565 lines
12 KiB
Markdown
565 lines
12 KiB
Markdown
# 🌿🍄🌺 SPECIAL CROPS - Complete Reference
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**Cannabis, Magic Mushrooms, & Mesojedka**
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**Datum**: 2026-01-04 21:13
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**Faza 1 Priority Crops**
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---
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## 🌿 CANNABIS (MARIHUANA)
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### **Overview:**
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- **7 Unique Strains**
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- **96 Total Sprites** (32 per main strain)
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- **High-profit crop** (+300% normal vegetables)
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- **Risk/Reward mechanics** (police raids!)
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- **Phase 1 Priority** ✅
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---
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### **STRAINS:**
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#### **1. HEMP (Industrial)**
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**Purpose**: Crafting material
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**THC**: Low (<0.3%)
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**Sprites**: 32 (8 growth stages × 4 seasons)
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**Uses**:
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- Rope (crafting)
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- Cloth (tailoring)
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- Paper (writing)
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- Building material (hempcrete)
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**Effects**: None (industrial use only)
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**Price**: 15g per harvest
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**Legal Status**: Legal (agricultural)
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---
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#### **2. 7-LEAF (Classic High THC)**
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**Purpose**: Recreational
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**THC**: High (18-22%)
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**Sprites**: 32
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**Effects**:
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- Relaxation (-10% stress)
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- Time dilation (slower perception)
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- Creative boost (+10% crafting ideas)
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- Movement -15% (lazy effect)
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- Screen slightly blurry
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**Duration**: 10 minutes
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**Price**: 40g per harvest
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**Legal Status**: ⚠️ Illegal (fine 500g if caught)
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---
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#### **3. PURPLE HAZE (Legendary)**
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**Purpose**: Euphoric/Creative
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**THC**: Very High (24-28%)
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**Sprites**: 32
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**Effects**:
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- Euphoria (+happiness buff)
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- Creativity boost (+20% crafting speed!)
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- Color saturation +30% (vibrant visuals)
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- Giggles (random laugh sounds)
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- Ideas pop randomly (quest hints!)
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- Movement -20%
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**Duration**: 15 minutes
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**Price**: 60g per harvest
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**Legal Status**: ⚠️ Illegal (fine 800g)
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---
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#### **4. NORTHERN LIGHTS** (Additional Strain)
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**Purpose**: Sleep aid
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**THC**: Medium (15-18%)
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**Effects**:
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- Drowsiness (sleep meter fills faster)
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- Stress relief (-20%)
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- Healing boost (+5 HP regen)
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- Movement -10%
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**Price**: 35g
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---
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#### **5. SOUR DIESEL** (Additional Strain)
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**Purpose**: Energy boost
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**THC**: High (20-24%)
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**Effects**:
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- Energy (+10% stamina regen)
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- Focus (+5% accuracy)
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- Speed +5% (opposite of normal!)
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- Alertness (see enemies earlier)
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**Price**: 45g
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---
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#### **6. OG KUSH** (Additional Strain)
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**Purpose**: Pain relief
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**THC**: High (19-23%)
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**Effects**:
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- Pain relief (damage -10%)
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- Relaxation
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- Appetite boost (eat more, gain more health)
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- Movement -15%
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**Price**: 50g
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---
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#### **7. WHITE WIDOW** (Additional Strain)
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**Purpose**: Balanced hybrid
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**THC**: Medium-High (17-21%)
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**Effects**:
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- Balanced (all minor effects)
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- +5% to all skills temporarily
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- No movement penalty
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- Good for beginners
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**Price**: 40g
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---
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### **CANNABIS MECHANICS:**
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#### **Growing:**
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- **8 Growth Stages**: Seed → Sprout → Veg (early/mid/late) → Flower (early/mid/late) → Harvest
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- **Seasonal**: Best in Spring/Summer
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- **Water**: Medium needs
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- **Space**: 1 tile per plant
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- **Time**: 14 in-game days
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#### **Harvesting:**
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- **Yield**: 3-5 buds per plant
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- **Quality**: Affected by water, season, care
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- **Drying**: Must dry 2 days before smoking
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- **Seeds**: 1-2 seeds per harvest (replant!)
