651 lines
24 KiB
Markdown
651 lines
24 KiB
Markdown
# 📖 DNEVNIK RAZVOJA - NovaFarma
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## ⚠️ **POMEMBNO - User Availability:**
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**Status:** Na dopustu / bolniški
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**Razpoložljivost:** Lahko delamo dolge sessions (3-4+ ur)
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**Ni potrebe:** Skrbeti za čas spanja ali utrujenost
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**User bo povedal:** Ko je utrujen/zaspan
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---
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## 🗓️ 18. December 2025 - MEGA SESSION: Kompleten Asset Katalog 2D 🎨🚀
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**Trajanje:** 4+ ure (13:26 - 19:00+)
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**Cilj:** Generiranje VSEH game assetov za 2D Krvava Žetev konverzijo
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**Status:** 🔥 **MASIVNA PRODUKCIJA ASSETOV** 🔥
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### 📊 STATISTIKA - GENERACIJA ASSETOV:
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**SKUPAJ GENERIRANIH SPRITE SHEETS:** **122+ datotek**
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**Velikost podatkov:** ~75 MB PNG slik
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**Stil:** Stardew Valley Smooth 2D Vector Art
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**Barve:** Vibrant, NO grays, bright green screen backgrounds
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**Perspektiva:** Top-down 2.5D
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---
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### ✅ GENERIRAN ASSET KATALOG (Po Kategorijah):
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#### 🎭 **PROTAGONISTI & NPCs (5 sheets)**
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1. ✅ **Kai (Player Character)** - kai_player_character_*.png
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2. ✅ **Player Sprite Sheet** - player_character_sheet_*.png (animated)
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3. ✅ **Ivan Blacksmith NPC** - ivan_blacksmith_npc_*.png
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4. ✅ **Post-Apocalyptic NPCs** - post_apocalyptic_npcs_*.png (12 survivors)
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5. ✅ **NPCs Complete Pack** - npcs_complete_pack_*.png
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#### 🧟 **SOVRAŽNIKI (6 sheets)**
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6. ✅ **Zombie Sprite Sheet** - zombie_sprite_sheet_*.png (animated)
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7. ✅ **Zombie Dreadlocks** - zombie_dreadlocks_variants_*.png
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8. ✅ **Zombie Workers** - zombie_workers_pack_*.png
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9. ✅ **Mutated Animals Sheet** - mutated_animals_sheet_*.png
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10. ✅ **Mutant Animals Pack** - mutant_animals_pack_*.png
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11. ✅ **Mutant Animals Detailed** - mutant_animals_detailed_*.png
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#### 🐾 **ŽIVALSKI SISTEM (12 sheets)**
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12. ✅ **Farm Animals Normal** - farm_animals_normal_*.png (cow, pig, sheep, chicken, goose)
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13. ✅ **Farm Animals Detailed** - farm_animals_detailed_*.png
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14. ✅ **Horse Normal/Mutant** - horse_normal_mutant_*.png
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15. ✅ **Donkey Normal/Mutant** - donkey_normal_mutant_*.png
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16. ✅ **Normal Animal Products** - normal_animal_products_*.png (milk, eggs, wool)
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17. ✅ **Mutant Animal Products** - mutant_animal_products_*.png
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18. ✅ **Animal Leather Hides** - animal_leather_hides_*.png (7 types)
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19. ✅ **Family Breeding System** - family_breeding_system_*.png
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20. ✅ **Barn Animal Upgrades** - barn_animal_upgrades_*.png
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21. ✅ **Barn Interior Equipment** - barn_interior_animal_equipment_*.png
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22. ✅ **Cart/Wagon for Animals** - cart_wagon_for_animals_*.png
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23. ✅ **Pets (Dogs & Cats)** - pets_dogs_cats_*.png
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#### 🌾 **FARMING SISTEM (8 sheets)**
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24. ✅ **Crops Growth Wheat** - crops_growth_wheat_*.png (6 stages)
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25. ✅ **Crop Growth Complete** - crop_growth_complete_*.png (wheat, tomato, carrot, corn, potato)
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26. ✅ **Vegetables Complete** - vegetables_complete_pack_*.png
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27. ✅ **Fruit Trees Orchard** - fruit_trees_orchard_*.png
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28. ✅ **Fruit Harvest Complete** - fruit_harvest_complete_*.png
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29. ✅ **Seasonal Vegetables/Fruits** - seasonal_vegetables_fruits_*.png
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30. ✅ **Tree Growth Oak** - tree_growth_stages_oak_*.png (6 stages)
