265 lines
6.7 KiB
Markdown
265 lines
6.7 KiB
Markdown
# 🎮 FAZA 7: GAMEPLAY MEHANIKE - PREGLED
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**Datum:** 12. December 2025
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**Status:** ✅ VSE ŽE OBSTAJA!
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---
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## ✅ **ŠTO JE ŽE IMPLEMENTIRANO:**
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### **1. Dan/Noč Cikel** ✅
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**Datoteka:** `src/systems/WeatherSystem.js` (432 vrstic)
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**Funkcionalnosti:**
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- ✅ **24-urni cikel** - 5 minut realnega časa = 24 ur v igri
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- ✅ **Dan/Noč faze** - Dawn, Day, Dusk, Night
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- ✅ **Vizualni overlay** - Temnejše ponoči, svetlejše podnevi
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- ✅ **Seasons** - Pomlad, Poletje, Jesen, Zima
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- ✅ **Weather** - Dež, nevihta, jasno
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- ✅ **Temperature** - Vpliva na igralca
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- ✅ **Horde Nights** - Vsako 7. noč
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**Metode:**
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```javascript
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getCurrentHour() // Trenutna ura (0-24)
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getDayCount() // Število dni
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isNight() // Ali je noč
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isDay() // Ali je dan
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isHordeNight() // Ali je horde night
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getSeason() // Trenutna sezona
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getTemperature() // Trenutna temperatura
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```
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---
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### **2. Sistem Lakote in Žeje** ✅
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**Datoteka:** `src/systems/StatsSystem.js` (246 vrstic)
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**Funkcionalnosti:**
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- ✅ **Hunger** - Lakota (100 = poln, 0 = lačen)
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- ✅ **Thirst** - Žeja (100 = ne žejen, 0 = žejen)
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- ✅ **Decay rates** - Hunger: 0.5/s, Thirst: 0.8/s
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- ✅ **Starvation damage** - 5 HP/s če si lačen/žejen
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- ✅ **Regeneration** - +1 HP/s če si poln (hunger > 80, thirst > 80)
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- ✅ **Camera shake** - Opozorilo ko si lačen/žejen
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**Metode:**
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```javascript
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eat(amount) // Poje hrano (+hunger)
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drink(amount) // Pije vodo (+thirst)
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takeDamage(amount) // Prejme damage
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die() // Smrt igralca
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```
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**Dodatno:**
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- ✅ **Leveling System** - XP, level up, stat bonusi
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- ✅ **Friendship System** - Hearts z NPCji
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- ✅ **Score System** - Legacy točke
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- ✅ **Death Penalty** - Izguba 25% score, farm ostane
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---
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### **3. Zbiranje Virov** ✅
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**Datoteka:** `src/systems/LootSystem.js` (126 vrstic)
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**Funkcionalnosti:**
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- ✅ **spawnLoot()** - Spawn loot na poziciji
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- ✅ **Auto-pickup** - Avtomatsko pobiranje (radius 0.8)
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- ✅ **Magnet effect** - Privlačevanje (radius 3.0)
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- ✅ **Visual symbols** - Emoji ikone (🪵 🪨 🌱 🌾)
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- ✅ **Bobbing animation** - Loot se premika gor/dol
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- ✅ **Floating text** - "+5 wood" ob pobiranju
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- ✅ **Sound effects** - Pickup zvok
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- ✅ **Particle effects** - Sparkle ob pobiranju
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**Podprti viri:**
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```javascript
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wood, stone, iron, seeds, wheat,
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axe, pickaxe, sword, hoe,
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diamond, emerald, ruby,
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gold_coin, flower, bone
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```
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---
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### **4. Crafting Osnove** ✅
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**Datoteka:** `src/scenes/UIScene.js` (crafting menu)
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**Funkcionalnosti:**
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- ✅ **Crafting Menu** - C tipka za odpiranje
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- ✅ **Recipe List** - Seznam vseh receptov
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- ✅ **Requirements** - Prikaz potrebnih materialov
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- ✅ **Can Craft Check** - Preverjanje ali imaš dovolj materialov
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- ✅ **Craft Button** - Izdelava itema
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- ✅ **Sound Effect** - Zvok ob craftanju
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- ✅ **Flash Effect** - Vizualni učinek
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**Recepti (že definirani v UIScene):**
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```javascript
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Stone Axe - 3 wood + 3 stone
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Stone Pickaxe - 3 wood + 3 stone
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Iron Bucket - 2 iron_bar
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Stable - 40 wood + 20 stone
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Animal Feed - 2 wheat
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Wood Boat - 25 wood
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Stone Hoe - 2 wood + 2 stone
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Stone Sword - 5 wood + 2 stone
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Wood Fence - 2 wood
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Wooden Chest - 20 wood
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Furnace - 20 stone
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Mint - 50 stone + 5 iron_bar
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Grave - 10 stone
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```
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---
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## 📊 **STATISTIKA:**
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| Sistem | Status | Vrstice | Datoteka |
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|--------|--------|---------|----------|
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| **Dan/Noč** | ✅ Obstaja | 432 | WeatherSystem.js |
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| **Hunger/Thirst** | ✅ Obstaja | 246 | StatsSystem.js |
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| **Loot** | ✅ Obstaja | 126 | LootSystem.js |
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| **Crafting** | ✅ Obstaja | ~200 | UIScene.js |
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**Skupaj:** ~1000 vrstic gameplay kode!
