!
|
||
Range: Unlimited
|
||
Terrain: Roads only (not off-road!)
|
||
|
||
Craft:
|
||
- 1 Plank (wood)
|
||
- 4 Wheels (craft from iron + rubber)
|
||
```
|
||
|
||
**3. LONGBOARD** 🛹🛹
|
||
```
|
||
Speed: 20 km/h
|
||
Cost: 250 gold
|
||
Stamina: No drain
|
||
Range: Unlimited
|
||
Terrain: Roads + smooth dirt
|
||
|
||
Craft:
|
||
- 2 Planks
|
||
- 4 Wheels (upgraded)
|
||
- 1 Grip Tape
|
||
```
|
||
|
||
**4. KICK SCOOTER (Rolka)** 🛴
|
||
```
|
||
Speed: 25 km/h
|
||
Cost: 300 gold
|
||
Stamina: Minimal drain
|
||
Range: Unlimited
|
||
Terrain: Roads + paths
|
||
|
||
Craft:
|
||
- 1 Metal Bar (iron)
|
||
- 2 Wheels
|
||
- 1 Handle (wood)
|
||
```
|
||
|
||
**5. ELECTRIC SCOOTER** 🛴⚡
|
||
```
|
||
Speed: 40 km/h!
|
||
Cost: 1,500 gold
|
||
Battery: Lasts 100km, rechargeable!
|
||
Range: 100km per charge
|
||
Terrain: Roads + dirt
|
||
|
||
Craft:
|
||
- 1 Kick Scooter
|
||
- 1 Battery (rare!)
|
||
- 1 Electric Motor
|
||
- (Unlock: Steampunk City OR Cyberpunk Ruins!)
|
||
```
|
||
|
||
**6. HOVERBOARD** 🛹✨
|
||
```
|
||
Speed: 50 km/h!!!
|
||
Cost: 5,000 gold (RARE!)
|
||
Power: Magic-powered!
|
||
Range: Unlimited!
|
||
Terrain: ALL (flies 20cm above ground!)
|
||
|
||
Craft:
|
||
- 1 Mythril Board
|
||
- 2 Levitation Crystals
|
||
- 1 Magic Core
|
||
- (Unlock: Mythical Highlands!)
|
||
```
|
||
|
||
---
|
||
|
||
### **ANIMAL MOUNTS (Rideable):**
|
||
|
||
**7. HORSE** 🐴
|
||
```
|
||
Speed: 35 km/h
|
||
Cost: 5,000 gold (buy from monthly market)
|
||
Stamina: Depletes, must rest!
|
||
Range: 50km before rest needed
|
||
Terrain: Roads + fields + light forest
|
||
|
||
Care:
|
||
- Feed daily (hay, carrots)
|
||
- Water
|
||
- Brush (happiness)
|
||
```
|
||
|
||
**8. DONKEY (Osel)** 🫏
|
||
```
|
||
Speed: 20 km/h (slow but steady!)
|
||
Cost: 2,000 gold
|
||
Stamina: High! (doesn't tire easily)
|
||
Range: 100km before rest!
|
||
Terrain: Mountains, rough terrain!
|
||
|
||
Special:
|
||
- Can carry 2× cargo! (500kg!)
|
||
- Doesn't spook at zombies!
|
||
```
|
||
|
||
**9. MULE (Mula - Horse + Donkey Hybrid!)** 🐴🫏
|
||
```
|
||
Speed: 30 km/h
|
||
Cost: CANNOT BUY! Must breed!
|
||
Stamina: BEST! (rarely tires!)
|
||
Range: 150km before rest!!!
|
||
Terrain: ALL terrain master!
|
||
|
||
Breeding:
|
||
1. Own 1 Horse (male OR female)
|
||
2. Own 1 Donkey (opposite gender!)
|
||
3. Build Breeding Stable
|
||
4. Wait 11 months (in-game)
|
||
5. MULE BORN! 🎉
|
||
|
||
Special:
|
||
- Carries 3× cargo! (750kg!)
|
||
- Never spooks!
|
||
- Lives longest (30 in-game years!)
|
||
- BEST all-purpose mount!
|
||
|
||
Note: Mules are sterile (can't breed more mules!)
|
||
```
|
||
|
||
**10. DINOSAUR MOUNT (Raptor)** 🦖
|
||
```
|
||
Speed: 60 km/h!!! (FASTEST animal!)
|
||
Cost: 10,000 gold (Dino Valley)
|
||
Stamina: Medium
|
||
Range: 80km
|
||
Terrain: All ground terrain
|
||
|
||
Special:
|
||
- ATTACKS zombies while riding! (+30 dmg!)
|
||
- Intimidates enemies!
|
||
- Requires meat daily (expensive!)
|
||
|
||
Unlock: Dino Valley discovered + quest!
|
||
```
|
||
|
||
---
|
||
|
||
## 🗺️ **TRAVEL EXAMPLE: Dolina Smrti → Chernobyl (150km)**
|
||
|
||
### **SCENARIO: First Time (Not Discovered Yet!)**
|
||
|
||
```
|
||
PLAYER: "I want to go to Chernobyl."
|
||
|
||
[Opens Map]
|
||
SYSTEM: "Chernobyl: ??? - Not discovered. Distance: ~150km NE."
|
||
|
||
[Player chooses transport:]
|
||
|
||
OPTION A: WALK 🚶
|
||
- Speed: 5 km/h
|
||
- Time: 30 HOURS (real-time: 30 minutes of walking!)
|
||
- Risk: Zombie encounters every 5km!
|
||
- Stamina: DRAINS! (need food/rest!)
|
||
- VERDICT: TOO SLOW! ❌
|
||
|
||
OPTION B: ELECTRIC SCOOTER 🛴⚡
|
||
- Speed: 40 km/h
|
||
- Time: 3.75 hours (real-time: ~4 minutes!)
|
||
- Battery: 100km range → NEED RECHARGE HALFWAY! (find power source!)
|
||
- Risk: Moderate
|
||
- VERDICT: Doable but risky! ⚠️
|
||
|
||
OPTION C: HORSE 🐴
|
||
- Speed: 35 km/h
|
||
- Time: 4.3 hours (real-time: ~5 minutes!)
|
||
- Stamina: Need to rest 3× during journey!
|
||
- Risk: Moderate
|
||
- VERDICT: Classic choice! ✅
|
||
|
||
OPTION D: MULE 🐴🫏
|
||
- Speed: 30 km/h
|
||
- Time: 5 hours (real-time: ~5 minutes)
|
||
- Stamina: Only 1 rest needed!
|
||
- Risk: Low (mule doesn't spook!)
|
||
- Cargo: Bring supplies!
|
||
- VERDICT: BEST for long journey! ✅✅✅
|
||
|
||
OPTION E: DINO RAPTOR 🦖
|
||
- Speed: 60 km/h (FASTEST!)
|
||
- Time: 2.5 hours (real-time: ~3 minutes!)
|
||
- Stamina: 2 rests
|
||
- Risk: LOW (raptor kills zombies!)
|
||
- VERDICT: BEST if you have one! ✅✅✅
|
||
|
||
[Player picks MULE]
|
||
|
||
[JOURNEY BEGINS:]
|
||
- Hour 1: Traveling through fields... [encounters 5 zombies, fights!]
|
||
- Hour 2: Passing through small town... [loot opportunity!]
|
||
- Hour 3: REST STOP - Feed mule, drink water
|
||
- Hour 4: Entering radioactive zone... [Geiger counter beeping!]
|
||
- Hour 5: ARRIVED! Chernobyl entrance visible!
|
||
|
||
[DISCOVERY!]
|
||
🎉 **CHERNOBYL DISCOVERED!**
|
||
- Added to map!
|
||
- Can now fast travel! (if train station restored)
|
||
- Can build portal! (if unlocked portal tech)
|
||
```
|
||
|
||
---
|
||
|
||
### **SECOND TIME: Fast Travel Available!**
|
||
|
||
```
|
||
[Opens Map → Chernobyl]
|
||
|
||
OPTIONS NOW:
|
||
1. [Train] - 10 minutes (if station restored!) → 200 gold
|
||
2. [Portal] - INSTANT! (if portal built!) → Free!
|
||
3. [Manual Travel] - Still available! → Various methods
|
||
|
||
[Player chooses Train]
|
||
|
||
[Cutscene: Board train at Dolina Smrti station]
|
||
[Scenic travel montage]
|
||
[Arrive at Chernobyl station!]
|
||
|
||
TOTAL TIME: 10 seconds (instead of 5 minutes!)
|
||
```
|
||
|
||
---
|
||
|
||
## 🎮 **GAMEPLAY INTEGRATION:**
|
||
|
||
### **PROGRESSION:**
|
||
|
||
**Week 1:**
|
||
- Walk/skateboard to nearby zones (10-25km)
|
||
- Discover: Ljubljana, Mushroom Forest, Dino Valley
|
||
|
||
**Week 2-3:**
|
||
- Buy horse OR craft scooter
|
||
- Travel to mid-distance zones (50-80km)
|
||
- Discover: Endless Forest, Egyptian Desert, Witch Forest
|
||
|
||
**Week 4-8:**
|
||
- Buy/breed MULE (best mount!)
|
||
- Restore train stations
|
||
- Travel to far zones (90-150km!)
|
||
- Discover: Chernobyl, Loch Ness, Wild West
|
||
|
||
**Week 9+:**
|
||
- Build portals (instant travel!)
|
||
- All 20 zones discovered!
|
||
- Fast travel everywhere!
|
||
- Use mounts for fun/exploration still!
|
||
|
||
---
|
||
|
||
## 🔓 **UNLOCK SUMMARY:**
|
||
|
||
**START:**
|
||
- ✅ Walk anywhere
|
||
- ✅ Skateboard/scooter (craftable!)
|
||
|
||
**EARLY:**
|
||
- ✅ Buy horse (5,000g)
|
||
- ✅ Buy donkey (2,000g)
|
||
|
||
**MID:**
|
||
- ✅ Breed MULE! (horse + donkey)
|
||
- ✅ Restore train stations → Fast travel!
|
||
|
||
**LATE:**
|
||
- ✅ Build portals → Instant travel!
|
||
- ✅ Buy dino raptor (prestige mount!)
|
||
- ✅ Craft hoverboard (magic!)
|
||
|
||
---
|
||
|
||
## 🐴🫏 **MULE BREEDING GUIDE:**
|
||
|
||
### **STEP-BY-STEP:**
|
||
|
||
```
|
||
1. BUY HORSE (male or female) - 5,000g, monthly market
|
||
2. BUY DONKEY (opposite gender!) - 2,000g, monthly market
|
||
|
||
Example:
|
||
- Male Horse + Female Donkey = Mule!
|
||
- OR Female Horse + Male Donkey = Mule!
|
||
|
||
3. BUILD BREEDING STABLE:
|
||
- 500 wood
|
||
- 300 stone
|
||
- 200 hay
|
||
- Cost: 1,000g
|
||
|
||
4. PLACE BOTH in stable
|
||
|
||
5. FEED DAILY:
|
||
- Horse: 5 hay + 2 carrots
|
||
- Donkey: 3 hay + 1 carrot
|
||
|
||
6. WAIT: 11 in-game months (~22 real-world hours if playing!)
|
||
|
||
7. MULE BABY BORN! 🎉
|
||
|
||
8. WAIT: Baby grows to adult (3 months)
|
||
|
||
9. RIDE YOUR MULE!
|
||
|
||
TOTAL INVESTMENT:
|
||
- Gold: 8,000g (horse + donkey + stable + food)
|
||
- Time: 14 in-game months
|
||
- REWARD: BEST MOUNT IN GAME! ✅
|
||
```
|
||
|
||
---
|
||
|
||
## 📊 **TRANSPORT COMPARISON TABLE:**
|
||
|
||
| Transport | Speed | Range | Cost | Terrain | Best For |
|
||
|-----------|-------|-------|------|---------|----------|
|
||
| Walk | 5 km/h | ∞ | Free | All | Starting |
|
||
| Skateboard | 15 km/h | ∞ | 100g | Roads | Early |
|
||
| Longboard | 20 km/h | ∞ | 250g | Roads | Early |
|
||
| Kick Scooter | 25 km/h | ∞ | 300g | Roads | Early-Mid |
|
||
| E-Scooter | 40 km/h | 100km | 1,500g | Roads+ | Mid |
|
||
| **Donkey** | 20 km/h | 100km | 2,000g | Mountains | Cargo |
|
||
| Horse | 35 km/h | 50km | 5,000g | Fields | Mid |
|
||
| **MULE** | **30 km/h** | **150km** | **8,000g** | **ALL** | **BEST!** |
|
||
| Dino Raptor | 60 km/h | 80km | 10,000g | Ground | Combat |
|
||
| Hoverboard | 50 km/h | ∞ | 5,000g | ALL | Late |
|
||
|
||
**WINNER: MULE!** 🏆
|
||
- Best stamina!
|
||
- Best cargo!
|
||
- ALL terrain!
|
||
- Never spooks!
|
||
- Lives longest!
|
||
|
||
---
|
||
|
||
**✅ BIOMES SCATTERED, TRAVEL REALISTIC, MULE = KING OF MOUNTS!** 🐴🫏🗺️
|
||
# 🦙🌀🏕️ **CARAVAN + TELEPORTERS + CAMPS + BABY TAMING COMPLETE!**
|
||
|
||
## 🦙 **LLAMA/ALPACA CARAVAN SYSTEM (Up to 6!)**
|
||
|
||
### **HOW IT WORKS:**
|
||
|
||
```
|
||
[Buy/tame 6 Llamas]
|
||
|
||
SETUP:
|
||
1. Ride Lead Llama (you control this one!)
|
||
2. Attach Llama 2 with Rope (right-click while holding rope)
|
||
3. Llama 2 auto-follows Lead Llama!
|
||
4. Attach Llama 3 to Llama 2
|
||
5. Attach Llama 4 to Llama 3
|
||
6. Attach Llama 5 to Llama 4
|
||
7. Attach Llama 6 to Llama 5
|
||
|
||
[CARAVAN FORMED!]
|
||
All 6 llamas follow in a LINE behind you!
|
||
```
|
||
|
||
### **CARAVAN STATS:**
|
||
|
||
**6 LLAMA CARAVAN:**
|
||
```
|
||
Total Cargo: 600kg × 6 = 3,600kg!!!
|
||
Total Inventory Slots: 200 × 6 = 1,200 slots!!!
|
||
Total Cost: 3,000g × 6 = 18,000g
|
||
|
||
Perfect for:
|
||
- Long trading journeys!
|
||
- Biome resource collection!
|
||
- Moving entire base!
|
||
- ULTIMATE MERCHANT SETUP! 💰
|
||
```
|
||
|
||
**6 ALPACA CARAVAN:**
|
||
```
|
||
Total Cargo: 400kg × 6 = 2,400kg
|
||
Daily Wool Production: 6 alpacas × 1 wool = 6 wool/day!
|
||
Weekly Wool: 42 wool = 4,200g passive income!
|
||
|
||
Perfect for:
|
||
- Wool farming empire!
|
||
- Still good cargo!
|
||
- Faster than llama caravan!
|
||
```
|
||
|
||
**MIXED CARAVAN (3 Llamas + 3 Alpacas):**
|
||
```
|
||
Cargo: (600×3) + (400×3) = 3,000kg
|
||
Wool: 3 alpacas = 3 wool/day
|
||
Balance: Good cargo + passive income!
|
||
```
|
||
|
||
---
|
||
|
||
## 🐾 **BABY ANIMAL TAMING SYSTEM**
|
||
|
||
### **THE RULE:**
|
||
```
|
||
✅ Can tame BABY animals (wild + magical!)
|
||
✅ Adults CANNOT be tamed! (too old, set in ways!)
|
||
✅ Must find baby in wild OR breed from captured adults!
|
||
```
|
||
|
||
---
|
||
|
||
### **HOW TO TAME BABIES:**
|
||
|
||
**STEP 1: FIND BABY ANIMAL**
|
||
```
|
||
[Exploring Endless Forest]
|
||
[See: Baby Wolf (2 weeks old!)]
|
||
|
||
OPTIONS:
|
||
A) Kill it (gives meat/fur)
|
||
B) TAME IT! ✅
|
||
|
||
[Choose B]
|
||
```
|
||
|
||
**STEP 2: FEED BABY**
|
||
```
|
||
[Approach slowly]
|
||
[Baby Wolf is scared! -10m distance]
|
||
|
||
[Hold out food: Raw Meat]
|
||
[Baby sniffs...]
|
||
[Trust: 10% → 20%]
|
||
|
||
[Feed again]
|
||
[Trust: 20% → 40%]
|
||
|
||
[Feed 5× total]
|
||
[Trust: 100%! ✅]
|
||
|
||
[BABY WOLF TAMED!]
|
||
[Follows you now! 🐺]
|
||
```
|
||
|
||
**STEP 3: NAME YOUR PET**
|
||
```
|
||
[Right-click Baby Wolf]
|
||
|
||
NAME YOUR PET:
|
||
[Input: "Shadow"]
|
||
|
||
✅ Shadow the Wolf is now your companion!
|
||
```
|
||
|
||
**STEP 4: RAISE TO ADULTHOOD**
|
||
```
|
||
Age Progression:
|
||
- Week 1-4: Baby (small, weak, cute!)
|
||
- Week 5-12: Juvenile (medium, fights weak enemies)
|
||
- Week 13+: **ADULT!** (full size, strong!)
|
||
|
||
Daily Care:
|
||
- Feed 1× per day (meat for carnivores, hay for herbivores)
|
||
- Pet (increases happiness!)
|
||
- Play (throw stick, etc.)
|
||
|
||
If well-cared:
|
||
- Loyalty: 100%
|
||
- Helps in combat!
|
||
- Never abandons you!
|
||
```
|
||
|
||
---
|
||
|
||
### **TAMEABLE CREATURES (Baby Only!):**
|
||
|
||
**COMMON WILD ANIMALS:**
|
||
1. 🐺 **Baby Wolf** - Becomes combat companion! (+30 dmg vs enemies!)
|
||
2. 🐻 **Baby Bear** - Tank companion! (high HP, protects you!)
|
||
3. 🦊 **Baby Fox** - Sneaky scout! (detects enemies 20m away!)
|
||
4. 🦌 **Baby Deer** - Fast mount when adult! (35 km/h!)
|
||
5. 🐗 **Baby Boar** - Finds truffles! (passive income!)
|
||
|
||
**RARE WILD ANIMALS:**
|
||
6. 🦅 **Baby Eagle** - Flying scout! (shows map from above!)
|
||
7. 🐆 **Baby Leopard** - Fast attack! (50 dmg, very quick!)
|
||
8. 🐘 **Baby Elephant** - Cargo carrier! (800kg when adult!)
|
||
|
||
**MAGICAL CREATURES (Ultra Rare!):**
|
||
9. 🦄 **Baby Unicorn** - Heal aura! (party heals 5 HP/sec near it!)
|
||
10. 🐉 **Baby Dragon** - ULTIMATE PET! (flies, breathes fire, 80 km/h mount!)
|
||
11. 🦅 **Baby Griffin** - Flies + attacks! (60 dmg, flying mount!)
|
||
12. 🦅 **Baby Phoenix** - Revives you once/day! (like extra life!)
|
||
13. 🐺 **Baby Dire Wolf** - Bigger than normal wolf! (50 dmg!)
|
||
14. 🦎 **Baby Basilisk** - Petrifies enemies! (stone for 5 sec!)
|
||
|
||
---
|
||
|
||
### **WHAT TAMED CREATURES DO:**
|
||
|
||
**COMBAT HELPERS:**
|
||
```
|
||
Baby Wolf → Adult Wolf:
|
||
- Fights alongside you!
|
||
- Attacks your target automatically!
|
||
- Damage: 30
|
||
- Can command: "Stay", "Follow", "Attack"
|
||
```
|
||
|
||
**RESOURCE HELPERS:**
|
||
```
|
||
Baby Boar → Adult Boar:
|
||
- Digs for truffles while you explore!
|
||
- Finds 1-3 truffles/day (500g each!)
|
||
- Passive income: 500-1,500g/day!
|
||
```
|
||
|
||
**SCOUT HELPERS:**
|
||
```
|
||
Baby Eagle → Adult Eagle:
|
||
- Flies above you
|
||
- Shows enemies on minimap!
|
||
- Warns of danger: *SCREECH!*
|
||
- Can send to scout ahead!
|
||
```
|
||
|
||
**MOUNT HELPERS:**
|
||
```
|
||
Baby Dragon → Adult Dragon:
|
||
- RIDEABLE! (80 km/h flying!)
|
||
- Breathes fire while riding! (50 dmg AOE!)
|
||
- Never tires!
|
||
- ULTIMATE COMPANION!
|
||
```
|
||
|
||
---
|
||
|
||
## 🌀 **TELEPORTER NETWORK SYSTEM**
|
||
|
||
### **OVERVIEW:**
|
||
```
|
||
Total Teleporters: 21
|
||
- 1× HOME TELEPORTER (near farm)
|
||
- 20× BIOME TELEPORTERS (1 per biome)
|
||
|
||
All teleporters are BROKEN when found!
|
||
Must REPAIR to activate!
|
||
```
|
||
|
||
---
|
||
|
||
### **HOME TELEPORTER (Farm):**
|
||
|
||
**LOCATION:**
|
||
```
|
||
Placed near Dolina Smrti farm entrance
|
||
Pre-existing structure (ancient ruin)
|
||
Large stone arch with glowing runes (when active)
|
||
```
|
||
|
||
**REPAIR REQUIREMENTS:**
|
||
```
|
||
Materials:
|
||
- 500 Stone
|
||
- 200 Mythril
|
||
- 100 Magic Crystals
|
||
- 50 Portal Shards
|
||
- 10,000 gold
|
||
|
||
Time: 3 in-game days (with zombie workers)
|
||
|
||
[After repair:]
|
||
✅ HOME TELEPORTER ACTIVE!
|
||
Can now teleport to any discovered biome teleporter!
|
||
```
|
||
|
||
---
|
||
|
||
### **BIOME TELEPORTERS (20 Total):**
|
||
|
||
**FINDING BIOME TELEPORTER:**
|
||
```
|
||
[Enter new biome: Endless Forest]
|
||
|
||
[Quest appears:]
|
||
🔔 NEW QUEST: "Find the Teleporter"
|
||
"An ancient teleporter is hidden somewhere in this biome.
|
||
Find it and repair it to enable fast travel!"
|
||
|
||
[Teleporter location:]
|
||
- Usually in biome CENTER
|
||
- Marked with faint glow (if close)
|
||
- Surrounded by ruins/ancient structures
|
||
- Guarded by enemies (usually!)
|
||
|
||
[Find teleporter:]
|
||
ENDLESS FOREST TELEPORTER FOUND! ✅
|
||
Status: BROKEN (needs repair)
|
||
```
|
||
|
||
**REPAIR BIOME TELEPORTER:**
|
||
```
|
||
Materials (each teleporter):
|
||
- 200 Stone
|
||
- 100 Iron
|
||
- 50 Magic Crystals
|
||
- 20 Portal Shards
|
||
- 2,000 gold
|
||
|
||
Time: 1 in-game day
|
||
|
||
[After repair:]
|
||
✅ ENDLESS FOREST TELEPORTER ACTIVE!
|
||
[Automatically linked to HOME teleporter!]
|
||
```
|
||
|
||
---
|
||
|
||
### **TELEPORTER UI:**
|
||
|
||
**AT HOME TELEPORTER:**
|
||
```
|
||
[Right-click Home Teleporter]
|
||
|
||
╔════════════════════════════════════════════╗
|
||
║ TELEPORTER NETWORK ║
|
||
╠════════════════════════════════════════════╣
|
||
║ SELECT DESTINATION: ║
|
||
║ ║
|
||
║ ✅ UNLOCKED BIOMES: ║
|
||
║ → Ljubljana (Town) ║
|
||
║ → Mushroom Forest ║
|
||
║ → Endless Forest ║
|
||
║ → Dino Valley ║
|
||
║ → Witch Forest ║
|
||
║ → Chernobyl ║
|
||
║ ║
|
||
║ 🔒 LOCKED BIOMES: ║
|
||
║ 🔒 Egyptian Desert (Not discovered) ║
|
||
║ 🔒 Atlantis (Not discovered) ║
|
||
║ 🔒 Mythical Highlands (Not discovered) ║
|
||
║ 🔒 Loch Ness (Not discovered) ║
|
||
║ ... (14 more locked) ║
|
||
║ ║
|
||
║ [CANCEL] ║
|
||
╚════════════════════════════════════════════╝
|
||
|
||
[Select: Chernobyl]
|
||
|
||
[Teleportation Animation!]
|
||
[Glowing runes, portal swirl, WHOOSH!]
|
||
|
||
[Arrive at Chernobyl Teleporter!]
|
||
INSTANT TRAVEL! ✅
|
||
```
|
||
|
||
**AT BIOME TELEPORTER:**
|
||
```
|
||
[Right-click Chernobyl Teleporter]
|
||
|
||
╔════════════════════════════════════════════╗
|
||
║ CHERNOBYL TELEPORTER ║
|
||
╠════════════════════════════════════════════╣
|
||
║ QUICK DESTINATIONS: ║
|
||
║ ║
|
||
║ 🏠 HOME (Dolina Smrti Farm) ✅ ║
|
||
║ ║
|
||
║ OR ║
|
||
║ ║
|
||
║ 🗺️ NETWORK MAP (All destinations) ║
|
||
║ ║
|
||
║ [SELECT HOME] [NETWORK MAP] [CANCEL] ║
|
||
╚════════════════════════════════════════════╝
|
||
|
||
Most common: Just teleport HOME! ✅
|
||
```
|
||
|
||
---
|
||
|
||
### **TELEPORTER PROGRESSION:**
|
||
|
||
**Week 1:**
|
||
```
|
||
- Repair HOME teleporter (10,000g investment!)
|
||
- Discover + repair 2-3 nearby biomes
|
||
- Can teleport: Farm ↔ Ljubljana, Mushroom Forest
|
||
```
|
||
|
||
**Week 5:**
|
||
```
|
||
- 10 biomes discovered + repaired
|
||
- Teleporter network growing!
|
||
- Travel time reduced by 80%!
|
||
```
|
||
|
||
**Week 10+:**
|
||
```
|
||
- ALL 20 biomes unlocked!
|
||
- Can teleport ANYWHERE instantly!
|
||
- World feels small but conquered!
|
||
```
|
||
|
||
---
|
||
|
||
## 🏕️ **MINI CAMP SYSTEM**
|
||
|
||
### **WHAT ARE CAMPS?**
|
||
```
|
||
Temporary bases you can set up anywhere!
|
||
Perfect for:
|
||
- Long mining operations
|
||
- Remote biome resource gathering
|
||
- Safe rest points during exploration
|
||
- Fast travel hubs!
|
||
```
|
||
|
||
---
|
||
|
||
### **HOW TO BUILD CAMP:**
|
||
|
||
**REQUIREMENTS:**
|
||
```
|
||
Materials:
|
||
- 100 Wood (tent frame)
|
||
- 50 Cloth (tent cover)
|
||
- 20 Rope (stakes)
|
||
- 10 Iron (tools)
|
||
- 500 gold
|
||
|
||
Craftable at: WORKBENCH
|
||
Result: CAMP KIT (portable item!)
|
||
```
|
||
|
||
**PLACEMENT:**
|
||
```
|
||
[Carry Camp Kit in inventory]
|
||
|
||
[Find good location:]
|
||
- Flat ground
|
||
- Near resources (mine, forest, etc.)
|
||
- Safe from zombies (ideally)
|
||
|
||
[Right-click Camp Kit]
|
||
[Place tent!]
|
||
|
||
[MINI CAMP ESTABLISHED!] ✅
|
||
|
||
[Automatically appears on map! 📍]
|
||
```
|
||
|
||
---
|
||
|
||
### **CAMP FEATURES:**
|
||
|
||
**1. TENT (Sleep + Save)**
|
||
```
|
||
[Enter tent]
|
||
|
||
OPTIONS:
|
||
- [Sleep] - 6 hour rest
|
||
- [Quick Save] - Save game!
|
||
- [Fast Travel to Farm] - Return home! ✅
|
||
```
|
||
|
||
**2. CAMPFIRE (Cook + Light)**
|
||
```
|
||
[Light campfire]
|
||
- Cook food
|
||
- Craft simple items
|
||
- Provides light at night
|
||
- Keeps zombies 10m away!
|
||
```
|
||
|
||
**3. STORAGE CHEST**
|
||
```
|
||
[Access camp chest]
|
||
- Store 100 items!
|
||
- Leave resources here
|
||
- Come back later to collect!
|
||
|
||
Perfect for:
|
||
- Mining trips (store ore at camp, fast travel home when full!)
|
||
- Long expeditions (drop off loot periodically!)
|
||
```
|
||
|
||
---
|
||
|
||
### **FAST TRAVEL FROM CAMP:**
|
||
|
||
```
|
||
[At Mini Camp in Chernobyl mines]
|
||
|
||
[Enter tent]
|
||
|
||
OPTIONS:
|
||
- [Sleep]
|
||
- [Save]
|
||
- [FAST TRAVEL TO FARM] ✅ ← NEW!
|
||
|
||
[Select Fast Travel]
|
||
|
||
╔════════════════════════════════════════════╗
|
||
║ FAST TRAVEL - CONFIRMATION ║
|
||
╠════════════════════════════════════════════╣
|
||
║ Teleport to Dolina Smrti Farm? ║
|
||
║ ║
|
||
║ Cost: FREE! (from your camp!) ║
|
||
║ Duration: INSTANT! ║
|
||
║ ║
|
||
║ Note: Camp will remain here. ║
|
||
║ You can return anytime! ║
|
||
║ ║
|
||
║ [CONFIRM] [CANCEL] ║
|
||
╚════════════════════════════════════════════╝
|
||
|
||
[Confirm]
|
||
|
||
[WHOOSH! Teleport to farm!] ✅
|
||
|
||
[Camp still exists in Chernobyl!]
|
||
[Can teleport BACK to camp later!]
|
||
```
|
||
|
||
---
|
||
|
||
### **CAMP MAP MARKERS:**
|
||
|
||
**ON MAP:**
|
||
```
|
||
[Open World Map]
|
||
|
||
MAP LEGEND:
|
||
🏠 = Home (Dolina Smrti Farm)
|
||
📍 = Mini Camp (your camps!)
|
||
🌀 = Teleporter
|
||
🏛️ = Town
|
||
⚠️ = Danger Zone
|
||
|
||
EXAMPLE MAP VIEW:
|
||
|
||
Chernobyl Zone
|
||
┌─────────────┐
|
||
│ ⚠️ Reactor │
|
||
│ │
|
||
│ 📍 Mining │ ← Your camp here!
|
||
│ Camp │
|
||
│ │
|
||
│ 🌀 Tele- │
|
||
│ porter │
|
||
└─────────────┘
|
||
|
||
[Click 📍 Mining Camp]
|
||
|
||
CAMP INFO:
|
||
Name: Mining Camp #1
|
||
Location: Chernobyl - East Mines
|
||
Resources Nearby: Uranium, Lead, Steel
|
||
Chest: 45/100 items stored
|
||
Last Visited: 2 days ago
|
||
|
||
[FAST TRAVEL TO CAMP] ✅ ← Can teleport TO camp!
|
||
[REMOVE CAMP] (reclaim materials)
|
||
```
|
||
|
||
---
|
||
|
||
### **MULTIPLE CAMPS:**
|
||
|
||
**YOU CAN HAVE UP TO 10 CAMPS!**
|
||
```
|
||
Example Setup:
|
||
|
||
Camp 1: Chernobyl Mines (uranium farming)
|
||
Camp 2: Mythical Highlands Peak (dragon hunting)
|
||
Camp 3: Atlantis Depths (underwater base)
|
||
Camp 4: Dino Valley (dino taming)
|
||
Camp 5: Egyptian Desert (pyramid exploration)
|
||
Camp 6: Endless Forest (Bigfoot tracking)
|
||
Camp 7: Witch Forest (herb gathering)
|
||
Camp 8: Arctic Zone (ice fishing)
|
||
Camp 9: Volcanic Hellscape (obsidian mining)
|
||
Camp 10: Mexican Cenotes (cenote diving)
|
||
|
||
All appear on map! 📍📍📍
|
||
Can fast travel TO any camp!
|
||
Can fast travel FROM any camp → Home!
|
||
```
|
||
|
||
---
|
||
|
||
## 📊 **COMPLETE SYSTEM SUMMARY:**
|
||
|
||
### **LLAMA/ALPACA CARAVAN:**
|
||
- ✅ Up to 6 animals in caravan!
|
||
- ✅ Follow in line formation
|
||
- ✅ 6 Llamas = 3,600kg cargo!
|
||
- ✅ 6 Alpacas = 42 wool/week passive income!
|
||
|
||
### **BABY ANIMAL TAMING:**
|
||
- ✅ 14 tameable species (wild + magical!)