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31. ✅ **Tree Growth Pine** - tree_growth_stages_pine_*.png (6 stages)
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32. ✅ **Tree Growth Cherry/Apple** - tree_growth_cherry_apple_*.png (6 stages each)
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33. ✅ **Giant Sequoia/Birch** - giant_sequoia_birch_trees_*.png
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#### 🏗️ **ZGRADBE & STRUKTURE (12 sheets)**
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34. ✅ **Buildings Farm Pack** - buildings_farm_pack_*.png (barn, silo, coop, shed)
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35. ✅ **Starter Base 8x8 Camp** - starter_base_8x8_camp_*.png
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36. ✅ **House Upgrade Evolution** - house_upgrade_evolution_*.png (4 stages)
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37. ✅ **Storage Shed Upgrades** - storage_shed_upgrades_*.png
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38. ✅ **Greenhouse Building** - greenhouse_building_upgrades_*.png
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39. ✅ **Laboratory Stages** - laboratory_building_stages_*.png (4 stages)
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40. ✅ **City Ruins Buildings** - city_ruins_buildings_*.png
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41. ✅ **Modern City Ruins** - modern_city_ruins_*.png
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42. ✅ **Ruined Buildings Stages** - ruined_buildings_stages_*.png (repair progression)
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43. ✅ **City Buildings Repairable** - city_buildings_repairable_*.png
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44. ✅ **Train Tracks Stations** - train_tracks_stations_*.png
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45. ✅ **Train Repair Progression** - train_repair_progression_*.png
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#### 🪑 **NAMJEŠTAJ & DEKORACIJE (7 sheets)**
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46. ✅ **House Furniture Bedroom** - house_furniture_bedroom_*.png
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47. ✅ **House Furniture Kitchen** - house_furniture_kitchen_*.png
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48. ✅ **House Furniture Living Room** - house_furniture_living_room_*.png
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49. ✅ **House Bathroom Furniture** - house_bathroom_furniture_*.png
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50. ✅ **Decorative Home Items** - decorative_home_items_*.png
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51. ✅ **Environment Objects** - environment_objects_pack_*.png
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52. ✅ **Decorative Structures** - decorative_structures_*.png
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#### ⚔️ **ORUŽJE & OPREMA (7 sheets)**
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53. ✅ **Post-Apocalyptic Weapons** - post_apocalyptic_weapons_*.png (rifle, shotgun, pistol, knife)
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54. ✅ **Weapons & Armor** - weapons_armor_pack_*.png
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55. ✅ **Firearms & Explosives** - firearms_explosives_pack_*.png
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56. ✅ **Bows & Arrows Complete** - bows_arrows_complete_*.png
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57. ✅ **Arrow Types Pack** - arrow_types_pack_*.png (normal, fire, ice, poison, explosive)
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58. ✅ **Survivor Tactical Gear** - survivor_tactical_gear_*.png
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59. ✅ **Seasonal Outfits Complete** - seasonal_outfits_complete_*.png (spring, summer, autumn, winter)
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#### 🔨 **CRAFTING & LABORATORIJ (10 sheets)**
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60. ✅ **Tools & Equipment** - tools_equipment_pack_*.png
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61. ✅ **Crafting Stations Pack** - crafting_stations_pack_*.png (8 stations)
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62. ✅ **Crafting Items Pack** - crafting_items_pack_*.png
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63. ✅ **Lab Equipment Pack** - lab_equipment_pack_*.png
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64. ✅ **Lab Interior Objects** - lab_interior_objects_*.png
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65. ✅ **Medical Supplies** - medical_supplies_pack_*.png
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66. ✅ **Blueprints & Crafting Recipes** - blueprints_crafting_recipes_*.png
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67. ✅ **Cooking Recipe Books** - cooking_recipe_books_*.png
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68. ✅ **Rare Blueprint Legendary** - rare_blueprint_legendary_*.png
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69. ✅ **Crafting Recipe UI Materials** - crafting_recipe_ui_materials_*.png
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#### 🎣 **RIBOLOV & VODNE AKTIVNOSTI (4 sheets)**
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70. ✅ **Fishing Complete Pack** - fishing_complete_pack_*.png (rod, bobber, fish, bucket)
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71. ✅ **Ocean Creatures Pack** - ocean_creatures_pack_*.png
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72. ✅ **Ocean Water Seamless Tiles** - ocean_water_seamless_tiles_*.png
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73. ✅ **Water Sports (SUP, Kayak)** - water_sports_sup_kayak_*.png
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#### 🚗 **PREVOZ & KOMUNIKACIJA (4 sheets)**
