COMPLETED FEATURES: Custom Sprite Integration: - Player, Zombie, Merchant sprites (0.2 scale) - 11 custom sprites + 5 asset packs loaded - Auto-transparency processing (white/brown removal) - Gravestone system with atlas extraction 2.5D Minecraft-Style Terrain: - Volumetric blocks with 25px thickness - Strong left/right side shading (30%/50% darker) - Minecraft-style texture patterns (grass, dirt, stone) - Crisp black outlines for definition Y-Layer Stacking System: - GRASS_FULL: All green (elevation > 0.7) - GRASS_TOP: Green top + brown sides (elevation 0.4-0.7) - DIRT: All brown (elevation < 0.4) - Dynamic terrain depth based on height Floating Island World Edge: - Stone cliff walls at map borders - 2-tile transition zone - Elevation flattening for cliff drop-off effect - 100x100 world with defined boundaries Performance & Polish: - Canvas renderer for pixel-perfect sharpness - CSS image-rendering: crisp-edges - willReadFrequently optimization - No Canvas2D warnings Technical: - 3D volumetric trees and rocks - Hybrid rendering (2.5D terrain + 2D characters) - Procedural texture generation - Y-layer aware terrain type selection
65 lines
1.5 KiB
Markdown
65 lines
1.5 KiB
Markdown
# FAZA 10: Ekonomija in Trgovina - Checklist
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**Status:** ✅ ZAKLJUČENO
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**Datum:** 2025-12-06
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---
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## ✅ Opravila (Developer)
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- [x] Implementacija `InventorySystem` (Gold Tracking):
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- [x] Shranjevanje zlata (Gold).
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- [x] UI prikaz zlata (desno zgoraj).
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- [x] NPC Interakcija (`InteractionSystem.js`):
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- [x] Detekcija klika na NPC-ja (povečan radij).
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- [x] Identifikacija 'merchant' tipa.
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- [x] Trgovina Logika:
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- [x] Prodaja: Wheat -> Gold (5g/item).
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- [x] Nakup: Gold -> Seeds (10g/5 items).
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- [x] Visual feedback (+Gold/-Gold text popup).
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- [x] Integracija v GameScene.
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---
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## 🧪 Ročno testiranje (Naročnik)
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### Test 1: Prodaja
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**Ukaz:** Imej pridelke (Wheat) in klikni na NPC-ja (Merchanta).
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**Pričakovani rezultat:**
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- [x] Zlato se poveča (+5 na item).
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- [x] Pridelki izginejo iz inventarja.
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### Test 2: Nakup
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**Ukaz:** Bodi brez pšenice, imej zlato (>10) in klikni na NPC-ja.
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**Pričakovani rezultat:**
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- [x] Zlato se zmanjša (-10).
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- [x] Število semen v inventarju se poveča (+5).
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---
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## 📋 Potrditev Naročnika
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```
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FAZA 10: [STATUS]
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- Testirano: [DA]
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- Datum testiranja: 2025-12-06
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- Opombe: Uporabnik potrdil: "dela"
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ODOBRENO ZA FAZO 11: [DA]
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Podpis naročnika: User
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```
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---
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## ➡️ Naslednji koraki (po odobritvi)
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Ko naročnik potrdi FAZO 10, se začne:
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**FAZA 11: Gradnja in Obnova (Building)**
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- Poraba materialov (Wood, Stone, Gold) za gradnjo.
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- Postavljanje objektov na mrežo (npr. Ograja, Hiša).
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- UI za izbiro gradnje.
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