|
||
- ✅ ONLY babies can be tamed!
|
||
- ✅ Feed → Trust → Tame → Raise!
|
||
- ✅ Helpers: Combat, Resource, Scout, Mount!
|
||
- ✅ Baby Dragon → Ultimate flying mount! 🐉
|
||
|
||
### **TELEPORTER NETWORK:**
|
||
- ✅ 1 Home + 20 Biome teleporters
|
||
- ✅ All broken initially → Must repair!
|
||
- ✅ Home teleporter: 10,000g to repair
|
||
- ✅ Biome teleporters: 2,000g each
|
||
- ✅ Unlocked biomes shown first
|
||
- ✅ Locked biomes grayed out below
|
||
- ✅ INSTANT fast travel! ✅
|
||
|
||
### **MINI CAMP SYSTEM:**
|
||
- ✅ Build up to 10 camps!
|
||
- ✅ Cost: 500g + materials per camp
|
||
- ✅ Features: Tent, Campfire, Storage Chest
|
||
- ✅ Sleep + Save + Cook!
|
||
- ✅ **FAST TRAVEL TO FARM FROM ANY CAMP!** ⭐
|
||
- ✅ Camps show on map! 📍
|
||
- ✅ Can teleport TO camps!
|
||
- ✅ Perfect for remote resource farming!
|
||
|
||
---
|
||
|
||
## 🎮 **GAMEPLAY EXAMPLE:**
|
||
|
||
**Scenario: Chernobyl Uranium Mining Operation**
|
||
|
||
```
|
||
DAY 1:
|
||
- Travel to Chernobyl (mule, 5 hours)
|
||
- Find + repair teleporter (2,000g)
|
||
- Discover uranium mine
|
||
- Build Mining Camp #1 (500g)
|
||
- Mine 500kg uranium
|
||
- Store in camp chest
|
||
- Fast travel HOME from camp! ✅
|
||
|
||
DAY 2 (back at farm):
|
||
- Sell crops, rest
|
||
- Fast travel: Farm → Chernobyl teleporter! ✅
|
||
- Walk to Mining Camp
|
||
- Collect stored uranium from chest
|
||
- Mine another 500kg
|
||
- Store in camp
|
||
- Fast travel HOME! ✅
|
||
|
||
DAY 3:
|
||
- Same routine!
|
||
- After 1 week: 3,500kg uranium collected!
|
||
- Total travel time saved: ~30 hours! ✅
|
||
|
||
DAY 8:
|
||
- Bring 6-llama caravan to camp
|
||
- Load ALL uranium (3,500kg fits in caravan!)
|
||
- Fast travel HOME with full caravan! ✅
|
||
- Sell uranium: 350,000 gold!!! 💰💰💰
|
||
|
||
CAMP ENABLED EFFICIENT MINING! ✅
|
||
```
|
||
|
||
---
|
||
|
||
**✅ ULTIMATE EXPLORATION + RESOURCE SYSTEM! 🦙🌀🏕️**
|
||
# 🏕️🧟 **CAMP LIMITS + ZOMBIE HELPERS + FUTURE UPDATES**
|
||
|
||
## 🏕️ **CAMP LIMIT SYSTEM (Max 10 Camps!)**
|
||
|
||
### **THE RULE:**
|
||
```
|
||
✅ Maximum 10 camps can exist simultaneously!
|
||
❌ CANNOT place 11th camp!
|
||
✅ MUST dismantle 1 existing camp first!
|
||
```
|
||
|
||
---
|
||
|
||
### **WHAT HAPPENS AT 10 CAMPS:**
|
||
|
||
```
|
||
[You have 10 active camps]
|
||
|
||
[Try to place Camp Kit #11]
|
||
|
||
╔════════════════════════════════════════════╗
|
||
║ ⚠️ CAMP LIMIT REACHED! ⚠️ ║
|
||
╠════════════════════════════════════════════╣
|
||
║ You cannot place more than 10 camps! ║
|
||
║ ║
|
||
║ Active Camps: 10/10 ║
|
||
║ ║
|
||
║ To place a new camp, you must first ║
|
||
║ dismantle an existing camp. ║
|
||
║ ║
|
||
║ [MANAGE CAMPS] [CANCEL] ║
|
||
╚════════════════════════════════════════════╝
|
||
```
|
||
|
||
---
|
||
|
||
### **DISMANTLING CAMPS:**
|
||
|
||
**METHOD 1: AT THE CAMP**
|
||
```
|
||
[Walk to old camp you want to remove]
|
||
[Right-click tent]
|
||
|
||
OPTIONS:
|
||
- Sleep
|
||
- Save
|
||
- Fast Travel to Farm
|
||
- **[DISMANTLE CAMP]** ← NEW!
|
||
|
||
[Select Dismantle]
|
||
|
||
╔════════════════════════════════════════════╗
|
||
║ DISMANTLE CAMP? ║
|
||
╠════════════════════════════════════════════╣
|
||
║ Camp: Mining Camp #1 ║
|
||
║ Location: Chernobyl - East Mines ║
|
||
║ ║
|
||
║ You will recover: ║
|
||
║ ✅ 80% materials (80 wood, 40 cloth) ║
|
||
║ ✅ All items in chest! ║
|
||
║ ✅ Camp slot freed! (9/10) ║
|
||
║ ║
|
||
║ ⚠️ Camp will be removed from map! ║
|
||
║ ║
|
||
║ [CONFIRM DISMANTLE] [CANCEL] ║
|
||
╚════════════════════════════════════════════╝
|
||
|
||
[Confirm]
|
||
|
||
[Camp dismantled!]
|
||
[Materials added to inventory!]
|
||
[Chest items transferred to inventory!]
|
||
[Camps: 9/10] ✅
|
||
|
||
[Can now place new camp elsewhere!]
|
||
```
|
||
|
||
**METHOD 2: FROM MAP (Remote Dismantling!)**
|
||
```
|
||
[Open Map]
|
||
[Click camp marker 📍]
|
||
|
||
CAMP INFO:
|
||
Name: Old Forest Camp
|
||
Location: Endless Forest - North
|
||
Chest: 12/100 items
|
||
Last Visited: 15 days ago
|
||
|
||
[FAST TRAVEL] [DISMANTLE] [CANCEL]
|
||
|
||
[Click Dismantle]
|
||
|
||
╔════════════════════════════════════════════╗
|
||
║ REMOTE DISMANTLING ║
|
||
╠════════════════════════════════════════════╣
|
||
║ Dismantle camp remotely? ║
|
||
║ ║
|
||
║ ⚠️ WARNING: ║
|
||
║ - Materials will be LOST! (can't carry) ║
|
||
║ - Chest items will be SENT to Farm! ║
|
||
║ - Camp removed from map! ║
|
||
║ ║
|
||
║ Recover chest items at Farm Storage! ║
|
||
║ ║
|
||
║ [CONFIRM] [CANCEL] ║
|
||
╚════════════════════════════════════════════╝
|
||
|
||
[Confirm]
|
||
|
||
[Camp dismantled remotely!]
|
||
[12 items sent to Farm Storage!]
|
||
[Materials lost (too far to recover!)]
|
||
[Camps: 9/10] ✅
|
||
```
|
||
|
||
---
|
||
|
||
### **CAMP MANAGEMENT UI:**
|
||
|
||
```
|
||
[Main Menu → Camps]
|
||
|
||
╔════════════════════════════════════════════╗
|
||
║ CAMP MANAGEMENT (9/10) ║
|
||
╠════════════════════════════════════════════╣
|
||
║ 📍 Camp #1: Chernobyl Mining ║
|
||
║ Resources: Uranium, Lead ║
|
||
║ Chest: 45/100 items ║
|
||
║ [FAST TRAVEL] [DISMANTLE] ║
|
||
║ ║
|
||
║ 📍 Camp #2: Mythical Peak ║
|
||
║ Resources: Mythril, Dragons ║
|
||
║ Chest: 89/100 items ║
|
||
║ [FAST TRAVEL] [DISMANTLE] ║
|
||
║ ║
|
||
║ 📍 Camp #3: Atlantis Depths ║
|
||
║ Resources: Pearls, Coral ║
|
||
║ Chest: 23/100 items ║
|
||
║ [FAST TRAVEL] [DISMANTLE] ║
|
||
║ ║
|
||
║ ... (6 more camps) ║
|
||
║ ║
|
||
║ [CLOSE] ║
|
||
╚════════════════════════════════════════════╝
|
||
```
|
||
|
||
---
|
||
|
||
## 🧟 **ZOMBIE HELPERS AT CAMPS!**
|
||
|
||
### **BRINGING ZOMBIES TO CAMPS:**
|
||
|
||
```
|
||
[At Dolina Smrti Farm]
|
||
|
||
[Have 5 zombie workers assigned to you]
|
||
|
||
[Inventory: Camp Kit + supplies]
|
||
|
||
TASK: Set up mining operation in Chernobyl
|
||
|
||
STEP 1: SELECT ZOMBIE HELPERS
|
||
[Right-click zombie worker]
|
||
|
||
╔════════════════════════════════════════════╗
|
||
║ ZOMBIE WORKER #1 ║
|
||
╠════════════════════════════════════════════╣
|
||
║ Type: Zombie Miner ║
|
||
║ Level: 5 ║
|
||
║ Task: Currently farming ║
|
||
║ ║
|
||
║ ASSIGN NEW TASK: ║
|
||
║ - [Farm Work] (current) ║
|
||
║ - [Follow Player] ← Select this! ║
|
||
║ - [Guard Base] ║
|
||
║ - [Lumberjack] ║
|
||
║ - [Other...] ║
|
||
╚════════════════════════════════════════════╝
|
||
|
||
[Select "Follow Player"]
|
||
|
||
[Zombie Worker #1 now follows you!]
|
||
[Zombie walks behind you like a companion!]
|
||
|
||
[Repeat for Zombie #2]
|
||
[Now 2 zombies following!]
|
||
```
|
||
|
||
---
|
||
|
||
### **TRAVELING WITH ZOMBIES:**
|
||
|
||
```
|
||
[Travel to Chernobyl with 2 zombie helpers]
|
||
|
||
OPTIONS:
|
||
A) WALK/RIDE: Zombies walk behind you (slower!)
|
||
- 150km journey = 5 hours
|
||
- Zombies keep up (match your speed!)
|
||
|
||
B) TELEPORT: Zombies teleport WITH you! ✅
|
||
[Enter Home Teleporter]
|
||
[Select: Chernobyl]
|
||
|
||
SYSTEM: "2 zombie workers will teleport with you. OK?"
|
||
[YES]
|
||
|
||
[WHOOSH! All 3 teleport together!]
|
||
[Arrive at Chernobyl with zombies!] ✅
|
||
```
|
||
|
||
---
|
||
|
||
### **ZOMBIE CAMP ACTIVITIES:**
|
||
|
||
**SETTING UP CAMP:**
|
||
```
|
||
[Arrive at Chernobyl uranium mine]
|
||
|
||
PLAYER: [Places Camp Kit]
|
||
ZOMBIES: [Help build tent! Faster construction!]
|
||
|
||
Normal camp build: 5 minutes
|
||
With 2 zombies: 2 minutes! ✅
|
||
|
||
[Camp built!]
|
||
```
|
||
|
||
**MINING WITH ZOMBIES:**
|
||
```
|
||
[At uranium mine with 2 zombies + 6 llamas]
|
||
|
||
PLAYER: [Mines uranium ore]
|
||
- Pickaxe swing! → 10 ore collected
|
||
|
||
ZOMBIE #1: [Standing nearby]
|
||
[Auto-detects ore in player inventory]
|
||
|
||
ZOMBIE: "Grrr... take ore?" (zombie speech)
|
||
|
||
[Zombie walks to player]
|
||
[Takes ore from player inventory]
|
||
[Walks to nearest llama]
|
||
[Loads ore onto llama!]
|
||
|
||
[Llama cargo: 0kg → 10kg] ✅
|
||
|
||
PLAYER: [Continues mining]
|
||
ZOMBIE #1: [Returns, ready for more ore!]
|
||
ZOMBIE #2: [Also helping load llamas!]
|
||
|
||
EFFICIENCY:
|
||
- Without zombies: Must walk to llamas yourself! (slow!)
|
||
- With 2 zombies: They load automatically! (FAST!)
|
||
- Player can focus ONLY on mining! ✅
|
||
```
|
||
|
||
---
|
||
|
||
### **ZOMBIE + LLAMA WORKFLOW:**
|
||
|
||
```
|
||
SETUP:
|
||
- 6 Llamas (3,600kg capacity!)
|
||
- 2 Zombie Workers (Miner type)
|
||
- Player (with pickaxe)
|
||
|
||
WORKFLOW:
|
||
1. Player mines ore (fast!)
|
||
2. Zombie #1 takes ore from player
|
||
3. Zombie #1 loads Llama #1
|
||
4. Zombie #1 returns to player
|
||
5. Zombie #2 takes ore from player
|
||
6. Zombie #2 loads Llama #2
|
||
7. Repeat!
|
||
|
||
WHEN LLAMA IS FULL:
|
||
- Zombie automatically switches to next llama!
|
||
- Zombie #1 → Llama #1 (full!) → Switches to Llama #3
|
||
- Zombie #2 → Llama #2 (full!) → Switches to Llama #4
|
||
|
||
ALL 6 LLAMAS GET FILLED! ✅
|
||
|
||
PLAYER NEVER STOPS MINING! ✅
|
||
```
|
||
|
||
---
|
||
|
||
### **ZOMBIE COMMANDS AT CAMP:**
|
||
|
||
```
|
||
[Right-click Zombie while at camp]
|
||
|
||
╔════════════════════════════════════════════╗
|
||
║ ZOMBIE WORKER #1 - COMMANDS ║
|
||
╠════════════════════════════════════════════╣
|
||
║ Current Task: Loading llamas ║
|
||
║ ║
|
||
║ ASSIGN TASK: ║
|
||
║ ✅ [Load Llamas] (current) ║
|
||
║ - [Mine Nearby] (zombie mines too!) ║
|
||
║ - [Guard Camp] (protect from enemies!) ║
|
||
║ - [Follow Player] ║
|
||
║ - [Wait Here] ║
|
||
║ ║
|
||
║ [CONFIRM] [CANCEL] ║
|
||
╚════════════════════════════════════════════╝
|
||
```
|
||
|
||
---
|
||
|
||
### **ADVANCED: ZOMBIE AUTO-MINING:**
|
||
|
||
```
|
||
If player wants, zombies can ALSO mine!
|
||
|
||
SETUP:
|
||
- Assign Zombie #1: "Mine Nearby"
|
||
- Assign Zombie #2: "Load Llamas"
|
||
|
||
WORKFLOW:
|
||
1. Player mines (fast!)
|
||
2. Zombie #1 ALSO mines! (slower, but helps!)
|
||
3. Zombie #2 collects ore from BOTH player AND Zombie #1!
|
||
4. Zombie #2 loads all ore onto llamas!
|
||
|
||
EFFICIENCY:
|
||
- Player mines: 10 ore/minute
|
||
- Zombie #1 mines: 5 ore/minute
|
||
- Total: 15 ore/minute! (+50% production!)
|
||
- Zombie #2: Loads everything! ✅
|
||
|
||
ULTIMATE MINING OPERATION! 💎
|
||
```
|
||
|
||
---
|
||
|
||
## 🚧 **FUTURE UPDATE IDEAS (Not Implemented Yet!):**
|
||
|
||
### **FUTURE FEATURE #1: Auto-Send Llama Caravans**
|
||
|
||
```
|
||
[Not available in v1.0!]
|
||
[Planned for future update!]
|
||
|
||
CONCEPT:
|
||
- Build "Caravan Station" at camp
|
||
- Build matching "Caravan Station" at farm
|
||
- Assign zombie to "Caravan Master" role
|
||
- Load llamas with resources
|
||
- Zombie AUTOMATICALLY walks llamas back to farm!
|
||
- Unloads at farm
|
||
- Returns to camp with empty llamas!
|
||
- REPEAT!
|
||
|
||
EXAMPLE:
|
||
Day 1: Player sets up camp, enables auto-caravan
|
||
Day 2: Player mines, zombies load llamas
|
||
When full → Zombie walks 6 llamas to farm! (5 hours)
|
||
Day 3: Zombie arrives at farm, unloads, returns! (5 hours)
|
||
Day 4: Zombie back at camp with empty llamas!
|
||
Cycle repeats!
|
||
|
||
PLAYER: Never has to leave camp! ✅
|
||
RESOURCES: Automatically transported! ✅
|
||
|
||
NOTE: This is COMPLEX! Will add in Update 2.0!
|
||
```
|
||
|
||
---
|
||
|
||
### **FUTURE FEATURE #2: Zombie Caravans**
|
||
|
||
```
|
||
[Not available in v1.0!]
|
||
[Planned for Update 3.0!]
|
||
|
||
CONCEPT:
|
||
- Train zombie to RIDE llama! (yes!)
|
||
- Zombie controls ENTIRE 6-llama caravan!
|
||
- Player gives route: Camp → Farm → Camp
|
||
- Zombie follows route automatically!
|
||
- No player intervention needed!
|
||
|
||
ULTIMATE AUTOMATION! ✅
|
||
|
||
NOTE: Very complex AI! Later update!
|
||
```
|
||
|
||
---
|
||
|
||
## 📊 **CURRENT vs FUTURE FEATURES:**
|
||
|
||
### **✅ AVAILABLE NOW (v1.0):**
|
||
- 10 camp limit
|
||
- Must dismantle to move camps
|
||
- Zombie helpers follow player
|
||
- Zombies load llamas manually
|
||
- Zombies can mine at camp
|
||
- Player must travel WITH zombies
|
||
- Player must bring llamas back manually
|
||
|
||
### **🚧 FUTURE UPDATES (v2.0+):**
|
||
- Auto-send llama caravans (zombie walks them home!)
|
||
- Zombie rides llama (controls caravan!)
|
||
- Fully automated resource transport
|
||
- "Set it and forget it" mining operations
|
||
|
||
---
|
||
|
||
## 🎮 **CURRENT GAMEPLAY LOOP (v1.0):**
|
||
|
||
### **Efficient Mining Operation:**
|
||
|
||
```
|
||
PREPARATION (At Farm):
|
||
1. Assign 2 zombies: "Follow Player"
|
||
2. Prepare 6-llama caravan
|
||
3. Pack Camp Kit + supplies
|
||
|
||
TRAVEL TO CHERNOBYL:
|
||
4. Use teleporter (zombies come too!)
|
||
5. Walk to mining location with zombies + llamas
|
||
|
||
SETUP CAMP:
|
||
6. Place camp (zombies help build - faster!)
|
||
7. Assign Zombie #1: "Mine Nearby"
|
||
8. Assign Zombie #2: "Load Llamas"
|
||
|
||
MINING PHASE (3-5 days):
|
||
9. Player mines uranium
|
||
10. Zombie #1 also mines
|
||
11. Zombie #2 collects all ore + loads llamas
|
||
12. Sleep at camp tent each night
|
||
13. Continue until all 6 llamas FULL! (3,600kg!)
|
||
|
||
RETURN HOME:
|
||
14. Fast travel to Farm FROM camp tent!
|
||
15. Zombies + 6 full llamas teleport with you! ✅
|
||
16. Arrive at farm with FULL caravan!
|
||
17. Unload + sell ore!
|
||
18. Profit: 350,000+ gold! 💰
|
||
|
||
REPEAT:
|
||
19. Camp still exists in Chernobyl!
|
||
20. Can return anytime!
|
||
21. Or dismantle + move to new location!
|
||
```
|
||
|
||
---
|
||
|
||
## ⚠️ **IMPORTANT CLARIFICATIONS:**
|
||
|
||
### **CAMP LIMITS:**
|
||
```
|
||
✅ Max 10 camps
|
||
✅ Must dismantle to place new one (if at 10)
|
||
✅ Can dismantle at camp (recover 80% materials)
|
||
✅ Can dismantle remotely from map (lose materials, keep chest items)
|
||
✅ Materials sent to Farm Storage if remote dismantle
|
||
```
|
||
|
||
### **ZOMBIE HELPERS:**
|
||
```
|
||
✅ Zombies can follow player anywhere
|
||
✅ Zombies teleport WITH player
|
||
✅ Zombies load llamas automatically at camp
|
||
✅ Zombies can mine at camp (optional)
|
||
✅ Player controls zombie tasks
|
||
✅ Zombies make mining 50% more efficient!
|
||
```
|
||
|
||
### **LLAMA CARAVANS:**
|
||
```
|
||
✅ 6-llama caravan setup
|
||
✅ Player OR zombies load llamas
|
||
✅ Player brings caravan home (manually for now!)
|
||
✅ Fast travel works WITH llamas + zombies together!
|
||
❌ Auto-send caravans (NOT in v1.0! Future update!)
|
||
```
|
||
|
||
---
|
||
|
||
## 📈 **PROGRESSION:**
|
||
|
||
**EARLY GAME:**
|
||
- 1-2 camps
|
||
- No zombie helpers yet
|
||
- Manual llama loading
|
||
- Slow but functional
|
||
|
||
**MID GAME:**
|
||
- 5-7 camps active
|
||
- 2 zombie helpers per camp trip
|
||
- Semi-automated loading
|
||
- Much faster!
|
||
|
||
**LATE GAME:**
|
||
- 10 camps at optimal locations
|
||
- 3-4 zombie helpers at once
|
||
- Fully optimized operations
|
||
- Waiting for v2.0 auto-caravans! 😊
|
||
|
||
**FUTURE (Update 2.0):**
|
||
- Auto-send caravan feature!
|
||
- Zombie walks llamas home!
|
||
- FULL AUTOMATION! ✅
|
||
|
||
---
|
||
|
||
**✅ CAMP LIMITS + ZOMBIE HELPERS CLARIFIED! Future updates noted!** 🏕️🧟🦙
|
||
# 🌾🌫️ **FARM EXPANSION SYSTEM - Start Small, Grow Big!**
|
||
|
||
## 📏 **STARTING FARM SIZE (Tiny!):**
|
||
|
||
### **DAY 1 - BASIC FARM:**
|
||
```
|
||
╔══════════════════════════════════════╗
|
||
║ DOLINA SMRTI - STARTING FARM ║
|
||
╠══════════════════════════════════════╣
|
||
║ ║
|
||
║ [🏠] Tent (3×3 temporary) ║
|
||
║ ║
|
||
║ [🌾] 8×8 Cleared Area ║
|
||
║ (64 tiles total!) ║
|
||
║ ║
|
||
║ ░░░░░ FOG OF WAR ░░░░░ ║
|
||
║ 🌿🌿🌿 THORNS 🌿🌿🌿 ║
|
||
║ ⛰️⛰️⛰️ ROCKS ⛰️⛰️⛰️ ║
|
||
║ 🪵🪵🪵 TREES 🪵🪵🪵 ║
|
||
║ ║
|
||
║ Cannot see or access! ║
|
||
║ Must EXPAND to unlock! ║
|
||
╚══════════════════════════════════════╝
|
||
|
||
STARTING CONDITIONS:
|
||
- Cleared area: 8×8 (64 tiles)
|
||
- Can plant: ~20 crops
|
||
- Tent: Temporary shelter
|
||
- Rest of farm: LOCKED! (fog + debris!)
|
||
```
|
||
|
||
---
|
||
|
||
## 🌫️ **FOG OF WAR SYSTEM:**
|
||
|
||
### **HOW IT WORKS:**
|
||
|
||
```
|
||
UNEXPANDED AREAS = HIDDEN!
|
||
|
||
Visual:
|
||
- Black fog covers unexpanded zones
|
||
- Can't see what's there
|
||
- Can't access (blocked by thorns/rocks!)
|
||
- Must EXPAND to reveal!
|
||
|
||
Like RTS games (Age of Empires, StarCraft):
|
||
- Start with limited vision
|
||
- Expand to reveal more map!
|
||
```
|
||
|
||
---
|
||
|
||
## 🌿 **DEBRIS BLOCKING EXPANSION:**
|
||
|
||
### **TYPES OF OBSTACLES:**
|
||
|
||
**1. THORNY BUSHES** 🌿
|
||
```
|
||
Coverage: 40% of expansion area
|
||
HP per Bush: 10
|
||
Tool: Scythe (or axe)
|
||
Remove Time: 2 seconds per bush
|
||
Drops:
|
||
- 2× Thorns (alchemy ingredient, 5g)
|
||
- 1× Wood (occasionally)
|
||
|
||
Density: VERY HIGH! (hundreds of bushes!)
|
||
```
|
||
|
||
**2. LARGE ROCKS** ⛰️
|
||
```
|
||
Coverage: 25% of expansion area
|
||
HP per Rock: 50
|
||
Tool: Pickaxe
|
||
Remove Time: 10 seconds per rock
|
||
Drops:
|
||
- 5× Stone (10g)
|
||
- 1× Iron Ore (20g, 10% chance)
|
||
- 1× Geode (50g, 5% rare!)
|
||
|
||
Some rocks are HUGE! (require multiple hits!)
|
||
```
|
||
|
||
**3. TREES** 🪵
|
||
```
|
||
Coverage: 20% of expansion area
|
||
HP per Tree: 30
|
||
Tool: Axe
|
||
Remove Time: 8 seconds per tree
|
||
Drops:
|
||
- 10× Wood (50g)
|
||
- 2× Sap (alchemy, 10g)
|
||
- 1× Seed (plant more trees!)
|
||
|
||
Mix of: Oak, Pine, Birch
|
||
```
|
||
|
||
**4. STUMPS** 🪵
|
||
```
|
||
Coverage: 10% (left after tree removal)
|
||
HP per Stump: 20
|
||
Tool: Axe
|
||
Remove Time: 5 seconds
|
||
Drops:
|
||
- 3× Wood
|
||
- 1× Root (farming ingredient)
|
||
|
||
Must remove to plant crops!
|
||
```
|
||
|
||
**5. WEEDS & TALL GRASS** 🌾
|
||
```
|
||
Coverage: 5% (fills gaps)
|
||
HP: 1 (very weak!)
|
||
Tool: Scythe (or hand!)
|
||
Remove Time: 0.5 seconds
|
||
Drops:
|
||
- 1× Fiber (crafting material, 2g)
|
||
- Seeds (occasionally)
|
||
|
||
Easy to remove but LOTS of them!
|
||
```
|
||
|
||
---
|
||
|
||
## 🔨 **MANUAL EXPANSION (Solo):**
|
||
|
||
### **PROCESS:**
|
||
|
||
```
|
||
PLAYER WANTS TO EXPAND NORTH:
|
||
|
||
STEP 1: APPROACH FOG BOUNDARY
|
||
[Walk to edge of cleared 8×8 area]
|
||
[See: Dense thorny bushes ahead]
|
||
[Fog partially lifts - can see obstacles now!]
|
||
|
||
STEP 2: START CLEARING
|
||
[Equip Scythe]
|
||
[Attack bush]
|
||
Bush HP: 10 → 8 → 6 → 4 → 2 → 0
|
||
[Bush destroyed! +2 Thorns]
|
||
|
||
[Next bush...]
|
||
[Bush destroyed! +2 Thorns]
|
||
|
||
[Clear 50 bushes...]
|
||
TIME: 100 seconds (1.6 minutes)
|
||
|
||
[Equip Pickaxe]
|
||
[Attack rock]
|
||
Rock HP: 50 → 40 → 30 → 20 → 10 → 0
|
||
[Rock destroyed! +5 Stone, +1 Iron Ore!]
|
||
|
||
[Clear 20 rocks...]
|
||
TIME: 200 seconds (3.3 minutes)
|
||
|
||
[Equip Axe]
|
||
[Chop trees...]
|
||
[Remove stumps...]
|
||
|
||
TOTAL MANUAL CLEARING (North 8×8 expansion):
|
||
- 50 bushes
|
||
- 20 rocks
|
||
- 15 trees
|
||
- 15 stumps
|
||
- 100 weeds
|
||
|
||
TIME: ~20 minutes real-time! (SLOW!)
|
||
STAMINA: DRAINS FAST! (need food/rest!)
|
||
|
||
RESULT: North 8×8 CLEARED! ✅
|
||
Farm now: 8×16! (128 tiles!)
|
||
```
|
||
|
||
---
|
||
|
||
## 🧟 **ZOMBIE-ASSISTED EXPANSION (FAST!):**
|
||
|
||
### **WITH ZOMBIE WORKERS:**
|
||
|
||
```
|
||
PLAYER HAS: 5 Zombie Workers (assigned to farm)
|
||
|
||
COMMAND ZOMBIES:
|
||
[Right-click Zombie #1]
|
||
|
||
╔════════════════════════════════════════════╗
|
||
║ ZOMBIE WORKER #1 ║
|
||
╠════════════════════════════════════════════╣
|
||
║ Assign Task: ║
|
||
║ - Farm Crops ║
|
||
║ - Chop Wood ║
|
||
║ - Mine Rocks ║
|
||
║ → [CLEAR LAND] ← Select this! ║
|
||
╚════════════════════════════════════════════╝
|
||
|
||
[Assign all 5 zombies: "Clear Land"]
|
||
|
||
ZOMBIES AUTO-WORK:
|
||
- Zombie #1: Clears bushes (scythe)
|
||
- Zombie #2: Breaks rocks (pickaxe)
|
||
- Zombie #3: Chops trees (axe)
|
||
- Zombie #4: Removes stumps (axe)
|
||
- Zombie #5: Pulls weeds (hands)
|
||
|
||
ALL 5 WORK SIMULTANEOUSLY! ✅
|
||
|
||
CLEARING NORTH 8×8 WITH 5 ZOMBIES:
|
||
- Bushes: 2 minutes (vs 10 min solo!)
|
||
- Rocks: 4 minutes (vs 20 min solo!)
|
||
- Trees: 3 minutes (vs 15 min solo!)
|
||
- Stumps: 2 minutes (vs 8 min solo!)
|
||
- Weeds: 1 minute (vs 5 min solo!)
|
||
|
||
TOTAL: ~12 minutes (vs 58 min solo!)
|
||
|
||
**5× FASTER WITH ZOMBIES!** ✅
|
||
|
||
PLAYER: Can relax, watch zombies work! 😊
|
||
OR: Help manually (6× speed then!)
|
||
```
|
||
|
||
---
|
||
|
||
## 📐 **EXPANSION TIERS:**
|
||
|
||
### **TIER 1: STARTING (8×8 = 64 tiles)**
|
||
```
|
||
Day 1 starting size
|
||
Can plant: 20 crops
|
||
Buildings: Tent only
|
||
Status: TINY! 🏠
|
||
```
|
||
|
||
### **TIER 2: SMALL FARM (16×16 = 256 tiles)**
|
||
```
|
||
Cleared 4 expansions (North, South, East, West - 8×8 each)
|
||
Can plant: 100 crops
|
||
Buildings: Tent + Small Barn
|
||
Status: Small but functional! 🌾
|
||
Cost to clear: ~1 hour (with 5 zombies)
|
||
```
|
||
|
||
### **TIER 3: MEDIUM FARM (24×24 = 576 tiles)**
|
||
```
|
||
Cleared 8 more expansions
|
||
Can plant: 250 crops
|
||
Buildings: Farmhouse + Barn + Coop
|
||
Status: Proper farm! 🏡
|
||
Cost to clear: ~3 hours total
|
||
```
|
||
|
||
### **TIER 4: LARGE FARM (32×32 = 1,024 tiles)**
|
||
```
|
||
Cleared 12 more expansions
|
||
Can plant: 500 crops!
|
||
Buildings: Farmhouse + Barn + Coop + Silo + Workshop
|
||
Status: Big farm! 🌾🌾
|
||
Cost to clear: ~6 hours total
|
||
```
|
||
|
||
### **TIER 5: HUGE FARM (48×48 = 2,304 tiles)**
|
||
```
|
||
Cleared 24 more expansions
|
||
Can plant: 1,200 crops!!
|
||
Buildings: Full complex (10+ buildings!)
|
||
Status: HUGE operation! 🏘️
|
||
Cost to clear: ~12 hours total
|
||
```
|
||
|
||
### **TIER 6: MEGA FARM (64×64 = 4,096 tiles!)**
|
||
```
|
||
Cleared 40 more expansions
|
||
Can plant: 2,500 crops!!!
|
||
Buildings: Entire village on your farm!
|
||
Status: AGRICULTURAL EMPIRE! 🏛️
|
||
Cost to clear: ~24 hours total (over weeks!)
|
||
```
|
||
|
||
---
|
||
|
||
## 🎮 **GAMEPLAY PROGRESSION:**
|
||
|
||
### **WEEK 1:**
|
||
```
|
||
- Start: 8×8 (Tier 1)
|
||
- Expand: North + South (16×8)
|
||
- Plant: 50 crops
|
||
- First harvest!
|
||
- Hire: 2-3 zombie workers
|
||
```
|
||
|
||
### **WEEK 2:**
|
||
```
|
||
- Expand: East + West (16×16 - Tier 2!)
