445 lines
12 KiB
Markdown
445 lines
12 KiB
Markdown
# 🎮 COMPLETE GAME SYSTEMS - DolinaSmrti
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**All Core Game Mechanics**
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**Date**: 31.12.2025
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---
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## 👹 1. BOSS SYSTEM (1 per Biome)
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**Total Bosses**: 19 (one per biome)
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### **Biome Bosses**:
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1. **Dino Valley**: Alpha T-Rex (massive, fire breath)
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2. **Mythical Highlands**: Elder Dragon (three-headed)
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3. **Atlantis**: Kraken King (tentacles, whirlpools)
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4. **Egyptian Desert**: Pharaoh's Curse (mummy lord)
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5. **Chernobyl**: Reactor Core Beast (glowing, radiation attacks)
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6. **Mushroom Forest**: Spore Titan (releases poison clouds)
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7. **Arctic Zone**: Frost Mammoth (ancient, ice attacks)
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8. **Endless Forest**: Ancient Ent King (summons trees)
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9. **Floating Islands**: Sky Leviathan (cloud dragon, lightning)
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10. **Deep Ocean**: Abyssal Horror (deep sea terror)
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11. **Amazonas**: Jungle Spirit Guardian (shapeshifter)
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12. **Catacombs**: Lich Lord (necromancer, summons undead)
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13. **Volcanic Zone**: Lava Dragon (immune to fire, magma pools)
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14. **Crystal Caves**: Diamond Golem (crystal armor, hard to damage)
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15. **Shadow Realm**: Nightmare King (feeds on fear)
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16. **Bamboo Forest**: Thunder Oni (demon samurai)
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17. **Loch Ness**: Nessie (legendary, rarely appears)
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18. **Wasteland**: Wasteland Warlord (raider king, armored vehicle)
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19. **Mexican Cenotes**: Quetzalcoatl (feathered serpent god)
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### **Boss Mechanics**:
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- **Unique drops**: Legendary weapons/armor
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- **Trophy**: Boss skull/token for collection
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- **Unlock**: Defeating boss unlocks fast travel to biome
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- **Respawn**: Bosses respawn every 7 in-game days
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- **Difficulty**: Scales with player level
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---
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## 🌡️ 2. WEATHER & TEMPERATURE SYSTEM
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### **Temperature Zones**:
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**COLD Biomes** (hypothermia risk):
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- Arctic Zone (-40°C to -10°C)
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- Mythical Highlands (-5°C to 5°C, high altitude)
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- Loch Ness (0°C to 10°C, windy)
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**HOT Biomes** (heatstroke risk):
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- Egyptian Desert (35°C to 50°C)
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- Volcanic Zone (40°C to 60°C near lava)
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- Wasteland (30°C to 45°C, no shade)
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**TEMPERATE** (safe):
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- Dino Valley (20°C to 30°C)
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- Endless Forest (15°C to 25°C)
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- Bamboo Forest (18°C to 28°C)
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**WET/HUMID** (disease risk):
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- Amazonas (25°C to 35°C, 90% humidity)
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- Mushroom Forest (15°C to 20°C, damp)
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- Atlantis/Deep Ocean (underwater, pressure)
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**SPECIAL**:
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- Shadow Realm (no temperature, drains sanity)
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- Floating Islands (thin air, oxygen needed above 3000m)
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- Chernobyl (radiation, not temperature)
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### **Survival Mechanics**:
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**TOO COLD** (hypothermia):
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- Without warm clothing: -1 HP every 30 seconds
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- Shivering animation
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- Movement speed -20%
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- **Required**: Fur coat, thermal boots, gloves
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**TOO HOT** (heatstroke):
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- Without light clothing: -1 HP every 30 seconds
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- Sweating animation
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- Stamina drain +50%
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- **Required**: Light robes, hat, hydration
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**RADIATION** (Chernobyl/Wasteland):
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- Without hazmat suit: -2 HP every 10 seconds
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- Glowing effect
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- Geiger counter clicking sound
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- **Required**: Hazmat suit, gas mask, lead vest
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**PRESSURE** (Deep Ocean):
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- Without diving suit: Instant death below 100m
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- Air supply gauge
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- **Required**: Pressure suit, oxygen tank
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**ALTITUDE** (Floating Islands, Highlands):
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- Without oxygen: -1 HP every 20 seconds above 3000m