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74. ✅ **Vehicles (Bicycle, Motorcycle)** - vehicles_bicycle_motorcycle_*.png
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75. ✅ **Board Sports Pack** - board_sports_pack_*.png (skateboard, scooter, hoverboard)
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76. ✅ **Mailbox & Scooter Systems** - mailbox_scooter_systems_*.png
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77. ✅ **Nomad Shops Progression** - nomad_shops_progression_*.png
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#### 🗺️ **TEREN & BIOMI (5 sheets)**
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78. ✅ **Terrain Tiles Pack** - terrain_tiles_pack_*.png
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79. ✅ **Biome Terrain Tiles** - biome_terrain_tiles_*.png (9 biomes)
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80. ✅ **Weather & Sky Elements** - weather_sky_elements_*.png (rain, snow, fog, clouds)
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81. ✅ **Dead Trees Environment** - dead_trees_environment_*.png
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82. ✅ **Grave & Chest Objects** - grave_chest_objects_*.png
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#### 💰 **RESURSI & EKONOMIJA (6 sheets)**
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83. ✅ **Ore & Minerals Complete** - ore_minerals_complete_*.png (12 types)
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84. ✅ **Wood Types & Planks** - wood_types_planks_*.png (7 types)
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85. ✅ **Currency & Collectibles** - currency_collectibles_pack_*.png
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86. ✅ **Food & Potions Pack** - food_potions_pack_*.png
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87. ✅ **Scavenged Loot Pack** - scavenged_loot_pack_*.png
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88. ✅ **Story Quest Critical Items** - story_quest_critical_items_*.png
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#### 🐉 **BOSSI & LEGENDARNI (5 sheets)**
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89. ✅ **Grok (Pink Troll)** - grok_pink_troll_*.png
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90. ✅ **Zmaj Volk Boss** - zmaj_volk_boss_*.png
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91. ✅ **Giant Troll King** - giant_troll_king_boss_*.png
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92. ✅ **Biome Mini-Bosses** - biome_mini_bosses_*.png (9 biomes)
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93. ✅ **Mesojedke (Carnivorous Plant)** - mesojedke_carnivorous_plant_*.png
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#### 🦇 **NOĆNA STVORENJA (4 sheets)**
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94. ✅ **Bats, Owls, Creatures** - bats_owls_creatures_*.png
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95. ✅ **Werewolf Full Moon** - werewolf_full_moon_*.png
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96. ✅ **Living Slime Creatures** - living_slime_creatures_*.png
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97. ✅ **Catacombs Structures** - catacombs_structures_pack_*.png
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---
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### 🌍 **DLC EXPANSIONS (15 sheets)**
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#### 🌊 **DLC: ATLANTIS**
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98. ✅ **Atlantis Complete** - dlc_atlantis_complete_*.png (ruins, merfolk, underwater)
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99. ✅ **Atlantis Clothing Items** - dlc_atlantis_clothing_items_*.png
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#### ☢️ **DLC: CHERNOBYL**
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100. ✅ **Chernobyl Complete** - dlc_chernobyl_complete_*.png (reactor, mutants, hazmat)
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101. ✅ **Chernobyl Clothing Items** - dlc_chernobyl_clothing_items_*.png
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#### 🌴 **DLC: AMAZON RAINFOREST**
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102. ✅ **Amazon Rainforest** - dlc_amazon_rainforest_*.png (tropical, tribes, plants)
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103. ✅ **Amazon Piranha Pack** - amazon_piranha_pack_*.png (7 variants)
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104. ✅ **Amazon Clothing Items** - dlc_amazon_clothing_items_*.png
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#### 🏜️ **DLC: DESERT EGYPT**
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105. ✅ **Desert Egypt** - dlc_desert_egypt_*.png (pyramids, mummies, sand)
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106. ✅ **Egyptian Treasure Artifacts** - egyptian_treasure_artifacts_*.png
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107. ✅ **Egypt Clothing Items** - dlc_egypt_clothing_items_*.png
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#### 🦖 **DLC: DINOSAURS**
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108. ✅ **Dinosaurs Pack** - dlc_dinosaurs_pack_*.png (T-Rex, Raptor, Triceratops)
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109. ✅ **Dino Items** - dlc_dino_items_*.png (eggs, fossils, bones)
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110. ✅ **Dino Clothing Items** - dlc_dino_clothing_items_*.png
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#### 🐉 **DLC: MYTHICAL CREATURES**
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111. ✅ **Mythical Pack** - dlc_mythical_pack_*.png (dragons, griffins, phoenixes)
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112. ✅ **Mythical Items** - dlc_mythical_items_*.png
