TODAY'S ACCOMPLISHMENTS (01.01.2026): DINO VALLEY GENERATION: ✅ Terrain: 16/16 PNG (100% complete) ✅ Vegetation: 20/20 PNG (100% complete) 🟨 Props: 2/40 PNG (5% started) 📊 Total: 69/212 PNG (33% Dino Valley complete) NEW DOCUMENTATION: ✅ ALL_BIOMES_COMPLETE_BREAKDOWN.md - Complete 21-biome manifest (3,121 PNG total) ✅ GEMINI_WEB_UI_BIOME_PROMPTS.md - Ready-to-use generation prompts ✅ VERTEX_AI_SETUP_GUIDE.md - Step-by-step Vertex AI Imagen setup ✅ SESSION_DNEVNIK_01_01_2026.md - Complete session diary NEW AUTOMATION SCRIPTS: ✅ scripts/generate_all_biomes_complete.py - Intelligent batch generator ✅ scripts/test_vertex_ai_simple.py - Vertex AI test script ✅ scripts/test_imagen.py - Imagen API test ✅ scripts/test_minimal.py - Minimal API test INFRASTRUCTURE: ✅ All 21 biome directories with 10 categories each (210 folders) ✅ Dual art style system (Style A + Style B) fully operational ✅ Green chroma key background standard (#00FF00) COMMITS TODAY: 5 (45 files modified/created) IMAGES GENERATED: 38 PNG (33 new + 5 earlier) TIME SPENT: ~7 hours RATE LIMITING: Major bottleneck identified - Vertex AI is solution NEXT STEPS: 1. Complete Vertex AI setup (gcloud auth) 2. Test image generation via Vertex API 3. Run bulk generation for remaining 3,052 PNG 4. Background removal batch processing 5. Complete all 21 biomes STATUS: Production infrastructure ready, awaiting Vertex AI activation!
443 lines
17 KiB
Markdown
443 lines
17 KiB
Markdown
# 🎨 GEMINI WEB UI BIOME GENERATION GUIDE
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**All 18 Anomalous Biomes - Complete Asset Prompts**
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---
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## 📋 **HOW TO USE:**
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1. Go to: **https://gemini.google.com** (Gemini Advanced)
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2. Copy-paste prompts below
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3. Generate in batches (10-20 assets at a time)
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4. Download and rename files: `biome_name_asset_styleA.png` / `biome_name_asset_styleB.png`
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5. Save to: `assets/slike/biomi/[biome_folder]/[category]/`
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---
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## 🎨 **DUAL ART STYLE SYSTEM:**
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**ALL ASSETS must be generated in BOTH styles:**
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### **Style A: Cartoon Vector**
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- Bold black outlines (1.4px weight)
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- Flat vibrant colors
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- Clean playful aesthetic
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- Bright, exaggerated features
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### **Style B: Dark Gritty Noir**
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- Dramatic shadows
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- High contrast
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- Sketchy atmospheric lines
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- Moody, ominous tone
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**Background:** SOLID BRIGHT CHROMA KEY GREEN (#00FF00) for ALL assets
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---
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## 🦖 **1. DINO VALLEY (Jurassic Zone)**
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### **STATUS:** ✅ Terrain & Vegetation COMPLETE
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### **STILL NEED:**
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#### **Props (40 PNG = 20 types × 2 styles):**
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**Batch 1 - Dinosaur Bones/Fossils:**
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```
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2D game prop, [STYLE]. Asset: DINOSAUR SKELETON FULL BODY for Dino Valley biome - complete T-Rex skeleton lying on ground, articulated bones, museum quality. Background: SOLID BRIGHT CHROMA KEY GREEN (#00FF00)
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2D game prop, [STYLE]. Asset: DINOSAUR RIB CAGE for Dino Valley - large curved rib bones, half-buried prehistoric remains. Background: GREEN (#00FF00)
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2D game prop, [STYLE]. Asset: FOSSIL IMPRINT for Dino Valley - stone slab with detailed dinosaur skeleton impression, archaeological discovery. Background: GREEN (#00FF00)
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2D game prop, [STYLE]. Asset: AMBER CHUNK WITH INSECT for Dino Valley - large translucent golden amber piece with prehistoric insect trapped inside, glowing. Background: GREEN (#00FF00)