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- Breathing difficulty animation
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- **Required**: Oxygen mask or acclimatization
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### **Clothing Protection Table**:
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| Biome | Required Gear | Without Gear Effect |
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|-------|---------------|---------------------|
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| Arctic | Fur coat, snow boots | Hypothermia (-1 HP/30s) |
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| Egyptian Desert | Light robe, turban | Heatstroke (-1 HP/30s) |
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| Volcanic | Fire-resistant suit | Burns (-2 HP/10s) |
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| Chernobyl | Hazmat suit | Radiation (-2 HP/10s) |
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| Deep Ocean | Pressure suit + oxygen | Instant death |
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| Amazonas | Jungle outfit + machete | Disease (+poison) |
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| Shadow Realm | Blessed armor | Sanity drain |
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---
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## 🔪 3. MACHETE (Jungle Tool)
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### **Purpose**:
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- **Cut through jungle vines** (blocks path in Amazonas)
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- **Clear vegetation** faster than axe
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- **Combat weapon** (medium damage)
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- **Harvest bamboo** (Bamboo Forest)
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### **Stats**:
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- Damage: 15 (medium)
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- Durability: 150 uses
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- Speed: Fast swings
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- **Special**: Cuts vines in 1 hit (axe = 3 hits)
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### **Crafting**:
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- 3× Iron + 2× Wood + 1× Leather strip
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- Craft at: Workbench level 2
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### **Locations Required**:
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- **Amazonas**: Vines block paths (MUST have machete!)
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- **Bamboo Forest**: Harvest bamboo shoots faster
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- **Endless Forest**: Clear dense undergrowth
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---
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## 📚 4. COLLECTIBLES SYSTEM (Album)
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### **Concept**:
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- **Discover creatures/items** → Auto-saved to Album
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- **View anytime** in pause menu
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- **Completion %** per biome
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- **Rewards** for 100% completion
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### **Collectible Categories**:
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**Per Biome**:
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1. **Fauna** (all creatures seen)
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2. **Boss** (defeated)
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3. **Rare Plants** (found)
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4. **Unique Items** (crafted/found)
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5. **NPCs Met** (talked to)
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### **Album Interface**:
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```
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DINO VALLEY ALBUM
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━━━━━━━━━━━━━━━━━━
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Fauna: 14/16 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░ 87%
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Boss: 0/1 ░░░░░░░░░░░░░░░░ 0%
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Plants: 8/10 ▓▓▓▓▓▓▓▓▓▓▓▓░░░░ 80%
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Items: 4/12 ▓▓▓▓▓░░░░░░░░░░░ 33%
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NPCs: 2/3 ▓▓▓▓▓▓▓▓▓▓░░░░░░ 66%
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TOTAL: 28/42 (66%)
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```
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### **Rewards**:
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- **50% Biome Completion**: Biome-specific outfit unlocked
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- **100% Biome Completion**: Legendary weapon + fast travel
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- **100% ALL Biomes**: Master Collector Achievement + Golden Machete
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### **Rare Collectibles** (Album Highlights):
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**Per Biome** (1-3 ultra-rare items):
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1. **Dino Valley**: Amber with mosquito (DNA extraction)
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2. **Mythical Highlands**: Dragon scale (legendary material)
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3. **Atlantis**: Perfect pearl (priceless)
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4. **Egyptian Desert**: Pharaoh's crown
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5. **Chernobyl**: Reactor fuel rod (dangerous)
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6. **Mushroom Forest**: Golden truffle
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7. **Arctic Zone**: Frost diamond
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8. **Endless Forest**: Eternal acorn (plant for immortal tree)
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9. **Floating Islands**: Cloud essence (flight potion)
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10. **Deep Ocean**: Black pearl (magic)
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11. **Amazonas**: Jaguar spirit totem
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12. **Catacombs**: Soul gem (necromancy)
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13. **Volcanic Zone**: Dragon heart (forge legendary weapon)
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14. **Crystal Caves**: Perfect diamond (ultimate wealth)
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15. **Shadow Realm**: Void crystal (dark magic)
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16. **Bamboo Forest**: Ancient scroll (master technique)
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17. **Loch Ness**: Nessie scale (proof!)
