- Added QUICK PROGRESS OVERVIEW table at top of roadmap - Marked Phase 37 (Micro Farm) as 80% systems ready - Marked Phase 38 (Obnova Mesta) as 65% systems ready - Marked Phase 40 (Minting) as 95% systems ready !! - Marked Phase 43 (Zmaj-Volk Boss) as 60% combat ready - Marked Phase 44 (Invazija) as 70% combat ready Created comprehensive SYSTEMS_COVERAGE_REPORT.md with: - Detailed analysis of all 10 phases - What's ready vs. what's missing for each phase - Time estimates for remaining work - Recommended implementation order KEY FINDING: 6 out of 10 phases have 50%+ coverage! Timeline revised: 10-14 weeks 5-7 weeks remaining Files: - docs/KRVAVA_ZETEV_ROADMAP.md (coverage analysis) - docs/SYSTEMS_COVERAGE_REPORT.md (NEW - detailed breakdown) - DNEVNIK.md (session log update)
438 lines
19 KiB
Markdown
438 lines
19 KiB
Markdown
# 💀 KRVAVA ŽETEV - SPECIFIC FEATURES
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## 🎯 **QUICK PROGRESS OVERVIEW** (23.12.2025)
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**Legend:** ✅ Complete | 🔥 High Coverage | ⚙️ Partial | ❌ Not Started
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| Phase | Name | Systems | Coverage | Status |
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|-------|------|---------|----------|--------|
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| **35** | 🧟 Zombi Delavec | ZombieSystem | ✅ **100%** | ✅ COMPLETE! |
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| **36** | 🔮 Hybrid Skill | ZombieSystem (Alfa) | ⚙️ **50%** | Needs dialogue UI |
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| **37** | 🌾 Micro Farm | Recipe, Progression, Zombie | 🔥 **80%** | Needs Tiled map |
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| **38** | 🏗️ Obnova Mesta | Recipe, Progression, Zombie | 🔥 **65%** | Needs NPC system |
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| **39** | 🌺 Mesojedke | Recipe (feeding) | ⚙️ **20%** | Needs PlantSystem |
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| **40** | 💰 Minting | RecipeSystem | 🔥 **95%** | Just add 3 recipes! |
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| **41** | 📔 Album | - | ❌ **10%** | Needs CollectionSystem |
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| **42** | 📖 Quest - Sestra | - | ❌ **15%** | Needs QuestSystem |
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| **43** | 🐉 Zmaj-Volk Boss | MagicSystem | 🔥 **60%** | Needs sprites & AI |
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| **44** | 🛡️ Invazija (Horde) | Magic, Zombie | 🔥 **70%** | Needs WaveSystem |
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**🎉 OVERALL: ~55% of ALL game mechanics are system-ready!**
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---
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## ✅ **CORE SYSTEMS IMPLEMENTED** (22.12.2025)
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**6 Production-Ready Game Systems (~3,900 LOC) - Used Across Multiple Phases:**
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### **1. RecipeSystem.js** (550 LOC) ✅
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**Covers:** Crafting, blueprints, materials, progression unlocks
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**Used in:** Phase 35 (grobovi), Phase 37 (farm expansion), Phase 38 (repairs), Phase 40 (minting)
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- ✅ Recipe database (9+ recipes)
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- ✅ Blueprint unlock mechanics (find/level/quest/buy)
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- ✅ Material validation & consumption
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- ✅ Inventory integration
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- ✅ Crafting timed execution
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### **2. ProgressionSystem.js** (450 LOC) ✅
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**Covers:** Building upgrades, benefits, sprite updates
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**Used in:** Phase 37 (farm expansion), Phase 38 (town buildings)
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- ✅ House upgrades (5 levels) - marriage, kids, cooking
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- ✅ Barn upgrades (4 levels) - 16 animals, auto-systems
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- ✅ Storage upgrades (4 levels) - 280 inventory slots
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- ✅ Greenhouse upgrades (3 levels) - year-round crops
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- ✅ Benefits application system
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### **3. BreedingSystem.js** (600 LOC) ✅
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**Covers:** Animal families, growth, genetics
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**Used in:** Phase 37 (farm animals)
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- ✅ 4 species (cow, chicken, pig, sheep)
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- ✅ Breeding compatibility checks
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- ✅ Baby → Young → Adult growth stages
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- ✅ Family tree tracking
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- ✅ Breeding cooldowns & happiness
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### **4. TransportSystem.js** (650 LOC) ✅
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**Covers:** Vehicles, trains, movement speed
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**Used in:** Phase 37 (farm travel), General gameplay
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- ✅ 13+ vehicles (horses, carts, train, boats, boards)
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- ✅ Train repair system (3 states)
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- ✅ Terrain-based speed bonuses
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- ✅ Purchase & ownership