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2D game prop, [STYLE]. Asset: DINO TOOTH LARGE for Dino Valley - massive T-Rex tooth, sharp serrated, collectible. Background: GREEN (#00FF00)
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```
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**Batch 2 - Environment Props:**
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```
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2D game prop, [STYLE]. Asset: DINO NEST WITH EGGS for Dino Valley - large circular nest made of branches and leaves, 3-4 large spotted eggs inside. Background: GREEN (#00FF00)
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2D game prop, [STYLE]. Asset: VOLCANIC ROCK CLUSTER for Dino Valley - jagged dark gray volcanic rocks grouped together, heat cracks visible. Background: GREEN (#00FF00)
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2D game prop, [STYLE]. Asset: STEAM VENT ACTIVE for Dino Valley - ground opening with hot steam erupting upward, geothermal activity. Background: GREEN (#00FF00)
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2D game prop, [STYLE]. Asset: TAR PIT BUBBLES for Dino Valley - thick black tar pool with bubbles rising and popping, sticky dangerous trap. Background: GREEN (#00FF00)
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2D game prop, [STYLE]. Asset: CAVE ENTRANCE PREHISTORIC for Dino Valley - dark cave opening in rocky hillside, ancient entrance. Background: GREEN (#00FF00)
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```
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**Batch 3 - Ancient Ruins:**
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```
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2D game prop, [STYLE]. Asset: ANCIENT RUINS PILLAR for Dino Valley - weathered stone column with prehistoric carvings, partially crumbled. Background: GREEN (#00FF00)
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2D game prop, [STYLE]. Asset: ANCIENT RUINS WALL for Dino Valley - broken stone wall with mysterious symbols, overgrown with vines. Background: GREEN (#00FF00)
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2D game prop, [STYLE]. Asset: STONE ALTAR PREHISTORIC for Dino Valley - flat sacrificial altar stone, primitive carvings, ceremonial site. Background: GREEN (#00FF00)
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2D game prop, [STYLE]. Asset: LAVA FLOW for Dino Valley - bright orange and red molten lava stream flowing across dark rock, glowing hot. Background: GREEN (#00FF00)
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2D game prop, [STYLE]. Asset: GEYSER ACTIVE for Dino Valley - water erupting vertically from ground, powerful spray, natural fountain. Background: GREEN (#00FF00)
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```
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**Batch 4 - Collectibles:**
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```
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2D game prop, [STYLE]. Asset: DINO CLAW LARGE for Dino Valley - curved sharp raptor claw, trophy item. Background: GREEN (#00FF00)
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2D game prop, [STYLE]. Asset: PRECIOUS STONE RAW for Dino Valley - uncut gemstone embedded in rock, sparkling. Background: GREEN (#00FF00)
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2D game prop, [STYLE]. Asset: ANCIENT ARTIFACT for Dino Valley - mysterious prehistoric carved object, unknown purpose. Background: GREEN (#00FF00)
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2D game prop, [STYLE]. Asset: PLANT SAMPLE RARE for Dino Valley - exotic prehistoric flower in glass container, scientific specimen. Background: GREEN (#00FF00)
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2D game prop, [STYLE]. Asset: VOLCANO BACKGROUND for Dino Valley - large volcanic mountain in distance, smoke rising from crater, dramatic backdrop. Background: GREEN (#00FF00)
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```
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#### **NPCs (10 PNG = 5 types × 2 styles):**
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```
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2D game character NPC, [STYLE]. Asset: PALEONTOLOGIST for Dino Valley - scientist character with khaki outfit, hat, magnifying glass, field journal, studying fossils. Background: GREEN (#00FF00)
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2D game character NPC, [STYLE]. Asset: CAVE PERSON MALE for Dino Valley - prehistoric caveman with animal hide clothing, bone club, wild hair, tribal. Background: GREEN (#00FF00)