|
||
- Plant: 150 crops
|
||
- Build: Small Barn
|
||
- Hire: 5 zombie workers
|
||
- Clearing goes faster!
|
||
```
|
||
|
||
### **MONTH 1:**
|
||
```
|
||
- Expand to: 24×24 (Tier 3!)
|
||
- Plant: 300 crops
|
||
- Build: Farmhouse (replace tent!)
|
||
- Hire: 10 zombie workers
|
||
- Systematic expansion!
|
||
```
|
||
|
||
### **MONTH 3:**
|
||
```
|
||
- Expand to: 32×32 (Tier 4!)
|
||
- Plant: 600 crops
|
||
- Build: Full complex
|
||
- Hire: 20 zombie workers
|
||
- BIG farm operations!
|
||
```
|
||
|
||
### **MONTH 6:**
|
||
```
|
||
- Expand to: 48×48 (Tier 5!)
|
||
- Plant: 1,500 crops
|
||
- Build: Small village!
|
||
- Hire: 30 zombie workers
|
||
- HUGE empire!
|
||
```
|
||
|
||
### **YEAR 1:**
|
||
```
|
||
- Expand to: 64×64 (TIER 6 - MAX!)
|
||
- Plant: 2,500+ crops!
|
||
- Build: MEGA complex!
|
||
- Hire: 50 zombie workers (MAX!)
|
||
- AGRICULTURAL KINGDOM! 👑
|
||
```
|
||
|
||
---
|
||
|
||
## 💰 **EXPANSION ECONOMICS:**
|
||
|
||
### **COST TO CLEAR (Per 8×8 Section):**
|
||
|
||
**Manual (Player Only):**
|
||
- Time: ~20 minutes
|
||
- Stamina: High drain (need food!)
|
||
- Tools durability: -10%
|
||
- Cost: FREE (just time!)
|
||
|
||
**With 5 Zombies:**
|
||
- Time: ~12 minutes
|
||
- Player stamina: Low (zombies do work!)
|
||
- Tools durability: Spread across 5 zombies
|
||
- Cost: Zombie wages (100g/day each = 500g/day)
|
||
- MUCH FASTER! ✅
|
||
|
||
**With 10 Zombies:**
|
||
- Time: ~6 minutes! (2× faster!)
|
||
- Cost: 1,000g/day
|
||
- VERY FAST! ⚡
|
||
|
||
---
|
||
|
||
### **PROFIT ANALYSIS:**
|
||
|
||
**Tier 1 (8×8):**
|
||
- Crops: 20
|
||
- Income: 500g/harvest
|
||
- Limited!
|
||
|
||
**Tier 3 (24×24):**
|
||
- Crops: 250
|
||
- Income: 6,000g/harvest
|
||
- Good profit!
|
||
|
||
**Tier 6 (64×64 - MAX!):**
|
||
- Crops: 2,500
|
||
- Income: 60,000g/harvest!!!
|
||
- **HUGE PROFIT!** 💰💰💰
|
||
|
||
Expansion = MORE PROFIT! ✅
|
||
|
||
---
|
||
|
||
## 🌫️ **FOG MECHANICS:**
|
||
|
||
### **VISUAL EXPERIENCE:**
|
||
|
||
```
|
||
TIER 1 VIEW (8×8 cleared):
|
||
╔══════════════════════════════════════╗
|
||
║ 🌾🌾🌾🌾🌾🌾🌾🌾 ← Visible crops ║
|
||
║ 🌾🏠🌾🌾🌾🪵🌾🌾 ║
|
||
║ 🌾🌾🌾🌾🌾🌾🌾🌾 ║
|
||
║ ░░░░░░░░░░░░░░░░ ← FOG! (can't see)║
|
||
║ ░░░░░░░░░░░░░░░░ ║
|
||
║ ░░░░░░░░░░░░░░░░ ║
|
||
╚══════════════════════════════════════╝
|
||
|
||
AFTER NORTH EXPANSION (16×8):
|
||
╔══════════════════════════════════════╗
|
||
║ 🌾🌾🌾🌾🌾🌾🌾🌾 ← NEW cleared area!║
|
||
║ 🌾🌾🌾🌾🌾🌾🌾🌾 ║
|
||
║ 🌾🌾🌾🌾🌾🌾🌾🌾 ← Original area ║
|
||
║ 🌾🏠🌾🌾🌾🪵🌾🌾 ║
|
||
║ ░░░░░░░░░░░░░░░░ ← FOG still blocks║
|
||
║ ░░░░░░░░░░░░░░░░ ║
|
||
╚══════════════════════════════════════╝
|
||
|
||
Fog LIFTS as you expand! Satisfying! ✅
|
||
```
|
||
|
||
---
|
||
|
||
## 🏆 **EXPANSION ACHIEVEMENTS:**
|
||
|
||
```
|
||
✅ "First Expansion" - Clear first 8×8 beyond starting area
|
||
✅ "Growing Farm" - Reach Tier 3 (24×24)
|
||
✅ "Big Farmer" - Reach Tier 4 (32×32)
|
||
✅ "Agricultural Baron" - Reach Tier 5 (48×48)
|
||
✅ "Farm Emperor" - Reach TIER 6 MAX! (64×64) 👑
|
||
✅ "Zombie Army" - Have 50 zombie workers
|
||
✅ "Clear Cut" - Remove 1,000 obstacles total
|
||
✅ "Master Builder" - Build 50+ structures on farm
|
||
```
|
||
|
||
---
|
||
|
||
## 📊 **SUMMARY:**
|
||
|
||
**STARTING:**
|
||
- 8×8 tiny farm
|
||
- Fog everywhere!
|
||
- Thorns, rocks, trees block!
|
||
- Must clear manually OR with zombies!
|
||
|
||
**EXPANSION:**
|
||
- Clear debris section by section (8×8)
|
||
- Fog lifts as you expand!
|
||
- Zombies make it 5× faster!
|
||
- 6 tiers: 8×8 → 64×64!
|
||
|
||
**MAX FARM:**
|
||
- 64×64 = 4,096 tiles!
|
||
- 2,500+ crops!
|
||
- 50+ buildings!
|
||
- 50 zombie workers!
|
||
- **AGRICULTURAL EMPIRE!** 👑
|
||
|
||
---
|
||
|
||
**✅ FARM EXPANSION = CORE PROGRESSION SYSTEM!** 🌾🌫️🧟
|
||
# 🌙💤 **SLEEP SYSTEM + CARGO ANIMALS + ROAD SIGNS + MONSTERS**
|
||
|
||
## 🕐 **DAY/NIGHT CYCLE - Minecraft Style!**
|
||
|
||
### **TIME SYSTEM:**
|
||
|
||
**Full Day = 60 minutes real-time**
|
||
- ☀️ **DAY:** 30 minutes (6:00 AM → 6:00 PM)
|
||
- 🌙 **NIGHT:** 30 minutes (6:00 PM → 6:00 AM)
|
||
|
||
**Minecraft-inspired!**
|
||
- Same balance as Minecraft!
|
||
- Not too short (like 10 min)
|
||
- Not too long (like 2 hours)
|
||
- Perfect for gameplay loops!
|
||
|
||
---
|
||
|
||
## 💤 **SLEEP DEPRIVATION SYSTEM (Not Deadly!):**
|
||
|
||
### **THE RULE:**
|
||
```
|
||
✅ You DON'T die from not sleeping!
|
||
✅ But you get HALLUCINATIONS after 3 days!
|
||
✅ Gets worse each day!
|
||
```
|
||
|
||
---
|
||
|
||
### **SLEEP PROGRESSION:**
|
||
|
||
**DAY 1 (0-24 hours awake):**
|
||
```
|
||
Status: NORMAL ✅
|
||
- No penalties
|
||
- Full stamina
|
||
- Clear vision
|
||
```
|
||
|
||
**DAY 2 (24-48 hours awake):**
|
||
```
|
||
Status: TIRED 😴
|
||
- Slightly slower movement (-5% speed)
|
||
- Vision slightly darker
|
||
- "You're getting tired..." message
|
||
```
|
||
|
||
**DAY 3 (48-72 hours awake):**
|
||
```
|
||
Status: EXHAUSTED 🥱
|
||
- Movement -10% speed
|
||
- Screen edges darken
|
||
- **First HALLUCINATIONS appear!**
|
||
|
||
HALLUCINATION EXAMPLES:
|
||
- See zombie that isn't there (disappears when approached)
|
||
- Hear footsteps behind you (nothing there)
|
||
- Screen distorts briefly (like nausea effect)
|
||
- "Did you see that?" messages
|
||
```
|
||
|
||
**DAY 4 (72-96 hours awake):**
|
||
```
|
||
Status: SEVERELY EXHAUSTED 😵
|
||
- Movement -20% speed
|
||
- More frequent hallucinations!
|
||
|
||
NEW HALLUCINATIONS:
|
||
- Shadow people at edge of vision
|
||
- Hear Ana's voice calling you (if in Kai's story)
|
||
- Items appear that aren't there
|
||
- Colors become oversaturated
|
||
- Screen wobbles like drunk effect
|
||
```
|
||
|
||
**DAY 5 (96-120 hours awake):**
|
||
```
|
||
Status: DELUSIONAL 🤯
|
||
- Movement -30% speed!
|
||
- CONSTANT hallucinations!
|
||
|
||
INTENSE HALLUCINATIONS:
|
||
- Entire fake zombies attack (deal 0 damage!)
|
||
- NPCs say things they didn't say
|
||
- Map shows wrong locations
|
||
- Inventory items swap positions randomly
|
||
- Music becomes distorted
|
||
- "Is this real?" constant text warnings
|
||
```
|
||
|
||
**DAY 6+ (120+ hours):**
|
||
```
|
||
Status: INSANE 😱
|
||
- Movement -50% speed (barely functional!)
|
||
- EXTREME hallucinations!
|
||
|
||
NIGHTMARE MODE:
|
||
- Screen inverts colors randomly
|
||
- Kai/Ana appears as zombie (not real!)
|
||
- Giant monsters appear (fake, but terrifying!)
|
||
- Can't tell what's real anymore!
|
||
- Game becomes psychological horror!
|
||
|
||
WARNING: "SLEEP NOW OR LOSE YOUR MIND!"
|
||
```
|
||
|
||
**YOU NEVER DIE!** But game becomes UNPLAYABLE!
|
||
|
||
---
|
||
|
||
### **HOW TO FIX:**
|
||
|
||
```
|
||
[SLEEP in bed/sleeping bag]
|
||
|
||
[Wake up fully rested!]
|
||
[All hallucinations gone!]
|
||
[Speed back to normal!]
|
||
|
||
PLAYER: "Wow, I really needed that..."
|
||
```
|
||
|
||
---
|
||
|
||
## 🛏️ **SLEEPING OPTIONS:**
|
||
|
||
### **1. BED (At Home):**
|
||
```
|
||
Location: Farmhouse
|
||
Cost: 200 wood, 100 wool (craft)
|
||
Sleep Duration: 8 in-game hours (4 real minutes)
|
||
Saves: YES ✅
|
||
Skips Night: YES ✅
|
||
Heals: Full HP + Stamina!
|
||
|
||
[Sleep in bed]
|
||
[Screen fades to black]
|
||
[8 hours pass]
|
||
[Morning! Fully rested!]
|
||
```
|
||
|
||
### **2. SLEEPING BAG (Portable!):** 🎒
|
||
```
|
||
Location: Anywhere! (inventory item)
|
||
Cost: 50 wool, 30 leather (craft)
|
||
Sleep Duration: 6 hours (3 real minutes)
|
||
Saves: YES ✅ (Quick save!)
|
||
Skips Night: NO! (only advances time 6 hours)
|
||
Heals: 50% HP + Stamina
|
||
|
||
Usage:
|
||
[Press [B] to place sleeping bag]
|
||
[Right-click to sleep]
|
||
[Quick save + 6 hour time skip]
|
||
[Roll up sleeping bag when done]
|
||
|
||
PERFECT FOR:
|
||
- Long journeys!
|
||
- Exploring far biomes!
|
||
- Quick save points!
|
||
- Emergency rest!
|
||
```
|
||
|
||
---
|
||
|
||
## 🦙 **CARGO ANIMALS (Llamas & Alpacas!):**
|
||
|
||
### **11. LLAMA** 🦙
|
||
```
|
||
Speed: 25 km/h (slow but steady!)
|
||
Cost: 3,000 gold (monthly market)
|
||
Stamina: High (80km range)
|
||
Cargo: 600kg! (BEST cargo!)
|
||
Terrain: Mountains, hills, rough terrain!
|
||
|
||
Special Abilities:
|
||
- Can carry CHEST! (extra 200 inventory slots!)
|
||
- Spits at enemies! (15 damage, slows them!)
|
||
- Follows in caravan (chain 5 llamas together!)
|
||
- Doesn't panic easily
|
||
|
||
CARAVAN SYSTEM:
|
||
- Lead Llama: Ride this one
|
||
- Llama 2-5: Attach with rope (follow automatically!)
|
||
- Total cargo: 600kg × 5 = 3,000kg!!!
|
||
- ULTIMATE trading setup!
|
||
|
||
Cost for 5 llamas: 15,000 gold
|
||
Cargo capacity: 3,000kg + 1,000 inventory slots!
|
||
= MERCHANT'S DREAM! 💰
|
||
```
|
||
|
||
### **12. ALPACA** 🦙 (Smaller, Cuter!)
|
||
```
|
||
Speed: 30 km/h (faster than llama!)
|
||
Cost: 2,500 gold
|
||
Stamina: Medium (60km)
|
||
Cargo: 400kg
|
||
Terrain: All except extreme mountains
|
||
|
||
Special Abilities:
|
||
- Produces WOOL daily! (100g value!)
|
||
- Can be sheared for 10× wool
|
||
- Soft fleece = premium clothing materials!
|
||
- Friendly (doesn't attack, but flees)
|
||
|
||
WOOL FARMING:
|
||
- Own 5 alpacas
|
||
- Shear weekly = 50 wool/week
|
||
- Sell for 5,000g/week!
|
||
- Passive income + cargo transport!
|
||
```
|
||
|
||
---
|
||
|
||
## 🪑 **CRAFTABLE SADDLES (For ALL Mounts!):**
|
||
|
||
### **SADDLE TYPES:**
|
||
|
||
**1. BASIC SADDLE** 🪑
|
||
```
|
||
Craft:
|
||
- 20 Leather
|
||
- 10 String
|
||
- 5 Iron (buckles)
|
||
|
||
Cost: 200 gold
|
||
Effect: Can ride animal! (no bonuses)
|
||
```
|
||
|
||
**2. RIDING SADDLE** 🏇
|
||
```
|
||
Craft:
|
||
- 30 Leather (Premium)
|
||
- 15 String
|
||
- 10 Iron
|
||
- 5 Cushion (wool + cotton)
|
||
|
||
Cost: 500 gold
|
||
Effect: +5% mount speed, +comfort (less stamina drain!)
|
||
```
|
||
|
||
**3. CARGO SADDLE** 📦
|
||
```
|
||
Craft:
|
||
- 40 Leather
|
||
- 20 String
|
||
- 15 Iron
|
||
- 2 Wooden Crates
|
||
|
||
Cost: 800 gold
|
||
Effect: Mount can carry +200kg extra cargo!
|
||
Best for: Donkey, Mule, Llama!
|
||
```
|
||
|
||
**4. RACING SADDLE** 🏁
|
||
```
|
||
Craft:
|
||
- 50 Lightweight Leather
|
||
- 30 Enchanted String
|
||
- 20 Mythril (lightweight metal!)
|
||
- 10 Feathers (aerodynamics!)
|
||
|
||
Cost: 2,000 gold
|
||
Effect: +15% mount speed! (FAST!)
|
||
Best for: Horse, Dino Raptor!
|
||
```
|
||
|
||
**5. BATTLE SADDLE** ⚔️
|
||
```
|
||
Craft:
|
||
- 60 Dragon Leather (tough!)
|
||
- 40 Steel Chain
|
||
- 30 Iron Plates (armor!)
|
||
- 10 Spikes
|
||
|
||
Cost: 3,500 gold
|
||
Effect: Mount has +50 armor! You can fight from mount!
|
||
Best for: Dino Raptor, Horse (combat!)
|
||
```
|
||
|
||
**6. MAGICAL SADDLE** ✨
|
||
```
|
||
Craft:
|
||
- 70 Enchanted Leather
|
||
- 50 Magic Thread
|
||
- 40 Mythril
|
||
- 20 Levitation Crystals
|
||
- 10 Phoenix Feathers
|
||
|
||
Cost: 10,000 gold!
|
||
Effect:
|
||
- Mount never tires! (infinite stamina!)
|
||
- +20% speed!
|
||
- Auto-repair (saddle never breaks!)
|
||
- Glows in dark!
|
||
|
||
LEGENDARY! End-game saddle!
|
||
```
|
||
|
||
---
|
||
|
||
## 🪧 **ROAD SIGNS & DISTANCE MARKERS:**
|
||
|
||
### **SIGNPOST SYSTEM:**
|
||
|
||
**TYPES OF SIGNS:**
|
||
|
||
**1. DIRECTIONAL SIGNS** ➡️
|
||
```
|
||
Example Sign at Dolina Smrti crossroads:
|
||
|
||
╔═══════════════════════════════════╗
|
||
║ DOLINA SMRTI - CROSSROADS ║
|
||
╠═══════════════════════════════════╣
|
||
║ → LJUBLJANA 10 km ║
|
||
║ ↗ MUSHROOM FOREST 25 km ║
|
||
║ ↑ ENDLESS FOREST 50 km ║
|
||
║ ↖ WITCH FOREST 45 km ║
|
||
║ ← DINO VALLEY 60 km ║
|
||
║ ↙ EGYPTIAN DESERT 80 km ║
|
||
║ ↓ MEXICAN CENOTES 70 km ║
|
||
║ ↘ CHERNOBYL 150 km ║
|
||
╚═══════════════════════════════════╝
|
||
```
|
||
|
||
**2. BIOME ENTRANCE SIGNS** 🌲
|
||
```
|
||
Example at Endless Forest entrance:
|
||
|
||
╔═══════════════════════════════════╗
|
||
║ ⚠️ ENDLESS FOREST AHEAD ⚠️ ║
|
||
╠═══════════════════════════════════╣
|
||
║ Danger Level: ⭐⭐⭐⭐ ║
|
||
║ Recommended Level: 40+ ║
|
||
║ Hostile Creatures: Werewolves, ║
|
||
║ Wendigos ║
|
||
║ Rare Spawns: BIGFOOT ║
|
||
║ Proceed with caution! ║
|
||
╚═══════════════════════════════════╝
|
||
```
|
||
|
||
**3. KILOMETER MARKERS** 📏
|
||
```
|
||
Along roads every 5km:
|
||
|
||
Simple post with number:
|
||
┌─────┐
|
||
│ 5km │ ← Distance to next town
|
||
└─────┘
|
||
|
||
Helps track progress during long journeys!
|
||
```
|
||
|
||
**4. DANGER WARNING SIGNS** ⚠️
|
||
```
|
||
Example near Chernobyl:
|
||
|
||
╔═══════════════════════════════════╗
|
||
║ ☢️ RADIATION ZONE AHEAD ☢️ ║
|
||
╠═══════════════════════════════════╣
|
||
║ HAZMAT SUIT REQUIRED! ║
|
||
║ Radiation levels: EXTREME ║
|
||
║ Turn back or prepare! ║
|
||
╚═══════════════════════════════════╝
|
||
```
|
||
|
||
**5. TOWN WELCOME SIGNS** 🏘️
|
||
```
|
||
Example entering Ljubljana:
|
||
|
||
╔═══════════════════════════════════╗
|
||
║ WELCOME TO LJUBLJANA! ║
|
||
╠═══════════════════════════════════╣
|
||
║ Population: 180 NPCs ║
|
||
║ Services: Train Station, Market, ║
|
||
║ Shops, Bank, Hospital ║
|
||
║ Safe Zone: Yes ✅ ║
|
||
╚═══════════════════════════════════╝
|
||
```
|
||
|
||
---
|
||
|
||
### **CRAFTABLE SIGNS (Player Can Build!):**
|
||
|
||
```
|
||
WOODEN SIGN:
|
||
- 5 Wood Planks
|
||
- 1 Sign Post
|
||
- Cost: 20 gold
|
||
|
||
USE:
|
||
- Place anywhere!
|
||
- Write custom text (max 50 characters)
|
||
- Mark important locations!
|
||
- Guide yourself on journeys!
|
||
|
||
Example custom signs:
|
||
"My Secret Stash Here!"
|
||
"Zombie Spawner - AVOID!"
|
||
"Good fishing spot!"
|
||
"Portal to Dino Valley →"
|
||
```
|
||
|
||
---
|
||
|
||
## 🐉 **DRAGONS (CONFIRMED IN GAME!):**
|
||
|
||
### **DRAGON TYPES:**
|
||
|
||
**1. FIRE DRAGON** 🔥
|
||
```
|
||
Location: Volcanic Hellscape + Mythical Highlands
|
||
HP: 800 (BOSS!)
|
||
Damage: 100 (fire breath!)
|
||
Drops:
|
||
- Dragon Scale (5% - 1,000g, legendary armor!)
|
||
- Dragon Bone (30% - 300g, weapons!)
|
||
- Fire Heart (10% rare - 2,000g, fire immunity!)
|
||
- Dragon Meat (50% - 500g, +100 HP food!)
|
||
|
||
Special: Burns ground where it walks!
|
||
```
|
||
|
||
**2. ICE DRAGON** ❄️
|
||
```
|
||
Location: Arctic Zone
|
||
HP: 750
|
||
Damage: 90 (frost breath, freezes!)
|
||
Drops:
|
||
- Ice Dragon Scale (5% - 1,000g)
|
||
- Frost Heart (10% - 2,000g, cold immunity!)
|
||
- Frozen Dragon Meat (50% - 500g)
|
||
|
||
Special: Leaves ice trail!
|
||
```
|
||
|
||
**3. THUNDER DRAGON** ⚡
|
||
```
|
||
Location: Mythical Highlands (storms only!)
|
||
HP: 900 (STRONGEST!)
|
||
Damage: 120 (lightning breath, chain damage!)
|
||
Drops:
|
||
- Thunder Scale (3% RARE - 2,000g!)
|
||
- Storm Heart (8% - 3,000g, lightning powers!)
|
||
- Electric Meat (40% - 600g, +shock resistance!)
|
||
|
||
Special: Flies high, summons lightning!
|
||
```
|
||
|
||
**4. BABY DRAGONS** 🥚
|
||
```
|
||
Can be TAMED if you find egg!
|
||
- Dragon Egg (ultra rare drop from female dragons!)
|
||
- Incubate for 30 days
|
||
- Baby dragon hatches!
|
||
- Feed daily (meat)
|
||
- After 1 year → RIDEABLE DRAGON!
|
||
- ULTIMATE MOUNT! (80 km/h flying!)
|
||
```
|
||
|
||
---
|
||
|
||
## 👁️ **CYCLOPS (NOW ADDED!):**
|
||
|
||
### **CYCLOPS TYPES:**
|
||
|
||
**1. CAVE CYCLOPS** 👁️
|
||
```
|
||
Location: Mountain Caves, Mexican Cenotes
|
||
HP: 600 (MINI-BOSS!)
|
||
Damage: 70 (club smash!)
|
||
Size: 4m tall!
|
||
|
||
Appearance:
|
||
- One giant eye (center forehead)
|
||
- Massive club
|
||
- Loincloth
|
||
- Slow but STRONG!
|
||
|
||
Drops:
|
||
- Giant's Club (60% - 400g, weapon!)
|
||
- Cyclops Eye (30% rare - 800g, vision potion!)
|
||
- Giant Meat (80% - 200g, +70 HP!)
|
||
- Titan's Bone (20% - 500g, craft giant weapons!)
|
||
|
||
Behavior:
|
||
- Guards treasure chests!
|
||
- Patrols caves
|
||
- Roars when sees player
|
||
- SMASHES with club (high knockback!)
|
||
```
|
||
|
||
**2. MOUNTAIN CYCLOPS** 👁️⛰️
|
||
```
|
||
Location: Mythical Highlands (peaks)
|
||
HP: 800 (BOSS TIER!)
|
||
Damage: 90
|
||
Size: 5m tall!
|
||
|
||
Drops:
|
||
- Titan Eye (10% RARE - 2,000g!)
|
||
- Enchanted Club (40% - 1,000g!)
|
||
- Mountain Cyclops Hide (50% - 600g, titan armor!)
|
||
|
||
Special:
|
||
- Throws BOULDERS! (range attack 80 damage!)
|
||
- Can jump high!
|
||
- Guards mountain treasure!
|
||
```
|
||
|
||
**3. ANCIENT CYCLOPS** 👁️🏛️
|
||
```
|
||
Location: Greek-themed areas (if added), Atlantis ruins
|
||
HP: 1,000 (LEGENDARY BOSS!)
|
||
Damage: 120
|
||
Size: 6m tall!
|
||
|
||
Drops:
|
||
- Ancient Titan Eye (5% ULTRA RARE - 5,000g!!!)
|
||
- Olympian Club (20% - 3,000g, legendary weapon!)
|
||
- Immortal Flesh (30% - 1,500g, +permanent +20 HP!)
|
||
- Titan's Heart (10% - 4,000g, +50 max stamina!)
|
||
|
||
Special:
|
||
- Has armor!
|
||
- Regenerates HP!
|
||
- Summons smaller cyclops!
|
||
- HARDEST CYCLOPS!
|
||
```
|
||
|
||
---
|
||
|
||
## 📊 **SUMMARY TABLE:**
|
||
|
||
### **NEW CARGO ANIMALS:**
|
||
| Animal | Speed | Cargo | Cost | Special |
|
||
|--------|-------|-------|------|---------|
|
||
| Llama | 25 km/h | 600kg | 3,000g | Chest + Caravan! |
|
||
| Alpaca | 30 km/h | 400kg | 2,500g | Daily wool! |
|
||
|
||
### **SADDLE TYPES:**
|
||
| Saddle | Effect | Cost |
|
||
|--------|--------|------|
|
||
| Basic | Ride | 200g |
|
||
| Riding | +5% speed | 500g |
|
||
| Cargo | +200kg | 800g |
|
||
| Racing | +15% speed! | 2,000g |
|
||
| Battle | +50 armor! | 3,500g |
|
||
| Magical | Never tire! | 10,000g |
|
||
|
||
### **SLEEP:**
|
||
- Day = 30 min
|
||
- Night = 30 min
|
||
- Don't die without sleep!
|
||
- Hallucinations start Day 3!
|
||
|
||
### **NEW MONSTERS:**
|
||
- ✅ Dragons (Fire, Ice, Thunder!)
|
||
- ✅ Cyclops (Cave, Mountain, Ancient!)
|
||
|
||
---
|
||
|
||
**✅ COMPLETE SYSTEMS ADDED!** 🦙🐉👁️💤
|
||
# 🪵🪟 **WOOD TYPES + GLASS CRAFTING COMPLETE**
|
||
|
||
## 🌳 **WOOD TYPES (15 Varieties!)**
|
||
|
||
### **NORMAL WOOD (Common Trees):**
|
||
|
||
**1. OAK WOOD** 🌳
|
||
```
|
||
Tree: Oak (Hrast)
|
||
Color: Dark brown
|
||
Strength: High
|
||
Uses: Buildings, furniture, barrels
|
||
Value: 10g per unit
|
||
Common in: Grassland, Forest biomes
|
||
```
|
||
|
||
**2. PINE WOOD** 🌲
|
||
```
|
||
Tree: Pine (Bor)
|
||
Color: Light yellow-brown
|
||
Strength: Medium
|
||
Uses: Construction, planks, paper
|
||
Value: 8g per unit
|
||
Common in: Mountain, Snow biomes
|
||
Special: Smells nice! (pine scent)
|
||
```
|
||
|
||
**3. SPRUCE WOOD (Smreka)** 🌲
|
||
```
|
||
Tree: Spruce (Smreka)
|
||
Color: Pale white-brown
|
||
Strength: Medium-High
|
||
Uses: Roof beams, furniture, musical instruments
|
||
Value: 12g per unit
|
||
Common in: Forest, Mountain biomes
|
||
Special: Flexible! Good for bows!
|
||
```
|
||
|
||
**4. BIRCH WOOD** 🌳
|
||
```
|
||
Tree: Birch (Breza)
|
||
Color: White bark, pale wood
|
||
Strength: Low-Medium
|
||
Uses: Decorative furniture, paper
|
||
Value: 6g per unit
|
||
Common in: Forest, Grassland
|
||
Special: Beautiful white bark!
|
||
```
|
||
|
||
---
|
||
|
||
### **FRUIT WOOD (From Fruit Trees):**
|
||
|
||
**5. CHERRY WOOD (Češnja)** 🌸
|
||
```
|
||
Tree: Cherry Blossom
|
||
Color: PINK! (light pink wood!)
|
||
Strength: Medium
|
||
Uses: Premium furniture, decorative items
|
||
Value: 25g per unit! (RARE + PRETTY!)
|
||
Common in: Enchanted Garden, Japanese-themed areas
|
||
Special: PINK COLOR! Very decorative!
|
||
```
|
||
|
||
**6. APPLE WOOD** 🍎
|
||
```
|
||
Tree: Apple
|
||
Color: Light reddish-brown
|
||
Strength: Medium
|
||
Uses: Furniture, tools
|
||
Value: 15g per unit
|
||
Common in: Farm areas, orchards
|
||
Special: Pleasant fruity smell!
|
||
```
|
||
|
||
**7. PEAR WOOD** 🍐
|
||
```
|
||
Tree: Pear
|
||
Color: Cream-yellow
|
||
Strength: Medium-High
|
||
Uses: Fine furniture, carvings
|
||
Value: 18g per unit
|
||
Common in: Orchards
|
||
```
|
||
|
||
---
|
||
|
||
### **EXOTIC WOOD (Biome-Specific!):**
|
||
|
||
**8. BAMBOO** 🎋
|
||
```
|
||
Tree: Bamboo
|
||
Color: Light green-yellow
|
||
Strength: High (flexible!)
|
||
Uses: Scaffolding, furniture, weapons
|
||
Value: 20g per unit
|
||
Common in: Asian-themed biomes, Tropical
|
||
Special: Grows FAST! Renewable!
|
||
```
|
||
|
||
**9. PALM WOOD** 🌴
|
||
```
|
||
Tree: Palm
|
||
Color: Dark brown with fibrous texture
|
||
Strength: Low (but flexible!)
|
||
Uses: Thatch roofs, decorations
|
||
Value: 10g per unit
|
||
Common in: Tropical, Beach biomes
|
||
Special: Waterproof!
|
||
```
|
||
|
||
**10. JUNGLE WOOD** 🌿
|
||
```
|
||
Tree: Tropical hardwood
|
||
Color: Dark red-brown
|
||
Strength: VERY HIGH!
|
||
Uses: Heavy construction, boats
|
||
Value: 30g per unit!
|
||
Common in: Amazon Rainforest biome
|
||
Special: Extremely durable!
|
||
```
|
||
|
||
**11. MAHOGANY**
|
||
```
|
||
Tree: Mahogany
|
||
Color: Deep reddish-brown
|
||
Strength: Very High
|
||
Uses: Luxury furniture, ships
|
||
Value: 40g per unit! (PREMIUM!)
|
||
Common in: Tropical, rare!
|
||
Special: Premium quality!
|
||
```
|
||
|
||
---
|
||
|
||
### **MAGICAL WOOD (Rare!):**
|
||
|
||
**12. ENCHANTED WOOD** ✨
|
||
```
|
||
Tree: Magic Trees (Enchanted Garden)
|
||
Color: Glowing light blue!
|
||
Strength: Medium
|
||
Uses: Magic staffs, enchanted items
|
||
Value: 100g per unit! (RARE!)
|
||
Common in: Enchanted Garden, Witch Forest
|
||
Special: GLOWS IN DARK! +magic properties!
|
||
```
|
||
|
||
**13. CRYSTAL WOOD** 💎
|
||
```
|
||
Tree: Crystal Trees (Mythical Highlands)
|
||
Color: Translucent with crystal veins!
|
||
Strength: High
|
||
Uses: Magical weapons, luxury items
|
||
Value: 150g per unit! (VERY RARE!)
|
||
Common in: Mythical Highlands only!
|
||
Special: Semi-transparent! Beautiful!
|
||
```
|
||
|
||
**14. PETRIFIED WOOD** 🪨
|
||
```
|
||
Tree: Ancient fossilized trees
|
||
Color: Stone-gray
|
||
Strength: EXTREME! (hard as rock!)
|
||
Uses: Monuments, ultra-durable construction
|
||
Value: 80g per unit!
|
||
Common in: Dinosaur Valley, deserts
|
||
Special: Fossilized! Never rots!
|
||
```
|
||
|
||
**15. SHADOW WOOD** 🌑
|
||
```
|
||
Tree: Dark trees (Witch Forest, Catacombs)
|
||
Color: Pure black!
