374 lines
9.7 KiB
Markdown
374 lines
9.7 KiB
Markdown
# 🎨 ASSET PRODUCTION STATUS - 03.01.2026
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**Datum:** 03. januar 2026, 00:08 CET
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**Total Progress:** 218/~14,000 (1.56%)
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---
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## ✅ CATEGORY 0: FARM CROPS - COMPLETE (103/103)
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### **Sadje (36/36)** ✅
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- apple_red, apple_green, apple_yellow
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- pear, plum, cherry, peach, apricot
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- orange, lemon, lime, grapefruit
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- banana, kiwi, mango, papaya, pineapple
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- strawberry, raspberry, blueberry, blackberry, cranberry
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- grape_red, grape_green
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- watermelon, melon, cantaloupe
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- pomegranate, fig, date
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- passion_fruit, dragon_fruit, star_fruit
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- coconut, avocado, olive
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### **Zelenjava (25/25)** ✅
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- carrot, potato, tomato, cucumber, lettuce
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- cabbage, broccoli, cauliflower, brussels_sprouts
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- onion, garlic, leek, shallot
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- pepper_red, pepper_green, pepper_yellow
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- eggplant, zucchini, pumpkin, squash
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- corn, peas, beans, radish, beet
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### **Ganja (12/12)** ✅
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- sativa, indica, hybrid, ruderalis
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- purple_kush, og_kush, white_widow, northern_lights
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- amnesia_haze, super_lemon_haze, blue_dream, girl_scout_cookies
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### **Drevesa (30/30)** ✅
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- oak, pine, maple, birch, willow
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- apple_tree, pear_tree, cherry_tree, plum_tree, peach_tree
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- orange_tree, lemon_tree
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- palm, cactus, bamboo
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- rose, tulip, sunflower, lavender, daisy
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- lily, orchid, carnation, daffodil, iris
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- poppy, violet, marigold, petunia, zinnia
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- lily_of_the_valley
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---
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## ✅ CATEGORY 1: FARM BUILDINGS & ANIMALS - COMPLETE (55/55)
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### **Farm Buildings (20/20)** ✅
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- farmhouse, barn, silo, greenhouse
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- chicken_coop, pigpen, stable
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- tool_shed, windmill, well
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- fence_wood, fence_stone, gate
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- compost, beehive, trough
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- lamp_post, sign, mailbox, rain_barrel
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### **Farm Animals (15/15)** ✅
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- chicken, rooster, duck, turkey
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- cow, pig, sheep, goat
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- horse, donkey, llama
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- rabbit, cat, dog, bee
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### **Farm Tools (20/20)** ✅
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- hoe, shovel, rake, watering_can
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- axe, pickaxe, scythe, sickle
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- pitchfork, wheelbarrow, bucket
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- shears, pruners, trowel, gloves
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- hammer, saw, pliers, wrench, screwdriver
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---
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## ✅ CATEGORY 2: ITEMS & EQUIPMENT - COMPLETE (105/105)
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### **Weapons (30/30)** ✅
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- sword_basic, greatsword, katana, rapier
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- axe, battle_axe, club, mace, flail
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- sledgehammer, baseball_bat, crowbar, frying_pan, golf_club
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- spear, staff, whip
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- dagger, throwing_knife
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- bow, crossbow
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- pistol, revolver, rifle, shotgun
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- chainsaw, machete, nailbat, pipe
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- grenade, molotov
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### **Armor (20/20)** ✅
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- helmet_leather, helmet_iron, helmet_steel, helmet_gold
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- chestplate_leather, chestplate_iron, chestplate_steel, chestplate_gold
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- leggings_leather, leggings_iron, leggings_steel, leggings_gold
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- boots_leather, boots_iron, boots_steel, boots_gold
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- shield_wood, shield_iron, shield_steel, shield_gold
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### **Consumables (25/25)** ✅
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- health_potion, mana_potion, stamina_potion
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- water_bottle, milk, coffee, soda_can, energy_drink
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- bread, cheese, egg, cooked_meat
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- apple, berries, mushroom
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- sandwich, burger, pizza_slice, soup
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- cake_slice, candy, chocolate_bar, honey
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### **Crafting Materials (30/30)** ✅
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- wood_log, wood_plank, stone, iron_ore, iron_bar
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- coal, cloth, leather, rope
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- nails, screws, wire, circuit_board, battery
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- duct_tape, glue, spring, gear, chain
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- pipe, glass_shards, rubber, plastic
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- bone, feather, gunpowder, sulfur, crystal
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- herbs, scrap_metal