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#### **Processing:**
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- Dry buds → Smokeable
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- Extract to oil → Stronger effects
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- Cook into edibles → Longer duration
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- Make hash → Concentrated
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#### **Risk System:**
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**Police Patrols:**
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- Random chance each day (5%)
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- Higher risk if farm is visible from road
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- Can hide crops:
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- Underground grow room
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- Camouflage with other plants
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- Basement/attic
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**If Caught:**
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- Fine: 500g-1,000g
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- Confiscation of ALL cannabis
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- Temporary police surveillance (3 days)
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**Late-Game:**
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- Unlock "Medicinal License" (5,000g)
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- Growing becomes legal!
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- Can sell to dispensary (+50% price)
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---
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## 🍄 MAGIC MUSHROOMS (ČAROBNE GOBE)
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### **Overview:**
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- **6 Unique Varieties**
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- **96 Total Sprites** (16 per variety × 6 stages)
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- **VERY high-profit** (+400% normal crops!)
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- **Psychoactive visual effects**
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- **Phase 1 Priority** ✅
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---
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### **VARIETIES:**
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#### **1. PSILOCYBE CUBENSIS (Golden Teacher)**
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**Potency**: Medium (0.6-0.8% psilocybin)
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**Sprites**: 16 (growth stages)
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**Visual Effects:**
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- Mild trails behind objects
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- Colors slightly enhanced (+10% saturation)
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- Patterns in textures (breathing walls)
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- Friendly hallucinations
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**Mental Effects:**
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- Deep thoughts (random philosophy quotes)
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- Emotional openness
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- Time dilation (mild)
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- Giggles
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**Duration**: 4-6 hours
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**Price**: 50g per mushroom
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**Best For**: Beginners
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---
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#### **2. AMANITA MUSCARIA (Fly Agaric)**
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**Potency**: Low-Medium (muscimol, not psilocybin)
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**Appearance**: **ICONIC** red cap + white dots!
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**Sprites**: 16
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**Visual Effects:**
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- Size distortion (Mario-style!)
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- Objects look bigger/smaller
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- Bright, cartoon-like colors
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- Floating feeling
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**Mental Effects**:
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- Dreamlike state
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- Confusion (-10% accuracy)
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- Sleepiness
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- Euphoria
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**Duration**: 6-8 hours
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**Price**: 40g
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**Note**: Different chemistry (muscimol vs psilocybin)
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---
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#### **3. PSILOCYBE AZURESCENS (Blue Meanies)**
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**Potency**: **VERY HIGH** (1.8% psilocybin!)
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**Sprites**: 16
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**Visual Effects:**
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- Intense trails (long afterimages)
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- Color shifting (rainbow hues)
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- Geometric patterns everywhere
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- Reality warping (wavy)
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**Mental Effects:**
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- Ego dissolution
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- Profound insights (quest clues!)
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- Time completely lost
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- Overwhelming if too much
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**Duration**: 6-8 hours
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**Price**: 80g per mushroom
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**Warning**: For experienced users only!
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---
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#### **4. PSILOCYBE SEMILANCEATA (Liberty Caps)**
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**Potency**: Medium-High (0.9-1.2%)
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**Appearance**: Small pointy cap
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**Sprites**: 16
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**Visual Effects:**
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- Nature enhanced (trees breathe)
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- Fractal patterns
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- Enhanced colors
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- Dancing lights
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**Mental Effects:**
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- Giggly, euphoric
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- Connected to nature
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- Creative thoughts
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- Mild confusion
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**Duration**: 4-5 hours
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**Price**: 55g
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---
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#### **5. PSILOCYBE CYANESCENS (Wavy Caps)**
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**Potency**: High (1.0-1.5%)
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**Appearance**: Wavy cap edge
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**Sprites**: 16
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**Visual Effects:**
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- **WAVY** effect (entire screen undulates!)
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- Objects melt and reform
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- Color trails
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- Liquid-like movement
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**Mental Effects:**
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- Deep introspection
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- Emotional release
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- Time loss
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- Body high
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**Duration**: 5-7 hours
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**Price**: 65g
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---
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#### **6. PSILOCYBE CUBENSIS "PENIS ENVY"**
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**Potency**: **EXTREME** (2.0-2.5%! Strongest!)
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**Appearance**: Thick stem, small cap
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**Sprites**: 16
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**Visual Effects:**
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- **REALITY-BENDING**
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- Complete visual distortions
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- Entity encounters (NPCs look strange)
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- Kaleidoscope vision
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- Objects morph and change
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**Mental Effects:**
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- Ego death
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- Mystical experiences
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- Timelessness
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- Can be overwhelming
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**Duration**: 8-10 hours!