|
||
Strength: Medium-High
|
||
Uses: Dark magic items, goth furniture
|
||
Value: 120g per unit! (RARE!)
|
||
Common in: Witch Forest, Haunted areas
|
||
Special: Absorbs light! Spooky!
|
||
```
|
||
|
||
---
|
||
|
||
## 🪵 **WOOD PROCESSING:**
|
||
|
||
### **FROM TREE → USABLE WOOD:**
|
||
|
||
**STEP 1: CHOP TREE**
|
||
```
|
||
[Equip Axe]
|
||
[Attack Oak Tree]
|
||
Tree HP: 30 → 0
|
||
[Tree falls!]
|
||
|
||
DROPS:
|
||
- 10× Oak Wood (raw logs!)
|
||
- 2× Sap
|
||
- 1× Oak Seed
|
||
```
|
||
|
||
**STEP 2: PROCESS AT SAWMILL (Optional!)**
|
||
```
|
||
[Place 10 Oak Wood in Sawmill]
|
||
|
||
OPTIONS:
|
||
A) Leave as LOGS (10 units)
|
||
- Use for construction
|
||
- Value: 10g each = 100g total
|
||
|
||
B) Process into PLANKS (20 units!)
|
||
- Sawmill cuts logs into planks
|
||
- 1 Log → 2 Planks
|
||
- Value: 6g each = 120g total
|
||
- Better for crafting!
|
||
|
||
C) Process into FINE WOOD (5 units)
|
||
- High-quality processed wood
|
||
- 2 Logs → 1 Fine Wood
|
||
- Value: 30g each = 150g total
|
||
- Best for furniture!
|
||
|
||
[Select option]
|
||
[Products created!]
|
||
```
|
||
|
||
---
|
||
|
||
## 🪟 **GLASS CRAFTING (From Sand!):**
|
||
|
||
### **SAND → GLASS PROCESS:**
|
||
|
||
**STEP 1: COLLECT SAND**
|
||
```
|
||
[Go to Beach OR Desert biome]
|
||
[Equip Shovel]
|
||
[Dig sand]
|
||
|
||
SAND SOURCES:
|
||
- Beach (unlimited!)
|
||
- Desert (unlimited!)
|
||
- Riverbeds (some)
|
||
|
||
[Collect: 100× Sand]
|
||
Sand value: 1g per unit (cheap!)
|
||
```
|
||
|
||
**STEP 2: SMELT SAND → GLASS**
|
||
```
|
||
[Go to FURNACE]
|
||
[Place sand in furnace]
|
||
|
||
RECIPE:
|
||
10× Sand + 1× Coal (fuel) = 5× Glass
|
||
(or any fuel: Wood, Charcoal, Coal)
|
||
|
||
TIME: 30 seconds per batch
|
||
OUTPUT: Glass blocks!
|
||
|
||
GLASS TYPES:
|
||
|
||
A) **CLEAR GLASS** (Standard)
|
||
- 10 Sand → 5 Glass
|
||
- Transparent!
|
||
- Uses: Windows, bottles, decorations
|
||
- Value: 10g per unit
|
||
|
||
B) **COLORED GLASS** (Add dyes!)
|
||
- 10 Sand + 1 Dye → 5 Colored Glass
|
||
|
||
Colors:
|
||
- Red Glass (+ Red Dye)
|
||
- Blue Glass (+ Blue Dye)
|
||
- Green Glass (+ Green Dye)
|
||
- Yellow Glass (+ Yellow Dye)
|
||
- Purple, Orange, Pink, etc.
|
||
|
||
Value: 15g per unit
|
||
Uses: Stained glass windows! Beautiful!
|
||
|
||
C) **CRYSTAL GLASS** (Premium!)
|
||
- 10 Sand + 5 Quartz + 1 Magic Dust
|
||
- Ultra-clear! Shiny!
|
||
- Value: 50g per unit!
|
||
- Uses: Luxury windows, magic items
|
||
```
|
||
|
||
---
|
||
|
||
### **WHAT TO MAKE WITH GLASS:**
|
||
|
||
**BUILDING:**
|
||
```
|
||
1. GLASS WINDOWS
|
||
- 4 Glass → 1 Window
|
||
- Install in buildings!
|
||
- Lets light in!
|
||
|
||
2. GLASS ROOF (Greenhouse!)
|
||
- 100 Glass → Glass Roof Section
|
||
- Build greenhouse!
|
||
- Plants grow in winter! ✅
|
||
|
||
3. GLASS WALLS
|
||
- 10 Glass → Glass Wall
|
||
- Modern buildings!
|
||
- Looks stunning!
|
||
```
|
||
|
||
**CONTAINERS:**
|
||
```
|
||
4. GLASS BOTTLE
|
||
- 2 Glass → 1 Bottle
|
||
- Store potions!
|
||
- Store liquids!
|
||
|
||
5. GLASS JAR
|
||
- 3 Glass → 1 Jar
|
||
- Preserve food!
|
||
- Store items!
|
||
|
||
6. AQUARIUM
|
||
- 20 Glass → Small Aquarium
|
||
- Display fish!
|
||
- Decoration + fish storage!
|
||
```
|
||
|
||
**DECORATIONS:**
|
||
```
|
||
7. STAINED GLASS ART
|
||
- Multiple colored glass → Art piece!
|
||
- Hang in windows!
|
||
- BEAUTIFUL! ✨
|
||
|
||
8. GLASS CHANDELIER
|
||
- 10 Glass + 5 Iron → Chandelier
|
||
- Light source!
|
||
- Fancy!
|
||
|
||
9. GLASS TABLE
|
||
- 8 Glass + 4 Wood → Glass Table
|
||
- Modern furniture!
|
||
```
|
||
|
||
**SPECIAL:**
|
||
```
|
||
10. MAGNIFYING GLASS
|
||
- 5 Glass + 1 Iron Handle
|
||
- Examine items closely!
|
||
- Find hidden secrets!
|
||
|
||
11. TELESCOPE
|
||
- 10 Glass + 20 Iron + Crystal
|
||
- View distant locations!
|
||
- See biomes from afar!
|
||
|
||
12. GLASS ARMOR (Late game!)
|
||
- 50 Crystal Glass + Enchantments
|
||
- Transparent armor!
|
||
- Looks AMAZING!
|
||
- Medium defense but stylish!
|
||
```
|
||
|
||
---
|
||
|
||
## 🎨 **WOOD + GLASS COMBINATIONS:**
|
||
|
||
### **PREMIUM BUILDS:**
|
||
|
||
**1. GREENHOUSE**
|
||
```
|
||
Materials:
|
||
- 200 Wood (any type for frame)
|
||
- 500 Glass (roof + walls)
|
||
- 50 Iron (support beams)
|
||
|
||
Cost: ~7,000 gold
|
||
Build time: 5 in-game days
|
||
|
||
EFFECT:
|
||
- Grow crops in ANY season! ✅
|
||
- No winter downtime!
|
||
- Plants grow 20% faster! (more sunlight!)
|
||
- Can grow tropical plants anywhere!
|
||
|
||
VALUE: HUGE for farming! 🌾
|
||
```
|
||
|
||
**2. LUXURY MANSION**
|
||
```
|
||
Materials:
|
||
- 1,000 Mahogany Wood (premium!)
|
||
- 300 Glass Windows
|
||
- 500 Stone (foundation)
|
||
- 200 Crystal decorations
|
||
|
||
Cost: ~50,000 gold!
|
||
Build time: 30 in-game days!
|
||
|
||
EFFECT:
|
||
- Massive house!
|
||
- 10 rooms!
|
||
- NPCs impressed! (+relationship!)
|
||
- Can host parties!
|
||
- PRESTIGE! 👑
|
||
```
|
||
|
||
**3. WIZARD TOWER**
|
||
```
|
||
Materials:
|
||
- 500 Enchanted Wood (glowing!)
|
||
- 200 Crystal Glass (transparent!)
|
||
- 100 Magic Crystals
|
||
- 50 Dragon Scales
|
||
|
||
Cost: ~100,000 gold!!!
|
||
Build time: 60 days!
|
||
|
||
EFFECT:
|
||
- Tallest structure on farm!
|
||
- Magic research lab!
|
||
- +50% magic power!
|
||
- Can see entire map from top!
|
||
- ULTIMATE PRESTIGE! ✨
|
||
```
|
||
|
||
---
|
||
|
||
## 📊 **WOOD TYPE COMPARISON:**
|
||
|
||
| Wood Type | Color | Strength | Value | Rarity |
|
||
|-----------|-------|----------|-------|--------|
|
||
| Birch | White | Low | 6g | Common |
|
||
| Pine | Yellow-brown | Medium | 8g | Common |
|
||
| Oak | Dark brown | High | 10g | Common |
|
||
| Spruce | Pale brown | Med-High | 12g | Common |
|
||
| Apple | Reddish | Medium | 15g | Uncommon |
|
||
| Cherry | **PINK!** | Medium | 25g | Uncommon |
|
||
| Bamboo | Green-yellow | High | 20g | Uncommon |
|
||
| Jungle | Dark red | Very High | 30g | Rare |
|
||
| Mahogany | Red-brown | Very High | 40g | Rare |
|
||
| Petrified | Gray | Extreme | 80g | Rare |
|
||
| Enchanted | **Glowing blue!** | Medium | 100g | Very Rare |
|
||
| Shadow | **Pure black!** | Med-High | 120g | Very Rare |
|
||
| Crystal | **Transparent!** | High | 150g | Ultra Rare |
|
||
|
||
---
|
||
|
||
## 📊 **GLASS ECONOMICS:**
|
||
|
||
### **SAND → GLASS PROFIT:**
|
||
|
||
**INPUT:**
|
||
- 100 Sand (100g OR free if you dig!)
|
||
- 10 Coal (50g fuel)
|
||
- TOTAL: 150g (or 50g if free sand!)
|
||
|
||
**OUTPUT:**
|
||
- 50 Glass (10g each) = 500g
|
||
|
||
**PROFIT:** 350g! (or 450g with free sand!)
|
||
|
||
### **GLASS → WINDOWS PROFIT:**
|
||
|
||
**INPUT:**
|
||
- 4 Glass (40g)
|
||
|
||
**OUTPUT:**
|
||
- 1 Window = 100g!
|
||
|
||
**PROFIT:** 60g per window!
|
||
|
||
### **BEST VALUE: STAINED GLASS ART!**
|
||
|
||
**INPUT:**
|
||
- 20 Colored Glass (300g)
|
||
- 10 Iron (100g)
|
||
- TOTAL: 400g
|
||
|
||
**OUTPUT:**
|
||
- 1 Stained Glass Art = 2,000g!!!
|
||
|
||
**PROFIT:** 1,600g per piece! 💰
|
||
|
||
---
|
||
|
||
## ✅ **SUMMARY:**
|
||
|
||
**WOOD:**
|
||
- 15 wood types!
|
||
- Common → Ultra Rare
|
||
- Different colors (Pink cherry! Glowing enchanted! Black shadow!)
|
||
- Different values (6g → 150g!)
|
||
- Biome-specific rare woods!
|
||
|
||
**GLASS:**
|
||
- Smelt sand in furnace!
|
||
- 10 Sand → 5 Glass
|
||
- Add dyes = Colored glass!
|
||
- Add quartz = Crystal glass!
|
||
- Uses: Windows, bottles, greenhouses, armor!
|
||
- Profit potential: 350-1,600g per craft!
|
||
|
||
**COMBINATIONS:**
|
||
- Wood frames + Glass windows = Buildings!
|
||
- Premium woods + Glass = Luxury structures!
|
||
- Magic wood + Crystal glass = Wizard tower! ✨
|
||
|
||
---
|
||
|
||
**✅ WOOD + GLASS SYSTEMS COMPLETE!** 🪵🪟
|
||
# 💼👕🌪️ **UNIVERSAL TRADING + CLOTHING + WEATHER SYSTEM**
|
||
|
||
## 💰 **UNIVERSAL TRADING (All Materials Profitable!):**
|
||
|
||
### **THE RULE:**
|
||
```
|
||
✅ EVERY material can be bought/sold!
|
||
✅ Craft → Sell for profit!
|
||
✅ Find blueprints → Unlock better crafts!
|
||
✅ Better crafts = MORE PROFIT! 💰
|
||
```
|
||
|
||
---
|
||
|
||
### **TRADING EXAMPLES (Like Glass!):**
|
||
|
||
**WOOD TRADING:**
|
||
```
|
||
INPUT: Chop 10 Oak Trees (FREE!)
|
||
OUTPUT: 100 Wood (sell 10g each = 1,000g!)
|
||
PROFIT: 1,000g! (if free gathering!)
|
||
|
||
OR craft planks:
|
||
INPUT: 100 Wood → Sawmill
|
||
OUTPUT: 200 Planks (sell 6g each = 1,200g!)
|
||
PROFIT: 200g extra!
|
||
|
||
OR craft furniture:
|
||
INPUT: 50 Planks + blueprint
|
||
OUTPUT: Oak Table (sell 500g!)
|
||
PROFIT: 200g! (if planks cost 300g)
|
||
```
|
||
|
||
**METAL TRADING:**
|
||
```
|
||
Mine iron → Smelt bars → Craft tools → Sell!
|
||
|
||
INPUT: 50 Iron Ore (mine free!) + 10 Coal (50g)
|
||
OUTPUT: 25 Iron Bars (sell 20g each = 500g!)
|
||
PROFIT: 450g!
|
||
|
||
OR craft Iron Sword:
|
||
INPUT: 10 Iron Bars (200g) + blueprint
|
||
OUTPUT: Iron Sword (sell 800g!)
|
||
PROFIT: 600g!
|
||
```
|
||
|
||
**FOOD TRADING:**
|
||
```
|
||
Grow crops → Cook meals → Sell!
|
||
|
||
INPUT: 10 Wheat seeds (100g) + water (free)
|
||
OUTPUT: 100 Wheat (sell 5g each = 500g!)
|
||
PROFIT: 400g!
|
||
|
||
OR bake bread:
|
||
INPUT: 10 Wheat (50g) + yeast (10g)
|
||
OUTPUT: Bread Loaf (sell 150g!)
|
||
PROFIT: 90g!
|
||
|
||
Or fancy meal:
|
||
INPUT: Bread + Meat + Veggies (300g total)
|
||
OUTPUT: Gourmet Meal (sell 1,500g!!!)
|
||
PROFIT: 1,200g!!!
|
||
```
|
||
|
||
---
|
||
|
||
## 👕 **CLOTHING SYSTEM (Cosmetic + Functional!):**
|
||
|
||
### **HOW TO GET CLOTHES:**
|
||
|
||
**METHOD 1: BUY FROM NPCs**
|
||
```
|
||
[Visit Clothing Shop NPC in town]
|
||
|
||
BASIC CLOTHES (Always available):
|
||
- Plain Shirt (100g)
|
||
- Plain Pants (100g)
|
||
- Work Boots (150g)
|
||
- Farmer Hat (50g)
|
||
|
||
SEASONAL CLOTHES (Limited stock):
|
||
- Winter Coat (500g) - sold in autumn/winter
|
||
- Summer Shorts (200g) - sold in spring/summer
|
||
- Rain Poncho (300g) - sold year-round
|
||
|
||
LUXURY CLOTHES (Rare!):
|
||
- Tuxedo (5,000g!) - special occasions
|
||
- Ball Gown (8,000g!) - for Ana!
|
||
- Knight Armor (10,000g!) - functional + costume!
|
||
```
|
||
|
||
**METHOD 2: FIND BLUEPRINTS!**
|
||
```
|
||
[Explore world]
|
||
[Find: Leather Jacket Blueprint!]
|
||
|
||
[Go to Workbench]
|
||
[Check blueprint requirements:]
|
||
|
||
LEATHER JACKET BLUEPRINT:
|
||
Materials needed:
|
||
- 20× Leather
|
||
- 5× Thread
|
||
- 2× Buttons (metal)
|
||
- 1× Zipper (rare!)
|
||
|
||
[Craft Leather Jacket!]
|
||
[Now you can wear it! ✅]
|
||
|
||
VALUE:
|
||
- Materials cost: 400g
|
||
- Sell price: 1,200g
|
||
- PROFIT: 800g! (if you sell it!)
|
||
- OR KEEP & WEAR! (looks cool!)
|
||
```
|
||
|
||
**METHOD 3: LOOT FROM ENEMIES!**
|
||
```
|
||
[Kill zombie]
|
||
[Zombie drops: Torn Jeans]
|
||
|
||
[Repair at Workbench:]
|
||
Torn Jeans + 5 Thread → Repaired Jeans! ✅
|
||
|
||
[Now wearable!]
|
||
```
|
||
|
||
---
|
||
|
||
### **CLOTHING CATEGORIES:**
|
||
|
||
**1. HEAD:**
|
||
```
|
||
- Farmer Hat, Cowboy Hat, Top Hat
|
||
- Wizard Hat, Knight Helmet
|
||
- Gas Mask (Chernobyl!)
|
||
- Diving Helmet (Atlantis!)
|
||
- Winter Beanie
|
||
- Baseball Cap
|
||
- Crown (prestige!)
|
||
```
|
||
|
||
**2. TORSO:**
|
||
```
|
||
- Shirt (Plain, Flannel, Tuxedo)
|
||
- Jacket (Leather, Winter, Rain)
|
||
- Armor (Knight, Dragon Scale, Glass!)
|
||
- Hazmat Suit (Chernobyl!)
|
||
- Wetsuit (Underwater!)
|
||
- Robe (Wizard, Priest)
|
||
```
|
||
|
||
**3. LEGS:**
|
||
```
|
||
- Pants (Jeans, Work Pants, Shorts)
|
||
- Skirt (for Ana!)
|
||
- Armor Leggings
|
||
- Wetsuit Bottom
|
||
- Shorts (summer!)
|
||
```
|
||
|
||
**4. FEET:**
|
||
```
|
||
- Boots (Work, Combat, Winter)
|
||
- Sandals (summer!)
|
||
- Diving Flippers (underwater!)
|
||
- Enchanted Boots (speed boost!)
|
||
- Slippers (home comfort!)
|
||
```
|
||
|
||
**5. ACCESSORIES:**
|
||
```
|
||
- Scarf (winter warmth!)
|
||
- Gloves (cold protection!)
|
||
- Backpack (extra inventory!)
|
||
- Belt (tool slots!)
|
||
- Rings, Necklaces (stat boosts!)
|
||
```
|
||
|
||
---
|
||
|
||
## 🎨 **COSMETIC CUSTOMIZATION:**
|
||
|
||
### **WARDROBE SYSTEM:**
|
||
|
||
```
|
||
[Press [C] for Wardrobe Menu]
|
||
|
||
╔════════════════════════════════════════════╗
|
||
║ CHARACTER WARDROBE - KAI ║
|
||
╠════════════════════════════════════════════╣
|
||
║ EQUIPPED: ║
|
||
║ 👒 Farmer Hat ║
|
||
║ 👕 Leather Jacket ║
|
||
║ 👖 Blue Jeans ║
|
||
║ 👢 Work Boots ║
|
||
║ ║
|
||
║ OWNED CLOTHES (24 total): ║
|
||
║ [Shirts: 8] [Pants: 6] [Hats: 5] ║
|
||
║ [Boots: 3] [Jackets: 2] ║
|
||
║ ║
|
||
║ OUTFITS (Saved combinations): ║
|
||
║ → "Farm Work" (current) ║
|
||
║ → "Town Formal" ║
|
||
║ → "Combat Gear" ║
|
||
║ → "Winter Explorer" ║
|
||
║ ║
|
||
║ [CHANGE OUTFIT] [DYE CLOTHES] [CLOSE] ║
|
||
╚════════════════════════════════════════════╝
|
||
|
||
[Click item to change!]
|
||
[Mix & match any combination!]
|
||
[PURELY COSMETIC (most clothes!)
|
||
```
|
||
|
||
---
|
||
|
||
### **CLOTHING DYES (Customization!):**
|
||
|
||
```
|
||
[Have: Plain White Shirt]
|
||
[Want: Cool Blue Shirt!]
|
||
|
||
[Go to Dyeing Station]
|
||
[Place shirt + Blue Dye]
|
||
|
||
[Shirt becomes BLUE! ✅]
|
||
|
||
DYE COLORS (15 total!):
|
||
- Red, Blue, Green, Yellow
|
||
- Purple, Orange, Pink, Brown
|
||
- Black, White, Gray
|
||
- Gold, Silver, Rainbow! (rare!)
|
||
|
||
PRICE: 50g per dye OR craft from flowers!
|
||
|
||
Create UNIQUE looks! 🎨
|
||
```
|
||
|
||
---
|
||
|
||
## 🌡️ **WEATHER-APPROPRIATE CLOTHING (Required!):**
|
||
|
||
### **THE RULE:**
|
||
```
|
||
✅ Wear correct clothes for weather/biome!
|
||
❌ Wrong clothes = PENALTIES!
|
||
```
|
||
|
||
---
|
||
|
||
### **WEATHER TYPES & REQUIRED GEAR:**
|
||
|
||
**1. COLD WEATHER (Arctic, Mountain in winter):**
|
||
```
|
||
REQUIRED:
|
||
- Winter Coat OR Fur Jacket
|
||
- Winter Pants OR Thermal Leggings
|
||
- Winter Boots
|
||
- Gloves + Scarf (optional but helps!)
|
||
|
||
WITHOUT COLD GEAR:
|
||
⚠️ "You're freezing!"
|
||
- HP drains: -5 HP per minute!
|
||
- Movement: -30% speed!
|
||
- Stamina drain: 2× faster!
|
||
|
||
WITH PROPER GEAR:
|
||
✅ "You're warm and cozy!"
|
||
- No penalties! ✅
|
||
- Can explore safely!
|
||
```
|
||
|
||
**2. HOT WEATHER (Desert, Volcanic biomes):**
|
||
```
|
||
REQUIRED:
|
||
- Light Shirt OR Tank Top
|
||
- Shorts OR Light Pants
|
||
- Sandals OR Light Boots
|
||
- Sun Hat (prevents sunburn!)
|
||
|
||
WITHOUT HOT WEATHER GEAR:
|
||
⚠️ "You're overheating!"
|
||
- HP drains: -5 HP per minute!
|
||
- Thirst: 3× faster!
|
||
- Sunburn: -10% max HP!
|
||
|
||
WITH PROPER GEAR:
|
||
✅ "You're cool and comfortable!"
|
||
- No penalties!
|
||
- Can explore safely!
|
||
```
|
||
|
||
**3. RAIN/WET (Tropical, Swamp during rain):**
|
||
```
|
||
REQUIRED:
|
||
- Rain Poncho OR Waterproof Jacket
|
||
- Waterproof Boots
|
||
- Rain Hat (optional)
|
||
|
||
WITHOUT RAIN GEAR:
|
||
⚠️ "You're soaked!"
|
||
- Movement: -20% speed (wet clothes heavy!)
|
||
- Can catch cold! (debuff for 2 days!)
|
||
- Items can get damaged!
|
||
|
||
WITH PROPER GEAR:
|
||
✅ "You're dry!"
|
||
- No penalties!
|
||
```
|
||
|
||
**4. RADIATION (Chernobyl!):**
|
||
```
|
||
REQUIRED:
|
||
- HAZMAT SUIT (full body!)
|
||
- Gas Mask
|
||
- Radiation Boots
|
||
- Geiger Counter (tool)
|
||
|
||
WITHOUT HAZMAT:
|
||
☢️ "RADIATION EXPOSURE!"
|
||
- HP drains: -20 HP per minute!!!
|
||
- Radiation sickness (permanent debuff!)
|
||
- DEATH in 10 minutes!
|
||
|
||
WITH HAZMAT:
|
||
✅ "Protected from radiation!"
|
||
- Safe exploration! ✅
|
||
- Can stay as long as needed!
|
||
```
|
||
|
||
**5. UNDERWATER (Atlantis, Ocean):**
|
||
```
|
||
REQUIRED:
|
||
- Wetsuit OR Diving Suit
|
||
- Diving Helmet OR Air Tank
|
||
- Diving Flippers (speed boost!)
|
||
|
||
WITHOUT DIVING GEAR:
|
||
⚠️ "You can't breathe!"
|
||
- Oxygen: 60 seconds max!
|
||
- Drowning: -50 HP per second!
|
||
- DEATH in 1 minute!
|
||
|
||
WITH DIVING GEAR:
|
||
✅ "Oxygen supply active!"
|
||
- Unlimited underwater time! ✅
|
||
- Can explore deep!
|
||
```
|
||
|
||
---
|
||
|
||
## 🌪️ **EXTREME WEATHER EVENTS (Per Biome!):**
|
||
|
||
### **WEATHER EVENT TYPES:**
|
||
|
||
**1. TORNADO (Grassland, Desert biomes):**
|
||
```
|
||
WARNING: "Dark clouds forming... Take shelter!"
|
||
|
||
[30 seconds later]
|
||
TORNADO APPEARS!
|
||
|
||
EFFECTS:
|
||
- Pulls player toward center! (movement reversed!)
|
||
- Deals 10 damage per second if caught!
|
||
- Destroys crops in path!
|
||
- Sends items flying!
|
||
|
||
SURVIVAL:
|
||
✅ Hide in Cellar/Building (safe!)
|
||
✅ Wear Heavy Armor (resist pull!)
|
||
❌ Try to outrun (impossible!)
|
||
|
||
DURATION: 5 minutes
|
||
FREQUENCY: 1% chance per day
|
||
```
|
||
|
||
**2. FLOOD (Tropical, Swamp, Riverlands):**
|
||
```
|
||
WARNING: "Heavy rain incoming..."
|
||
|
||
[Rain starts, gets heavier]
|
||
[Water level rises!]
|
||
|
||
EFFECTS:
|
||
- Ground becomes water! (can't walk!)
|
||
- Crops drown!
|
||
- Buildings take damage!
|
||
- Must swim OR use boat!
|
||
|
||
SURVIVAL:
|
||
✅ Build on elevated platforms!
|
||
✅ Use Boat to navigate!
|
||
✅ Wear Waterproof Gear!
|
||
|
||
DURATION: 1-3 in-game days!
|
||
FREQUENCY: 5% chance in rain season
|
||
```
|
||
|
||
**3. BLIZZARD (Arctic, Mountain biomes):**
|
||
```
|
||
WARNING: "Blizzard approaching!"
|
||
|
||
EFFECTS:
|
||
- Vision reduced to 5m! (whiteout!)
|
||
- HP drains: -10 per minute! (extreme cold!)
|
||
- Can't see paths! (easy to get lost!)
|
||
- Zombies freeze (actually helpful!)
|
||
|
||
SURVIVAL:
|
||
✅ BEST Winter Gear (fur coat, etc!)
|
||
✅ Build shelter + campfire!
|
||
✅ Stay indoors!
|
||
❌ Travel during blizzard (death!)
|
||
|
||
DURATION: 2-6 hours
|
||
FREQUENCY: 10% chance in winter
|
||
```
|
||
|
||
**4. SANDSTORM (Desert, Wasteland):**
|
||
```
|
||
WARNING: "Sand wall approaching!"
|
||
|
||
EFFECTS:
|
||
- Vision: 3m only!
|
||
- Breathing difficult: -5 HP/min!
|
||
- Sand damages equipment!
|
||
- Can't see enemies! (zombies hide!)
|
||
|
||
SURVIVAL:
|
||
✅ Goggles + Face Mask!
|
||
✅ Take shelter in ruins/tent!
|
||
✅ Wait it out!
|
||
|
||
DURATION: 1-2 hours
|
||
FREQUENCY: 8% chance
|
||
```
|
||
|
||
**5. VOLCANIC ERUPTION (Volcanic Hellscape!):**
|
||
```
|
||
WARNING: "Volcano rumbling..."
|
||
|
||
[Ground shakes!]
|
||
[ERUPTION!]
|
||
|
||
EFFECTS:
|
||
- Lava flows! (instant death if touched!)
|
||
- Ash falls! (damages crops, vision!)
|
||
- Fire rains from sky! (dodge!)
|
||
- Extreme heat: -15 HP/min!
|
||
|
||
SURVIVAL:
|
||
✅ Fire-Resistant Armor!
|
||
✅ Run to safe zone! (edges of biome!)
|
||
✅ Use Fire Immunity Potion!
|
||
|
||
DURATION: 10-15 minutes
|
||
FREQUENCY: 3% chance (rare but deadly!)
|
||
```
|
||
|
||
**6. TSUNAMI (Coastal, Atlantis shore):**
|
||
```
|
||
WARNING: "The ocean is receding..."
|
||
|
||
[Water pulls back... ominous!]
|
||
[MASSIVE WAVE APPROACHES!]
|
||
|
||
EFFECTS:
|
||
- Giant wave 20m tall!
|
||
- Instant death if hit!
|
||
- Destroys coastal buildings!
|
||
- Floods inland 100m!
|
||
|
||
SURVIVAL:
|
||
✅ Run INLAND immediately!
|
||
✅ Climb to high ground!
|
||
✅ Use Portal/Fast Travel!
|
||
❌ Try to swim (impossible!)
|
||
|
||
DURATION: 30 seconds (wave), 1 hour (flooding)
|
||
FREQUENCY: 1% chance (very rare!)
|
||
```
|
||
|
||
**7. RADIATION STORM (Chernobyl only!):**
|
||
```
|
||
WARNING: "Geiger counter going crazy!"
|
||
|
||
EFFECTS:
|
||
- Radiation: 5× normal!
|
||
- Even HAZMAT suit only gives 50% protection!
|
||
- Visibility glows green!
|
||
- Mutants spawn 3× more!
|
||
|
||
SURVIVAL:
|
||
✅ Get to underground bunker!
|
||
✅ Use Radiation Immunity Potion!
|
||
✅ Fast travel OUT!
|
||
|
||
DURATION: 1 hour
|
||
FREQUENCY: 5% chance in Chernobyl
|
||
```
|
||
|
||
---
|
||
|
||
## 📊 **CLOTHING + WEATHER INTEGRATION:**
|
||
|
||
### **OUTFIT QUICK-SWAP:**
|
||
|
||
```
|
||
[Traveling to Arctic]
|
||
|
||
CURRENT: "Farm Work" outfit (not suitable!)
|
||
|
||
[Press [C] → Quick Outfit Change]
|
||
[Select: "Winter Explorer"]
|
||
|
||
AUTO-EQUIPS:
|
||
✅ Fur Coat
|
||
✅ Thermal Pants
|
||
✅ Winter Boots
|
||
✅ Warm Gloves
|
||
✅ Scarf
|
||
|
||
[Enter Arctic biome]
|
||
SYSTEM: "You're properly equipped! ✅"
|
||
|
||
[No cold damage!]
|
||
[Can explore safely!]
|
||
```
|
||
|
||
---
|
||
|
||
### **BLUEPRINT FARMING:**
|
||
|
||
**WHERE TO FIND BLUEPRINTS:**
|
||
|
||
```
|
||
1. TREASURE CHESTS (random loot!)
|
||
- Dungeons, ruins, caves
|
||
- 5% chance per chest
|
||
|
||
2. NPC REWARDS (quest completion!)
|
||
- Tailor NPC gives clothing blueprints
|
||
- Blacksmith gives armor blueprints
|
||
|
||
3. BOSS DROPS (guaranteed!)
|
||
- Each boss drops 1-3 blueprints!
|
||
- Example: Dragon → Dragon Scale Armor Blueprint!
|
||
|
||
4. SHOPS (buy directly!)
|
||
- Tailor Shop: Clothing blueprints (500-5,000g)
|
||
- Blacksmith: Armor blueprints (1,000-10,000g)
|
||
|
||
5. SPECIAL EVENTS
|
||
- Tornado drops rare blueprint!
|
||
- Flood reveals hidden chest!
|
||
```
|
||
|
||
---
|
||
|
||
## 🏆 **CLOTHING ACHIEVEMENTS:**
|
||
|
||
```
|
||
✅ "Fashion Icon" - Own 50 different clothes!
|
||
✅ "Rainbow Wardrobe" - Dye clothes all 15 colors!
|
||
✅ "Weather Master" - Survive all 7 extreme events!
|
||
✅ "Blueprint Hunter" - Collect 30 blueprints!
|
||
✅ "Costume Party" - Own 10 full outfits!
|
||
✅ "Tailor Pro" - Craft 100 clothing items!
|
||
```
|
||
|
||
---
|
||
|
||
## ✅ **SUMMARY:**
|
||
|
||
**UNIVERSAL TRADING:**
|
||
- ALL materials profitable! (wood, metal, food, etc!)
|
||
- Craft → Sell for profit!
|
||
- Better crafts = MORE profit!
|
||
|
||
**CLOTHING SYSTEM:**
|
||
- Buy from NPCs OR craft from blueprints!
|
||
- Cosmetic customization (dyes, mix & match!)
|
||
- Functional gear (weather protection!)
|
||
|
||
**WEATHER REQUIREMENTS:**
|
||
- Cold → Winter gear (or freeze!)
|
||
- Hot → Light clothes (or overheat!)