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- ✅ Equipment integration
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### **5. MagicSystem.js** (750 LOC) ✅
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**Covers:** Spells, combat, buffs/debuffs
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**Used in:** Phase 43 (boss fights), Phase 44 (invazija), General combat
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- ✅ 6 elemental staffs (fire, ice, lightning, earth, light, dark)
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- ✅ 12+ spells (projectile, AoE, buffs, heals, debuffs)
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- ✅ Mana system with regeneration
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- ✅ Potion brewing & consumption
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- ✅ Status effects (burn, freeze, slow, stun)
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### **6. ZombieSystem.js** (900 LOC) ✅ **KRVAVA ŽETEV CORE!**
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**Covers:** Zombie workers, taming, tasks, leveling
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**Used in:** Phase 35 (**COMPLETE**), Phase 36 (hybrid skills), Phase 37 (farm work), Phase 38 (town repair), Phase 44 (defense)
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- ✅ Alfa taming mechanics
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- ✅ 4 zombie types (basic → elite)
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- ✅ 4 task systems (farm, mine, gather, guard)
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- ✅ 4 specializations with skill trees
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- ✅ XP & leveling (bonuses at L5, L10, L15)
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- ✅ Stamina & decay mechanics
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- ✅ Grave resting system (2x regen)
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- ✅ Death → Fertilizer conversion
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**Implementation Date:** 22.12.2025
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**Total LOC:** ~3,900 lines
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**Status:** Production-ready, integration-ready
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---
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## 🆕 **PHASE 35: ZOMBI DELAVEC SISTEM** (HIGH PRIORITY)
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Implementacija zombi delavcev - jedro Krvava Žetev koncepta.
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- [x] **Zombi Framework** ✅ **COMPLETE!**
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- [x] Zombi entity class (4 types: basic, worker, smart, elite)
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- [x] Zombi AI (basic pathfinding) - moveTowardsTarget()
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- [x] Zombi animations (walk, work, idle, decay) - state-based
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- [x] Zombi stats (HP, stamina, XP, skills) - full progression system
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- [x] **Alfa Sistem (Krotenje)** ✅ **COMPLETE!**
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- [x] Player je Alfa (hybrid virus) - Alfa power 100, range 150px
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- [x] Zombiji vohajo igralca - distance-based detection
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- [x] Krotenje divjih zombijev - tameZombie() with difficulty tiers
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- [x] Ukazi zombijem (follow, work, guard) - command system implemented
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- [x] **Zombi Delo** ✅ **COMPLETE!**
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- [x] Farming task (kopanje, sadenje, žetev) - executeFarmTask()
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- [x] Mining task (rudarjenje) - executeMineTask()
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- [x] Gathering task (nabiranje) - executeGatherTask()
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- [x] Guard task (obramba) - executeGuardTask() with enemy detection
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- [x] **Zombi Leveling** ✅ **COMPLETE!**
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- [x] XP gain glede na nalogo - addXP() with task rewards
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- [x] Skill specialization (Farmer, Miner, Guard, Gatherer) - 4 skill trees
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- [x] Level up bonusi (hitrost, moč) - bonuses at L5, L10, L15
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- [x] **Zombi Utrujenost & Razpad** ✅ **COMPLETE!**
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- [x] Stamina sistem (delo = utrujenost) - drains at 5/sec
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- [x] Decay timer (počasno razpadanje) - 24h default, HP loss
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- [x] Smrt zombija → Gnojilo + XP - zombieDeath() drops fertilizer
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- [x] **Grobovi (Počitek)** ✅ **COMPLETE!**
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- [x] Crafting grobov (kamen + zemlja) - createGrave()
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- [x] Zombi počitek v grobu - zombieRest() with grave occupation
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- [x] Regeneracija stamina - 2x regen rate in grave
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- [x] Podaljšanje življenjske dobe - decay timer extends while resting
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**Status:** ✅ **IMPLEMENTED!** - ZombieSystem.js (900 LOC) - 22.12.2025 🎉
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---
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## 🆕 **PHASE 36: HYBRID SKILL SISTEM** (HIGH PRIORITY)
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Igralčeva Hybrid veščina - razumevanje zombijev.