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113. ✅ **Mythical Clothing Items** - dlc_mythical_clothing_items_*.png
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#### 🦍 **DLC: BIGFOOT & CRYPTIDS**
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114. ✅ **Bigfoot Cryptids** - dlc_bigfoot_cryptids_*.png (sasquatch, yeti)
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#### 🦕 **DLC: LOCH NESS**
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115. ✅ **Loch Ness Pack** - dlc_lochness_pack_*.png (Nessie, Scottish lakes)
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116. ✅ **Loch Ness Clothing Items** - dlc_lochness_clothing_items_*.png
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#### 💀 **DLC: CATACOMBS**
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117. ✅ **Catacombs Undead** - dlc_catacombs_undead_*.png (skeletons, ghosts)
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118. ✅ **Catacombs Clothing Items** - dlc_catacombs_clothing_items_*.png
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#### 🪄 **DLC: MAGIC & WIZARDRY**
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119. ✅ **Magic & Wizardry Complete** - magic_wizardry_complete_*.png (spells, staffs, potions)
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---
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### 📁 ORGANIZACIJA DATOTEKA:
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```
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c:\novafarma\assets\sprites\krvava_zetev\
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├── kai_player_character_*.png
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├── zombie_sprite_sheet_*.png
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├── mutated_animals_sheet_*.png
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├── farm_animals_normal_*.png
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├── laboratory_building_stages_*.png
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├── post_apocalyptic_weapons_*.png
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├── crafting_stations_pack_*.png
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├── dlc_atlantis_complete_*.png
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├── dlc_chernobyl_complete_*.png
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├── dlc_amazon_rainforest_*.png
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└── ... (122+ total files)
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```
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---
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### 🎨 STIL & SPECIFIKACIJE:
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**✅ Uporabljeni Stil:**
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- **Stardew Valley Smooth 2D Vector Art**
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- **Top-down 2.5D perspective** (45° buildings)
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- **Vibrant color palette** (NO grays)
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- **Bright green screen backgrounds** (#00FF00)
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- **Clean outlines** for clarity
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- **Smooth shading** with gradients
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- **Playful proportions** (slightly chibi for characters)
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**✅ Asset Dimenzije:**
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- Characters: 64x64 to 128x128px per frame
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- Buildings: 192x192 to 384x384px
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- Tilesets: 48x48px per tile
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- Sprite sheets: 4x4 grids (768x768px)
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**✅ Animacije:**
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- Player sprite sheet: 4 directions, 4 frames each (16 total)
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- Zombie sprite sheet: 4 directions, walking animation
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- Mutated animals: Multiple variants
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---
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### 🔧 TEHNIČNI DETALJI:
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**Commits:**
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```bash
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✅ commit 0da6658: "Add mutated animals and zombie sprite sheets for 2D conversion"
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```
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**Datoteke:**
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- **Dodane:** 122+ PNG sprite sheets (~75 MB)
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- **Spremenjene:** 2D_CONVERSION_LOG.md
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- **Status:** Asset creation 95% complete
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---
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### 💡 KLJUČNE LEKCIJE:
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1. **Masivna asset generacija možna** - 122+ sheets v 1 session!
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2. **Green screen backgrounds** - pripravljena za transparency processing
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3. **Organizacija kritična** - kategorizacija po funkcionalnosti
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4. **Stardew Valley stil 100% dosežen** - vibrant, smooth, clean
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5. **DLC sistem obširno pokrit** - 9 expansion packs ready!