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**Price**: **100g per mushroom!**
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**Warning**: ⚠️ **VERY STRONG** - Save before consuming!
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---
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### **MUSHROOM MECHANICS:**
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#### **Growing:**
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- **6 Growth Stages**: Spore → Pin → Baby → Young → Mature → Old
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- **Substrate**: Requires special soil (manure + straw)
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- **Environment**: Dark, humid (basement/cave ideal)
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- **Temperature**: Cool (10-20°C)
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- **Time**: 21 in-game days
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#### **Harvesting:**
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- **Yield**: 10-30 mushrooms per flush
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- **Flushes**: 3-4 harvests from same substrate!
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- **Drying**: Must dry before storing
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- **Spores**: Collect from mature caps (replant!)
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#### **Consumption:**
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- **Raw**: Eat directly (fastest onset)
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- **Tea**: Brew for easier stomach
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- **Chocolate**: Mix for taste (delays onset)
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- **Microdose**: Tiny amounts for creativity (no visuals)
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#### **Dosing:**
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- **Microdose**: 0.1-0.3g (no trip, just mood boost)
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- **Threshold**: 0.5g (mild effects)
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- **Light Trip**: 1-1.5g (gentle visuals)
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- **Moderate Trip**: 2-3g (full experience)
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- **Heavy Trip**: 3.5-5g+ (intense, reality-bending)
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- **"Heroic Dose"**: 5g+ Penis Envy (⚠️ extreme!)
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#### **Trip Stages:**
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1. **Come-up** (30-60 min): Giggles, energy, anticipation
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2. **Peak** (2-4 hours): Full visuals, insights
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3. **Plateau** (1-2 hours): Sustained effects
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4. **Come-down** (2-3 hours): Gradual return
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5. **Afterglow** (next day): Clarity, peace
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#### **Visual System (In-Game):**
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```javascript
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// Screen effects based on dose
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- Light: +10% saturation, mild trails
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- Moderate: +30% saturation, patterns, breathing
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- Heavy: +50% saturation, warping, fractals, color shifts
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- Heroic: Reality breaks, kaleidoscope, entities
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```
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#### **Risk:**
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- Illegal (like cannabis)
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- Higher fine if caught (1,000g)
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- "Bad trip" risk if stressed (negative effects)
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- Can unlock "Mycology License" late-game
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---
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## 🌺 MESOJEDKA (CARNIVOROUS PLANT)
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### **Overview:**
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- **Defense Plant** (Mario-style!)
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- **5 Growth Stages**
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- **Auto-attacks enemies**
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- **Feeds on meat**
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- **✅ ALREADY IMPLEMENTED** in code!
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---
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### **GROWTH STAGES:**
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#### **Stage 1: Seed** 🌱
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- **Size**: 0.2x
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- **Damage**: 0
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- **Range**: 0
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- **Status**: Baby, can't attack
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#### **Stage 2: Sprout** 🌿
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- **Size**: 0.4x
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- **Damage**: 0
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- **Range**: 0
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- **Status**: Young, growing
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#### **Stage 3: Young Plant** 🪴
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- **Size**: 0.6x
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- **Damage**: 10
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- **Range**: 100 pixels
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- **Status**: ✅ **CAN ATTACK!**
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#### **Stage 4: Adult Plant** 🌺
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- **Size**: 0.8x
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- **Damage**: 25
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- **Range**: 150 pixels
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- **Status**: Strong defender, can harvest
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#### **Stage 5: GIANT CARNIVOROUS FLOWER** 🌸
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- **Size**: 1.5x (HUGE!)
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- **Damage**: **50**
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- **Range**: **200 pixels**
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- **Status**: **MAXIMUM POWER!** 👑
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---
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### **FEEDING SYSTEM:**
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**Meat Types:**
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| Meat | Nutrition | Growth Boost | Rarity |
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|------|-----------|--------------|--------|
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| **Zombie Flesh** | 10 | 1.0x | Common |
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| **Mutant Meat** | 25 | 1.5x | Uncommon |
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| **Boss Meat** | 50 | 2.0x | Rare |
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| **Legendary Meat** | 100 | 3.0x | Legendary |
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**Hunger System:**
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- Starts at 100%
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- Decreases 5% per hour
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- **Dies at 0% hunger!** ⚠️
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- Feed regularly to keep alive!