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18. **Wasteland**: Pre-war tech (prototype weapon)
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19. **Mexican Cenotes**: Jade mask (Mayan relic)
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---
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## 🌲 5. WITCH FOREST (NEW 20th BIOME)
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### **Theme**:
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Dark fairy tale forest, witches, magic, curses, fairy tales gone wrong
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### **FAUNA** (14):
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**Witches & Dark Creatures**:
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- Witch (various types: swamp, forest, blood)
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- Warlock
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- Black cat (familiar, shapeshifter)
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- Raven (spy, messenger)
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- Wolf (enchanted, talks)
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- Toad (cursed prince)
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- Witch's golem (wood/mud)
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**Cursed Beings**:
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- Cursed villager (zombie variant)
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- Hansel & Gretel zombies (cannibalized)
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- Big Bad Wolf (giant, intelligent)
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- Evil stepmother ghost
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- Baba Yaga (boss!)
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### **RASTLINE** (10):
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- Nightshade (poisonous)
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- Mandrake root (screaming plant)
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- Witch hazel
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- Death cap mushrooms
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- Hemlock
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- Wolfsbane
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- Belladonna
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- Magic herbs (glowing)
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- Cursed roses
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- Twisted vines
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### **OBLAČILA** (8):
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- Witch hat (pointy, black)
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- Witch robes (various colors)
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- Warlock cloak
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- Cursed armor (haunted)
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- Enchanted boots (speed +20%)
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- Raven feather cape
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- Wolf pelt
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- Magic amulets
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### **ORODJA** (10):
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- Witch's broom (flight! limited)
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- Magic wand (basic spells)
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- Staff (powerful magic)
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- Cauldron (portable, brew potions)
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- Enchanted dagger
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- Cursed sword
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- Spell book
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- Crystal ball (divination)
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- Athame (ritual knife)
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- Scrying mirror
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### **HRANA** (12):
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**Drops from Creatures**:
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- Witch meat → Cursed stew (questionable)
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- Wolf meat → Grilled wolf
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- Raven meat → Dark soup
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- Toad legs → Fried toad (French style)
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**Witch's Kitchen**:
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- Poisoned apple (Snow White reference)
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- Gingerbread (laced with magic)
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- Magic mushroom stew (hallucinations)
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- Witch's brew (potion, not food)
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- Hemlock tea (deadly!)
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- Berry pie (safe, surprisingly)
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- Roasted meats (spiced)
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- Black bread
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**Cooking**: Witch's cauldron (magical effects!)
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### **MATERIALI** (12):
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- Eye of newt
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- Bat wings
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- Spider legs
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- Toad warts
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- Raven feathers
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- Wolf teeth
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- Magic crystals
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- Cursed wood
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- Witch's hair
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- Blood (for rituals)
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- Bones
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- Ashes
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### **TEREN** (4):
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- Dark dirt
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- Cursed grass
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- Stone (ritual circles)
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- Muddy ground
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### **VEGETACIJA** (8):
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- Twisted trees (evil faces)
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- Dead trees (hanging bodies)
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- Thorny bushes
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- Magic flowers (glowing)
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- Poisonous plants
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- Vines (grabbing, animated)
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### **REKVIZITI** (12):
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- Witch's hut (chicken legs - Baba Yaga style)
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- Cauldron (large, bubbling)
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- Ritual circles (pentagrams)
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- Hanging cages
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- Gingerbread house (trap!)
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- Stake (for burning)
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- Spell circles (glowing)
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- Altars (dark magic)
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- Gravestones
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- Cursed wells
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### **ZGRADBE** (5):
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- Witch's hut (on chicken legs, moves!)
