277 lines
5.9 KiB
Markdown
277 lines
5.9 KiB
Markdown
# 🏛️ STRUCTURE VISUAL GUIDE
|
|
|
|
Quick reference for structure types and their visual appearance in the game.
|
|
|
|
---
|
|
|
|
## 🎨 **COLOR CODING:**
|
|
|
|
### **Landmarks** (Gold)
|
|
```
|
|
Color: #FFD700 (Gold)
|
|
Symbol: ★ (Star)
|
|
Size: 15x15 tiles
|
|
```
|
|
|
|
### **Grassland Structures** (Brown tones)
|
|
- Farm: #8B4513 (Saddle Brown)
|
|
- House: #A0522D (Sienna)
|
|
- Barn: #654321 (Dark Brown)
|
|
- Windmill: #D2691E (Chocolate)
|
|
- Well: #708090 (Slate Gray)
|
|
|
|
### **Forest Structures** (Brown/Purple)
|
|
- Cabin: #8B4513 (Saddle Brown)
|
|
- Ruins: #696969 (Dim Gray)
|
|
- Treehouse: #8B7355 (Burlywood)
|
|
- Camp: #8B4513 (Saddle Brown)
|
|
- Shrine: #9370DB (Medium Purple)
|
|
|
|
### **Desert Structures** (Sand/Gold)
|
|
- Pyramid: #DAA520 (Goldenrod)
|
|
- Oasis Camp: #8B7355 (Burlywood)
|
|
- Tomb: #CD853F (Peru)
|
|
- Pillar: #D2B48C (Tan)
|
|
|
|
### **Mountain Structures** (Gray tones)
|
|
- Mine: #2F4F4F (Dark Slate Gray)
|
|
- Cave: #363636 (Very Dark Gray)
|
|
- Tower: #708090 (Slate Gray)
|
|
- Altar: #9370DB (Medium Purple)
|
|
|
|
### **Swamp Structures** (Green/Brown)
|
|
- Hut: #556B2F (Dark Olive Green)
|
|
- Totem: #8B4513 (Saddle Brown)
|
|
- Bog Shrine: #6B8E23 (Olive Drab)
|
|
- Abandoned Dock: #654321 (Dark Brown)
|
|
|
|
---
|
|
|
|
## 📏 **SIZE REFERENCE:**
|
|
|
|
### **Small (2-3 tiles):**
|
|
- Well (2x2)
|
|
- Totem (2x2)
|
|
- Pillar (2x2)
|
|
- Camp (3x3)
|
|
- Hut (3x3)
|
|
|
|
### **Medium (4-5 tiles):**
|
|
- House (4x4)
|
|
- Cabin (4x4)
|
|
- Shrine (4x4)
|
|
- Treehouse (4x4)
|
|
- Altar (4x4)
|
|
- Tower (4x4)
|
|
- Tomb (5x5)
|
|
- Mine (5x5)
|
|
- Cave (5x5)
|
|
- Windmill (5x5)
|
|
- Oasis Camp (5x5)
|
|
- Bog Shrine (4x4)
|
|
- Abandoned Dock (5x5)
|
|
|
|
### **Large (6-8 tiles):**
|
|
- Barn (6x6)
|
|
- Ruins (6x6)
|
|
- Farm (7x7)
|
|
- Pyramid (8x8)
|
|
|
|
### **Landmarks (15 tiles):**
|
|
- All landmarks: 15x15
|
|
|
|
---
|
|
|
|
## 🛤️ **ROAD COLORS:**
|
|
|
|
Roads adapt to biome:
|
|
- **Desert:** #cda869 (Sandy)
|
|
- **Mountain:** #9090a0 (Stone Gray)
|
|
- **Swamp:** #5a4a3d (Dark Brown Mud)
|
|
- **Default:** #8B7355 (Brown Dirt)
|
|
|
|
**Width:** 3 tiles
|
|
**Pattern:** Natural curves (not straight)
|
|
|
|
---
|
|
|
|
## 🗺️ **IN-GAME APPEARANCE:**
|
|
|
|
### **Grassland Area:**
|
|
```
|
|
[🏡 House] [🌾 Farm] [⛲ Well]
|
|
[🌾 Farm]
|
|
[🏚️ Barn] [🌬️ Windmill]
|
|
```
|
|
|
|
### **Forest Area:**
|
|
```
|
|
[🏚️ Ruins] [🌲 Treehouse]
|
|
[⛺ Camp]
|
|
[🏡 Cabin] [⛩️ Shrine]
|
|
```
|
|
|
|
### **Desert Area:**
|
|
```
|
|
[🔺 Pyramid]
|
|
[🗿 Pillar] [⚰️ Tomb]
|
|
[⛺ Oasis Camp]
|
|
```
|
|
|
|
### **Mountain Area:**
|
|
```
|
|
[🗼 Tower] [⛰️ Cave]
|
|
[⚒️ Mine]
|
|
[⛩️ Altar]
|
|
```
|
|
|
|
### **Swamp Area:**
|
|
```
|
|
[🗿 Totem] [🏚️ Hut]
|
|
[⛩️ Bog Shrine]
|
|
[🚢 Abandoned Dock]
|
|
```
|
|
|
|
---
|
|
|
|
## 🌟 **LANDMARKS:**
|
|
|
|
### **Ancient Temple** (Forest)
|
|
```
|
|
★
|
|
┌─────────────────┐
|
|
│ │
|
|
│ ANCIENT TEMPLE │
|
|
│ (GOLD 15x15) │
|
|
│ │
|
|
└─────────────────┘
|
|
Location: Deep in forest biome
|
|
Color: Gold (#FFD700)
|
|
```
|
|
|
|
### **Great Pyramid** (Desert)
|
|
```
|
|
★
|
|