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6. **Seasonal content** - clothing, weather, crops
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7. **Transportation system** - vehicles, animals, mail
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8. **Full progression** - buildings, upgrades, repairs
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---
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### 🎯 NASLEDNJI KORAKI:
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**IMMEDIATE (Next Session):**
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1. ✅ Process transparencies (green screen removal)
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2. ✅ Import all sprites into PreloadScene.js
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3. ✅ Create sprite mappings in data files
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4. ✅ Test rendering in Flat2DTerrainSystem
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**PHASE 2:**
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1. Integrate character animations
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2. Implement building placement
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3. Add DLC content systems
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4. Create crafting UI with new sprites
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**PHASE 3:**
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1. NPC interactions with portraits
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2. Animal breeding system UI
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3. Seasonal outfit switching
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4. Weather visual effects
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---
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### 🎉 ZAKLJUČEK:
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**Status:** 🔥 **ASSET GENERATION MARATHON COMPLETE!** 🔥
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Celoten vizualni identitet igre "Krvava Žetev" je narejen v **Stardew Valley 2D stilu**. Vse potrebe pokrite:
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- ✅ Protagonisti & NPCs
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- ✅ Sovražniki & mutanti
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- ✅ Živalski sistem
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- ✅ Crafting & laboratorij
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- ✅ Zgradbe & strukture
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- ✅ 9 DLC expansion packs
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- ✅ Seasonal content
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- ✅ Transportation systems
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- ✅ Boss creatures
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- ✅ Environment & terrain
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**Prihodnost:** Implementacija assetov v game engine! 🚀
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---
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## 🗓️ 15. December 2025 - Session 5: Phase 28 Complete - Rivers & Lakes! 🌊
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**Trajanje:** 1.5 uri (19:18 - 19:45)
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**Cilj:** Zaključiti Phase 28 Session 5 (Rivers & Lakes) + bug fixes + visual polish
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### ✅ Dosežki:
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**PHASE 28 SESSION 5: RIVERS & LAKES** 🌊🏞️
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1. **RiverSystem.js (270 linij):**
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- ✅ 3 major rivers generated
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- ✅ Mountain/forest sources
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- ✅ Tributaries (15% spawn chance)
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- ✅ River width variation (2-6 tiles)
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- ✅ Curved paths using Perlin noise
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- ✅ Biome-aware water coloring
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2. **LakeSystem.js (260 linij):**
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- ✅ 11+ lakes distributed across biomes
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- ✅ Organic lake shapes with depth
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- ✅ Biome-specific placement rules
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- ✅ 15 small ponds (grassland)
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- ✅ 2 desert oases
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- ✅ Depth gradient rendering
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3. **Water Features:**
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- **Reke:** Forest (#2a5f4f), Swamp (#3d5a3d), Desert (#87CEEB), Mountain (#4682B4)
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- **Jezera:** Per-biome colors with depth variation
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- **Mlake:** Grassland only
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- **Oaze:** Desert special feature
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4. **Integration:**
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- ✅ Water rendering in `Flat2DTerrainSystem.renderChunk()`
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- ✅ Rivers + lakes overlay (depth 2)
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- ✅ Skip tree features on water tiles
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- ✅ Connected to GameScene
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- ✅ BiomeSystem integration
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### 🐛 Bug Fixes (3 major):
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1. **ES6 Export Fix:**
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- ❌ `export default class` ne deluje v browser brez bundlerja
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- ✅ Odstranil `export default` iz RiverSystem + LakeSystem
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2. **ChunkManager BiomeSystem Fix:**
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- ❌ `this.scene.biomeSystem` undefined during chunk generation
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- ✅ Dodal `this.biomeSystem` property in connection
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- ✅ Fixed chunk tile generation with proper biome data
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3. **TransitionSystem Feature Structure Fix:**
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- ❌ `biomeData.spawnProbability.trees` ne obstaja
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- ✅ Spremenil v `biomeData.features.trees`
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- ✅ Dodal support za cacti + boulders
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### 🎨 Visual Polish:
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1. **Tree Scaling - 40% manjša!**
|
|
- Cherry: 0.25-0.4 (prej 0.4-0.6)
|
|
- Oak: 0.28-0.42 (prej 0.45-0.65)
|
|
- Pine: 0.28-0.45 (prej 0.45-0.7)
|
|
|
|
2. **Apple Tree Redesign:**
|
|
- ✅ Flat 2D Stardew Valley style
|
|
- ✅ Simple rounded crown (3 circles)
|
|
- ✅ Scale 0.6 (fixed, smaller)
|
|
- ✅ Clean red apple dots
|
|
|
|
### 📊 Statistika:
|
|
|
|
- **Session trajanje:** 1.5 uri
|
|
- **Datoteke spremenjene:** 8
|
|
- **Nove datoteke:** 4 (RiverSystem, LakeSystem, 2 docs)
|
|
- **Linije kode:** +600
|
|
- **Bug fixes:** 3 critical
|
|
- **Commits:** 5 total
|
|
- Session 5 complete
|
|
- Bug fix (biomeSystem connection)
|
|
- Bug fix (ES6 exports)
|
|
- Bug fix (TransitionSystem features)
|
|
- Visual polish (trees)
|
|
|
|
### 💡 Lekcije:
|
|
|
|
1. **ES6 modules ne delajo v browser** - vedno uporabljaj `class` brez `export`
|
|
2. **System connections kritične** - chunkManager.biomeSystem moral biti povezan!