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**Growth:**
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- Feeding gives +10% growth (×boost)
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- Passive growth: 0.1% per second (if hunger >50%)
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- Needs 100% growth to evolve to next stage
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---
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### **COMBAT MECHANICS:**
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**Attack Pattern:**
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- Auto-attacks nearest enemy in range
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- Attack cooldown: 2 seconds
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- **CHOMP** animation (bite!)
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- Screen shake on Stage 5 attacks!
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**Damage Output:**
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- Stage 3: 10 damage (kills basic zombies in 3 hits)
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- Stage 4: 25 damage (2-hit kill)
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- Stage 5: **50 damage** (one-shot basic enemies!)
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**Defense Strategy:**
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- Plant around farm perimeter
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- Stage 5 in corners (max coverage)
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- Feed after battles (they get hungry!)
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---
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### **HARVEST SYSTEM:**
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**Can harvest at Stage 4+**
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**Rewards by Stage:**
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**Stage 4 (Adult):**
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- 5-10 Petals (crafting material)
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- 1 Seed (replant!)
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**Stage 5 (Giant):**
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- **15-25 Petals**
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- 2-4 Seeds
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- 10% chance: **Legendary Nectar** (rare potion ingredient!)
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**Bonus:**
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- +1 petal per enemy killed
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**Uses:**
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- **Petals**: Potion crafting (berserk potions!)
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- **Seeds**: Replant or sell
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- **Nectar**: Ultimate healing potion base
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---
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### **STRATEGY TIPS:**
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1. **Early Game:**
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- Plant 2-3 young mesojedke near tent
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- Feed zombie flesh from kills
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- Protects while you sleep!
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2. **Mid Game:**
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- Upgrade to Stage 4-5
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- Ring of defense around farm
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- Feed mutant meat for fast growth
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3. **Late Game:**
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- Giant mesojedke army!
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- Harvest for potion materials
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- Boss meat = ultra-fast growth
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**Pro Tip**: Mesojedke + Cannabis farm = Perfect defense! Enemies get confused by weed smoke, then eaten by plants! 😂🌿🌺
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---
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## 📊 COMBINED PRODUCTION PLAN:
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### **Phase 1 Special Crops:**
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| Crop | Varieties | Sprites | Time | Priority |
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|------|-----------|---------|------|----------|
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| **Cannabis** | 7 strains | 224 | 3h | 🔴 HIGH |
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| **Magic Mushrooms** | 6 types | 96 | 1.5h | 🔴 HIGH |
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| **Mesojedka** | 5 stages | 60 | 1h | 🟡 MED |
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| **TOTAL** | **18** | **380** | **5.5h** | - |
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---
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## 🎮 GAMEPLAY SYNERGY:
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**Early Game Loop:**
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1. Plant wheat (food/income)
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2. Plant Cannabis (hidden, high profit)
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3. Plant Mesojedka (defense)
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4. Fight zombies → feed meat to Mesojedka
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5. Harvest Cannabis → sell for 3x profit!
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6. Use profit to expand farm
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**Mid-Game:**
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1. Unlock mushroom growing (basement)
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2. Grow Magic Mushrooms (4x profit!)
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3. Trip on mushrooms → get quest hints from visions!
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4. Level up Mesojedke to Stage 5
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5. Automate defense
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**Late-Game:**
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1. Get Cannabis license (legal!)
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2. Mass mushroom farm
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3. Army of Giant Mesojedke
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4. Ultimate profit + ultimate defense!
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---
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## ✅ STATUS:
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| Feature | Code | Assets | Status |
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|---------|------|--------|--------|
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| **Cannabis** | ⏳ TODO | ⏳ TODO | Phase 1 |
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| **Magic Mushrooms** | ⏳ TODO | ⏳ TODO | Phase 1 |
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| **Mesojedka** | ✅ **DONE** | ⚠️ Partial | Implemented! |
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---
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**Mesojedka sistem JE ŽE V IGRI!** (`src/systems/MesojedkeSystem.js`)
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**Cannabis & Mushrooms:** Ready za Phase 1 generation! 🌿🍄
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---
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**Shranjeno za po demotu!** 📝
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Gremo zdaj na demo UI? 😊
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