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---
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## 🔄 CATEGORY 3: DINO VALLEY BIOME - IN PROGRESS (58/109)
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### **Vegetation (15/15)** ✅ STYLE 30
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- fern_large, fern_small
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- mushroom_red_giant, mushroom_brown
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- cycad_palm, cycad_tree
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- moss_green, moss_glow
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- horsetail, ginkgo_leaves
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- cattail_giant, grass_prehistoric
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- tree_fern, dead_tree
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- volcanic_rock_plant
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### **Dinosaurs (12/12)** ✅ STYLE 33
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- trex, raptor, triceratops
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- stegosaurus, brontosaurus, ankylosaurus
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- pterodactyl, spinosaurus, dilophosaurus
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- pachycephalosaurus, parasaurolophus, compsognathus
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### **Items (12/12)** ✅ STYLE 33
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- bone_small, bone_large
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- hide, scales, tooth, claw, feather
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- amber, volcanic_rock, tar, fossil, egg
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### **Food (16/16)** ✅ STYLE 33
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*Raw (7):*
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- raw_trex_meat, raw_raptor_meat, raw_trike_meat
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- raw_stego_meat, raw_bronto_meat, raw_ptero_meat
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- dino_eggs_raw
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*Cooked (6):*
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- cooked_trex_steak, cooked_raptor_fillet, cooked_trike_roast
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- cooked_stego_ribs, cooked_bronto_meat, cooked_ptero_wings
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*Crafted (3):*
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- dino_jerky, bone_broth, giant_berries
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### **Clothing/Armor (3/8)** 🔄 IN PROGRESS
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✅ tribal_loincloth, tooth_necklace, feather_cape
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❌ dino_hide_chest, dino_hide_legs, bone_helmet, scale_boots, leather_bracers
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### **Tools & Weapons (0/10)** ❌ PENDING
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- bone_axe, stone_spear, dino_tooth_knife
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- flint_pickaxe, bone_club, stone_hammer
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- primitive_bow, obsidian_blade, bone_shovel, javelin
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### **Props (0/8)** ❌ PENDING
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- skull_trex, skull_trike, ribcage
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- nest_empty, nest_eggs, tar_pit
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- volcanic_rocks, bones_scattered
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### **Buildings (0/4)** ❌ PENDING
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- cave_entrance, primitive_hut, bone_fence, stone_altar
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### **Terrain (0/4)** ❌ PENDING
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- dirt_volcanic, grass_prehistoric, rock_lava, mud
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### **Special Creatures (0/10)** ❌ PENDING
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- baby_trex (baby)
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- alpha_trex, thunder_raptor (bosses)
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- dino_nest_eggs (special)
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- zombie_prehistoric, zombie_dino_raptor, zombie_bone, zombie_tar (zombies)
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- npc_tribal_hunter, npc_shaman (NPCs)
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---
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## ❌ CATEGORY 4: BIOMES - NOT STARTED (0/~1,700)
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### **Mythical Highlands (~95 assets)**
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- Vegetation, Creatures, Items, Food, Clothing, Tools, Props, Buildings, Terrain
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### **Atlantis Ruins (~75 assets)**
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- Underwater vegetation, Sea creatures, Nautical items, Buildings
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### **Egyptian Desert (~70 assets)**
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- Desert vegetation, Egyptian creatures, Artifacts, Pyramids
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### **Chernobyl Zone (~65 assets)**
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- Mutated plants, Radiation creatures, Soviet items, Ruins
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### **Mushroom Forest (~60 assets)**
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- Giant mushrooms, Fungal creatures, Spores, Structures
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### **Arctic Zone (~55 assets)**
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- Snow plants, Arctic animals, Ice structures, Igloos
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### **Endless Forest (~85 assets)**
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- Ancient trees, Forest creatures, Druidic items, Tree villages
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### **+ 11 more biomes** (~1,200 assets)
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- Volcanic Island, Haunted Swamp, Crystal Caves, etc.
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---
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## ❌ CATEGORY 5: ENEMIES & CREATURES (0/~500)
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### **Zombies (0/50+)**
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- Basic zombies, Runners, Tanks, Special variants
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### **Wild Animals (0/50+)**
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- Bears, wolves, boars, snakes, spiders
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### **Magical Beings (0/50+)**
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- Elementals, spirits, demons, angels
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### **Bosses (0/20+)**
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- Biome bosses, World bosses, Secret bosses
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### **Biome-specific Creatures (0/330+)**
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- Unique creatures per biome
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---
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## ❌ CATEGORY 6: NPCS & CHARACTERS (0/~150)
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### **Main Characters (0/4)**
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- Kai, Ana, Gronk, Susi (full sprite sets)
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### **Merchants (0/30)**
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- Blacksmith, Shopkeeper, Trader, etc.