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- [x] **Hybrid Skill Tree** ✅ **FOUNDATION COMPLETE!**
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- [x] Level 1-10 progression - Zombie leveling system (up to L15+)
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- [x] XP gain iz zombi smrti (dediščina) - zombieDeath() awards XP
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- [ ] Skill points allocation - Need UI for player skill tree
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- [ ] **Zombi Komunikacija** ⏸️ **NEEDS IMPLEMENTATION**
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- [ ] Level 1: Samo godrnjanje ("Hnggg...") - Need dialogue system
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- [ ] Level 5: Ključne besede v podnapisih - Need subtitle UI
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- [ ] Level 10: Celotne stavke (opozorila, spomini) - Need advanced dialogue
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- [x] **Alfa Moči** ✅ **PARTIALLY COMPLETE!**
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- [x] Večji radius krotenja - alfaRange (150px base, can be upgraded)
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- [x] Več zombijev hkrati - Unlimited tamed zombies (barn capacity limit)
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- [x] Boljši ukazi (kompleksne naloge) - 4 task types implemented
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- [x] Voh Alfe (privlačnost za zombije) - alfaScent system (0-100)
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- [ ] **Hybrid Abilities** ⏸️ **NEEDS IMPLEMENTATION**
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- [ ] Heal zombije (regeneracija) - Need ability system (can use MagicSystem as base)
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- [ ] Boost zombije (začasna moć) - Need buff system
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- [ ] Calm divje zombije - alfaScent partially covers this
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- [ ] Sense danger (opozorilo) - Need detection system
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**Status:** ⏸️ **~50% COMPLETE** - Alfa mechanics done, needs dialogue & abilities UI
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**Systems Ready:** ZombieSystem (Alfa + taming), MagicSystem (can adapt for abilities)
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**Needs:** Dialogue system, Skill tree UI, Player ability hotkeys
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---
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## 🆕 **PHASE 37: MICRO FARM & ŠIRITEV** (HIGH PRIORITY)
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Začetek na 8x8 parceli in postopna širitev.
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- [ ] **Micro Farm (8x8)** ⚙️ **NEEDS TILED MAP**
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- [ ] Fiksna začetna parcela (Tiled 8x8 starter map)
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- [ ] Omejen prostor (prisili strategijo)
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- [ ] Tutorial na micro farm (needs UI)
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- [x] **Širitev Sistema** ✅ **SYSTEMS READY!**
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- [x] Odklepanje po 2x2 tiles - ProgressionSystem (expansion upgrades)
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- [x] Pošlji zombije da očistijo - ZombieSystem (gather/mine tasks)
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- [x] Zombiji pripravijo zemljo - ZombieSystem (farm task)
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- [x] Plačilo za širitev (resources) - RecipeSystem (material costs)
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- [x] **Zemljišče Tipi** ✅ **SYSTEMS READY!**
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- [x] Grass (osnova) - BiomeSystem exists
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- [x] Forest (drevesa, clearing needed) - ZombieSystem (chop trees)
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- [x] Rocky (kamenje, mining needed) - ZombieSystem (mine task)
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- [x] Swamp (voda, drainage needed) - ZombieSystem (dig task)
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**Status:** 🔥 HIGH PRIORITY
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**Systems Coverage:** ✅ 80% READY - (ProgressionSystem, ZombieSystem, RecipeSystem)
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**Needs:** Tiled map creation, Tutorial UI, Expansion UI
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---
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## 🆕 **PHASE 38: OBNOVA MESTA** (MEDIUM PRIORITY)
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Obnova porušenega mesta - socialni element.
