- Added 16 professional tilesets for farm game - Character sprites: Kai (96px + 512px), Zombie - Tree growth: Cherry, Apple, Oak, Pine (5 stages each) - Crop growth: Potatoes, Carrots, Corn, Pumpkin, Wheat (4 stages each) - Camp objects: Tents, campfire, chests, workbench (12 items) - Tools: Hoe, pickaxe, axe, scythe, fishing rod, watering can - Decorations: Rocks, logs, flowers, berry bushes - Terrain: Autotiling grass/soil, detailed terrain tiles Maps: - Created micro_farm_128x128.tmx (128x128 tiles, 6144x6144px) - Updated starting_base_16x16.tmx with new tilesets - Complete implementation plans for both maps Fixes: - Fixed XML headers in all TSX files (removed spaces) - Verified all PNG files present - Kai character sized correctly (96x96px = 2x2 ground tiles) Documentation: - Complete session summary (SESSION_COMPLETE.md) - Tileset guides and troubleshooting - Size fix documentation (KAI_SIZE_FIXED.md) - DNEVNIK updated with session details Ready for map design in Tiled and Phaser integration!
3.1 KiB
3.1 KiB
📐 KAI CHARACTER SIZE - FIXED!
Problem: Kai character prevelik (512×512px)
Rešitev: Nova verzija 96×96px
Status: ✅ FIXED!
⚙️ SIZE COMPARISON:
PREJ (PREVELIKO):
Ground tile: 48×48px = 1 kocka
Kai old: 512×512px = 10×10 kock! ❌
Vizualno:
┌─┬─┬─┬─┬─┬─┬─┬─┬─┬─┐
│ │ │ │ │ │ │ │ │ │ │
├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
│ │ K A I C H A │ │
├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
│ │ R A C T E R │ │
├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
│ │ │ │ │ │ │ │ │ │ │
└─┴─┴─┴─┴─┴─┴─┴─┴─┴─┘
MASSIVE! Ne paše z farm plot! ❌
ZDAJ (IDEALNO):
Ground tile: 48×48px = 1 kocka
Kai new: 96×96px = 2×2 kocke ✅
Vizualno:
┌─┬─┬─┬─┐
│ │ │ │ │
├─┼─┼─┼─┤
│ │K│A│ │
├─┼─┼─┼─┤
│ │I│ │ │
├─┼─┼─┼─┤
│ │ │ │ │
└─┴─┴─┴─┘
PERFECT! Paše z farm! ✅
📊 TILE RATIOS:
| Objekt | Size | Ground Tiles | Status |
|---|---|---|---|
| Ground | 48×48 | 1×1 | Base unit |
| Farm plot | 48×48 | 1×1 | Perfect |
| Kai OLD | 512×512 | 10×10 | ❌ Too big! |
| Kai NEW | 96×96 | 2×2 | ✅ Perfect! |
| Fence | 48×48 | 1×1 | Perfect |
| Micro camp | 24×24 | 0.5×0.5 | Tiny (OK) |
🎮 GAMEPLAY PERSPECTIVE:
Farm Plot View (4×4 tiles):
┌─┬─┬─┬─┐
│ │ │ │ │ ← Grass
├─┼─┼─┼─┤
│ │■│■│ │ ← Tilled soil
├─┼─┼─┼─┤
│ │■│■│ │ ← Kai (96×96) fits nicely!
├─┼─┼─┼─┤
│ │ │ │ │ ← Grass
└─┴─┴─┴─┘
Zdaj Kai zavzame 2×2 kocke - kot pravi human character! ✅
📁 FILES:
Stari (NE UPORABLJA VEČ):
- ❌ kai_character.tsx (512×512px)
- ❌ kai_character.png (old)
Novi (V UPORABI):
- ✅ kai_character_96px.tsx
- ✅ kai_character_96px.png (192×192px total, 96×96 per tile)
Map posodobljena: micro_farm_128x128.tmx uporablja 96px verzijo! ✅
🔄 V TILED:
Reload map:
Map → Reload (Ctrl+R)
Preverite:
- Tilesets panel → kai_character_96px
- Kai bi moral biti zdaj 2×2 kocke (ne 10×10!)
💡 ZA DRUGE VELIKE ASSETS:
Če še vedno preveliki:
| Asset | Current | Recommended |
|---|---|---|
| Tools | 256×256 | Scale to 48×48 or 96×96 |
| Crops | 256×256 | OK (large plants) ali 48×48 |
| Trees | 256×256 | OK (large objects) |
| Camp objects | 256×256 | Scale to 96×96 or 144×144 |
V Phaser: Lahko scale-ate v game code!
✅ STATUS:
Kai character: FIXED - zdaj 2×2 kocke! 🎉
Farm ratio: Perfect match! ✅
Ready za gameplay! 🎮
Reload Tiled in preverite! 😊