275 lines
7.0 KiB
Markdown
275 lines
7.0 KiB
Markdown
# 📋 **DEMO PRODUCTION TASKS - COMPLETE CHECKLIST**
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**Created:** Jan 8, 2026 21:37 CET
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**Updated:** Jan 8, 2026 23:31 CET
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**Purpose:** ALL remaining demo assets as tasks
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**Target:** 60 sprites total
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**Status:** 56/60 complete (93%) 🎉
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---
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## ✅ **COMPLETED (40/60):**
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### **Kai's House (5 stages):**
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- [x] Stage 1: Sleeping bag only (48px)
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- [x] Stage 2: Tent/shelter (64px)
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- [x] Stage 3: Wooden hut (96px)
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- [x] Stage 4: Gothic house (128px)
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- [x] Stage 5: Gothic manor (192px)
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### **Barn (7 total):**
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- [x] Stage 1: Ruined barn (128px)
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- [x] Stage 2: Partial repair (128px)
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- [x] Stage 3: Repaired basic (128px)
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- [x] Stage 4: Upgraded stable (160px)
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- [x] Stage 5: Deluxe estate (192px)
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- [x] EXTRA: Barn door (64x96px)
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- [x] EXTRA: Barn interior with hay (96px)
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### **Shop Counter (15 total):**
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- [x] Shop front wall
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- [x] Shop counter window (with merchant!)
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- [x] Shop roof overhang
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- [x] Shop sign hanging
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- [x] Shop shelves (with Grim Reaper!)
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- [x] Counter surface
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- [x] Cash box
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- [x] Sell button (red)
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- [x] Price panel
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- [x] Gold coin icon
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- [x] Buy button (green)
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- [x] Display area
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- [x] UI arrow (inventory→shop)
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- [x] Currency counter
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- [x] Confirm panel ("CONFIRM RITUAL?")
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### **Farm Props (13 total):**
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- [x] Scarecrow (pumpkin head)
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- [x] Compost bin
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- [x] Wheelbarrow
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- [x] Water trough
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- [x] Hay bales
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- [x] Tool rack
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- [x] Flower bed
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- [x] Beehive
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- [x] Animal pen fence
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- [x] Chicken coop - Stage 1 (broken)
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- [x] Chicken coop - Stage 2 (repaired)
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- [x] Chicken coop - Stage 3 (upgraded)
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- [x] Chicken coop - Stage 4 (deluxe)
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---
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## 🏗️ **FARM BUILDINGS (4 remaining):**
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### **Well:**
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**CHECK FIRST:** Might exist in refs!
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- [ ] Check `/assets/references/buildings/well_animated/`
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- [ ] If missing: Well base structure
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- [ ] If missing: Well roof/canopy
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- [ ] If missing: Bucket + rope
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- [ ] If missing: Water inside (animated)
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### **Fence:**
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- [ ] Fence post (vertical)
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- [ ] Fence post (horizontal)
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- [ ] Fence corner piece
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- [ ] Fence gate (optional - 2 states: open/closed)
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---
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## 🏪 **SHOP COUNTER (15 remaining):**
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### **Shop Building Exterior:**
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- [ ] Shop front wall
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- [ ] Shop counter window (where Gronk stands)
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- [ ] Shop roof (with overhang)
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- [ ] Shop sign (hanging, "SHOP" or symbol)
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- [ ] Shop door (background, not accessible in demo)
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### **Counter Interior:**
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- [ ] Counter surface (wood)
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- [ ] Shelves behind counter (with items)
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- [ ] Cash box/drawer
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- [ ] Item display area
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- [ ] Gronk standing spot marker (optional)
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### **Shop UI:**
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- [ ] Buy button (green)
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- [ ] Sell button (red)
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- [ ] Price display panel
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- [ ] Currency icon (gold coin)
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- [ ] Transaction confirmation panel
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---
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## 🛤️ **TOWN PATH (10 remaining):**
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### **Cobblestone Tiles:**
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- [ ] Cobblestone variant 1 (light)
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- [ ] Cobblestone variant 2 (dark)
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- [ ] Cobblestone variant 3 (cracked)
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- [ ] Cobblestone variant 4 (mossy)
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### **Dirt Road:**
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- [ ] Dirt road variant 1 (dry)
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- [ ] Dirt road variant 2 (wet/muddy)
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- [ ] Dirt road variant 3 (with wheel tracks)
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### **Town Boundary (Trial Limit):**
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- [ ] Town gate/archway (locked entrance)
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- [ ] "LOCKED - Purchase Full Game" sign
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- [ ] Fog wall effect (animated, 2-3 frames)
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---
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## 🌾 **FARM PROPS (10 remaining):**
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**PRIORITY:**
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- [ ] Scarecrow (keeps crows away)
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- [ ] Tool shed (small storage building)
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- [ ] Compost bin (fertilizer production)
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- [ ] Wheelbarrow (decoration/transport)
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- [ ] Flower bed (decoration, 2 variants)
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**OPTIONAL:**
