163 lines
4.1 KiB
Markdown
163 lines
4.1 KiB
Markdown
# 🎵 SESSION SUMMARY: PHASE 23 - SOUND EFFECTS
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**Datum:** 12. December 2025
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**Čas:** 09:10 - 09:25 (15 minut)
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**Faza:** Phase 23 - Sound Effects & Audio Integration
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---
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## ✅ **ŠTO JE BILO NAREJENO:**
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### **1. Sound Integration v FarmingSystem** ✅
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**Datoteka:** `src/systems/FarmingSystem.js`
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Dodani zvočni efekti:
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- **playDig()** - Pri till soil akciji (low thud sound)
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- **playPlant()** - Pri planting seeds (soft triangle wave)
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- **playHarvest()** - Pri harvesting crops (dual-tone melody)
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**Spremembe:** +15 vrstic kode
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```javascript
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// Primer integracije:
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if (this.scene.soundManager) {
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this.scene.soundManager.playDig();
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}
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```
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---
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### **2. Sound Integration v BuildSystem** ✅
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**Datoteka:** `src/systems/BuildSystem.js`
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Dodani zvočni efekti:
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- **playBuild()** - Pri postavitvi stavbe (deep square wave)
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- **playUIClick()** - Pri izbiri stavbe v meniju (pleasant 800Hz sine)
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**Spremembe:** +10 vrstic kode
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---
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### **3. UI Click Sound v SoundManager** ✅
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**Datoteka:** `src/systems/SoundManager.js`
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Nova metoda:
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- **beepUIClick()** - Proceduralni UI click zvok (800Hz, 50ms)
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- **playUIClick()** - Wrapper za UI interakcije
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**Spremembe:** +18 vrstic kode
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```javascript
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beepUIClick() {
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if (!this.scene.sound.context) return;
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const ctx = this.scene.sound.context;
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const osc = ctx.createOscillator();
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const gain = ctx.createGain();
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osc.connect(gain);
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gain.connect(ctx.destination);
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osc.frequency.value = 800;
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osc.type = 'sine';
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gain.gain.setValueAtTime(0.08, ctx.currentTime);
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gain.gain.exponentialRampToValueAtTime(0.01, ctx.currentTime + 0.05);
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osc.start();
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osc.stop(ctx.currentTime + 0.05);
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}
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```
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---
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## 🎮 **ZVOČNI EFEKTI IMPLEMENTIRANI:**
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| Akcija | Zvok | Tip | Frekvenca | Trajanje |
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|--------|------|-----|-----------|----------|
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| **Till Soil** | Dig | Triangle | 80Hz → 10Hz | 150ms |
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| **Plant Seed** | Plant | Triangle | 300Hz | 120ms |
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| **Harvest Crop** | Harvest | Sine (dual) | 523Hz + 659Hz | 160ms |
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| **Place Building** | Build | Square | 80Hz | 200ms |
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| **UI Click** | Click | Sine | 800Hz | 50ms |
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| **Background** | Music | Sine (procedural) | C Minor Pentatonic | Continuous |
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---
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## 📊 **STATISTIKA:**
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- **Datoteke spremenjene:** 3
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- **Vrstice dodane:** +43
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- **Nove metode:** 1 (beepUIClick)
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- **Zvočni efekti:** 6 (dig, plant, harvest, build, UI click, music)
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- **Čas implementacije:** 15 minut
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---
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## 🎯 **REZULTAT:**
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### **Pred:**
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- ❌ Igra je bila tiha
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- ❌ Ni povratnih informacij za akcije
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- ❌ UI kliki brez odziva
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### **Po:**
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- ✅ Vsaka akcija ima zvok
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- ✅ Takojšnja povratna informacija igralcu
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- ✅ UI se odziva na klike
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- ✅ Ambient glasba v ozadju
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---
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## 🔊 **KAKO TESTIRATI:**
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1. **Zaženi igro:** `npm run dev`
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2. **Testiraj farming zvoke:**
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- Pritisni `Space` na travi → **DIG** zvok
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- Pritisni `Space` na obdelani zemlji → **PLANT** zvok
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- Pritisni `Space` na zreli rastlini → **HARVEST** zvok
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3. **Testiraj build zvoke:**
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- Pritisni `B` za build mode
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- Pritisni `1-5` za izbiro stavbe → **UI CLICK** zvok
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- Klikni za postavitev → **BUILD** zvok
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4. **Poslušaj glasbo:**
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- Ambient music se predvaja avtomatsko (C Minor Pentatonic)
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---
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## 📝 **DOKUMENTACIJA POSODOBLJENA:**
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- ✅ `NEXT_STEPS.md` - Phase 23 označena kot končana
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- ✅ `TASKS.md` - Phase 22 & 23 posodobljena
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- ✅ `SESSION_SUMMARY_PHASE23.md` - Ta dokument
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---
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## 🚀 **NASLEDNJI KORAKI:**
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**Phase 24: Advanced Building & Inventory** (Naslednja prioriteta)
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1. **Inventory Hotbar:**
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- Q/E keys za quick tool swap
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- Tool durability display
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- Seed count v hotbaru
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2. **Advanced Build Mode:**
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- R key za rotacijo stavbe
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- E key za potrditev postavitve
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- ESC za preklic
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3. **Stamina System:**
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- Stamina bar next to health
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- Farming costs stamina
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- Food restores stamina
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---
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## 💡 **OPOMBE:**
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- Vsi zvoki so **proceduralno generirani** (Web Audio API)
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- Ni potrebe po zunanjih zvočnih datotekah
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- Zvoki delujejo v vseh brskalnikih z Web Audio podporo
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- Volume je nastavljiv preko `SoundManager.sfxVolume`
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---
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**Status:** ✅ **PHASE 23 COMPLETE!**
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**Naslednja seja:** Phase 24 - Advanced Building & Inventory
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