┌───┐
|
|
┌┴───┴┐
|
|
┌┴─────┴┐
|
|
┌┴───────┴┐
|
|
┌┴─────────┴┐
|
|
│GREAT PYRAMID│
|
|
└─────────────┘
|
|
Location: Desert biome
|
|
Color: Gold (#FFD700)
|
|
```
|
|
|
|
### **Mountain Peak** (Mountain)
|
|
```
|
|
★
|
|
/│\
|
|
/ │ \
|
|
/ │ \
|
|
/ PEAK \
|
|
/________\
|
|
Location: Highest mountain
|
|
Color: Gold (#FFD700)
|
|
```
|
|
|
|
### **Abandoned City** (Grassland)
|
|
```
|
|
┌──┐ ┌──┐ ┌──┐
|
|
│ │ │★ │ │ │
|
|
│ │┌┴──┴┐│ │
|
|
└──┘│CITY││ │
|
|
└────┘└──┘
|
|
Location: Grassland biome
|
|
Color: Gold (#FFD700)
|
|
```
|
|
|
|
### **Dragon Skeleton** (Swamp)
|
|
```
|
|
★ /\
|
|
┌─┐ /──\
|
|
┌┴─┴┐──── >
|
|
│DRAGON \
|
|
└─────┘
|
|
Location: Deep swamp
|
|
Color: Gold (#FFD700)
|
|
```
|
|
|
|
---
|
|
|
|
## 🎮 **GAMEPLAY TIPS:**
|
|
|
|
### **Finding Structures:**
|
|
1. **Follow roads** - they connect major areas
|
|
2. **Explore biomes** - each has unique structures
|
|
3. **Look for landmarks** - gold stars visible from distance
|
|
4. **Check minimap** - structures appear as colored dots
|
|
|
|
### **Structure Density:**
|
|
- **Grassland:** High (farms, houses common)
|
|
- **Forest:** Medium (cabins, camps scattered)
|
|
- **Desert:** Low (oases rare, pyramids rarer)
|
|
- **Mountain:** Low (mines, caves isolated)
|
|
- **Swamp:** Low (huts, totems sparse)
|
|
|
|
### **Landmark Rarity:**
|
|
- Only **1 per biome type**
|
|
- **50-tile exclusion zone** (no structures nearby)
|
|
- **Visible from distance** (gold star)
|
|
- **Largest structures** in game (15x15)
|
|
|
|
---
|
|
|
|
## 📐 **TECHNICAL DETAILS:**
|
|
|
|
### **Placement Rules:**
|
|
- Minimum 20-tile spacing between regular structures
|
|
- Minimum 50-tile spacing from landmarks
|
|
- Cannot place on water (rivers/lakes)
|
|
- Cannot place on roads
|
|
- Biome-specific types only
|
|
|
|
### **Rendering:**
|
|
- Structures render in chunks (only visible chunks)
|
|
- Depth = 4-5 (above ground, below trees)
|
|
- Landmarks depth = 5-6 (very visible)
|
|
- Roads depth = 1.5 (below decorations)
|
|
|
|
### **Performance:**
|
|
- 80 structures = negligible impact
|
|
- Chunk-based loading (only active chunks)
|
|
- Simple rectangles (fast rendering)
|
|
- Future: Can replace with sprites
|
|
|
|
---
|
|
|
|
## 🔮 **FUTURE PLANS:**
|
|
|
|
### **Visual Improvements:**
|
|
- [ ] Replace rectangles with detailed sprites
|
|
- [ ] Add structure variety (different designs)
|
|
- [ ] Animated landmarks (particles, glow effects)
|
|
- [ ] Weather effects on structures (snow, sand)
|
|
|
|
### **Gameplay Features:**
|
|
- [ ] Interactive structures (enter buildings)
|
|
- [ ] Structure ownership (claim/build)
|
|
- [ ] NPC inhabitants
|
|
- [ ] Loot chests inside
|
|
- [ ] Quest objectives
|
|
|
|
### **Expansion:**
|
|
- [ ] More structure types (20+ per biome)
|
|
- [ ] Village clusters (grouped structures)
|
|
- [ ] Dynamic structures (change over time)
|
|
- [ ] Player-built structures
|
|
- [ ] Structure upgrades
|
|
|
|
---
|
|
|
|
**Quick Reference:** Use this guide to identify structures while exploring the world!
|
|
|
|
**Color Coding:** Each biome has distinct colors for easy identification!
|
|
|
|
**Landmarks:** Look for gold stars (★) to find epic locations!
|