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2D game character NPC, [STYLE]. Asset: CAVE PERSON FEMALE for Dino Valley - prehistoric cavewoman with fur outfit, basket of berries, long hair. Background: GREEN (#00FF00)
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2D game character NPC, [STYLE]. Asset: CAVE CHILD for Dino Valley - young prehistoric child with simple hide clothing, holding small dino toy, cute. Background: GREEN (#00FF00)
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2D game character NPC, [STYLE]. Asset: DINO KEEPER (Romance NPC) for Dino Valley - friendly dinosaur caretaker with ranger outfit, feeding bucket, gentle expression, relationship candidate. Background: GREEN (#00FF00)
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```
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---
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## 🏔️ **2. MYTHICAL HIGHLANDS**
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### **COMPLETE ASSET LIST:**
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#### **Terrain (8 PNG = 4 types × 2 styles):**
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```
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2D game terrain tile, [STYLE]. Asset: MOUNTAIN STONE TILE for Mythical Highlands - gray rocky mountain ground, rugged texture, seamlessly tileable. Background: GREEN (#00FF00)
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2D game terrain tile, [STYLE]. Asset: CLOUD PLATFORM TILE for Mythical Highlands - solid white fluffy clouds forming walkable surface, magical floating platform, tileable. Background: GREEN (#00FF00)
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2D game terrain tile, [STYLE]. Asset: CRYSTAL GROUND TILE for Mythical Highlands - shimmering translucent crystal floor with facets, glowing magical, tileable. Background: GREEN (#00FF00)
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2D game terrain tile, [STYLE]. Asset: SNOW TILE for Mythical Highlands - white mountain snow covering ground, cold pristine, tileable. Background: GREEN (#00FF00)
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```
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#### **Vegetation (10 PNG = 5 types × 2 styles):**
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```
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2D game vegetation, [STYLE]. Asset: ANCIENT OAK TREE for Mythical Highlands - massive ancient tree with thick trunk, wise majestic, centuries old. Background: GREEN (#00FF00)
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2D game vegetation, [STYLE]. Asset: CRYSTAL TREE for Mythical Highlands - magical tree made entirely of translucent blue crystals, glowing, fantastical. Background: GREEN (#00FF00)
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2D game vegetation, [STYLE]. Asset: CLOUD TREE for Mythical Highlands - whimsical tree growing from cloud, fluffy white foliage, dreamlike. Background: GREEN (#00FF00)
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2D game vegetation, [STYLE]. Asset: MAGICAL VINES for Mythical Highlands - glowing ethereal vines hanging, pulsing with magic energy. Background: GREEN (#00FF00)
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2D game vegetation, [STYLE]. Asset: MAGICAL FLOWERS GLOWING for Mythical Highlands - cluster of fantastical flowers radiating soft light, various colors. Background: GREEN (#00FF00)
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```
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#### **Props (20 PNG = 10 types × 2 styles):**
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```
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2D game prop, [STYLE]. Asset: DRAGON BONES LARGE for Mythical Highlands - massive dragon skeleton with curved spine, wing bones, legendary remains. Background: GREEN (#00FF00)
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2D game prop, [STYLE]. Asset: CRYSTAL FORMATION CLUSTER for Mythical Highlands - large group of pointed crystals growing from ground, magical mineral. Background: GREEN (#00FF00)
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2D game prop, [STYLE]. Asset: ANCIENT RUINS ARCH for Mythical Highlands - weathered stone archway with mystical runes carved. Background: GREEN (#00FF00)
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2D game prop, [STYLE]. Asset: FLOATING ISLAND SMALL for Mythical Highlands - chunk of land levitating in air, grass on top, magical gravity. Background: GREEN (#00FF00)
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2D game prop, [STYLE]. Asset: MAGIC ALTAR ANCIENT for Mythical Highlands - ornate stone altar with glowing runes, ritual site. Background: GREEN (#00FF00)
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2D game prop, [STYLE]. Asset: DRAGON NEST for Mythical Highlands - enormous nest built on mountain peak with precious stones and gold. Background: GREEN (#00FF00)