|
||
- Rain → Waterproof (or get sick!)
|
||
- Radiation → HAZMAT (or die!)
|
||
- Underwater → Diving suit (or drown!)
|
||
|
||
**EXTREME WEATHER:**
|
||
- Tornados, Floods, Blizzards, Sandstorms
|
||
- Volcanic Eruptions, Tsunamis, Radiation Storms!
|
||
- Must prepare or SURVIVE!
|
||
|
||
---
|
||
|
||
**✅ COMPLETE SYSTEMS! Trade, dress, survive weather!** 💼👕🌪️
|
||
# 👔🔄🗺️ **WARDROBE + AUTO-CHANGE + WEATHER HUD COMPLETE!**
|
||
|
||
## 🏠 **HOME WARDROBE (Clothing Storage!):**
|
||
|
||
### **WARDROBE FURNITURE:**
|
||
|
||
```
|
||
[Build Wardrobe in Farmhouse]
|
||
|
||
MATERIALS:
|
||
- 50 Wood
|
||
- 20 Iron (hinges, handles)
|
||
- 10 Glass (mirror!)
|
||
- Cost: 500 gold
|
||
|
||
BUILD TIME: 2 hours (with zombies: 30 min!)
|
||
|
||
[Wardrobe built! ✅]
|
||
```
|
||
|
||
---
|
||
|
||
### **WARDROBE STORAGE:**
|
||
|
||
```
|
||
[Right-click Wardrobe]
|
||
|
||
╔════════════════════════════════════════════╗
|
||
║ WARDROBE - CLOTHING STORAGE ║
|
||
╠════════════════════════════════════════════╣
|
||
║ STORED CLOTHES (48/100 items): ║
|
||
║ ║
|
||
║ 👒 HATS (8): ║
|
||
║ Farmer Hat, Cowboy Hat, Top Hat, ║
|
||
║ Winter Beanie, Crown, etc. ║
|
||
║ ║
|
||
║ 👕 SHIRTS (12): ║
|
||
║ Plain Shirt, Leather Jacket, Tuxedo, ║
|
||
║ Flannel, Wizard Robe, etc. ║
|
||
║ ║
|
||
║ 👖 PANTS (10): ║
|
||
║ Jeans, Work Pants, Shorts, Skirt, ║
|
||
║ Armor Leggings, etc. ║
|
||
║ ║
|
||
║ 👢 BOOTS (8): ║
|
||
║ Work Boots, Combat Boots, Sandals, ║
|
||
║ Winter Boots, Diving Flippers, etc. ║
|
||
║ ║
|
||
║ 🎨 FULL OUTFITS (10 saved): ║
|
||
║ → "Farm Work" ✅ (currently wearing) ║
|
||
║ → "Town Formal" ║
|
||
║ → "Combat Gear" ║
|
||
║ → "Winter Explorer" ║
|
||
║ → "Beach Casual" ║
|
||
║ → "Diving Equipment" ║
|
||
║ → "Hazmat Protection" ║
|
||
║ → "Party Outfit" ║
|
||
║ → "Wizard Cosplay" ║
|
||
║ → "Knight Armor" ║
|
||
║ ║
|
||
║ [CHANGE OUTFIT] [STORE] [TAKE] [CLOSE] ║
|
||
╚════════════════════════════════════════════╝
|
||
|
||
CAPACITY: 100 clothing items!
|
||
NO inventory space needed! ✅
|
||
Store ALL clothes at home!
|
||
```
|
||
|
||
---
|
||
|
||
## 👔 **COSMETIC DESIGNER CLOTHES (Style > Function!):**
|
||
|
||
### **SAFE AREA FASHION:**
|
||
|
||
```
|
||
WHEN YOU'RE NOT IN DANGER:
|
||
- Farm (your base) = SAFE!
|
||
- Towns (NPC areas) = SAFE!
|
||
- Home interiors = SAFE!
|
||
|
||
CAN WEAR PURELY COSMETIC CLOTHES! ✨
|
||
|
||
DESIGNER COLLECTION:
|
||
```
|
||
|
||
**1. SUMMER CASUAL:**
|
||
```
|
||
- Tank Top (no protection, looks cool!)
|
||
- Short Shorts (comfy!)
|
||
- Sandals (breezy!)
|
||
- Sunglasses (stylish!)
|
||
|
||
STATS: 0 armor, 0 protection
|
||
STYLE: 100% fashion! 😎
|
||
WHERE: Beach, Farm, Towns (safe zones!)
|
||
```
|
||
|
||
**2. PARTY OUTFIT:**
|
||
```
|
||
- Silk Shirt (fancy!)
|
||
- Dress Pants OR Ball Gown (Ana!)
|
||
- Dress Shoes
|
||
- Bow Tie / Necklace
|
||
|
||
STATS: 0 armor
|
||
STYLE: Formal! 🎩
|
||
WHERE: Parties, NPC events, screenshots!
|
||
```
|
||
|
||
**3. ATHLETIC WEAR:**
|
||
```
|
||
- Sports Bra / Tank (Ana/Kai)
|
||
- Running Shorts
|
||
- Sneakers
|
||
- Headband
|
||
|
||
STATS: +5% movement speed!
|
||
STYLE: Sporty! 🏃
|
||
WHERE: Safe area jogging, training!
|
||
```
|
||
|
||
**4. PAJAMAS:**
|
||
```
|
||
- PJ Shirt
|
||
- PJ Pants
|
||
- Slippers
|
||
- Sleep Cap
|
||
|
||
STATS: 0 protection, +sleep speed!
|
||
STYLE: Cozy! 😴
|
||
WHERE: Farmhouse only! (bedroom!)
|
||
```
|
||
|
||
**5. SWIMSUIT:**
|
||
```
|
||
- Swim Trunks (Kai) / Bikini (Ana)
|
||
- Flip Flops (optional)
|
||
|
||
STATS: 0 armor, +10% swim speed!
|
||
STYLE: Beach vibes! 🏖️
|
||
WHERE: Beach, safe water areas!
|
||
NOTE: Auto-change to wetsuit in deep water!
|
||
```
|
||
|
||
---
|
||
|
||
## 🎒 **EXTRA OUTFIT SLOTS (Unlockable!):**
|
||
|
||
### **SYSTEM:**
|
||
|
||
```
|
||
DEFAULT INVENTORY:
|
||
- 1× Currently Equipped Outfit
|
||
- 30 general inventory slots (not for outfits!)
|
||
|
||
PROBLEM: Can't carry backup clothes!
|
||
|
||
SOLUTION: UNLOCK OUTFIT SLOTS! ✅
|
||
```
|
||
|
||
---
|
||
|
||
### **OUTFIT SLOT UNLOCK PROGRESSION:**
|
||
|
||
**SLOT 1: STARTING (Default!)**
|
||
```
|
||
✅ Unlocked from beginning!
|
||
USE: Main outfit (whatever you wear)
|
||
CAPACITY: 1 full outfit (head, torso, legs, feet)
|
||
```
|
||
|
||
**SLOT 2: EARLY UNLOCK (Level 5!)**
|
||
```
|
||
UNLOCK: Reach Level 5 OR Complete quest "First Adventure"
|
||
REWARD: +1 Outfit Slot! ✅
|
||
|
||
USE: Backup outfit!
|
||
EXAMPLE:
|
||
- Slot 1: Farm clothes
|
||
- Slot 2: Winter gear (for mountain trips!)
|
||
```
|
||
|
||
**SLOT 3: MID UNLOCK (Level 15!)**
|
||
```
|
||
UNLOCK: Reach Level 15 OR Complete "Explorer" quest
|
||
REWARD: +1 Outfit Slot! ✅
|
||
|
||
USE: Specialized gear!
|
||
EXAMPLE:
|
||
- Slot 1: General clothes
|
||
- Slot 2: Winter gear
|
||
- Slot 3: Diving suit!
|
||
```
|
||
|
||
**SLOT 4: LATE UNLOCK (Level 30!)**
|
||
```
|
||
UNLOCK: Reach Level 30 OR Complete "Master Adventurer"
|
||
REWARD: +1 Outfit Slot! ✅
|
||
|
||
USE: Full preparedness!
|
||
EXAMPLE:
|
||
- Slot 1: Default
|
||
- Slot 2: Cold gear
|
||
- Slot 3: Diving gear
|
||
- Slot 4: Hazmat suit!
|
||
```
|
||
|
||
**SLOT 5: ENDGAME (Level 50 OR Achievement!)**
|
||
```
|
||
UNLOCK: Reach Level 50 OR Achievement "Fashion Master"
|
||
REWARD: +1 Outfit Slot! ✅
|
||
|
||
MAX SLOTS: 5 outfits total! ✅
|
||
Never need to go home to change! ✅
|
||
```
|
||
|
||
---
|
||
|
||
## 🔄 **AUTO-CHANGE CLOTHES SYSTEM:**
|
||
|
||
### **HOW IT WORKS:**
|
||
|
||
```
|
||
SETUP:
|
||
[Open Inventory → Outfit Slots]
|
||
|
||
╔════════════════════════════════════════════╗
|
||
║ OUTFIT SLOT MANAGEMENT ║
|
||
╠════════════════════════════════════════════╣
|
||
║ SLOT 1 (EQUIPPED): ✅ ║
|
||
║ Farm Work Clothes ║
|
||
║ [Currently wearing] ║
|
||
║ ║
|
||
║ SLOT 2 (BIOME: ARCTIC): ❄️ ║
|
||
║ Winter Explorer Outfit ║
|
||
║ Auto-equip when entering cold biome! ║
|
||
║ [ASSIGN] [CLEAR] ║
|
||
║ ║
|
||
║ SLOT 3 (BIOME: UNDERWATER): 🌊 ║
|
||
║ Diving Suit + Air Tank ║
|
||
║ Auto-equip in deep water! ║
|
||
║ [ASSIGN] [CLEAR] ║
|
||
║ ║
|
||
║ SLOT 4 (BIOME: CHERNOBYL): ☢️ ║
|
||
║ Hazmat Suit (full protection!) ║
|
||
║ Auto-equip in radiation zone! ║
|
||
║ [ASSIGN] [CLEAR] ║
|
||
║ ║
|
||
║ SLOT 5 (MANUAL): 🎨 ║
|
||
║ Party Outfit (cosmetic) ║
|
||
║ Manual change only ║
|
||
║ [EQUIP NOW] [CLEAR] ║
|
||
║ ║
|
||
║ [CLOSE] ║
|
||
╚════════════════════════════════════════════╝
|
||
```
|
||
|
||
---
|
||
|
||
### **AUTO-CHANGE IN ACTION:**
|
||
|
||
**SCENARIO 1: Going Underwater**
|
||
|
||
```
|
||
[Player at beach in Farm Work clothes]
|
||
[Has Diving Suit in Slot 3 (Underwater auto-equip)]
|
||
|
||
[Player walks into ocean]
|
||
[Water level: Waist-deep] → No change yet
|
||
|
||
[Player swims deeper]
|
||
[Water level: Head underwater!]
|
||
|
||
╔════════════════════════════════════════════╗
|
||
║ AUTO-EQUIP DIVING SUIT? ║
|
||
╠════════════════════════════════════════════╣
|
||
║ Deep water detected! ║
|
||
║ ║
|
||
║ You have Diving Suit in Slot 3. ║
|
||
║ Auto-equip now? ║
|
||
║ ║
|
||
║ [YES (Auto)] [NO (Manual dive)] ║
|
||
╚════════════════════════════════════════════╝
|
||
|
||
[Select YES]
|
||
|
||
[WHOOSH! Auto-change animation!]
|
||
[Diving Suit equipped! ✅]
|
||
[Farm clothes moved to Slot 1 (stored)]
|
||
|
||
SYSTEM: "Oxygen supply active! ✅"
|
||
[Can now dive unlimited time!]
|
||
|
||
───────────────────────────────────────────
|
||
|
||
[Player swims back to shore]
|
||
[Exits water]
|
||
|
||
╔════════════════════════════════════════════╗
|
||
║ EXITING WATER - CHANGE BACK? ║
|
||
╠════════════════════════════════════════════╣
|
||
║ Switch back to Farm Work clothes? ║
|
||
║ [YES (Auto)] [NO (Keep wetsuit)] ║
|
||
╚════════════════════════════════════════════╝
|
||
|
||
[Select YES]
|
||
[Auto-change back! ✅]
|
||
[Diving suit stored in Slot 3 again]
|
||
```
|
||
|
||
---
|
||
|
||
**SCENARIO 2: Entering Arctic**
|
||
|
||
```
|
||
[Player traveling to Arctic biome on horse]
|
||
[Has Winter gear in Slot 2]
|
||
|
||
[Crosses biome boundary: Grassland → Arctic]
|
||
|
||
[Temperature drops!]
|
||
|
||
╔════════════════════════════════════════════╗
|
||
║ ❄️ COLD BIOME DETECTED! ❄️ ║
|
||
╠════════════════════════════════════════════╣
|
||
║ Arctic Zone entered! ║
|
||
║ ║
|
||
║ You have Winter Explorer outfit in Slot 2 ║
|
||
║ Auto-equip now? ║
|
||
║ ║
|
||
║ ⚠️ Warning: Current clothes = Freezing! ║
|
||
║ HP will drain without proper gear! ║
|
||
║ ║
|
||
║ [YES (EQUIP NOW!)] [NO (I'll freeze)] ║
|
||
╚════════════════════════════════════════════╝
|
||
|
||
[Select YES]
|
||
|
||
[Quick-change animation! ⚡]
|
||
[Winter gear equipped!]
|
||
[Current clothes → Slot 1]
|
||
|
||
SYSTEM: "You're warm and cozy! ✅"
|
||
[No cold damage!]
|
||
[Can explore Arctic safely!]
|
||
```
|
||
|
||
---
|
||
|
||
**SCENARIO 3: Chernobyl Radiation**
|
||
|
||
```
|
||
[Player approaching Chernobyl]
|
||
[Has Hazmat Suit in Slot 4]
|
||
|
||
[Geiger counter starts clicking...]
|
||
|
||
[Enters radiation zone boundary]
|
||
|
||
╔════════════════════════════════════════════╗
|
||
║ ☢️ RADIATION ZONE! ☢️ ║
|
||
╠════════════════════════════════════════════╣
|
||
║ EXTREME DANGER! ║
|
||
║ ║
|
||
║ Hazmat Suit detected in Slot 4! ║
|
||
║ **AUTO-EQUIPPING NOW!** (safety!) ║
|
||
║ ║
|
||
║ [3... 2... 1...] ║
|
||
╚════════════════════════════════════════════╝
|
||
|
||
[FORCED auto-change! (can't decline for safety!)]
|
||
[Hazmat Suit equipped! ✅]
|
||
|
||
SYSTEM: "Protected from radiation! ✅"
|
||
[Can enter Chernobyl safely!]
|
||
```
|
||
|
||
---
|
||
|
||
## 🗺️ **WEATHER INDICATOR ON MINIMAP:**
|
||
|
||
### **MINIMAP DISPLAY:**
|
||
|
||
```
|
||
┌──────────────────────────────────────┐
|
||
│ MINIMAP - CURRENT LOCATION │
|
||
│ │
|
||
│ 🧭 N │
|
||
│ │
|
||
│ 🏡 (You are here - Farm) │
|
||
│ 🌾 (Crops) │
|
||
│ 🪵 (Trees) │
|
||
│ │
|
||
│ ┌─────────────────────────┐ │
|
||
│ │ WEATHER STATUS: │ │
|
||
│ │ ☀️ Sunny & Clear │ │
|
||
│ │ 🌡️ Temperature: 22°C │ │
|
||
│ │ 💨 Wind: Light (5 km/h) │ │
|
||
│ │ 🌧️ Rain: 0% chance │ │
|
||
│ └─────────────────────────┘ │
|
||
│ │
|
||
│ ⚠️ WEATHER ALERT: None │
|
||
│ Next forecast: 3 hours (in-game) │
|
||
└──────────────────────────────────────┘
|
||
```
|
||
|
||
---
|
||
|
||
### **WEATHER STATES (Visual Indicators):**
|
||
|
||
**1. CLEAR WEATHER:**
|
||
```
|
||
ICON: ☀️
|
||
TEMP: 15-25°C (Comfortable!)
|
||
WIND: Light (0-10 km/h)
|
||
ALERT: None ✅
|
||
|
||
SAFE FOR: Any clothes!
|
||
```
|
||
|
||
**2. RAINY:**
|
||
```
|
||
ICON: 🌧️
|
||
TEMP: 10-20°C
|
||
WIND: Medium (10-30 km/h)
|
||
ALERT: ⚠️ "Rain starting! Wear waterproof gear!"
|
||
|
||
RECOMMENDATION: Rain Poncho!
|
||
```
|
||
|
||
**3. COLD:**
|
||
```
|
||
ICON: ❄️
|
||
TEMP: -10 to 5°C
|
||
WIND: Strong (30-50 km/h)
|
||
ALERT: ⚠️ "COLD! Wear winter clothes!"
|
||
|
||
REQUIRED: Winter Coat OR freeze!
|
||
```
|
||
|
||
**4. HOT:**
|
||
```
|
||
ICON: 🔥
|
||
TEMP: 30-45°C
|
||
WIND: None
|
||
ALERT: ⚠️ "EXTREME HEAT! Dress light!"
|
||
|
||
REQUIRED: Light clothes OR overheat!
|
||
```
|
||
|
||
**5. STORMY:**
|
||
```
|
||
ICON: ⛈️
|
||
TEMP: Varies
|
||
WIND: Extreme (50+ km/h!)
|
||
ALERT: 🚨 "STORM APPROACHING! Take shelter!"
|
||
|
||
DANGER: Lightning, strong wind!
|
||
RECOMMENDATION: Stay indoors!
|
||
```
|
||
|
||
**6. TORNADO WARNING:**
|
||
```
|
||
ICON: 🌪️ (flashing red!)
|
||
TEMP: Varies
|
||
WIND: TORNADO (200+ km/h!!!)
|
||
ALERT: 🚨🚨 "TORNADO! SEEK SHELTER NOW!!!"
|
||
|
||
DANGER: EXTREME! Death in 30 seconds!
|
||
ACTION: Run to cellar immediately!
|
||
```
|
||
|
||
**7. BLIZZARD:**
|
||
```
|
||
ICON: 🌨️
|
||
TEMP: -20 to -40°C
|
||
WIND: Extreme (60+ km/h)
|
||
ALERT: 🚨 "BLIZZARD! Stay indoors or freeze!"
|
||
|
||
DANGER: Whiteout, extreme cold!
|
||
REQUIRED: BEST winter gear + shelter!
|
||
```
|
||
|
||
---
|
||
|
||
### **BIOME-SPECIFIC WEATHER:**
|
||
|
||
```
|
||
LOCATION: Arctic Zone
|
||
┌──────────────────────────────────────┐
|
||
│ WEATHER STATUS: │
|
||
│ 🌨️ BLIZZARD (Permanent!) │
|
||
│ 🌡️ Temperature: -30°C (EXTREME!) │
|
||
│ 💨 Wind: 70 km/h (Dangerous!) │
|
||
│ ❄️ Visibility: 5m (Whiteout!) │
|
||
│ │
|
||
│ 🚨 WARNING: Winter gear REQUIRED! │
|
||
│ ⚠️ Frostbite risk: HIGH! │
|
||
└──────────────────────────────────────┘
|
||
|
||
LOCATION: Chernobyl
|
||
┌──────────────────────────────────────┐
|
||
│ WEATHER STATUS: │
|
||
│ ☁️ Overcast │
|
||
│ ☢️ RADIATION: HIGH! (permanent) │
|
||
│ 🌡️ Temperature: 18°C │
|
||
│ │
|
||
│ 🚨 HAZMAT SUIT REQUIRED!!! │
|
||
│ ⚠️ Radiation sickness risk: EXTREME!│
|
||
└──────────────────────────────────────┘
|
||
```
|
||
|
||
---
|
||
|
||
## 🤿 **BREATH-HOLD DIVING (No Gear Option!):**
|
||
|
||
### **SYSTEM:**
|
||
|
||
```
|
||
DEFAULT: Can dive WITHOUT wetsuit!
|
||
BUT: Limited oxygen! ⏱️
|
||
|
||
HOW IT WORKS:
|
||
[Player enters water without diving gear]
|
||
|
||
OXYGEN METER APPEARS:
|
||
┌──────────────────────────────┐
|
||
│ 💨 OXYGEN: ████████░░ 80% │
|
||
│ Time left: 48 seconds │
|
||
└──────────────────────────────┘
|
||
|
||
BREATH-HOLD DIVING:
|
||
- Max oxygen: 60 seconds (default)
|
||
- Drains 1% per second
|
||
- At 0%: Start drowning! (-10 HP/sec!)
|
||
|
||
UPGRADES:
|
||
- Level Up: +5 seconds max oxygen per 10 levels
|
||
- Swim Skill: +20 seconds max (unlockable!)
|
||
- Breathing Potion: +60 seconds bonus!
|
||
- Pearl Necklace: +30 seconds permanent!
|
||
|
||
MAX BREATH-HOLD: 180 seconds! (3 minutes!)
|
||
```
|
||
|
||
---
|
||
|
||
### **DIVING COMPARISON:**
|
||
|
||
**BREATH-HOLD (No Gear):**
|
||
```
|
||
Duration: 60 seconds (default)
|
||
Depth: Shallow water only (<10m)
|
||
Speed: Normal swim speed
|
||
Risk: Drowning after 60 sec!
|
||
Cost: FREE! ✅
|
||
|
||
GOOD FOR:
|
||
- Quick shallow dives
|
||
- Beach swimming
|
||
- Collecting surface items
|
||
```
|
||
|
||
**WITH DIVING GEAR (Wetsuit + Air Tank):**
|
||
```
|
||
Duration: UNLIMITED! ✅
|
||
Depth: Any depth! (even Atlantis 100m!)
|
||
Speed: +20% with flippers!
|
||
Risk: None! ✅
|
||
Cost: 2,000g for full gear
|
||
|
||
GOOD FOR:
|
||
- Deep exploration
|
||
- Atlantis biome
|
||
- Underwater caves
|
||
- Long diving sessions
|
||
```
|
||
|
||
---
|
||
|
||
### **BREATH-HOLD GAMEPLAY:**
|
||
|
||
**SCENARIO: Pearl Diving**
|
||
|
||
```
|
||
[Player wants pearl (5m deep underwater)]
|
||
[No diving gear equipped]
|
||
|
||
[Dives down]
|
||
OXYGEN: 60 seconds... 59... 58...
|
||
|
||
[Reaches pearl at 5m depth]
|
||
[Picks up pearl! ✅]
|
||
OXYGEN: 45 seconds remaining
|
||
|
||
[Swims back to surface]
|
||
[Surfaces with 30 seconds left! ✅]
|
||
|
||
SUCCESS! Got pearl without gear! 💎
|
||
|
||
───────────────────────────────────────
|
||
|
||
[Player tries deeper dive (15m)]
|
||
[Oxygen: 60 sec]
|
||
|
||
[At 10m depth - OXYGEN: 30 sec left]
|
||
|
||
⚠️ WARNING: "Deep water! Turn back or drown!"
|
||
|
||
[Player continues to 15m]
|
||
[OXYGEN: 10 sec!]
|
||
|
||
🚨 "OXYGEN CRITICAL! SURFACE NOW!!!"
|
||
|
||
[Player swims up fast!]
|
||
[Surfaces with 2 seconds left! ✅]
|
||
|
||
BARELY MADE IT! 😰
|
||
|
||
LESSON: Need diving gear for deep water!
|
||
```
|
||
|
||
---
|
||
|
||
## ✅ **SUMMARY:**
|
||
|
||
**HOME WARDROBE:**
|
||
- Store 100 clothes!
|
||
- No inventory space needed!
|
||
- Save 10 full outfits!
|
||
|
||
**COSMETIC CLOTHES:**
|
||
- Safe area fashion!
|
||
- Summer casual, party, athletic, PJs, swimsuit!
|
||
- 0 armor but 100% style! 😎
|
||
|
||
**OUTFIT SLOTS:**
|
||
- 5 slots unlockable (Level 5, 15, 30, 50!)
|
||
- Assign biome-specific outfits!
|
||
- Auto-change when entering biome! ✅
|
||
|
||
**AUTO-CHANGE:**
|
||
- Enter water → Diving suit!
|
||
- Enter cold → Winter gear!
|
||
- Enter Chernobyl → Hazmat (forced!)
|
||
- Exit → Auto-change back! ✅
|
||
|
||
**WEATHER MINIMAP:**
|
||
- Real-time weather display!
|
||
- Temp, wind, alerts!
|
||
- Tornado/blizzard warnings!
|
||
- Biome-specific conditions!
|
||
|
||
**BREATH-HOLD DIVING:**
|
||
- 60 seconds default!
|
||
- No gear needed for shallow!
|
||
- Upgradable to 180 seconds!
|
||
- Deep dives = Need gear!
|
||
|
||
---
|
||
|
||
**✅ COMPLETE! Wardrobe, auto-change, weather HUD, breath diving!** 👔🔄🗺️🤿
|
||
|
||
# 🗺️🏘️ **BIOME UNLOCKABLES + NPC VILLAGES - Complete System**
|
||
|
||
## 🔓 **BIOME-SPECIFIC UNLOCK SYSTEM:**
|
||
|
||
### **THE RULE:**
|
||
```
|
||
✅ Each biome has UNIQUE content!
|
||
✅ Plants, Seeds, Weapons, Armor, Food, Buildings!
|
||
✅ ONLY available in that biome!
|
||
✅ Must explore to unlock! ✅
|
||
```
|
||
|
||
---
|
||
|
||
## 🌍 **20 BIOMES - UNIQUE UNLOCKABLES:**
|
||
|
||
### **1. DINO VALLEY** 🦖
|
||
|
||
**UNIQUE PLANTS/SEEDS:**
|
||
```
|
||
- Prehistoric Ferns (decorative!)
|
||
- Giant Mushrooms (food source!)
|
||
- Cycad Palms (wood alternative!)
|
||
- Dino Eggs (hatch → baby dino!)
|
||
```
|
||
|
||
**UNIQUE WEAPONS:**
|
||
```
|
||
- Bone Axe (primitive, high damage!)
|
||
- Stone Spear (throwable!)
|
||
- Dino Tooth Knife (bleeding effect!)
|
||
- Obsidian Blade (sharp!)
|
||
```
|
||
|
||
**UNIQUE ARMOR:**
|
||
```
|
||
- Dino Hide Armor (high defense!)
|
||
- Bone Helmet (headbutt attack!)
|
||
- Scale Boots (+speed in grass!)
|
||
- Tooth Necklace (+intimidation!)
|
||
```
|
||
|
||
**UNIQUE FOOD:**
|
||
```
|
||
- T-Rex Steak (+100 HP! best meat!)
|
||
- Dino Eggs (+50 HP, protein!)
|
||
- Dino Jerky (preserves forever!)
|
||
- Bone Broth (+30 HP + stamina!)
|
||
```
|
||
|
||
**UNIQUE BUILDINGS:**
|
||
```
|
||
- Primitive Hut (starter shelter!)
|
||
- Bone Fence (decoration + defense!)
|
||
- Stone Altar (ritual site!)
|
||
- Tar Pit Trap (catches dinos!)
|
||
```
|
||
|
||
---
|
||
|
||
### **2. CHERNOBYL** ☢️
|
||
|
||
**UNIQUE PLANTS:**
|
||
```
|
||
- Mutated Grass (glowing green!)
|
||
- Radioactive Flowers (alchemy!)
|
||
- Toxic Mushrooms (poison craft!)
|
||
- Dead Trees (dark aesthetic!)
|
||
```
|
||
|
||
**UNIQUE WEAPONS:**
|
||
```
|
||
- Lead Pipe (blunt, simple!)
|
||
- Contaminated Axe (+radiation damage!)
|
||
- **SHOTGUN!** (ONLY in Chernobyl!)
|
||
- Makeshift Weapons (scrap metal!)
|
||
```
|
||
|
||
**UNIQUE ARMOR:**
|
||
```
|
||
- **HAZMAT SUIT** (radiation immune!)
|
||
- Gas Mask (breathing protection!)
|
||
- Lead Vest (radiation shield!)
|
||
- Protective Boots (walk on toxic ground!)
|
||
```
|
||
|
||
**UNIQUE FOOD:**
|
||
```
|
||
- Canned Food (pre-war, rare!)
|
||
- Military Rations (MRE, sealed!)
|
||
- Radiation Pills (medicine!)
|
||
- Purified Water (rare, essential!)
|
||
```
|
||
|
||
**UNIQUE BUILDINGS:**
|
||
```
|
||
- Reactor Building (ruin exploration!)
|
||
- Underground Bunker (safe haven!)
|
||
- Military Checkpoint (loot spot!)
|
||
- Decontamination Station (cleanse items!)
|
||
```
|
||
|
||
---
|
||
|
||
### **3. MYTHICAL HIGHLANDS** 🏔️✨
|
||
|
||
**UNIQUE PLANTS:**
|
||
```
|
||
- **Cloud Flowers** (float in air!)
|
||
- Dragon Fruit Trees (magic fruit!)
|
||
- Mythril Ore Veins (legendary metal!)
|
||
- Crystal Mushrooms (glowing!)
|
||
```
|
||
|
||
**UNIQUE WEAPONS:**
|
||
```
|
||
- **Mythril Sword** (legendary!)
|
||
- Dragon Bone Spear (fire enchant!)
|
||
- Unicorn Horn Lance (holy damage!)
|
||
- Griffin Feather Bow (accuracy+!)
|
||
```
|
||
|
||
**UNIQUE ARMOR:**
|
||
```
|
||
- **Dragon Scale Armor** (best defense!)
|
||
- Pegasus Wing Cape (glide ability!)
|
||
- Unicorn Hide Boots (+healing!)
|
||
- Mythril Crown (prestige!)
|
||
```
|
||
|
||
**UNIQUE FOOD:**
|
||
```
|
||
- Dragon Steak (legendary! +100 HP!)
|
||
- Phoenix Egg Omelet (revive buff!)
|
||
- Ambrosia (god food, max HP!)
|
||
- Cloud Bread (fluffy, +fly buff!)
|
||
```
|
||
|
||
**UNIQUE BUILDINGS:**
|
||
```
|
||
- Sky Temple (worship site!)
|
||
- Dragon's Nest (taming spot!)
|
||
- Crystal Tower (wizard home!)
|
||
- Cloud Platform (floating base!)
|
||
```
|
||
|
||
---
|
||
|
||
### **4. ATLANTIS** 🌊
|
||
|
||
**UNIQUE PLANTS:**
|
||
```
|
||
- **Kelp Forest** (farm underwater!)
|
||
- Coral (decorative, valuable!)
|
||
- Sea Anemones (defense plant!)
|
||
- Underwater Lotus (rare flower!)
|
||
```
|
||
|
||
**UNIQUE WEAPONS:**
|
||
```
|
||
- Trident (Poseidon's weapon!)
|
||
- Coral Sword (sharp edges!)
|
||
- Harpoon Gun (underwater!)
|
||
- Pearl Staff (magic!)
|
||
```
|
||
|
||
**UNIQUE ARMOR:**
|
||
```
|
||
- **Diving Suit** (underwater breathing!)
|
||
- Shell Armor (high defense!)
|
||
- Pearl Necklace (+30 sec breath!)
|
||
- Diving Flippers (+swim speed!)
|
||
```
|
||
|
||
**UNIQUE FOOD:**
|
||
```
|
||
- Kelp Noodles (sushi!)
|
||
- Pearl Oysters (luxury food!)
|
||
- Deep Sea Fish (rare!)
|
||
- Atlantean Bread (waterproof!)
|
||
```
|
||
|
||
**UNIQUE BUILDINGS:**
|
||
```
|
||
- Underwater Dome (air bubble!)
|
||
- Coral House (natural shelter!)
|
||
- Atlantean Temple (ruins!)
|
||
- Submarine Dock (vehicle!)
|
||
```
|
||
|
||
---
|
||
|
||
### **5. WITCH FOREST** 🌑🧙
|
||
|
||
**UNIQUE PLANTS:**
|
||
```
|
||
- **Shadow Berries** (dark alchemy!)
|
||
- Cursed Mushrooms (poison!)
|
||
- Witch Herbs (potion ingredients!)
|
||
- Haunted Flowers (spooky!)
|
||
```
|
||
|
||
**UNIQUE WEAPONS:**
|
||
```
|
||
- Witch Staff (magic attacks!)
|
||
- Cursed Dagger (hex effect!)
|
||
- Broom (melee + ride!)
|
||
- Shadow Bow (invisible arrows!)
|
||
```
|
||
|
||
**UNIQUE ARMOR:**
|
||
```
|
||
- Witch Robe (magic resist!)
|
||
- Pointy Hat (traditional!)
|
||
- Shadow Cloak (stealth!)
|
||
- Cursed Boots (+dark magic!)
|
||
```
|
||
|
||
**UNIQUE FOOD:**
|
||
```
|
||
- Witch's Brew (potion!)
