FEATURES: - Created animals/ folder structure (wild, domestic, infected) - Implemented proximity-based memory trigger system - Pulsating heart UI when Kai remembers family dog - Emotional storytelling without dialogue NEW FILES: - src/entities/Animal.js - Animal class with proximity detection - src/ui/MemoryHeartUI.js - Pulsating heart with Slovenian text - docs/systems/ANIMAL_MEMORY_SYSTEM.md - Full documentation - scripts/organize_all_tools.py - Tool organization script TOOLS ORGANIZATION: - Moved 84 additional tools to items/tools/ - Final count: 427 tools organized by material tier • wood: 36 tools • stone: 60 tools • iron: 36 tools • gold: 36 tools • special: 259 tools GAMESCENE INTEGRATION: - Added Animal and MemoryHeartUI imports - Preload heart icon and heartbeat audio - Update animals each frame for proximity detection - Example domestic dog spawns at (600, 600) EMOTIONAL IMPACT: When Kai approaches a domestic dog, a pulsating heart appears with text 'Spominjaš se...' (You remember...) - creating a powerful moment of nostalgia for his lost family pet.
3.8 KiB
3.8 KiB