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- Coven gathering place
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- Dark tower
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- Cursed village
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- Sacrificial altar
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### **NPCs** (4):
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- Good witch (helps player)
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- Evil witch (enemy)
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- Warlock (merchant, sells dark items)
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- Cursed villager (quest giver)
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### **ZOMBIES** (5):
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- Cursed villager
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- Witch zombie (green skin, pointy hat)
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- Warlock specter
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- Fairy tale victim (Hansel, Gretel, etc.)
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- Animated scarecrow
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### **BOSS**:
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**Baba Yaga** (legendary witch)
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- Flies in giant mortar & pestle
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- Summons cursed minions
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- Transforms into giant raven
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- Drops: Baba Yaga's Hut Key (unlock moving house as player home!)
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---
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## 🕯️ 6. SATANISTIC RITUALS & DARK MAGIC
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### **WARNING**:
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This is dark fantasy game content. Rituals are fictional and game mechanics only.
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### **Dark Ritual System**:
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**Purpose**:
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- Unlock powerful dark magic
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- Summon demons (temporary allies OR enemies if failed)
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- Cursed craftables (high risk, high reward)
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- Alternative to traditional magic
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### **Ritual Requirements**:
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1. **Ritual Circle** (drawn on ground, permanent structure)
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2. **Sacrifices** (items, not NPCs/creatures - keep it ethical!)
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3. **Candles** (specific arrangement)
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4. **Spell Components** (blood, bones, cursed items)
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5. **Timing** (full moon, midnight, etc.)
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### **Ritual Types**:
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**1. Summoning Ritual** (召喚):
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- **Effect**: Summon demon ally for 5 minutes
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- **Cost**:
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- 5× Black candles
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- 1× Soul gem
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- 10× Bones
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- Blood vial
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- **Risk**: 10% chance demon turns hostile!
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**2. Curse Weapon Ritual**:
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- **Effect**: Add +50% damage to weapon, but drains 1 HP per hit
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- **Cost**:
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- Weapon to curse
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- Cursed wood
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- Witch's blood
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- 3× Skulls
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**3. Dark Resurrection** (危險!):
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- **Effect**: Revive with full health if killed (1-time use)
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- **Cost**:
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- 1× Phoenix feather
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- 1× Soul gem
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- 50× Bones
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- Dragon blood
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- **Drawback**: Permanent -10 max HP
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**4. Pact with Devil**:
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- **Effect**: Double all stats for 10 minutes
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- **Cost**:
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- Your soul (joking - it's 100 gold + rare items)
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- Cursed contract
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- Blood oath
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- **Drawback**: Take 2× damage for 1 hour after effect ends
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**5. Necromancy Ritual**:
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- **Effect**: Raise 3 skeleton warriors (allies)
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- **Cost**:
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- 3× Complete skeletons
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- Necromancer staff
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- Soul gems
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- Midnight timing
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### **Ritual Locations**:
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- **Witch Forest**: +20% ritual success rate
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- **Shadow Realm**: +50% power, +20% danger
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- **Catacombs**: Necromancy only
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- **Egyptian Desert**: Ancient curses available
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- **Anywhere else**: Standard success rate
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### **Consequences**:
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- **Failed rituals**: Explosion, curse player, summon hostile entity
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- **Dark alignment**: NPCs fear player, guards attack
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- **Redemption**: Can cleanse curses at church (expensive!)
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### **Collectibles**:
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- **Ritual Book** (found in Witch Forest)
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- **Forbidden Scrolls** (9 total, hidden across all biomes)
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- **Dark Achievements** (for completing all rituals)
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---
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## 📊 SUMMARY OF NEW SYSTEMS:
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1. ✅ **19 Bosses** (1 per biome, unique mechanics)
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2. ✅ **Weather/Temperature** (survival mechanics, gear requirements)
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3. ✅ **Machete** (jungle tool, vine cutting)
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4. ✅ **Collectibles Album** (completion tracking, rewards)
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5. ✅ **Witch Forest** (20th biome, dark fairy tales)
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6. ✅ **Dark Rituals** (satanic-themed magic system)
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**Total Biomes**: 20
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**Total Bosses**: 20
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**Total Estimated Assets**: 3,000 - 4,000 PNG
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---
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**Created**: 31.12.2025
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**Status**: Complete game systems specification ready!
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