|
||
- Cursed Apples (risky!)
|
||
- Shadow Soup (dark energy!)
|
||
- Magic Tea (mana restore!)
|
||
```
|
||
|
||
**UNIQUE BUILDINGS:**
|
||
```
|
||
- Witch Hut (home!)
|
||
- Cauldron Station (brewing!)
|
||
- Dark Altar (rituals!)
|
||
- Enchanted Garden (plants!)
|
||
```
|
||
|
||
---
|
||
|
||
## 🏘️ **NPC VILLAGE BUILDING SYSTEM:**
|
||
|
||
### **HOW IT WORKS:**
|
||
|
||
```
|
||
PLAYER CAN BUILD VILLAGE FOR NPCs!
|
||
|
||
REQUIREMENTS:
|
||
- Cleared farmland (24×24 min!)
|
||
- 10,000 gold starting budget
|
||
- Materials (wood, stone, etc.)
|
||
- NPC invitation quests
|
||
|
||
RESULT: NPCs move in, create village! ✅
|
||
```
|
||
|
||
---
|
||
|
||
### **VILLAGE COMPONENTS:**
|
||
|
||
**1. HOUSING (Required!):**
|
||
```
|
||
[Build NPC Houses]
|
||
|
||
SMALL HOUSE:
|
||
- Materials: 200 wood, 100 stone
|
||
- Cost: 1,000g
|
||
- Capacity: 1 NPC
|
||
- Build time: 2 days (zombies: 1 day)
|
||
|
||
MEDIUM HOUSE:
|
||
- Materials: 400 wood, 200 stone
|
||
- Cost: 2,500g
|
||
- Capacity: 2-3 NPCs (family!)
|
||
- Build time: 5 days
|
||
|
||
LARGE HOUSE:
|
||
- Materials: 800 wood, 400 stone, 100 glass
|
||
- Cost: 5,000g
|
||
- Capacity: 5+ NPCs (mansion!)
|
||
- Build time: 10 days
|
||
|
||
BUILD 5-10 HOUSES = VILLAGE HOUSING! ✅
|
||
```
|
||
|
||
---
|
||
|
||
**2. SHOPS (Services!):**
|
||
```
|
||
[Build Shop Buildings]
|
||
|
||
GENERAL STORE:
|
||
- Materials: 300 wood, 150 stone, 50 glass
|
||
- Cost: 2,000g
|
||
- NPC: Shopkeeper (sells basics!)
|
||
- Services: Buy/sell items
|
||
|
||
BLACKSMITH:
|
||
- Materials: 500 iron, 200 stone, 100 coal
|
||
- Cost: 3,000g
|
||
- NPC: Blacksmith (repairs, craft!)
|
||
- Services: Weapon/armor repair, crafting
|
||
|
||
TAILOR SHOP:
|
||
- Materials: 200 wood, 100 cloth, 50 thread
|
||
- Cost: 1,500g
|
||
- NPC: Tailor (clothing!)
|
||
- Services: Clothes, dyes, blueprints
|
||
|
||
TAVERN/INN:
|
||
- Materials: 400 wood, 200 stone, 100 glass
|
||
- Cost: 3,500g
|
||
- NPCs: Bartender, Cook
|
||
- Services: Food, drink, sleep (5 rooms!)
|
||
|
||
CHURCH:
|
||
- Materials: 600 stone, 200 wood, 150 glass
|
||
- Cost: 5,000g
|
||
- NPC: Priest
|
||
- Services: Heal, marriage, blessings
|
||
```
|
||
|
||
---
|
||
|
||
**3. INFRASTRUCTURE:**
|
||
|
||
```
|
||
ROADS:
|
||
- Place stone paths between buildings!
|
||
- Materials: Stone (cheap!)
|
||
- Makes village look organized!
|
||
|
||
STREET LAMPS:
|
||
- Light up village at night!
|
||
- Materials: 10 iron, 5 glass each
|
||
- Place every 10m!
|
||
|
||
FOUNTAIN (Center piece!):
|
||
```
|
||
- Materials: 300 stone, 100 water
|
||
- Cost: 1,000g
|
||
- Decoration + water source!
|
||
|
||
TOWN SQUARE:
|
||
- Open area 16×16
|
||
- Place benches, statues!
|
||
- NPCs gather here!
|
||
```
|
||
|
||
---
|
||
|
||
**4. DEFENSES:**
|
||
|
||
```
|
||
VILLAGE WALL:
|
||
- Materials: 1,000 stone, 500 wood
|
||
- Cost: 5,000g
|
||
- Protects from zombie raids!
|
||
|
||
GUARD TOWER:
|
||
- Materials: 300 stone, 200 wood
|
||
- Cost: 2,000g
|
||
- NPC: Guard (defense!)
|
||
- Shoots zombies automatically!
|
||
|
||
GATE:
|
||
- Materials: 200 iron, 100 wood
|
||
- Cost: 1,500g
|
||
- Opens for player/NPCs, blocks zombies!
|
||
```
|
||
|
||
---
|
||
|
||
### **VILLAGE PROGRESSION:**
|
||
|
||
**TIER 1: HAMLET (5 NPCs)**
|
||
```
|
||
Buildings:
|
||
- 3× Small Houses
|
||
- 1× General Store
|
||
- 1× Well
|
||
|
||
Population: 5 NPCs
|
||
Services: Basic shop
|
||
Cost: ~10,000g
|
||
```
|
||
|
||
**TIER 2: VILLAGE (15 NPCs)**
|
||
```
|
||
Buildings:
|
||
- 7× Houses (mix)
|
||
- General Store
|
||
- Blacksmith
|
||
- Tavern
|
||
- Roads + Lamps
|
||
|
||
Population: 15 NPCs
|
||
Services: Shop, repair, food, sleep!
|
||
Cost: ~30,000g
|
||
```
|
||
|
||
**TIER 3: TOWN (50 NPCs)**
|
||
```
|
||
Buildings:
|
||
- 20× Houses
|
||
- All shops (5+)
|
||
- Church
|
||
- Town Square
|
||
- Wall + Guard Towers
|
||
|
||
Population: 50 NPCs
|
||
Services: Everything!
|
||
Cost: ~100,000g
|
||
```
|
||
|
||
**TIER 4: CITY (100+ NPCs!)**
|
||
```
|
||
Buildings:
|
||
- 50+ Houses
|
||
- Multiple shops (10+)
|
||
- Cathedral
|
||
- Market District
|
||
- Full fortification
|
||
|
||
Population: 100+ NPCs
|
||
Services: MASSIVE economy!
|
||
Cost: ~500,000g!!!
|
||
```
|
||
|
||
---
|
||
|
||
### **NPC INVITATION SYSTEM:**
|
||
|
||
```
|
||
[Build house]
|
||
[House is empty]
|
||
|
||
[Complete NPC quest]
|
||
QUEST: "Help the Wandering Merchant"
|
||
|
||
[Quest Complete!]
|
||
NPC: "Thank you! May I live in your village?"
|
||
|
||
OPTIONS:
|
||
A) "Yes! My village welcomes you!" ✅
|
||
→ NPC moves into empty house!
|
||
→ Opens shop if assigned!
|
||
|
||
B) "Not yet, maybe later"
|
||
→ NPC waits, can invite later
|
||
|
||
[NPC MOVES IN!]
|
||
[Village population: +1]
|
||
[New services available!]
|
||
```
|
||
|
||
---
|
||
|
||
## 📊 **BIOME UNLOCK PROGRESSION:**
|
||
|
||
### **EXPLORATION REWARDS:**
|
||
|
||
```
|
||
DISCOVER BIOME:
|
||
✅ Map reveals area
|
||
✅ Can teleport (if station repaired)
|
||
|
||
EXPLORE 25% OF BIOME:
|
||
✅ Unlock basic recipes (food, tools)
|
||
✅ 1 NPC invitation quest appears
|
||
|
||
EXPLORE 50% OF BIOME:
|
||
✅ Unlock advanced recipes (weapons, armor)
|
||
✅ 2 more NPC quests
|
||
✅ Special blueprint drops
|
||
|
||
EXPLORE 75% OF BIOME:
|
||
✅ Unlock unique buildings
|
||
✅ Boss location revealed
|
||
✅ Rare crafts unlocked
|
||
|
||
100% COMPLETE BIOME:
|
||
✅ ALL recipes unlocked!
|
||
✅ Master NPC quest (village leader!)
|
||
✅ Biome-themed outfit (cosmetic!)
|
||
✅ Achievement! 🏆
|
||
✅ Permanent +5% stats in that biome!
|
||
```
|
||
|
||
---
|
||
|
||
## ✅ **SUMMARY:**
|
||
|
||
**BIOME UNLOCKS:**
|
||
- Each of 20 biomes = unique content!
|
||
- Plants, weapons, armor, food, buildings!
|
||
- Explore to unlock! (25% → 100%)
|
||
|
||
**NPC VILLAGES:**
|
||
- Build houses for NPCs!
|
||
- 4 tiers: Hamlet → City!
|
||
- Services: Shops, blacksmith, tavern, church!
|
||
- Defenses: Walls, towers, gates!
|
||
|
||
**PROGRESSION:**
|
||
- Hamlet: 5 NPCs, 10,000g
|
||
- Village: 15 NPCs, 30,000g
|
||
- Town: 50 NPCs, 100,000g
|
||
- **CITY: 100+ NPCs, 500,000g!!!**
|
||
|
||
---
|
||
|
||
**✅ BIOME VARIETY + VILLAGE BUILDING COMPLETE!** 🗺️🏘️
|
||
|
||
**Next: Consolidate ALL today's systems into FINAL_GAME_CONTENT_IN_OUT.md!**
|
||
# 🎮 **MASTER GAME UPDATE - January 03, 2026**
|
||
## **Complete System Integration + Final Documentation**
|
||
|
||
---
|
||
|
||
## 📊 **TODAY'S ADDITIONS (16 Major Systems!):**
|
||
|
||
### **✅ SYSTEMS ADDED:**
|
||
1. **MEMORY_LOSS_EXPANSION** - 50 Ana artifacts, heartbeat mechanic
|
||
2. **DUAL_PROTAGONIST_SYSTEM** - Play as Kai OR Ana
|
||
3. **RAILWAY_SYSTEM** - 27 stations, fast travel
|
||
4. **GRONK_RECRUITMENT_QUEST** - Find Gronk, unlock vape
|
||
5. **FARMING_MEMORIES_BREEDING_CRAFTING** - Farm therapy, 3 breeding systems, 20 crafting stations
|
||
6. **RANGED_WEAPONS_OVERHAUL** - 21 arrow types, shotgun exception
|
||
7. **MUTANT_ANIMALS_COMPLETE** - 10 Chernobyl creatures + drops
|
||
8. **BIOME_PLACEMENT_TRAVEL_SYSTEM** - Scattered map, travel restrictions
|
||
9. **CARAVAN_TELEPORTERS_CAMPS_TAMING** - 6 llamas, 21 teleporters, camps, baby taming
|
||
10. **CAMP_LIMITS_ZOMBIE_HELPERS** - 10 camp max, zombie helpers at camps
|
||
11. **FARM_EXPANSION_SYSTEM** - 8×8 → 64×64, fog of war
|
||
12. **SLEEP_CARGO_SIGNS_MONSTERS** - 30min night, llamas/alpacas, dragons, cyclops
|
||
13. **WOOD_TYPES_GLASS_CRAFTING** - 15 wood types + colors, glass from sand
|
||
14. **TRADING_CLOTHING_WEATHER_SYSTEM** - Universal trading, designer clothes, 7 weather events
|
||
15. **WARDROBE_AUTOCHANGE_WEATHER_HUD** - Wardrobe storage, auto-equip, weather HUD
|
||
16. **BIOME_UNLOCKABLES_NPC_VILLAGES** - Biome-specific content, village building
|
||
|
||
---
|
||
|
||
## 🌍 **20 BIOMES - COMPLETE CONTENT LIST:**
|
||
|
||
### **1. DOLINA SMRTI (Grassland - Starting Zone)** 🌾
|
||
```
|
||
LOCATION: Central Slovenia
|
||
DISCOVERY: Auto-unlocked (starting zone!)
|
||
DIFFICULTY: ⭐ Easy
|
||
|
||
UNIQUE CONTENT:
|
||
- Plants: Wheat, Corn, Potatoes, Carrots, Tomatoes
|
||
- Trees: Oak, Birch, Apple
|
||
- Animals: Chickens, Cows, Pigs, Horses
|
||
- Enemies: Basic Zombies (10-20 HP)
|
||
- NPCs: Farmers, Merchants, Blacksmith
|
||
- Buildings: Farmhouse, Barn, Silo, Windmill
|
||
- Special: BASE FARM (player's home!)
|
||
```
|
||
|
||
### **2. LJUBLJANA (Town Square)** 🏛️
|
||
```
|
||
LOCATION: 10km from Dolina Smrti
|
||
DISCOVERY: Auto-unlocked (first quest!)
|
||
DIFFICULTY: ⭐ Easy (safe zone!)
|
||
|
||
UNIQUE CONTENT:
|
||
- Services: All shops, bank, hospital, train station
|
||
- NPCs: 180 NPCs (shopkeepers, guards, citizens)
|
||
- Buildings: Town Hall, Market, Cathedral, Apartments
|
||
- Special: CENTRAL HUB for trading!
|
||
- Train Station: Fast travel to other towns!
|
||
```
|
||
|
||
### **3. ENDLESS FOREST** 🌲
|
||
```
|
||
LOCATION: 50km NE from base
|
||
DISCOVERY: Must travel (no fast travel first time!)
|
||
DIFFICULTY: ⭐⭐⭐ Medium-Hard
|
||
|
||
UNIQUE CONTENT:
|
||
- Plants: Wild Berries, Mushrooms, Herbs, Ferns
|
||
- Trees: Pine, Spruce, Oak (dense forest!)
|
||
- Animals: Deer, Wolves, Bears, **BIGFOOT** (rare!)
|
||
- Enemies: Werewolves (60 HP,night), Wendigos (80 HP)
|
||
- NPCs: Hermit, Hunter, Druid
|
||
- Buildings: Log Cabin, Hunter's Lodge, Druid Circle
|
||
- Weapons: Wooden Staff, Vine Whip, Bark Shield
|
||
- Armor: Leaf Armor, Bark Shield, Druid Robe
|
||
- Food: Wild Boar, Venison, Berries, Mushrooms
|
||
- Special: **BIGFOOT encounter!** (legendary!)
|
||
```
|
||
|
||
### **4. DINO VALLEY** 🦖
|
||
```
|
||
LOCATION: 60km S from base
|
||
DISCOVERY: Must travel
|
||
DIFFICULTY: ⭐⭐⭐⭐ Hard
|
||
|
||
UNIQUE CONTENT:
|
||
- Creatures: 12 Dinosaur types (T-Rex, Raptor, Triceratops, etc.)
|
||
- Plants: Prehistoric Ferns, Giant Mushrooms, Cycad Palms
|
||
- Trees: Ancient trees, fossilized stumps
|
||
- Enemies: Dino Zombies, Alpha T-Rex BOSS
|
||
- NPCs: Paleontologist, Dino Tamer
|
||
- Buildings: Primitive Hut, Dino Pen, Bone Fence
|
||
- Weapons: Bone Axe, Stone Spear, Obsidian Blade
|
||
- Armor: Dino Hide Armor, Bone Helmet, Scale Boots
|
||
- Food: **T-Rex Steak (+100 HP!)**, Dino Eggs, Dino Jerky
|
||
- Materials: Amber, Dino Bones, Tar Pit Tar
|
||
- Special: BREED DINOSAURS! Baby Raptor mount!
|
||
```
|
||
|
||
### **5. CHERNOBYL (Radioactive Zone)** ☢️
|
||
```
|
||
LOCATION: 150km E from base (border)
|
||
DISCOVERY: Must travel (FAR!)
|
||
DIFFICULTY: ⭐⭐⭐⭐⭐ EXTREME!
|
||
|
||
UNIQUE CONTENT:
|
||
- Mutants: 10 types (Wolf, Two-Headed Dog, Giant Rat, Bear, etc.)
|
||
- Plants: Mutated Grass, Radioactive Flowers, Toxic Mushrooms
|
||
- Trees: Dead trees, mutated wood
|
||
- Enemies: Radiation Zombies, Mutant Bear BOSS
|
||
- NPCs: Stalker, Scientist, Military Survivor
|
||
- Buildings: Reactor Ruins, Bunker, Military Checkpoint, Decontamination Station
|
||
- Weapons: **SHOTGUN (ONLY HERE!)**, Lead Pipe, Contaminated Axe
|
||
- Armor: **HAZMAT SUIT (REQUIRED!)**, Gas Mask, Lead Vest
|
||
- Food: Canned Food (pre-war!), MREs, Radiation Pills
|
||
- Materials: Uranium, Lead, Steel, Radioactive Waste
|
||
- Special: RADIATION DAMAGE without Hazmat! Mining uranium worth 350,000g!
|
||
```
|
||
|
||
### **6. MYTHICAL HIGHLANDS** 🏔️✨
|
||
```
|
||
LOCATION: Mountain peaks (various locations)
|
||
DISCOVERY: Must travel
|
||
DIFFICULTY: ⭐⭐⭐⭐ Hard + Cold!
|
||
|
||
UNIQUE CONTENT:
|
||
- Creatures: **Dragons (3 types!)**, Griffins, Unicorns, Pegasus, Phoenix, Chimera
|
||
- Plants: **Cloud Flowers (float!)**, Dragon Fruit, Crystal Mushrooms
|
||
- Trees: **Crystal Wood (TRANSPARENT!)**, Enchanted Wood
|
||
- Enemies: Dragon Zombies, **Thunder Dragon BOSS**
|
||
- NPCs: **Cyclops (3 types!)**, Mountain Hermit, Sky Mage
|
||
- Buildings: Sky Temple, Dragon's Nest, Crystal Tower, Cloud Platform
|
||
- Weapons: **Mythril Sword**, Dragon Bone Spear, Griffin Bow, Unicorn Lance
|
||
- Armor: **Dragon Scale Armor (BEST!)**, Pegasus Cape (glide!), Mythril Crown
|
||
- Food: **Dragon Steak**, Phoenix Omelet, **Ambrosia (god food!)**, Cloud Bread
|
||
- Materials: **Mythril Ore**, Dragon Scales, Phoenix Ash, Cloud Essence
|
||
- Special: TAME BABY DRAGONS! Flying mount (80 km/h!)
|
||
```
|
||
|
||
### **7. ARCTIC ZONE** ❄️
|
||
```
|
||
LOCATION: Far north
|
||
DISCOVERY: Must travel
|
||
DIFFICULTY: ⭐⭐⭐⭐ Hard (FREEZING!)
|
||
|
||
UNIQUE CONTENT:
|
||
- Animals: Polar Bears, Arctic Wolves, Penguins, Seals, Walrus, Mammoths
|
||
- Plants:Ice flowers, Tundra shrubs
|
||
- Trees: Frozen trees, icebound wood
|
||
- Enemies: Frozen Zombies, Frost Wraiths, **Ice Dragon**
|
||
- NPCs: Inuit Hunter, Arctic Explorer
|
||
- Buildings: Igloo, Ice Fortress, Research Station
|
||
- Weapons: Ice Spear, Frost Hammer
|
||
- Armor: **Fur Coat (REQUIRED!)**, Thermal Pants, Ice Boots
|
||
- Food: Seal Meat, Arctic Fish, Blubber
|
||
- Materials: Ice Crystals, Frozen Wood
|
||
- Weather: **PERMANENT BLIZZARD!** -30°C!
|
||
- Special: Tame Mammoth! Ice fishing!
|
||
```
|
||
|
||
### **8. WITCH FOREST** 🌑🧙
|
||
```
|
||
LOCATION: 45km W from base
|
||
DISCOVERY: Must travel
|
||
DIFFICULTY: ⭐⭐⭐ Medium (spooky!)
|
||
|
||
UNIQUE CONTENT:
|
||
- Creatures: Witches, Black Cats, Cursed Ravens, Shadow Beasts
|
||
- Plants: **Shadow Berries**, Cursed Mushrooms, Witch Herbs, Haunted Flowers
|
||
- Trees: **Shadow Wood (PURE BLACK!)**, Dark Oak
|
||
- Enemies: Witch Zombies, **Shadow Witch BOSS**
|
||
- NPCs: Hedge Witch, Potion Seller, Cursed Villager
|
||
- Buildings: Witch Hut, Cauldron Station, Dark Altar, Enchanted Garden
|
||
- Weapons: Witch Staff, Cursed Dagger, **Broom (ride + melee!)**, Shadow Bow
|
||
- Armor: Witch Robe, Pointy Hat, Shadow Cloak (stealth!), Cursed Boots
|
||
- Food: Witch's Brew, Cursed Apples, Shadow Soup, Magic Tea
|
||
- Materials: Shadow Essence, Cursed Gems, Witch Hair
|
||
- Special: LEARN DARK MAGIC! Brew potions!
|
||
```
|
||
|
||
### **9. ATLANTIC OCEAN / ATLANTIS** 🌊
|
||
```
|
||
LOCATION: Coastal / Underwater (offshore!)
|
||
DISCOVERY: Must discover coast → dive deep!
|
||
DIFFICULTY: ⭐⭐⭐⭐ Hard (underwater!)
|
||
|
||
UNIQUE CONTENT:
|
||
- Creatures: Mermaids, Sea Serpents, Giant Squid, Sharks, Dolphins
|
||
- Plants: **Kelp Forest (farm!)**, Coral, Sea Anemones, Underwater Lotus
|
||
- Enemies: Deep Sea Zombies, **Kraken BOSS**
|
||
- NPCs: Mer-King, Atlantean Citizen, Marine Biologist
|
||
- Buildings: **Underwater Dome (air bubble!)**, Coral House, Atlantean Temple, Submarine Dock
|
||
- Weapons: **Trident**, Coral Sword, Harpoon Gun, Pearl Staff
|
||
- Armor: **Diving Suit (REQUIRED!)**, Shell Armor, Pearl Necklace (+breath!), Flippers
|
||
- Food: Kelp Noodles, Pearl Oysters, Deep Sea Fish, Atlantean Bread
|
||
- Materials: Pearls, Coral, Shells, Sea Glass
|
||
- Special: UNLIMITED underwater exploration with gear! Mermaid breeding!
|
||
```
|
||
|
||
### **10. VOLCANIC HELLSCAPE** 🌋
|
||
```
|
||
LOCATION: Geothermal area
|
||
DISCOVERY: Must travel
|
||
DIFFICULTY: ⭐⭐⭐⭐⭐ EXTREME (HOT!)
|
||
|
||
UNIQUE CONTENT:
|
||
- Creatures: **Fire Dragons**, Lava Golems, Phoenixes, Hell Hounds
|
||
- Plants: Lava Flowers, Fire Ferns (rare!)
|
||
- Trees: Charred Wood, Obsidian Trees
|
||
- Enemies: Fire Zombies, **Phoenix BOSS**, Lava Elementals
|
||
- NPCs: Fire Mage, Volcano Researcher
|
||
- Buildings: Lava Forge (best smithing!), Obsidian Tower, Fire Temple
|
||
- Weapons: Flame Sword, Lava Hammer, Phoenix Staff
|
||
- Armor: **Fire-Resistant Suit (REQUIRED!)**, Obsidian Armor, Phoenix Feather Cape
|
||
- Food: Fire Fruit, Lava-Cooked Meat (instant BBQ!)
|
||
- Materials: Obsidian, Lava Rock, Phoenix Feathers, Magma Crystals
|
||
- Weather: **VOLCANIC ERUPTIONS!** (3% chance!)
|
||
- Special: PHOENIX revive (if tamed, brings you back to life once/day!)
|
||
```
|
||
|
||
### **11. EGYPTIAN DESERT** 🏜️
|
||
```
|
||
LOCATION: 80km SE (anomaly portal!)
|
||
DISCOVERY: Must travel
|
||
DIFFICULTY: ⭐⭐⭐ Medium (HOT!)
|
||
|
||
UNIQUE CONTENT:
|
||
- Creatures: Mummies, Giant Scarabs, Giant Scorpions, Cobras, Sphinxes, Jackals, Camels
|
||
- Plants: Cacti, Desert Flowers, Palm Trees
|
||
- Trees: Date Palms, Dead Wood
|
||
- Enemies: Mummy Zombies, **Pharaoh BOSS**
|
||
- NPCs: Archaeologist, Bedouin Trader, Tomb Keeper
|
||
- Buildings: **Pyramid (explore!)**, Sphinx, Tomb, Oasis Settlement
|
||
- Weapons: Khopesh (curved sword!), Scarab Staff, Cobra Whip
|
||
- Armor: Pharaoh Robes, Mummy Wraps, Desert Turban, Sandstorm Mask
|
||
- Food: Dates, Figs, Desert Bread, Camel Milk
|
||
- Materials: Sand (glass!), Gold, Lapis Lazuli, Papyrus
|
||
- Weather: **SANDSTORMS!** (8% chance - 3m visibility!)
|
||
- Special: TREASURE in pyramids! Tame camels!
|
||
```
|
||
|
||
### **12. PIRATE COVE** 🏴☠️
|
||
```
|
||
LOCATION: Coastal
|
||
DISCOVERY: Must travel to shore
|
||
DIFFICULTY: ⭐⭐⭐ Medium
|
||
|
||
UNIQUE CONTENT:
|
||
- Creatures: Pirates, Parrots, Sea Turtles, Crabs
|
||
- Plants: Tropical Flowers, Palm Trees, Seaweed
|
||
- Trees: **Palm Wood**, Bamboo
|
||
- Enemies: Pirate Zombies, **Pirate Captain BOSS**
|
||
- NPCs: Pirate Crew, Merchant Sailor, Fisherman
|
||
- Buildings: **Pirate Ship (player can own!)**, Dock, Tavern, Treasure Cave
|
||
- Weapons: Cutlass, Flintlock Pistol (rare!), Harpoon, Anchor (melee!)
|
||
- Armor: Pirate Hat, Captain's Coat, Leather Boots, Eye Patch (cosmetic!)
|
||
- Food: Rum, Seafood, Hardtack, Tropical Fruit
|
||
- Materials: Rope, Sail Cloth, Ship Wood, Treasure Chests
|
||
- Special: SAIL A SHIP! Naval combat! Buried treasure maps!
|
||
```
|
||
|
||
### **13. MUSHROOM FOREST** 🍄
|
||
```
|
||
LOCATION: 25km from base (nearby!)
|
||
DISCOVERY: Easy to find
|
||
DIFFICULTY: ⭐⭐ Easy-Medium
|
||
|
||
UNIQUE CONTENT:
|
||
- Creatures: Giant Mushroom Creatures, Spore Sprites, Fungus Trolls, Mushroom Golems, Truffle Pigs
|
||
- Plants: **Giant Mushrooms (50+ types!)**, Spore Clouds, Mycelium
|
||
- Trees: Mushroom Trees (wood alternative!)
|
||
- Enemies: Spore Zombies, **Mushroom King BOSS**
|
||
- NPCs: Mycologist, Mushroom Farmer, Fungus Alchemist
|
||
- Buildings: Mushroom House (grow your own!), Spore Lab, Mycelium Farm
|
||
- Weapons: Spore Staff, Mushroom Shield
|
||
- Armor: Mushroom Cap Hat, Mycelium Armor (organic!)
|
||
- Food: **Hundreds of mushrooms!** (food + alchemy!), Spore Bread, Truffle Delicacy
|
||
- Materials: Spores, Mushroom Caps, Mycelium, Truffles (1,500g/day from pig!)
|
||
- Special: FARM GIANT MUSHROOMS! Truffle hunting with pigs!
|
||
```
|
||
|
||
### **14. MEDIEVAL CASTLE** 🏰
|
||
```
|
||
LOCATION: Mountain fortress
|
||
DISCOVERY: Must travel
|
||
DIFFICULTY: ⭐⭐⭐⭐ Hard (hostile!)
|
||
|
||
UNIQUE CONTENT:
|
||
- Creatures: Dragons (castle guardians!), Knights, Horses
|
||
- Plants: Castle Garden Flowers, Herb Garden
|
||
- Enemies: **Knight Zombies (armored!)**, Ghost Knights, **Dragon Knight BOSS**
|
||
- NPCs: King (if castle restored!), Knight, Blacksmith, Alchemist
|
||
- Buildings: **CASTLE (player can claim!)**, Throne Room, Armory, Dungeon, Tower
|
||
- Weapons: **Longsword**, Lance, Crossbow, War Hammer, Mace
|
||
- Armor: **Full Plate Armor**, Knight Helmet, Shield (various), Chainmail
|
||
- Food: Medieval Feast (roasted meats!), Mead, Bread, Cheese
|
||
- Materials: Stone, Iron, Steel, Banners
|
||
- Special: CLAIM CASTLE! Become royalty! Host medieval tournaments!
|
||
```
|
||
|
||
### **15. STEAMPUNK CITY** 🏭⚙️
|
||
```
|
||
LOCATION: Industrial ruins
|
||
DISCOVERY: Must travel
|
||
DIFFICULTY: ⭐⭐⭐ Medium
|
||
|
||
UNIQUE CONTENT:
|
||
- Creatures: Steam Robots, Clockwork Creatures, Automatons
|
||
- Plants: Industrial Plants (rare!)
|
||
- Trees: Metal Trees (decorative!)
|
||
- Enemies: Robot Zombies, **Steampunk Mech BOSS**
|
||
- NPCs: Engineer, Inventor, Steam Mechanic
|
||
- Buildings: **Factory (produces items!)**, Clocktower, Steam Workshop, Gear Foundry
|
||
- Weapons: **Steam Gun**, Gear Sword, Wrench (melee!), Clockwork Crossbow
|
||
- Armor: **Steampunk Suit**, Goggles, Gear Shield, Mechanical Arm
|
||
- Food: Industrial Rations, Canned Goods, Steam-Cooked Meals
|
||
- Materials: Gears, Steam Pipes, Brass, Copper, Oil
|
||
- Special: BUILD AUTOMATONS! Steam-powered vehicles!
|
||
```
|
||
|
||
### **16. WILD WEST** 🤠
|
||
```
|
||
LOCATION: 90km W (ghost town!)
|
||
DISCOVERY: Must travel
|
||
DIFFICULTY: ⭐⭐⭐ Medium
|
||
|
||
UNIQUE CONTENT:
|
||
- Creatures: Wild Horses, Bison, Coyotes, Rattlesnakes
|
||
- Plants: Tumbleweeds, Cacti, Desert Sage
|
||
- Trees: Dead Trees, Sagebrush
|
||
- Enemies: Cowboy Zombies, **Outlaw Sheriff BOSS**
|
||
- NPCs: Cowboy, Saloon Owner, Gunslinger
|
||
- Buildings: **Saloon**, Sheriff's Office, Bank, General Store (ruins!)
|
||
- Weapons: **Revolver** (rare!), Lasso, Tomahawk, Lever-Action Rifle (rare!)
|
||
- Armor: Cowboy Hat, Duster Coat, Spurs, Sheriff Badge
|
||
- Food: Beans, Beef Jerky, Whiskey, Cornbread
|
||
- Materials: Leather, Wood, Rope, Gold Nuggets
|
||
- Special: QUICK DRAW duels! Tame wild horses! Gold rush!
|
||
```
|
||
|
||
### **17. MEXICAN CENOTES** 🇲🇽
|
||
```
|
||
LOCATION: 70km (cave system!)
|
||
DISCOVERY: Must travel
|
||
DIFFICULTY: ⭐⭐⭐ Medium (underwater caves!)
|
||
|
||
UNIQUE CONTENT:
|
||
- Creatures: Bats (giant!), Cave Fish, Underground Lizards, **Cyclops (cave type!)**
|
||
- Plants: Cave Moss, Underground Flowers, Vines
|
||
- Enemies: Cave Zombies, **Cave Cyclops BOSS**
|
||
- NPCs: Cave Explorer, Mayan Descendant
|
||
- Buildings: **Cenote Pool (swim!)**, Cave Dwelling, Mayan Temple (ruins!)
|
||
- Weapons: Obsidian Blade, Cave Spear
|
||
- Armor: Cave Diver Suit, Mayan Ceremonial Garb
|
||
- Food: Cave Fish, Underground Mushrooms, Bat Soup
|
||
- Materials: Obsidian, Cave Crystals, Limestone
|
||
- Special: UNDERWATER CAVE DIVING! Discover Mayan treasures!
|
||
```
|
||
|
||
### **18. CYBERPUNK RUINS** 🌃
|
||
```
|
||
LOCATION: City outskirts
|
||
DISCOVERY: Must travel
|
||
DIFFICULTY: ⭐⭐⭐⭐ Hard (tech enemies!)
|
||
|
||
UNIQUE CONTENT:
|
||
- Creatures: Robots, Cyborgs, Drones, Holograms
|
||
- Plants: Neon Plants (glowing!), Bio-Tech Flowers
|
||
- Enemies: Cyborg Zombies, **AI BOSS**
|
||
- NPCs: Hacker, Cyberpunk Merchant, Rogue AI (friendly!)
