- Added 16 professional tilesets for farm game - Character sprites: Kai (96px + 512px), Zombie - Tree growth: Cherry, Apple, Oak, Pine (5 stages each) - Crop growth: Potatoes, Carrots, Corn, Pumpkin, Wheat (4 stages each) - Camp objects: Tents, campfire, chests, workbench (12 items) - Tools: Hoe, pickaxe, axe, scythe, fishing rod, watering can - Decorations: Rocks, logs, flowers, berry bushes - Terrain: Autotiling grass/soil, detailed terrain tiles Maps: - Created micro_farm_128x128.tmx (128x128 tiles, 6144x6144px) - Updated starting_base_16x16.tmx with new tilesets - Complete implementation plans for both maps Fixes: - Fixed XML headers in all TSX files (removed spaces) - Verified all PNG files present - Kai character sized correctly (96x96px = 2x2 ground tiles) Documentation: - Complete session summary (SESSION_COMPLETE.md) - Tileset guides and troubleshooting - Size fix documentation (KAI_SIZE_FIXED.md) - DNEVNIK updated with session details Ready for map design in Tiled and Phaser integration!
156 lines
3.6 KiB
Markdown
156 lines
3.6 KiB
Markdown
# 🏕️ STARTING BASE 16×16 - FINALNI VODIČ (Z KAI!) 🎮
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**UPDATED:** 20. Dec 2025 09:15 ✨
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**Tile Size:** 24×24px (camp objects), 48×48px (terrain, Kai)
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**Character:** Kai Marković DODAN!
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---
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## ✅ **STATUS:**
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1. ✅ **Grass terrain** - 48×48px autotile
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2. ✅ **Farm plot** - Tilled soil autotile
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3. ✅ **Fence** - Wang set auto-connections
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4. ✅ **Micro camp** - 24×24px objekti
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5. ✅ **KAI CHARACTER** - 48×48px (2×2 grid: front/back/left/right) 🎉
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---
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## 🗺️ **LAYER SETUP:**
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### **Layer 1: Ground**
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- Celotna mapa: Grass terrain (48×48px)
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### **Layer 2: TilledSoil**
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- Center farm plot: 4×4 area
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### **Layer 3: Fences**
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- Around farm plot
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### **Layer 4: Decorations**
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- Trees, rocks, flowers
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### **Layer 5: Objects**
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- Micro camp 24×24px objekti (campfire, sleeping bag, chest, etc.)
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### **Layer 6: Player** ← **NOVO!**
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- **Kai character sprite**
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- Starting position: Row 8, Col 8 (center of map)
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---
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## 📦 **TILESETS V MAPI:**
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1. **grass_soil_autotile** (firstgid=1) - Ground terrain
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2. **fence_autotile** (firstgid=17) - Fence auto-connections
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3. **micro_camp_24px** (firstgid=33) - Camp objects (8 tiles)
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4. **kai_character** (firstgid=41) - **KAI SPRITE (4 tiles)** 🎉
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5. **farm_obstacles** (firstgid=45) - Obstacles
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---
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## 🎮 **KAI CHARACTER TILESET:**
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**File:** `kai_character.tsx`
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**Image:** `kai_character.png` (1024×1024px - 2×2 grid)
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**Tile Size:** **512×512px** (HIGH-RES 2D smooth art!)
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**Total Tiles:** 4
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```
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[Tile 41] Front view (spredaj) [Tile 42] Back view (zadaj + nahrbtnik)
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[Tile 43] Left view (leva stran) [Tile 44] Right view (desna stran)
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```
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**Style:** 2D smooth vector art (NOT pixel art!)
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**Details:**
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- ✅ Zeleni dreadlocks
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- ✅ Vijolične oči (Alpha Hybrid)
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- ✅ Siva hoodie jopa
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- ✅ Tactical hlače + boots
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- ✅ Nahrbtnik (viden na back view)
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**Uporaba:**
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- Za statično postavo: Front view (Tile 41)
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- Za animacije v Phaser: Menjava med 4 smeri glede na movement
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---
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## 🎨 **IMPLEMENTATION STEPS:**
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### **STEP 1-5:** Ground, Farm, Fence, Decorations, Camp Objects
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(Kot prej - sledite osnovnemu planu)
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### **STEP 6: Dodaj Kai Character** 🎮
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```
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1. V Tiled: Ustvari NOV layer
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- Layer → New Layer → Tile Layer
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- Name: "Player"
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- Postavi NAD "Objects" layer
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2. Tileset panel → Select "kai_character"
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3. Tool: Stamp Brush (B)
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4. Izberi FRONT VIEW tile (prvi tile - tile 41)
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5. Postavi na CENTER mape:
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- Row 8, Col 8
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- (To je spawn point za igralca!)
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6. POMEMBNO:
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- Samo 1 Kai tile na maps!
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- To je STATIČNI placeholder
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- V Phaser igri bo animiran
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```
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### **STEP 7: Save & Export**
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```
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Save: Ctrl+S
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Export: File → Export As → JSON
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→ starting_base_16x16.json
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```
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---
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## 🎯 **KAJ BOSTE IMELI:**
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Po končanem designu:
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- ✅ 16×16 grass background
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- ✅ 4×4 fenced farm plot
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- ✅ Micro camp area (fire, sleeping bag, chests)
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- ✅ **Kai character na spawn position!** 🎉
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- ✅ Trees & decorations
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---
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## 💡 **PHASER INTEGRATION NOTES:**
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**Ko boste naložili JSON v Phaser:**
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```javascript
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// Kai spawn position iz Tiled mape
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const playerSpawn = map.findObject("Player", obj => obj.name === "Kai");
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// Ali preprosto uporabite tile position:
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const playerX = 8 * 48; // Column 8 × 48px
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const playerY = 8 * 48; // Row 8 × 48px
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// Create player sprite
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this.player = this.physics.add.sprite(playerX, playerY, 'kai');
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// Setup animations (4 smeri)
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this.anims.create({
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key: 'walk_down',
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frames: [{ key: 'kai', frame: 0 }], // Front
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frameRate: 10
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});
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// ... ostale animacije
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```
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---
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## 🚀 **READY ZA DESIGN!**
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**Odprite Tiled in začnite graditi vašo starting base! 🎨**
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