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- [ ] Beehive (honey production - extra income)
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- [ ] Chicken coop (placeholder, no chickens yet)
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- [ ] Wooden crate (storage decoration)
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- [ ] Water trough (animal water source)
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- [ ] Hay bale (decoration)
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---
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## 🎨 **UI POLISH (5 remaining):**
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### **Trial Mode Indicators:**
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- [ ] "TRIAL VERSION" badge (top corner)
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- [ ] "Purchase Full Game" button
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- [ ] Lock icon (for locked features)
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### **Shop UI Enhancements:**
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- [ ] Inventory to shop arrow (drag indicator)
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- [ ] Currency counter display (how much gold you have)
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---
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## 🎁 **BONUS/OPTIONAL (5 remaining):**
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**Nice to have but NOT required for demo:**
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- [ ] Signpost (pointing to shop, "TOWN →")
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- [ ] Lamppost (town entrance decoration)
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- [ ] Mailbox (Kai's house decoration)
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- [ ] Garden gnome (easter egg)
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- [ ] Cat NPC (roaming decoration, no interaction)
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---
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## 📊 **PROGRESS SUMMARY:**
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| Category | Total | Done | Remaining | % |
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|----------|-------|------|-----------|---|
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| **House** | 5 | 5 | 0 | ✅ 100% |
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| **Barn** | 7 | 7 | 0 | ✅ 100% |
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| **Shop Counter** | 15 | 15 | 0 | ✅ 100% |
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| **Farm Props** | 13 | 13 | 0 | ✅ 100% |
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| **Farm Buildings** | 4 | 0 | 4 | 0% |
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| **Town Path** | 10 | 0 | 10 | 0% |
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| **UI Polish** | 5 | 0 | 5 | 0% |
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| **Bonus** | 5 | 0 | 5 | 0% |
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| **TOTAL** | **64** | **40** | **24** | **62%** |
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---
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## 🎯 **NEXT PRIORITY (Do These First):**
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**Session 1 (Tonight/Tomorrow - 2-3 hours):**
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1. [ ] Check if well exists in refs
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2. [ ] Barn exterior (ruined)
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3. [ ] Barn door
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4. [ ] Fence posts (vertical, horizontal, corner)
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5. [ ] Scarecrow
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**Session 2 (This Weekend - 3-4 hours):**
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6. [ ] Shop building exterior (5 sprites)
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7. [ ] Shop counter interior (5 sprites)
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8. [ ] Shop UI (5 sprites)
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**Session 3 (Next Week - 2 hours):**
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9. [ ] Town path cobblestone (4 variants)
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10. [ ] Town path dirt (3 variants)
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11. [ ] Town boundary (gate, sign, fog)
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**Session 4 (Polish - 2 hours):**
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12. [ ] Farm props (tool shed, compost, wheelbarrow, flower bed)
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13. [ ] UI polish (trial badge, purchase button, lock icon)
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14. [ ] Test & integrate all assets
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---
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## ⏱️ **TIME ESTIMATES:**
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**Per Asset Type:**
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- Simple prop (scarecrow, crate): 15-20 min
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- Building exterior: 30-40 min
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- Building with details (shop): 45-60 min
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- UI element: 10-15 min
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- Tileset variant: 20-30 min
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**Total Time Remaining:** ~15-20 hours work
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**Realistic Schedule:**
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- 2-3 hours/day = 5-7 days
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- 4-5 hours/weekend day = 3-4 days
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- **Complete demo assets in 1 week!**
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---
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## 📝 **NOTES:**
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**Style Consistency:**
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- ✅ Use "Cult of the Lamb" style (thick outlines, dark-chibi)
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- ✅ Noir color palette (dark, weathered)
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- ✅ Gothic elements where appropriate
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- ✅ Transparent backgrounds
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- ✅ Proper sizing (64x64, 96x96, 128x128)
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**Reference:**
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- Check `/assets/references/buildings/` for existing assets
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- Check `/assets/references/ui/` for UI examples
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- Use Kai's house as style reference
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**Testing:**
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- [ ] Import each asset to game as completed
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- [ ] Verify collision boxes
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- [ ] Check scaling/proportions
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- [ ] Test interactions (doors, shop counter)
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---
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## 🎮 **DEMO LAUNCH CHECKLIST:**
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**MINIMUM VIABLE (40 sprites):**
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- [x] Kai's house (5 stages) ✅
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- [x] Barn (7 total: 5 stages + door + interior) ✅
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- [ ] Farm buildings (4) - well, fence
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- [ ] Shop counter (15) - building + UI
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- [ ] Town path (7) - basic tiles + boundary
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- [ ] Farm props (5) - scarecrow, shed, compost, wheelbarrow, flowers
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- [ ] UI (1) - trial badge
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**COMPLETE DEMO (60 sprites):**
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- All of above +
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- [ ] Extra farm props (5)
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- [ ] UI polish (4)
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- [ ] Bonus items (5)
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---
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**START NEXT SESSION WITH:**
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1. Check well refs
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2. Generate fence (3 pieces)
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3. Generate scarecrow
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**Current: 12/60 (20%) - EXCELLENT PROGRESS!** 🚀
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