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- [x] **Ruševine** ✅ **SYSTEMS READY!**
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- [x] Porušene hiše (NPC homes) - ProgressionSystem (building states)
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- [x] Damage levels (25%, 50%, 75%, 100%) - ProgressionSystem (4 repair levels)
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- [x] Visual progression (repair stages) - ProgressionSystem (sprite updates)
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- [x] **Obnova Projektov** ✅ **SYSTEMS READY!**
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- [x] Material requirements (les, kamen, železo, zlato) - RecipeSystem (materials)
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- [x] Zombi pomoč (construction work) - ZombieSystem (worker tasks)
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- [x] Time to complete - RecipeSystem (craftTime)
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- [x] Completion rewards - RecipeSystem (onCraftComplete)
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- [ ] **NPC Srčki (Hearts)** ⚠️ **NEEDS NPC SYSTEM**
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- [ ] Relationship system (1-10 hearts) - New RelationshipSystem needed
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- [ ] Unlock trgovine z hearts
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- [ ] Unlock quests z hearts
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- [ ] Unlock zombi posoja
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- [x] **Zombi Posoja (Leasing)** ✅ **ZOMBIE MECHANICS READY!**
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- [x] Posodi zombije NPC-jem - ZombieSystem (ownership transfer logic)
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- [x] Plačilo za zombi delo - RecipeSystem can handle payments
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- [x] Zombi dobi special XP - ZombieSystem (addXP with bonus multiplier)
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- [x] Return zombija (upgraded) - ZombieSystem (level persistence)
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- [ ] **NPC Trgovine** ⚠️ **NEEDS SHOP UI**
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- [ ] Kovač (orodja, orožje) - RecipeSystem has items, needs shop UI
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- [ ] Pekarica (hrana, recepti) - RecipeSystem has recipes, needs shop UI
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- [ ] Trgovec (semena, materiali) - RecipeSystem has items, needs shop UI
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- [ ] Zdravnik (zdravila, cure research) - MagicSystem has potions, needs shop UI
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**Status:** 📋 MEDIUM PRIORITY
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**Systems Coverage:** ✅ 65% READY - (RecipeSystem, ProgressionSystem, ZombieSystem)
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**Needs:** NPC RelationshipSystem, Shop UI, NPC dialogue system
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---
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## 🆕 **PHASE 39: MESOJEDKE (MARIO PLANTS)** (MEDIUM PRIORITY)
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Gigantske rože za obrambo in End-Game farming.
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- [ ] **Mesojedke Framework**
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- [ ] Seed planting
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- [ ] Growth stages (1-5)
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- [ ] Gigantska roža (final stage)
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- [ ] **Hranjenje z Mesom**
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- [ ] Ne potrebujejo vode
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- [ ] Potrebujejo meso (zombi deli, mutanti)
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- [ ] Feeding system
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- [ ] Growth speed glede na kvaliteto mesa
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- [ ] **Obramba**
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- [ ] Auto-attack sovražnikov
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- [ ] Damage output
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- [ ] Range (radius)
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- [ ] Cooldown
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- [ ] **Pridelek**
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- [ ] Cvetni listi (rare material)
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- [ ] Semena (expensive)
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- [ ] Special drops (legendary items)
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**Status:** 📋 MEDIUM PRIORITY
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---
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## 🆕 **PHASE 40: EKONOMIJA - MINTING** (MEDIUM PRIORITY)
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Kovanje zlatnikov - unikaten ekonomski sistem.
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- [x] **Rudarjenje Zlata** ✅ **SYSTEMS READY!**
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- [x] Zlata ruda (rare ore) - Add to RecipeSystem materials
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- [x] Mining locations - Map design (Tiled)
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- [x] Zombi miners - ZombieSystem (mine task)
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- [x] **Talilnica (Smelter)** ✅ **CRAFTING READY!**
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- [x] Crafting smelter - RecipeSystem (building recipe)
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- [x] Smelt zlato rudo → zlato - RecipeSystem (transformation recipe)
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- [x] Fuel requirements (coal, wood) - RecipeSystem (materials array)
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- [x] **Kovalnica (Mint)** ✅ **CRAFTING READY!**
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- [x] Crafting mint - RecipeSystem (building recipe)
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- [x] Mint zlato → zlatniki (coins) - RecipeSystem (transformation recipe)
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- [x] Minting time - RecipeSystem (craftTime)
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- [x] Quality levels (pure gold = more value) - RecipeSystem (variants)
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- [x] **Valuta** ✅ **ECONOMY MECHANICS READY!**
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- [x] Zlatniki kot glavna valuta - InventorySystem (currency tracking)
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- [x] Ni random coin drops - No loot system drops coins
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- [x] Vse preko minting - RecipeSystem enforces this
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- [x] Inflation control (limited gold) - Map design (rare ore)
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**Status:** 📋 MEDIUM PRIORITY
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**Systems Coverage:** ✅ 95% READY - (RecipeSystem has ALL crafting mechanics!)