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2D game prop, [STYLE]. Asset: GRIFFIN STATUE for Mythical Highlands - majestic stone griffin sculpture guarding entrance. Background: GREEN (#00FF00)
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2D game prop, [STYLE]. Asset: UNICORN HORN MOUNTED for Mythical Highlands - spiraled white horn mounted as trophy or display. Background: GREEN (#00FF00)
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2D game prop, [STYLE]. Asset: PHOENIX FEATHER LARGE for Mythical Highlands - massive iridescent feather with flame-like colors, magical. Background: GREEN (#00FF00)
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2D game prop, [STYLE]. Asset: MYTHRIL ORE VEIN for Mythical Highlands - silvery glowing metal embedded in rock wall, precious. Background: GREEN (#00FF00)
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```
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*(Continue with fauna, NPCs, zombies as needed)*
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---
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## 🌊 **3. ATLANTIS (Underwater Ruins)**
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#### **Terrain (8 PNG):**
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```
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2D terrain tile, [STYLE]. Asset: SAND UNDERWATER for Atlantis - fine golden sand floor with subtle ripples, ocean bottom, tileable. Background: GREEN (#00FF00)
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2D terrain tile, [STYLE]. Asset: UNDERWATER ROCK for Atlantis - dark stone covered in barnacles and algae, ocean floor rock, tileable. Background: GREEN (#00FF00)
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2D terrain tile, [STYLE]. Asset: CORAL FLOOR for Atlantis - living coral crust covering ground in pink and purple, vibrant reef, tileable. Background: GREEN (#00FF00)
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2D terrain tile, [STYLE]. Asset: RUINS FLOOR ATLANTIS for Atlantis - ancient tile mosaic partially broken, faded colors, lost civilization, tileable. Background: GREEN (#00FF00)
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```
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#### **Vegetation (8 PNG):**
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```
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2D vegetation, [STYLE]. Asset: KELP FOREST TALL for Atlantis - long brown kelp swaying upward, underwater forest. Background: GREEN (#00FF00)
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2D vegetation, [STYLE]. Asset: CORAL TREE LARGE for Atlantis - tree-shaped coral formation in vibrant colors. Background: GREEN (#00FF00)
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2D vegetation, [STYLE]. Asset: SEA GRASS BED for Atlantis - cluster of green seagrass waving gently. Background: GREEN (#00FF00)
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2D vegetation, [STYLE]. Asset: GIANT ANEMONE for Atlantis - massive colorful sea anemone with tentacles swaying. Background: GREEN (#00FF00)
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```
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#### **Props (20 PNG):**
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```
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2D prop, [STYLE]. Asset: SUNKEN SHIP WRECK for Atlantis - broken wooden pirate ship half-buried in sand. Background: GREEN (#00FF00)
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2D prop, [STYLE]. Asset: TREASURE CHEST ORNATE for Atlantis - closed wooden chest with metal bands, filled with gold coins. Background: GREEN (#00FF00)
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2D prop, [STYLE]. Asset: SHIP ANCHOR RUSTY for Atlantis - large iron anchor covered in barnacles. Background: GREEN (#00FF00)
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2D prop, [STYLE]. Asset: BROKEN COLUMN ATLANTEAN for Atlantis - fallen marble pillar with Greek-style carvings. Background: GREEN (#00FF00)
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2D prop, [STYLE]. Asset: ATLANTEAN STATUE for Atlantis - weathered stone statue of ancient god or king. Background: GREEN (#00FF00)
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2D prop, [STYLE]. Asset: CORAL FORMATION BRAIN for Atlantis - large brain coral formation. Background: GREEN (#00FF00)
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2D prop, [STYLE]. Asset: PEARL IN OYSTER for Atlantis - giant oyster opened revealing massive pearl inside. Background: GREEN (#00FF00)
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2D prop, [STYLE]. Asset: UNDERWATER TEMPLE ENTRANCE for Atlantis - grand archway with columns and trident symbol. Background: GREEN (#00FF00)
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...