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---
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## 🎮 **KAKO DELUJE:**
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### **Dan/Noč Cikel:**
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```javascript
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// Avtomatsko teče v WeatherSystem.update()
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// 5 minut = 24 ur
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// Vsak dan: Dawn → Day → Dusk → Night
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// Vsako 7. noč: Horde Night (več zombijev)
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```
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### **Hunger/Thirst:**
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```javascript
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// Avtomatsko pada v StatsSystem.update()
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// Hunger: -0.5/s (200s do 0)
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// Thirst: -0.8/s (125s do 0)
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// Če 0: -5 HP/s damage
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// Če > 80: +1 HP/s regeneracija
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```
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### **Zbiranje Virov:**
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```javascript
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// Avtomatsko v LootSystem.update()
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// Če si blizu loota (< 0.8): auto-pickup
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// Če si srednje blizu (< 3.0): magnet effect
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```
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### **Crafting:**
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```javascript
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// Pritisni C za crafting menu
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// Izberi recept
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// Preveri materiale (zeleno/rdeče)
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// Klikni "CRAFT ITEM"
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// Dobi item v inventory
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```
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---
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## 🔧 **KAKO UPORABLJATI:**
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### **V Igri:**
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- **C** - Odpri crafting menu
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- **ESC** - Zapri crafting menu
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- **Hoja po lootu** - Avtomatsko pobiranje
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### **V Konzoli:**
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```javascript
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// Hunger/Thirst
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gameScene.statsSystem.eat(50) // +50 hunger
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gameScene.statsSystem.drink(50) // +50 thirst
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// Spawn loot
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gameScene.lootSystem.spawnLoot(50, 50, 'wood', 10)
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// Dan/Noč
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gameScene.weatherSystem.getCurrentHour() // Trenutna ura
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gameScene.weatherSystem.getDayCount() // Število dni
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gameScene.weatherSystem.isNight() // Ali je noč
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// Leveling
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gameScene.statsSystem.addXP(100) // +100 XP
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gameScene.statsSystem.levelUp() // Level up
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```
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---
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## 📝 **GAMEPLAY LOOP:**
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```
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1. Zberi vire (wood, stone, iron)
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└─> Loot se avtomatsko pobere
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2. Crafti orodja (axe, pickaxe, hoe)
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└─> Odpri crafting menu (C)
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3. Farmi (till, plant, harvest)
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└─> Dobi wheat, seeds
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4. Jedi in pij
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└─> Hunger/Thirst pada
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└─> Če 0: damage
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5. Preživi noč
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└─> Horde Night vsako 7. noč
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└─> Več zombijev
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6. Level up
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└─> +XP za akcije
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└─> +Stats za level
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```
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---
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## 🎯 **FEATURES:**
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| Feature | Status | Opis |
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|---------|--------|------|
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| **Dan/Noč** | ✅ | 24h cikel (5 min) |
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| **Seasons** | ✅ | 4 sezone |
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| **Weather** | ✅ | Dež, nevihta |
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| **Hunger** | ✅ | Decay + damage |
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| **Thirst** | ✅ | Decay + damage |
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| **Regeneration** | ✅ | Če poln |
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| **Loot** | ✅ | Auto-pickup |
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| **Crafting** | ✅ | 13 receptov |
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| **Leveling** | ✅ | XP + level up |
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| **Death** | ✅ | Respawn + penalty |
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---
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## 📁 **DATOTEKE:**
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**Obstoječe (že implementirano):**
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- ✅ `src/systems/WeatherSystem.js` (432 vrstic)
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- ✅ `src/systems/StatsSystem.js` (246 vrstic)
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- ✅ `src/systems/LootSystem.js` (126 vrstic)
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- ✅ `src/scenes/UIScene.js` (crafting menu)
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**Dodane:**
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- ✅ `SESSION_SUMMARY_FAZA7.md` (ta dokument)
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---
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## 🚀 **NASLEDNJI KORAK:**
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**Vse je že implementirano!**
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Sistemi so že integrirani v GameScene in delujejo. Potrebno je samo:
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1. **Testiranje** - Preveriti ali vse deluje
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2. **Posodobitev dev_plan.md** - Označiti FAZO 7 kot končano
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---
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**Status:** ✅ **VSE ŽE OBSTAJA!**
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**Potrebno:** Samo testiranje (0 minut)
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**Celoten gameplay loop je že implementiran!**
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