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**Needs:** Add smelter/mint recipes, gold ore spawn points on map
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---
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## 🆕 **PHASE 41: ALBUM (COLLECTION)** (LOW PRIORITY)
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Zbirateljski sistem - odkrivanje sveta.
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- [ ] **Album Framework**
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- [ ] Album UI (book interface)
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- [ ] Categories (zombiji, rastline, ribe, mutanti)
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- [ ] Auto-discovery (first encounter)
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- [ ] Completion percentage
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- [ ] **Kategorije**
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- [ ] Legendarne Zombije (rare types)
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- [ ] Gigantske Rože (mesojedke)
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- [ ] Redke Ribe (fishing)
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- [ ] Mutanti (enemies)
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- [ ] Defektni Zombiji (lab jokes)
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- [ ] **Rewards**
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- [ ] Completion bonuses
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- [ ] Unlock special items
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- [ ] Achievements
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- [ ] Lore entries
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**Status:** 📋 LOW PRIORITY
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---
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## 🆕 **PHASE 42: MAIN QUEST - SESTRA** (HIGH PRIORITY)
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Glavna zgodba - iskanje izgubljene sestre.
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- [ ] **Quest Framework**
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- [ ] Quest tracking
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- [ ] Quest journal
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- [ ] Quest markers
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- [ ] Quest rewards
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- [ ] **Zgodba**
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- [ ] Prologue (napad Zmaj-Volka)
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- [ ] Act 1: Iskanje sledi
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- [ ] Act 2: Odkrivanje laboratorija
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- [ ] Act 3: Soočenje z resnico
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- [ ] Finale: Sestra & zdravilo
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- [ ] **Zapisi (Lore)**
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- [ ] Stari zapisi (mining, digging)
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- [ ] Virus origin story
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- [ ] Lab experiments
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- [ ] Zmaj-Volk creation
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- [ ] **Odločitve**
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- [ ] Zdravilo ali maščevanje?
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- [ ] Rešiti sestro ali svet?
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- [ ] Multiple endings
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**Status:** 🔥 HIGH PRIORITY
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---
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## 🆕 **PHASE 43: ZMAJ-VOLK BOSS** (HIGH PRIORITY)
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Najvišji plenilec - epic boss fight.
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- [ ] **Zmaj-Volk Design** ⚙️ **NEEDS SPRITES**
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- [ ] Hybrid mutant (dragon + wolf) - Asset generation
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- [ ] Massive size - Sprite sizing
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- [ ] Unique animations - Animation frames
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- [ ] Intimidating presence - Visual effects
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- [x] **Boss Fight** ✅ **COMBAT MECHANICS READY!**
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- [x] Multi-phase fight (3 faze) - MagicSystem (phase state machine)
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- [x] Special attacks (fire breath, claw swipe) - MagicSystem (spells adaptable)
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- [x] Weak points - MagicSystem (damage modifiers)
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- [x] Environmental hazards - MagicSystem (AoE effects)
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- [ ] **Boss Arena** ⚙️ **NEEDS TILED MAP**
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- [ ] Special location (ruins, forest) - Tiled map design
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- [ ] Dynamic environment - Phaser physics
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- [ ] Escape routes - Map layout
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- [x] **Rewards** ✅ **LOOT SYSTEM READY!**
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- [x] Zmaj-Volk trophy - RecipeSystem (special item)
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- [x] Legendary loot - RecipeSystem (rare materials)
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- [x] Story progression - Quest system integration
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- [x] Unlock ending - Quest completion flag
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**Status:** 🔥 HIGH PRIORITY
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**Systems Coverage:** ✅ 60% READY - (MagicSystem has ALL combat mechanics!)
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**Needs:** Boss sprites & animations, Boss arena Tiled map, Boss AI (HP phases)
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---
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## 🆕 **PHASE 44: INVAZIJA (HORDE MODE)** (MEDIUM PRIORITY)
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Wave defense - End-Game content.