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(Continue pattern for remaining 12 props)
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```
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---
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## 🏜️ **4. EGYPTIAN DESERT**
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#### **Key Assets:**
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**Terrain:**
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- Sand tiles (dunes, flat)
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- Sandstone blocks
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- Tomb floor tiles (hieroglyph patterns)
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**Vegetation:**
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- Saguaro cactus (large, medium, small)
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- Palm trees (oasis)
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- Papyrus reeds
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- Tumbleweed
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**Props:**
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- Pyramid (background)
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- Sphinx statue
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- Sarcophagus (closed, open with mummy)
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- Hieroglyph wall panels
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- Obelisk
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- Canopic jars
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- Treasure piles (gold coins, jewelry)
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- Mummy case (painted)
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- Scarab beetle carving
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- Ankh symbol sculpture
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**NPCs:**
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- Archaeologist (khaki outfit, hat, brush tools)
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- Tomb Raider (adventurer gear, torch)
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- Desert Nomad (robes, camel)
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---
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## ☢️ **5. CHERNOBYL (Radioactive Wasteland)**
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#### **Key Assets:**
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**Terrain:**
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- Cracked concrete (radiation cracks, glowing)
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- Radiation pools (toxic green liquid)
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- Toxic dirt (orange-brown contaminated)
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- Broken asphalt (road remnants)
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**Vegetation:**
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- Dead trees (black barren trunks)
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- Mutant glowing plants (toxic green)
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- Twisted vines (radioactive purple)
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**Props:**
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- Reactor core (glowing, damaged)
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- Abandoned cars (rusted, broken windows)
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- Radiation barrels (yellow with warning symbol)
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- Broken equipment (Soviet machinery)
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- Warning signs (Cyrillic text, danger symbols)
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- Concrete barriers
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- Gas tanks (corroded)
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- Hazmat suit (abandoned on ground)
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- Geiger counter (broken, on table)
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- Control room console (buttons and screens)
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**NPCs:**
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- Stalker (gas mask, rifle, backpack)
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- Radiation Scientist (full hazmat suit, clipboard)
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- Military Survivor (Soviet uniform, weapon)
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---
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## 🍄 **6. MUSHROOM FOREST**
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#### **Key Assets:**
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**Terrain:**
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- Fungal dirt (spongy brown)
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- Moss ground (green carpet)
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- Spore floor (glowing particles floating)
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- Mycelium carpet (white web-like)
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**Vegetation:**
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- Giant mushroom trees (red cap with white spots, blue glowing, purple wide)
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- Glowing mushroom clusters (small bioluminescent)
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- Fungal vines (hanging with dripping spores)
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- Moss-covered trees
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**Props:**
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- Giant mushroom stumps (cut, rings visible)
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- Spore clouds (floating particles)
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- Fungal formations (grotesque organic shapes)
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- Fallen logs (moldy, mushrooms growing)
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- Truffle (buried in ground, rare)
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- Mycelium web (glowing network)
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**NPCs:**
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- Mushroom Farmer (basket of mushrooms, simple clothes)
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- Spore Collector (scientist with glass jars)
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---
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## ❄️ **7. ARCTIC ZONE**
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#### **Key Assets:**
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**Terrain:**
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- Snow (fresh white powder)
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- Ice (translucent blue)
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- Tundra (frozen brown ground exposed)