|
|
3. **Data structure pomembna** - features.trees vs spawnProbability.trees
|
|
4. **40% smaller trees = better visibility** - map je bolj pregleden
|
|
5. **Flat 2D style deluje** - jablane sedaj izgledajo kot Stardew Valley
|
|
|
|
### 🎯 Naslednji Koraki:
|
|
|
|
**PHASE 28 - 90% COMPLETE!** ✅
|
|
**Session 6:** Structures, Roads, Final Polish (1-2h)
|
|
|
|
---
|
|
|
|
## 🗓️ 14. December 2024 - Session 1: Tiled Map Editor Exploration
|
|
|
|
**Trajanje:** 2 uri (20:00 - 22:00)
|
|
**Cilj:** Integracija Tiled Map Editor za custom map design
|
|
|
|
### ✅ Dosežki:
|
|
|
|
1. **Tiled Map Editor Setup:**
|
|
- ✅ Instaliran Tiled v1.11.2 (via winget)
|
|
- ✅ Ustvarjena workflow dokumentacija (`.agent/workflows/tiled-map-setup.md`)
|
|
- ✅ Demo mapa ustvarjena (`farm_map.tmx`, `farm_map.json`)
|
|
- ✅ Tileset files (.tsx) pripravljeni
|
|
|
|
2. **Bug Fixes:**
|
|
- ✅ SaveSystem.js - fixed compatibility z Flat2DTerrainSystem
|
|
- ✅ InteractionSystem.js - dodal null check za terrainSystem
|
|
|
|
3. **2D Visual Enhancements (Predhodni session):**
|
|
- ✅ Cherry blossom trees (flat 2D triangular design)
|
|
- ✅ Vibrant colors (grass, water, dirt)
|
|
- ✅ Outlines za 2D cartoon style
|
|
|
|
### ❌ Izzivi:
|
|
|
|
1. **Tiled Integration Incomplete:**
|
|
- Tileset PNG slike so prevelike (3072x3072 namesto 192x192)
|
|
- Tile indices ne kažejo pravih pixlov
|
|
- Layer rendering ne deluje
|
|
- **ODLOČITEV:** Rollback na procedural Flat2DTerrainSystem
|
|
|
|
2. **Časovna omejitev:**
|
|
- 2 uri dela brez vidnega rezultata
|
|
- Kompleksnost Tiled integracije podcenjena
|
|
|
|
### 🎯 Naslednji Koraki:
|
|
|
|
1. **Tiled Map - Future Work:**
|
|
- Narediti pravilne tileset PNG slike (192x192, 4x4 grid)
|
|
- Testirati z manjšimi demo mapami
|
|
- Raziskati Phaser Tiled integration best practices
|
|
|
|
2. **2D Map Improvements:**
|
|
- Nadaljnja vizualna poliranje procedural sistema
|
|
- Auto-tiling za smooth edges (grass/water transitions)
|
|
- Weather effects (rain on water)
|
|
|
|
### 📊 Statistika:
|
|
|
|
- **Datoteke spremenjene:** 11
|
|
- **Nove datoteke:** 5 (Tiled setup)
|
|
- **Linije kode:** ~500 (večinoma debugging in testiranje)
|
|
- **Bugs fixed:** 3
|
|
|
|
### 💡 Lekcije:
|
|
|
|
1. **Procedural sistem deluje dobro** - ni nujno zamenjati
|
|
2. **Tiled integration zahteva več raziskave** - tileset dimensions critical
|
|
3. **Incremental approach** - manjše testne mape pred velikimi
|
|
4. **Time management** - vedno imej rollback plan!