|
||
- Buildings: **Neon Tower**, Data Center, Tech Lab, Holo-Bar
|
||
- Weapons: **Plasma Rifle** (future!), Laser Sword, EMP Grenade, Hack Tool
|
||
- Armor: **Cyber Suit**, Neon Jacket, Holo-Visor, Tech Gloves
|
||
- Food: Synth Food, Energy Drinks, Ramen, Cyberpunk Snacks
|
||
- Materials: Circuits, Nano-Tech, Holo-Screens, Cyber Implants
|
||
- Special: HACK systems! Get cyber upgrades!
|
||
```
|
||
|
||
### **19. LOCH NESS (Scottish Lake)** 🏴
|
||
```
|
||
LOCATION: 120km (lake region!)
|
||
DISCOVERY: Must travel (FAR!)
|
||
DIFFICULTY: ⭐⭐⭐⭐ Hard
|
||
|
||
UNIQUE CONTENT:
|
||
- Creatures: **NESSIE (Loch Ness Monster!)**, Giant Fish, Scottish Deer
|
||
- Plants: Highland Flowers, Heather, Lake Reeds
|
||
- Trees: Scottish Pine, Birch
|
||
- Enemies: Highland Zombies, **Nessie (can befriend OR fight!)**
|
||
- NPCs: Scottish Highlander, Fisherman, Bagpiper
|
||
- Buildings: **Highland Castle**, Stone Cottage, Fishing Dock
|
||
- Weapons: Claymore, Scottish Dirk, Bagpipes (weapon!)
|
||
- Armor: Kilt (yes!), Tartan Cloak, Highland Boots
|
||
- Food: Haggis, Scottish Salmon, Whisky, Shortbread
|
||
- Materials: Highland Stone, Wool, Lake Pearls
|
||
- Special: **TAME NESSIE!** Ride the monster! 🦕
|
||
```
|
||
|
||
### **20. ENCHANTED GARDEN** 🌺✨
|
||
```
|
||
LOCATION: Hidden portal (find in forest!)
|
||
DISCOVERY: Secret entrance (quest!)
|
||
DIFFICULTY: ⭐⭐ Easy (PEACEFUL!)
|
||
|
||
UNIQUE CONTENT:
|
||
- Creatures: Fairies, Unicorns, Talking Animals, Butterflies (giant!)
|
||
- Plants: **EVERY FLOWER!** Magical Plants, **Cherry Blossoms (PINK!)**, Rainbow Roses
|
||
- Trees: **Cherry Wood (PINK FURNITURE!)**, **Enchanted Wood (GLOWING!)**, Fruit Trees (all types!)
|
||
- Enemies: NONE! (peaceful zone!) – unless corrupted (rare event)
|
||
- NPCs: Fairy Queen, Garden Keeper, Unicorn
|
||
- Buildings: **Fairy Castle**, Enchanted Greenhouse, Rainbow Bridge, Flower Palace
|
||
- Weapons: Fairy Wand, Flower Staff (peace-only!)
|
||
- Armor: Fairy Wings (cosmetic + flight!), Flower Crown, Petal Dress
|
||
- Food: **Enchanted Fruit** (+magic!), Fairy Bread, Nectar, Ambrosia
|
||
- Materials: **Cherry Wood (PINK!)**, **Enchanted Wood (GLOWS!)**, Fairy Dust, Rainbow Petals
|
||
- Special: NO COMBAT! Perfect for farming! PINK WOOD for furniture! ✨🌸
|
||
```
|
||
|
||
---
|
||
|
||
## 🏗️ **BUILDING SYSTEM (Materials, NOT Gold!):**
|
||
|
||
### **CLARIFICATION:**
|
||
|
||
```
|
||
❌ CANNOT just buy buildings with gold!
|
||
✅ MUST gather materials + build manually/with zombies!
|
||
|
||
EXAMPLE: NPC HOUSE (Small)
|
||
```
|
||
|
||
**WRONG:**
|
||
```
|
||
[Click "Build House"]
|
||
[Pay 1,000 gold]
|
||
[House appears!] ❌ TOO EASY!
|
||
```
|
||
|
||
**CORRECT:**
|
||
```
|
||
[Go to Build Menu]
|
||
[Select "Small House"]
|
||
|
||
MATERIALS REQUIRED:
|
||
- 200× Wood (chop trees!)
|
||
- 100× Stone (mine rocks!)
|
||
- 50× Nails (craft from iron!)
|
||
- 20× Glass (smelt sand!)
|
||
- 10× Rope (craft from fiber!)
|
||
|
||
[Gather all materials] (takes time or zombie workers!)
|
||
|
||
[Place foundation at chosen location]
|
||
|
||
BUILD OPTIONS:
|
||
A) BUILD MANUALLY (player hammers, 8 hours!)
|
||
B) ASSIGN ZOMBIE WORKERS (5 zombies, 1 day!)
|
||
C) HIRE NPC BUILDER (costs 500g + materials, 6 hours!)
|
||
|
||
[Construction begins!]
|
||
[House finished after time!] ✅
|
||
|
||
TOTAL COST:
|
||
- Materials (gathered OR bought)
|
||
- Time (8 hours player OR 1 day zombies)
|
||
- Optional: Builder fee (500g)
|
||
```
|
||
|
||
---
|
||
|
||
### **MATERIAL GATHERING:**
|
||
|
||
```
|
||
WOOD: Chop trees (axe)
|
||
STONE: Mine rocks (pickaxe)
|
||
IRON: Mine ore → Smelt in furnace → Iron bars
|
||
GLASS: Dig sand → Smelt in furnace → Glass
|
||
NAILS: Craft from iron bars at anvil
|
||
ROPE: Craft from fiber (from plants!)
|
||
CLOTH: Weave from wool/cotton at loom
|
||
|
||
FREE if gathered yourself! ✅
|
||
OR buy from NPCs (costs gold!)
|
||
```
|
||
|
||
---
|
||
|
||
## 👥 **NPC FRIENDSHIP + ZOMBIE LENDING SYSTEM:**
|
||
|
||
### **FRIENDSHIP LEVELS:**
|
||
|
||
```
|
||
EACH NPC HAS FRIENDSHIP: 0-100%
|
||
|
||
LEVEL 1 (0-20%): Stranger
|
||
- Basic shop transactions
|
||
- Won't help you
|
||
- Expensive prices (+20%)
|
||
|
||
LEVEL 2 (21-40%): Acquaintance
|
||
- Normal prices
|
||
- Small discounts (5%)
|
||
- Basic conversations
|
||
|
||
LEVEL 3 (41-60%): Friend
|
||
- Good discounts (10%)
|
||
- Gives small gifts!
|
||
- Shares gossip/tips
|
||
|
||
LEVEL 4 (61-80%): Good Friend
|
||
- Better discounts (15%)
|
||
- **UNLOCKS: Zombie Lending!** ✅
|
||
- Gives better gifts!
|
||
- Invites to events
|
||
|
||
LEVEL 5 (81-100%): Best Friend
|
||
- BEST discounts (25%!)
|
||
- **Can borrow multiple zombies!**
|
||
- Gives rare gifts!
|
||
- Marriage candidate (if applicable!)
|
||
- Will help in emergencies!
|
||
```
|
||
|
||
---
|
||
|
||
### **HOW TO INCREASE FRIENDSHIP:**
|
||
|
||
```
|
||
TALK TO NPC DAILY: +1%
|
||
GIVE GIFTS (liked items): +5-15%
|
||
COMPLETE QUESTS FOR NPC: +20%
|
||
HELP IN EMERGENCIES: +30%!
|
||
MARRY (if applicable!): +100% (instant best friend!)
|
||
|
||
DECREASE FRIENDSHIP:
|
||
Give hated items: -10%
|
||
Ignore for 7 days: -5%
|
||
Attack NPC: -100% (instant enemy!)
|
||
```
|
||
|
||
---
|
||
|
||
### **ZOMBIE LENDING SYSTEM:**
|
||
|
||
```
|
||
[Reach Friendship Level 4 with NPC]
|
||
|
||
[NPC approaches you next day]
|
||
|
||
NPC: "Hey [Kai/Ana]! We're good friends now, right?
|
||
I could really use some help on my farm...
|
||
Could I maybe... borrow one of your zombie workers?
|
||
Just for a few days! I'll make it worth your while!"
|
||
|
||
OPTIONS:
|
||
A) "Sure! Take one of my zombies!" ✅
|
||
[Lend 1 zombie for 3 days]
|
||
|
||
B) "I need them right now, sorry!"
|
||
[Decline, no penalty]
|
||
|
||
C) "How about TWO zombies?" (if Level 5!)
|
||
[Lend 2 zombies for 3 days!]
|
||
```
|
||
|
||
---
|
||
|
||
### **LENDING PROCESS:**
|
||
|
||
```
|
||
[You agree to lend zombie]
|
||
|
||
YOUR ZOMBIES: 5 total
|
||
[Select which zombie to lend:]
|
||
- Zombie Worker #1 (Miner, Level 5)
|
||
- Zombie Worker #2 (Farmer, Level 3) ✅
|
||
- Zombie Worker #3 (Lumberjack, Level 4)
|
||
- etc.
|
||
|
||
[Select Zombie Worker #2]
|
||
|
||
[Zombie walks to NPC's farm!]
|
||
[Works for NPC for 3 days]
|
||
|
||
YOUR FARM:
|
||
- Zombies remaining: 4/5
|
||
- Can still function! (slightly slower)
|
||
|
||
NPC'S FARM:
|
||
- Gets help from your zombie!
|
||
- NPC is grateful! ❤️
|
||
```
|
||
|
||
---
|
||
|
||
### **REWARDS AFTER LENDING:**
|
||
|
||
```
|
||
[3 days later]
|
||
|
||
[Zombie returns to your farm!]
|
||
|
||
NPC: "Thank you SO MUCH! Your zombie was a huge help!
|
||
Here's a little something for your kindness!"
|
||
|
||
REWARDS (RANDOM):
|
||
- 1,000-5,000 gold! 💰
|
||
- Rare blueprint! (furniture, weapon, etc!)
|
||
- Stack of rare materials! (50× mythril, etc!)
|
||
- Unique item! (NPC's specialty!)
|
||
- Recipe unlock! (NPC teaches you!)
|
||
- +10% friendship boost! ❤️
|
||
|
||
SPECIAL REWARDS (Level 5 friends):
|
||
- **Permanent discount (30%!)**
|
||
- **Free service once/week!**
|
||
- **Secret shop unlocked!** (rare items!)
|
||
- **NPC will work for YOU sometimes!** (trades places!)
|
||
```
|
||
|
||
---
|
||
|
||
### **EXAMPLES:**
|
||
|
||
**EXAMPLE 1: Blacksmith NPC**
|
||
```
|
||
[Lend zombie to Ivan the Blacksmith]
|
||
|
||
[3 days later, zombie returns]
|
||
|
||
IVAN: "Your zombie helped me finish urgent orders!
|
||
Here, take this weapon I crafted for you!"
|
||
|
||
REWARD: **Legendary Steel Sword** (worth 5,000g!)
|
||
+ Recipe: "Master Swordsmithing" unlocked!
|
||
+ Ivan's Friendship: +10% (now 85%!)
|
||
```
|
||
|
||
**EXAMPLE 2: Farmer NPC**
|
||
```
|
||
[Lend zombie to Marija the Farmer]
|
||
|
||
[3 days later]
|
||
|
||
MARIJA: "We harvested SO MUCH with your zombie!
|
||
Take half the crops!"
|
||
|
||
REWARD: 200× Wheat, 100× Corn, 50× Potatoes
|
||
Value: ~2,000g!
|
||
+ Recipe: "Farm Efficiency" (crops grow 5% faster!)
|
||
+ Marija's Friendship: +10% (now 72%!)
|
||
```
|
||
|
||
**EXAMPLE 3: Merchant NPC**
|
||
```
|
||
[Lend 2 zombies to Gregor the Merchant - Level 5 friend!]
|
||
|
||
[3 days later]
|
||
|
||
GREGOR: "Your zombies helped me move inventory!
|
||
Here's your cut of the profits!"
|
||
|
||
REWARD: **10,000 GOLD!!!** 💰💰💰
|
||
+ **Permanent VIP Status** (30% discount forever!)
|
||
+ **Secret Luxury Shop** unlocked! (sells rare items!)
|
||
+ Gregor's Friendship: 100% (maxed!)
|
||
```
|
||
|
||
---
|
||
|
||
## ✅ **COMPLETE SYSTEMS SUMMARY:**
|
||
|
||
### **20 BIOMES:**
|
||
- Each with unique plants, trees, animals, enemies
|
||
- Each with unique weapons, armor, food, buildings
|
||
- Must explore to unlock! (25% → 100% rewards!)
|
||
|
||
### **BUILDING:**
|
||
- Materials required! (wood, stone, glass, etc!)
|
||
- Can't just buy with gold! ✅
|
||
- Manual build OR zombie workers OR hire NPC builder!
|
||
|
||
### **NPC FRIENDSHIP:**
|
||
- 5 levels (Stranger → Best Friend)
|
||
- Increase via gifts, quests, daily talk
|
||
- Level 4: Unlock zombie lending!
|
||
- Level 5: Best rewards!
|
||
|
||
### **ZOMBIE LENDING:**
|
||
- Lend zombies to friendly NPCs!
|
||
- They work for NPC 3 days
|
||
- Return with rewards! (gold, items, blueprints!)
|
||
- Better friendship = better rewards!
|
||
|
||
---
|
||
|
||
**📁 ALL SYSTEMS DOCUMENTED IN 16 NEW FILES!**
|
||
**🎮 READY FOR INTEGRATION INTO FINAL_GAME_CONTENT_IN_OUT.md!**
|
||
# 📊 **PROJECT STATISTICS - NOVAFARMA / KRVAVA ŽETEV**
|
||
## **Complete Development Overview - January 03, 2026**
|
||
|
||
---
|
||
|
||
## ⏱️ **DEVELOPMENT TIME:**
|
||
|
||
### **PROJECT TIMELINE:**
|
||
```
|
||
START DATE: December 6, 2025
|
||
TODAY: January 3, 2026
|
||
TOTAL DURATION: 28 days (4 weeks!)
|
||
|
||
GIT COMMITS:
|
||
- First commit: 2025-12-06 17:47:56
|
||
- Latest commit: 2026-01-03 15:20:49
|
||
- Total commits: 500+ commits!
|
||
```
|
||
|
||
### **DEVELOPMENT HOURS (Estimated):**
|
||
```
|
||
WEEK 1 (Dec 6-12): ~40 hours (initial setup, core systems)
|
||
WEEK 2 (Dec 13-19): ~45 hours (biomes, assets, NPCs)
|
||
WEEK 3 (Dec 20-26): ~50 hours (Christmas sprint! Major features!)
|
||
WEEK 4 (Dec 27-Jan 3): ~55 hours (integration, polish, TODAY'S 17 systems!)
|
||
|
||
TOTAL DEVELOPMENT TIME: ~190 hours! 🔥
|
||
|
||
BREAKDOWN:
|
||
- Game Design: ~60 hours
|
||
- Documentation: ~50 hours
|
||
- Asset Generation: ~40 hours
|
||
- System Design: ~30 hours
|
||
- Integration: ~10 hours
|
||
```
|
||
|
||
### **TODAY ALONE (Jan 03, 2026):**
|
||
```
|
||
SESSION START: ~08:00 (morning)
|
||
SESSION END: ~15:25 (now!)
|
||
DURATION: ~7.5 hours NON-STOP! 💪
|
||
|
||
CREATED TODAY:
|
||
- 17 NEW MARKDOWN FILES!
|
||
- 16 MAJOR GAME SYSTEMS!
|
||
- 7,000+ lines of documentation!
|
||
- 20 biomes detailed!
|
||
- Complete consolidation!
|
||
```
|
||
|
||
---
|
||
|
||
## 🎨 **ASSET COUNT (Images/Graphics):**
|
||
|
||
### **CURRENT ASSETS (Jan 03, 2026):**
|
||
```
|
||
TOTAL PNG FILES: 419 files! (in /assets/slike/)
|
||
|
||
BREAKDOWN:
|
||
- Kai (main character): 265 PNG (animations!)
|
||
- Ana (protagonist #2): 15 PNG (need more!)
|
||
- Gronk (NPC giant): 14 PNG
|
||
- NPCs: 48 PNG
|
||
- Enemies/Zombies: 68 PNG
|
||
- Buildings: 16 PNG
|
||
- Tools/Weapons: 10 PNG
|
||
- Food: 10 PNG
|
||
- Plants/Nature: 71 PNG
|
||
- UI Elements: 24 PNG
|
||
- Dinosaurs: 32 PNG (complete!)
|
||
- Misc/Other: 169 PNG
|
||
|
||
TOTAL: 419 PNG FILES ✅
|
||
```
|
||
|
||
### **ASSET PRODUCTION STATUS:**
|
||
```
|
||
CURRENT: 752 tracked assets (includes variants!)
|
||
TARGET: 13,500 assets (full game!)
|
||
COMPLETION: 5.6%
|
||
|
||
PROJECTED REMAINING:
|
||
- Characters: +918 assets
|
||
- Biomes: +1,768 assets
|
||
- Equipment: +410 assets
|
||
- Resources: +819 assets
|
||
- World/Buildings: +2,284 assets
|
||
- Enemies: +562 assets
|
||
- UI/Effects: +876 assets
|
||
- Misc: +331 assets
|
||
|
||
TOTAL REMAINING: ~12,748 assets!
|
||
```
|
||
|
||
---
|
||
|
||
## 👥 **CHARACTERS:**
|
||
|
||
### **PLAYABLE CHARACTERS: 2**
|
||
```
|
||
1. KAI MARKOVIĆ (Male protagonist)
|
||
- Age: 27 (was 17 at outbreak, 10 years passed!)
|
||
- Role: Alpha Zombie Hybrid
|
||
- Abilities: Zombie control, enhanced strength
|
||
- Status: FULLY ANIMATED (265 PNG!)
|
||
|
||
2. ANA MARKOVIĆ (Female protagonist)
|
||
- Age: 27 (Kai's twin!)
|
||
- Role: Psychic Twin Bond wielder
|
||
- Abilities: Twin Bond, healing, support
|
||
- Status: PARTIAL (15 PNG, need 385 more!)
|
||
|
||
TOTAL PLAYABLE: 2 characters ✅
|
||
```
|
||
|
||
### **MAIN NPCs (Named Characters): 50+**
|
||
```
|
||
CORE NPCS:
|
||
1. Gronk (Green Giant) - Farm helper, vape unlock!
|
||
2. Grok (Dark Mage) - Vape shop owner, dark magic!
|
||
3. Susi (Gronk's Dog) - Companion, runs in circles!
|
||
|
||
TOWN NPCS (Ljubljana - 180 total!):
|
||
- Shopkeepers: 20
|
||
- Blacksmiths: 5
|
||
- Guards: 30
|
||
- Citizens: 80
|
||
- Quest Givers: 15
|
||
- Merchants: 30
|
||
|
||
BIOME-SPECIFIC NPCS:
|
||
- Dino Valley: Paleontologist, Dino Tamer
|
||
- Chernobyl: Stalker, Scientist, Military Survivor
|
||
- Mythical Highlands: Sky Mage, Mountain Hermit
|
||
- Atlantis: Mer-King, Atlantean Citizens, Marine Biologist
|
||
- Witch Forest: Hedge Witch, Potion Seller, Cursed Villager
|
||
... (20+ NPCs per major biome!)
|
||
|
||
TOTAL UNIQUE NPCs: 300+ named characters!
|
||
```
|
||
|
||
### **ENEMIES:**
|
||
|
||
```
|
||
ZOMBIES (Basic): 50+ types!
|
||
- Regular Zombies: 20 types
|
||
- Armored Zombies: 10 types
|
||
- Fast Zombies: 8 types
|
||
- Tank Zombies: 5 types
|
||
- Special Zombies: 7+ types
|
||
|
||
BIOME-SPECIFIC ZOMBIES:
|
||
- Dino Zombies (Dino Valley)
|
||
- Radiation Zombies (Chernobyl)
|
||
- Frozen Zombies (Arctic)
|
||
- Dragon Zombies (Mythical Highlands)
|
||
- Pirate Zombies (Pirate Cove)
|
||
- Mummy Zombies (Egypt)
|
||
- Knight Zombies (Medieval Castle)
|
||
- Cowboy Zombies (Wild West)
|
||
... (20 biomes × 3-5 zombie types = 60-100 variants!)
|
||
|
||
MUTANTS (Chernobyl): 10 types!
|
||
- Mutant Wolf
|
||
- Two-Headed Dog
|
||
- Giant Rat
|
||
- Mutant Bear
|
||
- Radioactive Boar
|
||
- Glowing Deer
|
||
- Mutant Crow
|
||
- Radiation Spider
|
||
- Mutant Snake
|
||
- Radioactive Cow (tameable!)
|
||
|
||
BOSSES: 30+ unique bosses!
|
||
- Alpha T-Rex (Dino Valley)
|
||
- Thunder Dragon (Mythical Highlands)
|
||
- Pharaoh (Egyptian Desert)
|
||
- Pirate Captain (Pirate Cove)
|
||
- Mushroom King (Mushroom Forest)
|
||
- Shadow Witch (Witch Forest)
|
||
- Kraken (Atlantis)
|
||
- Phoenix (Volcanic)
|
||
- Nessie (Loch Ness - can befriend!)
|
||
... (+20 more bosses, 1-2 per biome!)
|
||
|
||
MAGICAL CREATURES:
|
||
- Dragons: 3 types (Fire, Ice, Thunder)
|
||
- Cyclops: 3 types (Cave, Mountain, Ancient)
|
||
- Unicorns, Griffins, Phoenixes
|
||
- Werewolves, Wendigos, Bigfoot
|
||
- Mermaids, Sea Serpents, Krakens
|
||
... (100+ magical/mythical creatures!)
|
||
|
||
TOTAL ENEMIES/CREATURES: 500+ unique entities!
|
||
```
|
||
|
||
---
|
||
|
||
## 🏘️ **BUILDINGS & STRUCTURES:**
|
||
|
||
### **PLAYER BUILDINGS (Craftable): 100+**
|
||
```
|
||
FARM BUILDINGS:
|
||
- Farmhouse (10 variants!)
|
||
- Barn (5 sizes!)
|
||
- Silo
|
||
- Chicken Coop
|
||
- Cow Shed
|
||
- Pig Pen
|
||
- Horse Stable
|
||
- Greenhouse (glass roof!)
|
||
- Windmill
|
||
- Water Tower
|
||
... (30+ farm structures!)
|
||
|
||
PRODUCTION BUILDINGS:
|
||
- Sawmill
|
||
- Forge
|
||
- Smelter
|
||
- Loom
|
||
- Tannery
|
||
- Brewery
|
||
- Bakery
|
||
- Workshop
|
||
- Alchemy Lab
|
||
- Vape Lab
|
||
... (20+ crafting stations!)
|
||
|
||
NPC VILLAGE BUILDINGS:
|
||
- Small House (1 NPC)
|
||
- Medium House (2-3 NPCs)
|
||
- Large House (5+ NPCs)
|
||
- General Store
|
||
- Blacksmith Shop
|
||
- Tailor Shop
|
||
- Tavern/Inn
|
||
- Church
|
||
- Town Hall
|
||
- Guard Tower
|
||
- Village Wall
|
||
- Gate
|
||
... (50+ village structures!)
|
||
|
||
TOTAL CRAFTABLE: ~100 building types!
|
||
```
|
||
|
||
### **WORLD STRUCTURES (Exploration): 200+**
|
||
```
|
||
DUNGEONS/RUINS:
|
||
- Catacombs (3 levels!)
|
||
- Ancient Temples (5+ types!)
|
||
- Pyramids (Egyptian Desert)
|
||
- Medieval Castle (claimable!)
|
||
- Pirate Ships (sailable!)
|
||
- Underwater Dome (Atlantis)
|
||
- Reactor Ruins (Chernobyl)
|
||
- Steampunk Factories
|
||
- Witch Huts
|
||
- Dragon's Nests
|
||
... (50+ exploration sites!)
|
||
|
||
TOWNS/CITIES:
|
||
- Ljubljana (main hub, 180 NPCs!)
|
||
- 26 other train stations (towns!)
|
||
- Wild West Ghost Town
|
||
- Steampunk City
|
||
- Cyberpunk Ruins
|
||
... (20+ settlements!)
|
||
|
||
BIOME-SPECIFIC:
|
||
- Dino Valley: Primitive Huts, Tar Pits
|
||
- Chernobyl: Bunkers, Checkpoints
|
||
- Mythical Highlands: Sky Temples, Cloud Platforms
|
||
- Atlantis: Coral Houses, Submarine Docks
|
||
- Arctic: Igloos, Ice Fortresses
|
||
- Volcanic: Lava Forges, Obsidian Towers
|
||
... (100+ unique structures!)
|
||
|
||
TOTAL WORLD STRUCTURES: ~200+ buildings!
|
||
```
|
||
|
||
---
|
||
|
||
## 🗺️ **WORLD CONTENT:**
|
||
|
||
### **BIOMES: 20 Complete Zones!**
|
||
```
|
||
1. Dolina Smrti (Grassland) - Starting zone, base farm!
|
||
2. Ljubljana (Town) - 180 NPCs, all shops!
|
||
3. Endless Forest - Bigfoot, Werewolves, 50km exploration!
|
||
4. Dino Valley - 12 dinosaur types, breeding!
|
||
5. Chernobyl - Radiation zone, SHOTGUN unlock, Hazmat required!
|
||
6. Mythical Highlands - Dragons, Cyclops, Mythril, Cloud Flowers!
|
||
7. Arctic Zone - Permanent blizzard, Mammoths, Ice Dragons!
|
||
8. Witch Forest - Shadow Wood (black!), Broom riding, Dark magic!
|
||
9. Atlantis - Underwater, Trident, Mermaids, Kelp farming!
|
||
10. Volcanic Hellscape - Fire Dragons, Phoenix, Lava Forge!
|
||
11. Egyptian Desert - Pyramids, Mummies, Sandstorms!
|
||
12. Pirate Cove - Own a ship, Naval combat, Treasure!
|
||
13. Mushroom Forest - Giant mushrooms, Truffle pigs!
|
||
14. Medieval Castle - Claimable castle, Tournaments, Royalty!
|
||
15. Steampunk City - Robots, Steam guns, Automatons!
|
||
16. Wild West - Ghost town, Quick-draw, Wild horses!
|
||
17. Mexican Cenotes - Cave diving, Mayan ruins, Cyclops!
|
||
18. Cyberpunk Ruins - Neon city, Hacking, Cyber upgrades!
|
||
19. Loch Ness - TAME NESSIE! Scottish Highlands!
|
||
20. Enchanted Garden - Peaceful zone, PINK Cherry Wood, Fairies!
|
||
|
||
TOTAL: 20 MASSIVE BIOMES! ✅
|
||
```
|
||
|
||
### **PLANTS & RESOURCES:**
|
||
|
||
```
|
||
CROPS (Farmable): 50+ types!
|
||
- Wheat, Corn, Potatoes, Carrots, Tomatoes
|
||
- Berries (10 types!)
|
||
- Fruits (20 types!)
|
||
- Vegetables (20 types!)
|
||
|
||
TREES: 15 wood types!
|
||
- Normal: Oak, Pine, Spruce, Birch
|
||
- Fruit: Cherry (PINK!), Apple, Pear
|
||
- Exotic: Bamboo, Palm, Jungle, Mahogany
|
||
- Magical: Enchanted (GLOWING!), Crystal (TRANSPARENT!), Shadow (BLACK!), Petrified
|
||
|
||
FLOWERS & PLANTS: 100+ types!
|
||
- Garden Flowers (30+)
|
||
- Wild Flowers (20+)
|
||
- Mushrooms (50+ types!)
|
||
- Herbs (20+)
|
||
- Underwater Plants (Kelp, Coral, etc!)
|
||
|
||
ORES & MINERALS: 30+ types!
|
||
- Iron, Gold, Silver, Copper
|
||
- Mythril, Adamantite, Orichalcum
|
||
- Uranium (Chernobyl!)
|
||
- Gems (Diamond, Ruby, Emerald, etc!)
|
||
- Crystals (Magic, Ice, Fire, etc!)
|
||
|
||
TOTAL HARVESTABLE RESOURCES: 200+ items!
|
||
```
|
||
|
||
---
|
||
|
||
## ⚔️ **WEAPONS & EQUIPMENT:**
|
||
|
||
### **WEAPONS: 150+ types!**
|
||
```
|
||
MELEE (50+):
|
||
- Swords: 15 types (Wood → Mythril!)
|
||
- Axes: 10 types
|
||
- Spears: 8 types
|
||
- Hammers: 8 types
|
||
- Daggers/Knives: 9 types
|
||
|
||
RANGED (30+):
|
||
- Bows: 8 types (Wood → Dragon Bow!)
|
||
- Arrows: 21 TYPES! (Basic, Elemental, Special!)
|
||
- Shotgun: 1 (ONLY in Chernobyl!)
|
||
- Throwables: (Spears, Knives, Bombs!)
|
||
|
||
MAGIC (20+):
|
||
- Staffs: 10 types
|
||
- Wands: 5 types
|
||
- Magical Weapons: 5 types
|
||
|
||
SPECIAL (50+):
|
||
- Trident (Atlantis!)
|
||
- Claymore (Loch Ness!)
|
||
- Khopesh (Egypt!)
|
||
- Katana (Asian theme!)
|
||
... (biome-specific!)
|
||
|
||
TOTAL WEAPONS: ~150 unique weapons!
|
||
```
|
||
|
||
### **ARMOR & CLOTHING: 200+ pieces!**
|
||
```
|
||
ARMOR SETS: 30+ full sets!
|
||
- Leather, Iron, Steel, Mythril
|
||
- Dragon Scale (BEST!)
|
||
- Dino Hide, Shell Armor
|
||
- Hazmat Suit, Diving Suit
|
||
- Knight Plate, Samurai Armor
|
||
... (biome-specific!)
|
||
|
||
CLOTHING (Cosmetic + Functional): 100+ items!
|
||
- Hats: 30+ types
|
||
- Shirts/Jackets: 40+ types
|
||
- Pants/Skirts: 30+ types
|
||
- Boots: 20+ types
|
||
- Accessories: 30+ (scarves, gloves, backpacks!)
|
||
|
||
SPECIAL GEAR:
|
||
- Gas Mask (Chernobyl!)
|
||
- Diving Helmet (Atlantis!)
|
||
- Fur Coat (Arctic!)
|
||
- Witch Robe (Witch Forest!)
|
||
... (50+ special items!)
|
||
|
||
TOTAL WEARABLES: ~200 items!
|
||
```
|
||
|
||
---
|
||
|
||
## 🍖 **FOOD & COOKING:**
|
||
|
||
```
|
||
RAW INGREDIENTS: 100+
|
||
- Meats: 30 types (from animals!)
|
||
- Fish: 20 types
|
||
- Vegetables: 25 types
|
||
- Fruits: 25 types
|
||
|
||
COOKED MEALS: 200+!
|
||
- Basic: Bread, Soup, Roasted Meat
|
||
- Advanced: Stews, Pies, Casseroles
|
||
- Gourmet: Dragon Steak, Phoenix Omelet, Ambrosia!
|
||
- Biome-specific: 100+ unique recipes!
|
||
|
||
SPECIAL FOODS:
|
||
- Dino Jerky (preserves forever!)
|
||
- Radiation Pills (medicine!)
|
||
- Witch's Brew (potions!)
|
||
- Elven Bread (magic!)
|
||
|
||
TOTAL FOOD ITEMS: ~300+ consumables!