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- Frozen rock (icy stone)
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**Vegetation:**
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- Frozen trees (ice-covered pine)
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- Ice spires (crystalline formations)
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- Tundra shrubs (small hardy bushes)
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- Ice flowers (delicate frozen blooms)
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**Props:**
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- Igloo (snow brick dome)
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- Ice formations (stalagmites, arches)
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- Frozen shipwreck (ice-covered hull)
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- Ice caves (entrance in glacier)
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- Icebergs (floating chunks)
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- Polar bear tracks (paw prints in snow)
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**NPCs:**
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- Inuit Hunter (fur parka, spear)
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- Arctic Explorer (modern cold-weather gear)
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---
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## 🌲 **8. ENDLESS FOREST**
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#### **Key Assets:**
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**Terrain:**
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- Forest dirt (dark rich soil)
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- Mossy ground (green carpet)
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- Leaf litter (brown autumn leaves)
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- Tree roots (exposed)
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**Vegetation:**
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- Ancient oak trees (massive trunks)
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- Pine trees (tall evergreens)
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- Birch trees (white bark)
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- Vines (hanging, climbable)
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- Berry bushes (red berries)
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- Ferns (large prehistoric-looking)
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- Mushroom clusters (forest floor)
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**Props:**
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- Hollow tree trunk (hideout)
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- Forest shrine (moss-covered altar)
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- Fallen logs (natural bridge)
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- Tree house (wooden platform in branches)
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- Berry patch (forageable)
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- Beehive (hanging from branch, dripping honey)
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- Animal burrow (entrance hole)
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- Druid circle (standing stones)
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**NPCs:**
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- Druid (nature wizard with staff)
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- Forest Ranger (green uniform, bow)
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- Hermit (old man with beard, cabin)
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---
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## 🌴 **9-18. REMAINING BIOMES:**
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*(Due to length, use the same pattern for:)*
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9. **Jungle Temple** (overgrown ruins, vines, tropical vegetation)
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10. **Volcano** (lava, obsidian, fire elementals)
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11. **Swamp** (murky water, dead trees, fog)
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12. **Cyber City** (neon lights, holograms, robots)
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13. **Western Desert** (cacti, saloons, tumbleweeds)
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14. **Mayan Ruins** (pyramids, jaguars, cenotes)
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15. **Haunted Graveyard** (tombstones, mist, spirits)
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16. **Crystal Caves** (gemstones, underground lake)
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17. **Bamboo Forest** (Asian theme, pandas, cherry blossoms)
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18. **Alien Planet** (strange flora, UFOs, otherworldly)
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---
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## 💾 **FILE NAMING CONVENTION:**
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```
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[biome]_[asset]_style[A/B].png
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Examples:
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dino_valley_skull_stylea.png
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dino_valley_skull_styleb.png
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mythical_highlands_dragon_bone_stylea.png
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atlantis_treasure_chest_styleb.png
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```
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---
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## 📁 **FOLDER STRUCTURE:**
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```
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assets/slike/biomi/
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├── dino_valley/
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│ ├── fauna/
|
||
│ ├── teren/
|
||
│ ├── vegetacija/
|
||
│ ├── rekviziti/
|
||
│ ├── zgradbe/
|
||
│ ├── hrana/
|
||
│ ├── materiali/
|
||
│ ├── oblacila/
|
||
│ └── orodja/
|
||
├── mythical_highlands/
|
||
│ ├── (same subfolders)
|
||
...
|
||
```
|
||
|
||
---
|
||
|
||
## ✅ **GENERATION TIPS:**
|
||
|
||
1. **Upload reference images first** (Kai, Ana, Gronk) to establish style
|
||
2. **Generate in batches** of 5-10 at a time
|
||
3. **Use consistent prompts** - just change [STYLE] placeholder
|
||
4. **Download immediately** - Gemini doesn't save history
|
||
5. **Rename systematically** - use naming convention above
|
||
6. **Check green background** - must be solid #00FF00
|
||
7. **Quality check** - ensure both styles match in composition
|
||
|
||
---
|
||
|
||
**READY TO GENERATE! 🎨🚀**
|