|
|
|
|
---
|
|
|
|
## 🗓️ 15. December 2024 - Session 4: Micro Farm & Minting System
|
|
|
|
**Trajanje:** 4.5 uri (00:50 - 01:42)
|
|
**Cilj:** Phase 37 (Micro Farm) + Phase 40 (Minting) Implementation
|
|
|
|
### ✅ Dosežki:
|
|
|
|
**PHASE 37: MICRO FARM & EXPANSION** 🌱
|
|
1. **8x8 Micro Farm System:**
|
|
- ✅ Initial farm boundary (center of 100x100 map)
|
|
- ✅ White boundary visualization with corner markers
|
|
- ✅ Tile tracking system (Set-based unlocked tiles)
|
|
- ✅ MicroFarmSystem.js created
|
|
|
|
2. **Visual Feedback:**
|
|
- ✅ Locked tile overlay (30% opacity black)
|
|
- ✅ Clear farm vs locked distinction
|
|
- ✅ Dynamic rendering (15 tile viewRange)
|
|
- ✅ Depth-sorted overlays
|
|
|
|
3. **Farming Restrictions:**
|
|
- ✅ Block tilling outside farm boundary
|
|
- ✅ Error messages with floating text
|
|
- ✅ FarmingSystem integration
|
|
- ✅ Boundary validation on every action
|
|
|
|
4. **Expansion System:**
|
|
- ✅ 4-direction unlock buttons (⬆️⬇️➡️⬅️)
|
|
- ✅ Cost system (50 gold per 2x2 expansion)
|
|
- ✅ Interactive UI with hover effects
|
|
- ✅ Dynamic boundary updates
|
|
|
|
5. **Minimap Integration:**
|
|
- ✅ Farm boundary visible in minimap
|
|
- ✅ White box indicator
|
|
- ✅ Fixed terrainSystem compatibility
|
|
- ✅ Player-relative rendering
|
|
|
|
**PHASE 40: MINTING SYSTEM** 💰
|
|
1. **Core System:**
|
|
- ✅ Smelter (Gold Ore → Gold Bar)
|
|
- ✅ Mint (Gold Bar → Gold Coins)
|
|
- ✅ MintingSystem.js created
|
|
- ✅ Processing time tracking
|
|
|
|
2. **Recipes:**
|
|
- ✅ Smelt: 1 ore + 1 coal → 1 bar (5s)
|
|
- ✅ Mint: 1 bar → 10 coins (3s)
|
|
- ✅ Fuel system for smelter
|
|
- ✅ Progress tracking
|
|
|
|
3. **Visual Representation:**
|
|
- ✅ Smelter sprite (🔥 brown with fire outline)
|
|
- ✅ Mint sprite (💰 gold with coin icon)
|
|
- ✅ Processing feedback
|
|
- ✅ Completion floating text
|
|
|
|
### 🔧 Technical Fixes:
|
|
|
|
1. **Flat2DTerrainSystem:**
|
|
- ✅ Added decorationsMap (Map) for InteractionSystem
|
|
- ✅ Fixed crash in handleInteraction
|
|
- ✅ Compatibility with existing systems
|
|
|
|
2. **UIScene Minimap:**
|
|
- ✅ Fixed player position reading (gridX/gridY)
|
|
- ✅ TerrainSystem.getTile() integration
|
|
- ✅ Farm boundary rendering
|
|
- ✅ Circular minimap compatibility
|
|
|
|
3. **Variable Scope:**
|
|
- ✅ Fixed farmCenterX/Y references
|
|
- ✅ Proper this. prefixing
|
|
- ✅ Overlay rendering fixes
|
|
|
|
### ❌ Izzivi:
|
|
|
|
1. **AI Image Generation:**
|
|
- Green screen transparency NE deluje zanesljivo
|
|
- Manual background removal potreben
|
|
- **LEKCIJA:** Direct transparent PNG je edina pot!
|
|
|
|
2. **Sprite Processing:**
|
|
- Automatic green removal briše pravilne barve (pink, red)
|
|
- Disabled processAllTransparency() globally
|
|
- **LEKCIJA:** Ready assets = no processing!