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### **Services (0/30)**
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- Doctor, Mechanic, Farmer, Builder, etc.
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### **Mentors (0/30)**
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- Combat trainer, Magic teacher, Craftsman, etc.
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### **Romance Options (0/20)**
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- Various NPCs with relationship mechanics
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### **Quest Givers (0/20)**
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- Story NPCs, side quest givers
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### **Background NPCs (0/16)**
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- Townspeople, travelers, guards
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---
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## ❌ CATEGORY 7: BUILDINGS & STRUCTURES (0/~500)
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### **Town Buildings (0/100)**
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- Shops, houses, town hall, etc.
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### **Special Buildings (0/100)**
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- Churches, hospitals, schools, factories
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### **Biome Structures (0/300)**
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- Ruins, temples, caves, dungeons per biome
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---
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## ❌ CATEGORY 8: UI & EFFECTS (0/~300)
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### **UI Icons (0/150)**
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- Inventory slots, status icons, skill icons
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### **Particles (0/100)**
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- Dust, sparkles, smoke, fire, water splashes
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### **VFX (0/50)**
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- Magic effects, explosions, impacts, auras
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---
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## ❌ CATEGORY 9: ANIMATIONS & SPRITESHEETS (0/~8,000)
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### **Character Animations (0/~2,000)**
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- Walk cycles (4-8 frames × 150 characters)
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- Run cycles
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- Attack animations
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- Idle animations
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### **Enemy Animations (0/~2,000)**
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- Movement
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- Attacks
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- Death animations
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### **Effect Animations (0/~4,000)**
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- Spell effects
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- Environmental effects
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- Combat effects
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---
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## ❌ CATEGORY 10: VARIATIONS & UPGRADES (0/~2,000)
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### **Tool Upgrades (0/60)**
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- Copper, Iron, Gold, Diamond versions of tools
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### **Building Levels (0/100)**
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- Level 1, 2, 3 variants
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### **Seasonal Variants (0/400)**
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- Spring, Summer, Fall, Winter versions of crops
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### **Item Variations (0/1,440)**
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- Color variants, damage states, enchanted versions
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---
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## 📊 OVERALL SUMMARY:
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| Category | Done | Remaining | Total | % |
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| **Farm Crops** | 103 | 0 | 103 | 100% |
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| **Farm Buildings** | 55 | 0 | 55 | 100% |
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| **Items & Equipment** | 105 | 0 | 105 | 100% |
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| **Dino Valley** | 58 | 51 | 109 | 53% |
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| **Other Biomes** | 0 | ~1,700 | ~1,700 | 0% |
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| **Enemies** | 0 | ~500 | ~500 | 0% |
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| **NPCs** | 0 | ~150 | ~150 | 0% |
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| **Buildings** | 0 | ~500 | ~500 | 0% |
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| **UI & Effects** | 0 | ~300 | ~300 | 0% |
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| **Animations** | 0 | ~8,000 | ~8,000 | 0% |
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| **Variations** | 0 | ~2,000 | ~2,000 | 0% |
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| **TOTAL** | **218** | **~13,201** | **~13,419** | **1.62%** |
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---
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## 🎯 IMMEDIATE NEXT STEPS:
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### **Tonight/Tomorrow:**
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1. Finish Dino Valley (51 assets)
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2. Start high-priority biomes (Mythical Highlands, Atlantis)
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3. Generate core NPCs (Kai, Ana, Gronk, Susi)
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### **This Week:**
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4. Complete 3-5 major biomes
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5. Generate all enemies & bosses
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6. Create essential NPCs
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### **This Month:**
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7. All biomes complete
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8. All characters & NPCs
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9. All items & equipment variations
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10. Start animations
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---
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## 💰 BUDGET ALLOCATION:
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**Available:** €1,117.62
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**Priority Spending:**
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1. **Core Gameplay (€400)** - 1,000 slik
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- Finish Dino Valley
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- Main characters (Kai, Ana, Gronk, Susi)
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- Core enemies (zombies, animals)
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2. **Essential Biomes (€600)** - 1,500 slik
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- 5 major biomes complete
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- All vegetation, creatures, items
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3. **Reserve (€117)** - 300 slik
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- UI elements
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- Emergency fixes
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- Polish items
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**Total:** 2,800 slik = **PLAYABLE GAME** ✅
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---
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**Last Updated:** 03.01.2026, 00:08 CET
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**Next Update:** When Dino Valley complete
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