|
||
```
|
||
|
||
---
|
||
|
||
## 🎮 **GAME SYSTEMS:**
|
||
|
||
### **MAJOR SYSTEMS: 55+!**
|
||
```
|
||
CORE SYSTEMS (20):
|
||
1. Dual Protagonist (Kai/Ana choice!)
|
||
2. Memory Loss & Restoration (50 artifacts!)
|
||
3. Twin Bond (psychic connection!)
|
||
4. Farming & Crops (50+ plants!)
|
||
5. Animal Husbandry (20+ animals!)
|
||
6. Breeding (3 systems: Mutated, Wild, Farm!)
|
||
7. Zombie Workforce (50 zombie workers!)
|
||
8. Combat & Weapons (150+ weapons!)
|
||
9. Crafting (20 stations!)
|
||
10. Building (100+ structures!)
|
||
11. NPC Friendship (5 levels!)
|
||
12. Zombie Lending (rewards!)
|
||
13. Railway Network (27 stations!)
|
||
14. Teleporter Network (21 teleporters!)
|
||
15. Exploration & Discovery
|
||
16. Quest System (100+ quests!)
|
||
17. Trading & Economy
|
||
18. Weather & Seasons
|
||
19. Day/Night Cycle (30 min nights!)
|
||
20. Sleep & Rest
|
||
|
||
ADVANCED SYSTEMS (20):
|
||
21. Baby Animal Taming (14 species!)
|
||
22. Dragon Riding (flying mount!)
|
||
23. Ship Sailing (naval combat!)
|
||
24. Underwater Exploration
|
||
25. Cave Diving
|
||
26. Magic & Spells
|
||
27. Vape Crafting (Gronk system!)
|
||
28. Dark Magic (Grok!)
|
||
29. Potion Brewing
|
||
30. Clothing Dyes (15 colors!)
|
||
31. Furniture Crafting (colored!)
|
||
32. Glass Making (from sand!)
|
||
33. Teleportation
|
||
34. Fast Travel
|
||
35. Camp System (10 max!)
|
||
36. Caravan (6 llamas!)
|
||
37. Mount System (12 types!)
|
||
38. Mule Breeding
|
||
39. Village Building (4 tiers!)
|
||
40. Castle Conquest
|
||
|
||
SPECIAL SYSTEMS (15):
|
||
41. Farm Expansion (fog of war!)
|
||
42. Gronk Recruitment Quest
|
||
43. Bigfoot Encounter
|
||
44. Nessie Taming
|
||
45. Extreme Weather (7 types!)
|
||
46. Radiation Zones
|
||
47. Werewolf Transformation
|
||
48. Vampire Mechanics
|
||
49. Time Travel (?)
|
||
50. Multiverse (?)
|
||
51. Endings (4 types!)
|
||
52. Marriage System
|
||
53. Legacy System
|
||
54. Achievements (100+!)
|
||
55. Kickstarter Demo
|
||
|
||
TOTAL SYSTEMS: 55+ interconnected mechanics!
|
||
```
|
||
|
||
---
|
||
|
||
## 📖 **DOCUMENTATION:**
|
||
|
||
```
|
||
MARKDOWN FILES CREATED: 100+ documents!
|
||
|
||
MAJOR DOCUMENTATION:
|
||
- COMPLETE_GAME_STORY.md (1,032 lines!)
|
||
- COMPLETE_BIOME_MANIFEST.md (2,030 lines!)
|
||
- COMPLETE_GAME_INVENTORY.md (8,000+ items!)
|
||
- FINAL_GAME_CONTENT_IN_OUT.md (1,027 lines!)
|
||
- GAME_BIBLE_COMPLETE.md (comprehensive!)
|
||
|
||
TODAY'S ADDITIONS (17 files!):
|
||
1. MEMORY_LOSS_EXPANSION.md
|
||
2. DUAL_PROTAGONIST_SYSTEM.md
|
||
3. RAILWAY_SYSTEM.md
|
||
4. GRONK_RECRUITMENT_QUEST.md
|
||
5. FARMING_MEMORIES_BREEDING_CRAFTING.md
|
||
6. RANGED_WEAPONS_OVERHAUL.md
|
||
7. MUTANT_ANIMALS_COMPLETE.md
|
||
8. BIOME_PLACEMENT_TRAVEL_SYSTEM.md
|
||
9. CARAVAN_TELEPORTERS_CAMPS_TAMING.md
|
||
10. CAMP_LIMITS_ZOMBIE_HELPERS.md
|
||
11. FARM_EXPANSION_SYSTEM.md
|
||
12. SLEEP_CARGO_SIGNS_MONSTERS.md
|
||
13. WOOD_TYPES_GLASS_CRAFTING.md
|
||
14. TRADING_CLOTHING_WEATHER_SYSTEM.md
|
||
15. WARDROBE_AUTOCHANGE_WEATHER_HUD.md
|
||
16. BIOME_UNLOCKABLES_NPC_VILLAGES.md
|
||
17. MASTER_CONSOLIDATION_JAN_03_2026.md
|
||
|
||
TOTAL DOCUMENTATION: ~50,000+ lines of text!
|
||
TOTAL WORDS: ~500,000+ words!
|
||
TOTAL CHARACTERS: ~3,000,000+ characters!
|
||
```
|
||
|
||
---
|
||
|
||
## 🎯 **PROJECT SCOPE SUMMARY:**
|
||
|
||
```
|
||
╔══════════════════════════════════════════════════════╗
|
||
║ NOVAFARMA / KRVAVA ŽETEV ║
|
||
║ COMPLETE PROJECT STATISTICS ║
|
||
╠══════════════════════════════════════════════════════╣
|
||
║ ║
|
||
║ DEVELOPMENT TIME: 190 hours (4 weeks!) ║
|
||
║ TODAY'S SESSION: 7.5 hours non-stop! 🔥 ║
|
||
║ ║
|
||
║ CURRENT ASSETS: 419 PNG files ✅ ║
|
||
║ TARGET ASSETS: 13,500 PNG (final) ║
|
||
║ COMPLETION: 5.6% (assets) ║
|
||
║ ║
|
||
║ PLAYABLE CHARACTERS: 2 (Kai & Ana!) ║
|
||
║ UNIQUE NPCs: 300+ named characters! ║
|
||
║ ENEMIES/CREATURES: 500+ types! ║
|
||
║ BOSSES: 30+ unique bosses! ║
|
||
║ ║
|
||
║ BIOMES: 20 massive zones! 🌍 ║
|
||
║ BUILDINGS: 300+ structures! ║
|
||
║ WEAPONS: 150+ types! ║
|
||
║ ARMOR/CLOTHING: 200+ wearables! ║
|
||
║ FOOD ITEMS: 300+ consumables! ║
|
||
║ RESOURCES: 200+ harvestables! ║
|
||
║ ║
|
||
║ GAME SYSTEMS: 55+ interconnected! 🎮 ║
|
||
║ QUESTS: 100+ quests! ║
|
||
║ ACHIEVEMENTS: 100+ achievements! ║
|
||
║ ║
|
||
║ DOCUMENTATION: 100+ markdown files! ║
|
||
║ TOTAL LINES: 50,000+ lines! ║
|
||
║ TOTAL WORDS: 500,000+ words! ║
|
||
║ ║
|
||
║ GIT COMMITS: 500+ commits! ║
|
||
║ FILES CREATED TODAY: 17 NEW SYSTEMS! 🚀 ║
|
||
║ ║
|
||
╚══════════════════════════════════════════════════════╝
|
||
```
|
||
|
||
---
|
||
|
||
## 🏆 **ACHIEVEMENTS:**
|
||
|
||
```
|
||
✅ 28 days of development!
|
||
✅ 190 hours invested!
|
||
✅ 419 assets created!
|
||
✅ 20 biomes designed!
|
||
✅ 300+ NPCs detailed!
|
||
✅ 500+ enemies/creatures!
|
||
✅ 55+ game systems!
|
||
✅ 500+ git commits!
|
||
✅ 100+ documentation files!
|
||
✅ 50,000+ lines written!
|
||
✅ 500,000+ words documented!
|
||
✅ 17 systems added TODAY!
|
||
✅ 7.5 hours non-stop session TODAY! 💪
|
||
|
||
STATUS: 🚀 PRODUCTION ACTIVE!
|
||
MORALE: 💯 MAXIMUM!
|
||
DETERMINATION: ♾️ INFINITE!
|
||
```
|
||
|
||
---
|
||
|
||
**📁 ALL DATA CONSOLIDATED!**
|
||
**🎮 READY TO UPDATE FINAL_GAME_CONTENT_IN_OUT.md!**
|
||
# 📅💍👶 **TIME, AGING, MARRIAGE & FAMILY SYSTEM - COMPLETE!**
|
||
|
||
## 📅 **CALENDAR SYSTEM (12 Months - Real Life!):**
|
||
|
||
### **IN-GAME TIME:**
|
||
```
|
||
1 DAY = 30 MINUTES real-time! (confirmed!)
|
||
|
||
TIME BREAKDOWN:
|
||
- Daytime (Dawn → Dusk): 15 minutes
|
||
- Nighttime (Dusk → Dawn): 15 minutes
|
||
- Week: 7 days = 3.5 hours real-time
|
||
- Month: ~30 days = 15 hours real-time
|
||
- Year: 12 months = ~180 hours (7.5 days real!)
|
||
|
||
FULL IN-GAME YEAR = ~1 WEEK REAL TIME! ✅
|
||
```
|
||
|
||
---
|
||
|
||
### **12 MONTHS (Like Real Life!):**
|
||
|
||
```
|
||
SPRING (3 months):
|
||
1. MAREC (March) - Start of spring, planting season!
|
||
2. APRIL (April) - Flowers bloom
|
||
3. MAJ (May) - Warm, perfect farming weather
|
||
|
||
SUMMER (3 months):
|
||
4. JUNIJ (June) - Hot, crops grow fast!
|
||
5. JULIJ (July) - Hottest month
|
||
6. AVGUST (August) - Late summer harvests
|
||
|
||
AUTUMN (3 months):
|
||
7. SEPTEMBER (September) - Harvest season!
|
||
8. OKTOBER (October) - Leaves fall
|
||
9. NOVEMBER (November) - Cold weather begins
|
||
|
||
WINTER (3 months):
|
||
10. DECEMBER (December) - Snow, Christmas vibes!
|
||
11. JANUAR (January) - Coldest month, NEW YEAR!
|
||
12. FEBRUAR (February) - Late winter
|
||
|
||
YEAR REPEATS! ♾️
|
||
```
|
||
|
||
---
|
||
|
||
### **SEASONAL EFFECTS:**
|
||
|
||
```
|
||
SPRING:
|
||
- Crops grow 10% faster!
|
||
- Rain more frequent
|
||
- Animals give birth season!
|
||
- Flowers everywhere!
|
||
|
||
SUMMER:
|
||
- Crops grow 20% faster! (best!)
|
||
- Need more watering
|
||
- Berries/fruits available
|
||
- Long daylight hours
|
||
|
||
AUTUMN:
|
||
- HARVEST SEASON! (best farming profits!)
|
||
- Mushrooms abundant
|
||
- Leaves change color
|
||
- Cooler weather
|
||
|
||
WINTER:
|
||
- Most crops DON'T grow! (greenhouse needed!)
|
||
- Snow covers ground
|
||
- Some animals hibernate
|
||
- Christmas/New Year events!
|
||
- Can ice fish!
|
||
```
|
||
|
||
---
|
||
|
||
## 🎂 **AGING SYSTEM (Kai & Ana ONLY!):**
|
||
|
||
### **THE RULE:**
|
||
```
|
||
✅ KAI & ANA AGE OVER TIME!
|
||
✅ Start: 14 years old (when arrive at farm)
|
||
✅ Age +1 every in-game year
|
||
✅ NPCs DON'T age! (stay same forever)
|
||
```
|
||
|
||
---
|
||
|
||
### **KAI & ANA AGING PROGRESSION:**
|
||
|
||
```
|
||
YEAR 1 (Game Start):
|
||
- Kai: 14 years old
|
||
- Ana: 14 years old (twin!)
|
||
- Status: Teenagers, learning farm life
|
||
- Memory: Lost, recovering via farming
|
||
|
||
YEAR 2:
|
||
- Age: 15 years
|
||
- Status: Young farmers
|
||
- Unlocks: Can start dating NPCs! (if 10 hearts!)
|
||
|
||
YEAR 3:
|
||
- Age: 16 years
|
||
- Status: Experienced farmers
|
||
- Unlocks: More complex relationships
|
||
|
||
YEAR 5:
|
||
- Age: 18 years (ADULTS!)
|
||
- Status: Full-grown
|
||
- Unlocks: Marriage proposals unlock!
|
||
|
||
YEAR 10:
|
||
- Age: 23 years
|
||
- Status: Seasoned farmers
|
||
- Appearance: Slight visual changes (optional)
|
||
|
||
YEAR 20:
|
||
- Age: 33 years
|
||
- Status: Master farmers
|
||
- Appearance: More mature look
|
||
|
||
YEAR 50:
|
||
- Age: 63 years
|
||
- Status: Elder farmers
|
||
- Appearance: Gray hair, wrinkles (cosmetic)
|
||
- Legacy: Can establish dynasty!
|
||
|
||
NO DEATH FROM OLD AGE!
|
||
Can play FOREVER! ♾️
|
||
```
|
||
|
||
---
|
||
|
||
### **VISUAL AGING (Optional Cosmetic):**
|
||
|
||
```
|
||
AGE 14-17: Teen sprite (current!)
|
||
AGE 18-30: Young adult sprite (slightly taller?)
|
||
AGE 31-50: Adult sprite (mature look)
|
||
AGE 51+: Elder sprite (gray hair, optional wrinkles)
|
||
|
||
SUBTLE CHANGES - not drastic!
|
||
Player can disable aging visuals in settings! ✅
|
||
```
|
||
|
||
---
|
||
|
||
## 💕 **HEART SYSTEM (NPC Relationships):**
|
||
|
||
### **HEART LEVELS (0-20 Hearts!):**
|
||
|
||
```
|
||
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
||
HEARTS | STATUS | UNLOCKS
|
||
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
||
0-2 | Stranger | Basic shop, expensive prices
|
||
3-4 | Acquaintance | Normal prices, small talk
|
||
5-6 | Friend | 10% discount, shares gossip
|
||
7-8 | Good Friend | 15% discount, small gifts
|
||
9 | Close Friend | Special dialogues, help events
|
||
10 ❤️ | **ROMANCE!** | **CAN INVITE TO FARM!** ✅
|
||
11-12 | Dating | Special dates, cutscenes
|
||
13-14 | Serious | Talks about future
|
||
15 | In Love | Marriage proposal possible!
|
||
16-17 | Engaged | Planning wedding!
|
||
18-19 | Married | Living together!
|
||
20 ❤️❤️ | **SOULMATES** | **CAN HAVE CHILDREN!** 👶
|
||
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
||
```
|
||
|
||
---
|
||
|
||
### **HOW TO INCREASE HEARTS:**
|
||
|
||
```
|
||
TALK DAILY: +0.25 hearts (slow but steady!)
|
||
GIVE GIFTS: +0.5 to +2 hearts (depends on gift!)
|
||
- Loved gift: +2 hearts! 💕
|
||
- Liked gift: +1 heart
|
||
- Neutral: +0.25 heart
|
||
- Disliked: -0.5 hearts!
|
||
- Hated: -2 hearts! 💔
|
||
|
||
COMPLETE QUESTS: +3 hearts! (big boost!)
|
||
SPECIAL EVENTS: +2 hearts
|
||
BIRTHDAYS: +5 hearts!!! (give gift on birthday!)
|
||
|
||
DECREASE HEARTS:
|
||
- Ignore for week: -1 heart
|
||
- Give hated gift: -2 hearts
|
||
- Refuse quest: -1 heart
|
||
- Divorce: -20 hearts! (back to 0!)
|
||
```
|
||
|
||
---
|
||
|
||
## 💍 **MARRIAGE SYSTEM:**
|
||
|
||
### **REQUIREMENTS TO MARRY:**
|
||
|
||
```
|
||
✅ NPC must have 15+ hearts! ❤️❤️❤️
|
||
✅ Must complete NPC's personal questline
|
||
✅ Must have upgraded farmhouse (at least medium!)
|
||
✅ Must buy Blue Feather (marriage item, 5,000g!)
|
||
✅ Kai/Ana can be ANY AGE! (no minimum!) ✅
|
||
|
||
EXAMPLE:
|
||
Year 1, Age 14, 15 hearts with NPC = CAN MARRY! ✅
|
||
(No age restrictions! Player choice!)
|
||
```
|
||
|
||
---
|
||
|
||
### **MARRIAGE PROCESS:**
|
||
|
||
**STEP 1: REACH 15 HEARTS**
|
||
```
|
||
[Talk to NPC at 15 hearts]
|
||
|
||
NPC: "I've been thinking... we're so close now.
|
||
Do you ever think about... the future? Together?"
|
||
|
||
OPTIONS:
|
||
A) "I do! I want to be with you!" ✅
|
||
→ NPC blushes, relationship deepens!
|
||
|
||
B) "Let's take it slow..."
|
||
→ NPC understands, can try again later
|
||
|
||
[Choose A]
|
||
[Quest appears: "A Special Purchase"]
|
||
```
|
||
|
||
**STEP 2: BUY BLUE FEATHER**
|
||
```
|
||
[Go to town]
|
||
[Visit Jewelry Shop]
|
||
[Purchase Blue Feather: 5,000 gold]
|
||
|
||
BLUE FEATHER: Traditional marriage proposal item!
|
||
(Like real Slovenian/European tradition!)
|
||
```
|
||
|
||
**STEP 3: PROPOSE!**
|
||
```
|
||
[Hold Blue Feather in hand]
|
||
[Talk to NPC]
|
||
|
||
PLAYER: "I have something important to ask you..."
|
||
[Shows Blue Feather]
|
||
|
||
PLAYER: "Will you marry me?"
|
||
|
||
NPC: "YES! YES! A thousand times yes!" 💍
|
||
|
||
[Engaged status! ✅]
|
||
[Hearts remain at 15+]
|
||
```
|
||
|
||
**STEP 4: PLAN WEDDING**
|
||
```
|
||
[Wait 7 days for wedding preparation]
|
||
|
||
During week:
|
||
- NPCs gossip about upcoming wedding!
|
||
- Decorations appear in town
|
||
- Choose wedding location:
|
||
• Church (traditional!)
|
||
• Beach (romantic!)
|
||
• Farm (intimate!)
|
||
• Castle (fancy!)
|
||
```
|
||
|
||
**STEP 5: WEDDING DAY!**
|
||
```
|
||
[Day 7 arrives]
|
||
[WEDDING CUTSCENE! ✨]
|
||
|
||
CEREMONY:
|
||
- All town NPCs attend!
|
||
- Priest officiates
|
||
- Vows exchanged
|
||
- Kiss! 💋
|
||
- Celebration party!
|
||
|
||
[MARRIED! ✅]
|
||
[Spouse moves to your farm!]
|
||
[Shares bedroom with player!]
|
||
```
|
||
|
||
---
|
||
|
||
### **MARRIED LIFE:**
|
||
|
||
```
|
||
SPOUSE BENEFITS:
|
||
✅ Lives on your farm!
|
||
✅ Helps with chores! (watering, feeding animals!)
|
||
✅ Gives daily gifts! (random items!)
|
||
✅ Morning kiss (+stamina boost!)
|
||
✅ Cooks meals! (free food!)
|
||
✅ Special dialogues!
|
||
✅ Can have CHILDREN at 20 hearts! 👶
|
||
|
||
SPOUSE SCHEDULE:
|
||
- Morning: Helps on farm 2 hours
|
||
- Midday: Free time (walks around)
|
||
- Evening: Returns home for dinner
|
||
- Night: Goes to bed with player
|
||
|
||
Can still give gifts to spouse!
|
||
Must maintain hearts or relationship decays!
|
||
```
|
||
|
||
---
|
||
|
||
## 👶 **CHILDREN SYSTEM:**
|
||
|
||
### **REQUIREMENTS:**
|
||
|
||
```
|
||
✅ Must be MARRIED!
|
||
✅ Must have 20 HEARTS! ❤️❤️❤️❤️ (SOULMATES!)
|
||
✅ Must have LARGE FARMHOUSE (with nursery!)
|
||
✅ Must wait at least 1 in-game year married!
|
||
```
|
||
|
||
---
|
||
|
||
### **HAVING CHILDREN:**
|
||
|
||
**STEP 1: REACH 20 HEARTS**
|
||
```
|
||
[Married couple, hearts at 20]
|
||
|
||
SPOUSE (at night): "I've been thinking...
|
||
Our farm is doing well, we're so happy together...
|
||
Maybe it's time to... start a family?"
|
||
|
||
OPTIONS:
|
||
A) "Yes! Let's have a child!" ✅
|
||
→ Spouse is overjoyed!
|
||
|
||
B) "Let's wait a bit longer..."
|
||
→ Can ask again later
|
||
|
||
[Choose A]
|
||
[Quest: "Preparing the Nursery"]
|
||
```
|
||
|
||
**STEP 2: PREPARE NURSERY**
|
||
```
|
||
[Upgrade farmhouse if needed]
|
||
[Build/upgrade nursery room]
|
||
|
||
Materials:
|
||
- 200 Wood
|
||
- 100 Cloth (soft!)
|
||
- 50 Iron (crib!)
|
||
- 20 Glass (windows!)
|
||
- 1,000 gold
|
||
|
||
[Build crib, baby furniture]
|
||
[Nursery ready! ✅]
|
||
```
|
||
|
||
**STEP 3: PREGNANCY/ADOPTION**
|
||
```
|
||
BIOLOGICAL CHILDREN (if spouse is female NPC or Ana!):
|
||
- Spouse becomes pregnant!
|
||
- 2 seasons (6 months in-game) pregnancy
|
||
- Morning sickness dialogues
|
||
- Baby bump appears (sprite change!)
|
||
|
||
ADOPTION (if both male OR player choice!):
|
||
- Visit Adoption Center in Ljubljana
|
||
- Choose child (boy/girl, appearance!)
|
||
- 1 month waiting period
|
||
- Adoption finalized!
|
||
|
||
BOTH OPTIONS VALID! ✅
|
||
```
|
||
|
||
**STEP 4: BABY ARRIVES!**
|
||
```
|
||
[Cutscene: Baby birth/adoption!]
|
||
|
||
PLAYER & SPOUSE: "Welcome to our family!" 👶
|
||
|
||
[Baby appears in crib!]
|
||
[Name your baby!]
|
||
|
||
Baby stats:
|
||
- Gender: Boy/Girl (player choice OR random!)
|
||
- Appearance: Mix of parents (genetic!)
|
||
- Personality: Developed over time!
|
||
```
|
||
|
||
---
|
||
|
||
### **CHILD GROWTH STAGES:**
|
||
|
||
```
|
||
STAGE 1: BABY (0-1 year)
|
||
- Stays in crib
|
||
- Cries sometimes (feed bottle!)
|
||
- Spouse cares for baby mostly
|
||
- Cute dialogues!
|
||
|
||
STAGE 2: TODDLER (1-3 years)
|
||
- Crawls around farmhouse!
|
||
- Says first words! 😊
|
||
- Can play with toys
|
||
- Follows parents around (cute!)
|
||
|
||
STAGE 3: CHILD (3-8 years)
|
||
- Walks/runs around farm!
|
||
- Talks to NPCs
|
||
- Can help with TINY chores (watering 1 crop!)
|
||
- Goes to school (if built!)
|
||
- Makes friends with other kids!
|
||
|
||
STAGE 4: TEENAGER (8-14 years)
|
||
- Helps significantly on farm!
|
||
- Can use tools (low level!)
|
||
- Has own personality/interests!
|
||
- Can date other NPCs' kids! (aww!)
|
||
|
||
STAGE 5: ADULT (14+ years)
|
||
- FULLY GROWN! ✅
|
||
- Can take over farm! (succession!)
|
||
- Can marry & move out!
|
||
- OR stay and help forever!
|
||
|
||
Children age WITH Kai/Ana! ✅
|
||
```
|
||
|
||
---
|
||
|
||
### **MULTIPLE CHILDREN:**
|
||
|
||
```
|
||
CAN HAVE UP TO 3 CHILDREN! 👶👶👶
|
||
|
||
Requirements per child:
|
||
- 1st child: 20 hearts (soulmates!)
|
||
- 2nd child: Wait 2 in-game years, 20 hearts still!
|
||
- 3rd child: Wait 2 more years, 20 hearts maintained!
|
||
|
||
Large family! 👨👩👧👦
|
||
```
|
||
|
||
---
|
||
|
||
## 💔 **DIVORCE SYSTEM (HAHA!):**
|
||
|
||
### **WHY DIVORCE?:**
|
||
|
||
```
|
||
Reasons player might divorce:
|
||
- Found someone better! (brutal!)
|
||
- Relationship went bad (hearts dropped!)
|
||
- Want to marry someone else!
|
||
- Roleplay/story reasons!
|
||
- FOR THE MEMES! 😂
|
||
|
||
GAME ALLOWS IT! ✅
|
||
```
|
||
|
||
---
|
||
|
||
### **DIVORCE PROCESS:**
|
||
|
||
**STEP 1: DECIDE TO DIVORCE**
|
||
```
|
||
[Talk to spouse when hearts <10]
|
||
OR
|
||
[Visit Mayor's office]
|
||
[Request "Divorce Papers"]
|
||
|
||
MAYOR: "Are you sure? This is a big decision..."
|
||
|
||
OPTIONS:
|
||
A) "Yes, I want a divorce." 💔
|
||
B) "No, let me think about it."
|
||
|
||
[Choose A]
|
||
[Receive Divorce Papers]
|
||
Cost: 50,000 gold! (expensive! meant to discourage!)
|
||
```
|
||
|
||
**STEP 2: SERVE PAPERS**
|
||
```
|
||
[Give Divorce Papers to spouse]
|
||
|
||
SPOUSE: "What?! You want to... divorce me?!"
|
||
[Emotional cutscene! 😢]
|
||
|
||
SPOUSE: "Fine! I'll leave!"
|
||
[Spouse packs belongings]
|
||
[Moves out of farm next day]
|
||
|
||
[Divorced status! 💔]
|
||
```
|
||
|
||
**STEP 3: AFTERMATH**
|
||
```
|
||
POST-DIVORCE:
|
||
- Ex-spouse moves back to original home
|
||
- Relationship drops to 0 hearts! 💔
|
||
- Ex-spouse won't talk to you for 1 season! (angry!)
|
||
- Other NPCs gossip about divorce!
|
||
- Some NPCs lose hearts with you! (disapprove!)
|
||
|
||
CHILDREN (if any):
|
||
- Stay with YOU (player keeps custody!)
|
||
- OR can choose joint custody (kid visits ex!)
|
||
- Ex-spouse CAN visit farm to see kids!
|
||
- Awkward dialogues! 😬
|
||
|
||
Can REMARRY after 1 in-game year! ✅
|
||
Can even remarry SAME PERSON if rebuild hearts! (hard but possible!)
|
||
```
|
||
|
||
---
|
||
|
||
### **DIVORCE CONSEQUENCES:**
|
||
|
||
```
|
||
FINANCIAL:
|
||
- Divorce cost: 50,000 gold!
|
||
- Spouse takes 25% of your money! (ouch!)
|
||
- Splits shared items!
|
||
|
||
SOCIAL:
|
||
- Town approval: -20%
|
||
- Some NPCs angry at you!
|
||
- Harder to date new people! (reputation!)
|
||
|
||
EMOTIONAL (in-game):
|
||
- Sad music plays
|
||
- Rain more frequent
|
||
- Crops grow 5% slower (depression debuff!)
|
||
- Lasts 1 season
|
||
|
||
REALISTIC CONSEQUENCES! 💔
|
||
```
|
||
|
||
---
|
||
|
||
## 🌳 **FAMILY TREE SYSTEM:**
|
||
|
||
### **FAMILY TREE MENU:**
|
||
|
||
```
|
||
[Press F key → Family Tree]
|
||
|
||
╔════════════════════════════════════════════╗
|
||
║ MARKOVIĆ FAMILY TREE ║
|
||
╠════════════════════════════════════════════╣
|
||
║ ║
|
||
║ GENERATION 1 (Deceased): ║
|
||
║ 👴 Marko Marković ✝ ║
|
||
║ 👵 Elena Marković ✝ ║
|
||
║ | ║
|
||
║ └──┬─────────┐ ║
|
||
║ | | ║
|
||
║ GENERATION 2 (YOU!): ║
|
||
║ 👦 Kai (Age: 16) ← YOU! ║
|
||
║ 👧 Ana (Age: 16) - Twin ║
|
||
║ | ║
|
||
║ └── 💍 Married to: [NPC Name] ║
|
||
║ Hearts: ❤️❤️❤️❤️ (20/20) ║
|
||
║ Years married: 2 ║
|
||
║ | ║
|
||
║ └──┬────────┐ ║
|
||
║ | | ║
|
||
║ GENERATION 3 (Children): ║
|
||
║ 👶 [Child 1 Name] (Age: 3) - Toddler ║
|
||
║ 👶 [Child 2 Name] (Age: 1) - Baby ║
|
||
║ ║
|
||
║ TOTAL FAMILY MEMBERS: 5 ║
|
||
║ (2 living ancestors + YOU + spouse + kids)║
|
||
║ ║
|
||
║ [CLOSE] [EXPORT TREE] ║
|
||
╚════════════════════════════════════════════╝
|
||
```
|
||
|
||
---
|
||
|
||
### **FAMILY TREE FEATURES:**
|
||
|
||
```
|
||
✅ Shows all generations!
|
||
✅ Tracks marriages!
|
||
✅ Tracks children!
|
||
✅ Shows ages!
|
||
✅ Shows deceased (✝)
|
||
✅ Shows heart levels with spouse!
|
||
✅ Can EXPORT tree (save as image!)
|
||
✅ Updates automatically!
|
||
|
||
SPECIAL:
|
||
- If Ana is NPC (player chose Kai), her family tree shows separately!
|
||
- If player marries Ana (twin incest? game allows but awkward dialogues! 😅)
|
||
- Can track up to 5 generations! (YOU → kids → grandkids → great-grandkids → great-great!)
|
||
- Family reunions event! (all family meets!)
|
||
```
|
||
|
||
---
|
||
|
||
## 🎂 **BIRTHDAY SYSTEM:**
|
||
|
||
### **CHARACTER BIRTHDAYS:**
|
||
|
||
```
|
||
KAI: April 15 (Spring!)
|
||
ANA: April 15 (same, twins!)
|
||
|
||
EVERY NPC HAS BIRTHDAY!
|
||
On birthday:
|
||
- NPC celebrates!
|
||
- Party in their home!
|
||
- Give gift = +5 hearts (HUGE!) 🎉
|
||
- Special dialogues!
|
||
|
||
YOUR BIRTHDAY (Kai/Ana):
|
||
- NPCs give YOU gifts!
|
||
- Big party on farm!
|
||
- Spouse cooks favorite meal!
|
||
- +50% friendship with everyone who attends!
|
||
- Aging happens! (+1 year!) 🎂
|
||
```
|
||
|
||
---
|
||
|
||
## 📊 **COMPLETE SYSTEM SUMMARY:**
|
||
|
||
```
|
||
╔════════════════════════════════════════════╗
|
||
║ TIME, AGING & FAMILY - COMPLETE! ║
|
||
╠════════════════════════════════════════════╣
|
||
║ ║
|
||
║ 📅 CALENDAR: 12 months (real life!) ║
|
||
║ ⏱️ TIME: 1 day = 30 min ║
|
||
║ 🎂 AGING: Kai & Ana age each year! ║
|
||
║ 💕 HEARTS: 0-20 heart system! ║
|
||
║ 💍 MARRIAGE: At 15 hearts, any age! ║
|
||
║ 👶 CHILDREN: At 20 hearts, up to 3! ║
|
||
║ 💔 DIVORCE: Allowed (expensive!) ║
|
||
║ 🌳 FAMILY TREE: Track all generations! ║
|
||
║ 🎉 BIRTHDAYS: Special events! ║
|
||
║ ║
|
||
║ NO AGE RESTRICTIONS! ✅ ║
|
||
║ NO TIME LIMITS! ♾️ ║
|
||
║ FULL LIFE SIM! 💯 ║
|
||
║ ║
|
||
╚════════════════════════════════════════════╝
|
||
```
|
||
|
||
---
|
||
|
||
## 🎮 **GAMEPLAY EXAMPLES:**
|
||
|
||
### **EXAMPLE 1: Early Marriage**
|
||
```
|
||
YEAR 1, Age 14:
|
||
- Meet NPC, give gifts daily
|
||
- Reach 15 hearts by Year 2
|
||
- Age 15: Get married! 💍
|
||
- Spouse moves to farm
|
||
- Help farming together!
|
||
- Age 16: Hearts reach 20
|
||
- Decide to have child! 👶
|
||
- Age 17: Baby born!
|
||
- Raise child while farming!
|
||
- Age 30: Child is 13, helps significantly!
|
||
|
||
WHOLESOME FAMILY FARM! 👨👩👧👦
|
||
```
|
||
|
||
### **EXAMPLE 2: Divorce Drama (HAHA!)**
|
||
```
|
||
YEAR 3, Age 17:
|
||
- Married to NPC_A for 2 years
|
||
- Hearts drop to 8 (ignored them!)
|
||
- Meet NPC_B, fall in love! 💕
|
||
- Divorce NPC_A (50,000g + drama!)
|
||
- Town gossips! 😱
|
||
- Wait 1 year (depression phase!)
|
||
- Age 18: Date NPC_B
|
||
- Age 19: Hearts reach 15, marry NPC_B!
|
||
- MUCH HAPPIER! ✅
|
||
|
||
SCANDALOUS BUT ALLOWED! 😂
|
||
```
|
||
|
||
---
|
||
|
||
**✅ COMPLETE RELATIONSHIP & LIFE SIM SYSTEMS!**
|
||
**Ready to add to FINAL doc + move to demo!** 💍👶🎂
|
||
|