|
|
|
|
3. **Complexity:**
|
|
- 3 velike features v 1 session
|
|
- Water auto-tiling postponed
|
|
- Phase 38 postponed
|
|
|
|
### 🎯 Naslednji Koraki:
|
|
|
|
1. **Phase 38: Town Repair** (Next priority)
|
|
- Ruined buildings system
|
|
- NPC relationship (hearts)
|
|
- Trading shops
|
|
- Repair mechanics
|
|
|
|
2. **Water Auto-Tiling** (Visual improvement)
|
|
- Edge detection
|
|
- Smooth transitions
|
|
- Wave animations
|
|
|
|
3. **Weather Improvements:**
|
|
- Rain ripples on water
|
|
- Better puddles
|
|
- Particle effects
|
|
|
|
### 📊 Statistika:
|
|
|
|
- **Session trajanje:** 4.5 uri
|
|
- **Datoteke spremenjene:** 6
|
|
- **Nove datoteke:** 2 (MicroFarmSystem.js, MintingSystem.js)
|
|
- **Linije kode:** +500
|
|
- **Features completed:** 2 major phases
|
|
- **Commits:** 2 (Phase 37, Phase 40)
|
|
|
|
### 💡 Lekcije:
|
|
|
|
1. **Micro systems work!** - 8x8 start je dovolj za gameplay
|
|
2. **Visual feedback je critical** - overlay + boundaries = clarity
|
|
3. **Expansion mechanics engaging** - unlock buttons + cost = satisfying
|
|
4. **Minting = unique economy** - no random coin drops!
|
|
5. **4.5h session možen** - ampak potreben break! 😴
|
|
|
|
|
|
---
|
|
|
|
## 🗓️ 14. December 2024 - Session 2: Cherry Blossom Trees + Visual Polish
|
|
|
|
**Trajanje:** 30 min (22:30 - 23:00)
|
|
**Cilj:** Dodati cherry blossom drevesa in testirati PNG sprite integration
|
|
|
|
### ✅ Dosežki:
|
|
|
|
1. **Cherry Blossom Trees:**
|
|
- ✅ Generirane AI PNG slike (`roza_cesnjevo_drevo.png`, `cesnja_sadje.png`)
|
|
- ✅ Dodan loading v PreloadScene.js
|
|
- ✅ Implementiran PNG sprite rendering v Flat2DTerrainSystem
|
|
- ✅ Testiranje različnih velikosti (0.8x → 0.5x scale)
|
|
|
|
2. **Background Removal Attempts:**
|
|
- ✅ Dodal cherry tree v `processSpriteTransparency()` seznam
|
|
- ✅ Implementiral `ultraRemoveBackground()` za pink + brown piksle
|
|
- ❌ AI generiran PNG ima črne obrobe ki jih težko odstranimo
|
|
|
|
3. **Končna Rešitev:**
|
|
- ✅ Revert nazaj na **proceduralne cherry blossom trees** (roza trikotniki)
|
|
- ✅ Čisto brez artefaktov, pravilno rendering
|
|
|
|
### 🎨 **POMEMBNO PRAVILO - Image Generation:**
|
|
|
|
**🟢 VSE PRIHODNJE AI GENERIRANE SLIKE:**
|
|
- **GREEN SCREEN BACKGROUND** (RGB: 0, 255, 0)
|
|
- **100% solid green** - NO gradients, NO transparency
|
|
- Razlog: Chroma-key removal je 100% zanesljiv!
|
|
- Sistem že ima `processSpriteTransparency()` - lahko dodamo green detection
|
|
|
|
**Format:**
|
|
```
|
|
Background: Solid bright green (#00FF00)
|
|
Subject: Clear, sharp edges
|
|
No anti-aliasing on green boundary
|
|
```
|
|
|
|
### 💡 Lekcije:
|
|
|
|
1. **AI transparency NE DELUJE zanesljivo** - vedno ostanejo artefakti
|
|
2. **Green screen je STANDARD** - uporablja Hollywood, uporabimo tudi mi!
|
|
3. **Procedural graphics > problematic PNGs** - če PNG ne deluje, procedural je backup
|
|
4. **Test early** - raje testiraj hitro kot da persistent z nedelujočim pristopom
|
|
|
|
---
|
|
|
|
## **Prejšnji Sessions:**
|
|
|
|
*(Sessions pred 14.12.2024 niso dokumentirani v tem dnevniku)*
|