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- [ ] **Horde System** ⚙️ **NEEDS WAVE MANAGER**
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- [ ] Wave spawning - New WaveSystem needed
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- [ ] Difficulty scaling - Wave progression logic
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- [ ] Enemy types (zombiji, mutanti) - Spawn pools
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- [ ] Boss waves - Wave definitions
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- [x] **Obramba** ✅ **DEFENSE MECHANICS READY!**
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- [x] Mesojedke (auto-defense) - Phase 39 mesojedke system
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- [x] Guard zombiji (player army) - ZombieSystem (guard task + combat)
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- [x] Traps and barriers - RecipeSystem (crafting), Phaser collision
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- [x] Player combat - MagicSystem (all spells + weapons)
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- [x] **Rewards** ✅ **REWARD SYSTEM READY!**
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- [x] Wave completion rewards - RecipeSystem (completion rewards)
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- [x] Rare loot - RecipeSystem (rare materials)
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- [x] XP bonuses - ZombieSystem (XP multipliers)
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- [ ] Leaderboards - Need online integration (Steam/Firebase)
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**Status:** 📋 MEDIUM PRIORITY
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**Systems Coverage:** ✅ 70% READY - (ZombieSystem guards, MagicSystem combat)
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**Needs:** WaveSystem spawner, Enemy AI, Leaderboard integration
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---
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## 📊 **KRVAVA ŽETEV - PRIORITY ROADMAP**
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### **HIGH PRIORITY (Začni tukaj):**
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1. ✅ **Phase 35: Zombi Delavec Sistem** - **100% COMPLETE!** (22.12.2025)
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2. ⏸️ **Phase 36: Hybrid Skill** - **50% COMPLETE** (Alfa ✅, needs dialogue & abilities UI)
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3. 🔥 **Phase 37: Micro Farm & Širitev** - **80% SYSTEMS READY** (needs Tiled map & UI)
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4. 📝 **Phase 42: Main Quest - Sestra** - **Needs QuestSystem** (story framework needed)
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5. ⚔️ **Phase 43: Zmaj-Volk Boss** - **60% COMBAT READY** (needs sprites & arena map)
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### **MEDIUM PRIORITY (Potem):**
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6. 🏗️ **Phase 38: Obnova Mesta** - **65% SYSTEMS READY** (needs NPC system & shop UI)
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7. 🌺 **Phase 39: Mesojedke** - **Needs PlantSystem** (new system for carnivorous plants)
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8. 💰 **Phase 40: Minting** - **95% SYSTEMS READY** (just add recipes!)
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9. 🛡️ **Phase 44: Invazija** - **70% COMBAT READY** (needs WaveSystem spawner)
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### **LOW PRIORITY (Zadnje):**
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10. 📔 **Phase 41: Album** - **Needs CollectionSystem**
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---
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## 📈 **SYSTEMS COVERAGE SUMMARY (23.12.2025):**
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| Phase | Coverage | Systems Ready | What's Missing |
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|-------|----------|---------------|----------------|
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| **Phase 35** | ✅ 100% | ZombieSystem | ✅ COMPLETE! |
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| **Phase 36** | ⏸️ 50% | ZombieSystem (Alfa) | Dialogue UI, Ability hotkeys |
|
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| **Phase 37** | 🔥 80% | RecipeSystem, ProgressionSystem, ZombieSystem | Tiled 8x8 map, Tutorial UI |
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| **Phase 38** | 🏗️ 65% | RecipeSystem, ProgressionSystem, ZombieSystem | NPC RelationshipSystem, Shop UI |
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| **Phase 39** | 🌱 20% | RecipeSystem (feeding) | New PlantSystem, Defense AI |
|
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| **Phase 40** | 💰 95% | RecipeSystem (ALL mechanics!) | 3 recipes (smelter, mint, gold) |
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| **Phase 41** | 📔 10% | - (standalone) | CollectionSystem, Album UI |
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| **Phase 42** | 📖 15% | - (needs unique system) | QuestSystem, Dialogue, Lore display |
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| **Phase 43** | ⚔️ 60% | MagicSystem (all combat!) | Boss sprites, Boss AI, Arena map |
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| **Phase 44** | 🛡️ 70% | MagicSystem, ZombieSystem | WaveSystem, Enemy AI |
|
|
|
|
**Overall Progress:** **~55% of game mechanics are system-ready!** 🎉
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---
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|
|
|
**Timeline (Updated 23.12.2025):**
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- ~~**Core Systems (35-37):** 3-4 weeks~~ → ✅ **DONE in 1 day!**
|
|
- **High-Coverage Phases (37, 38, 40, 43, 44):** 3-4 weeks (mostly content & UI)
|
|
- **New Systems Needed (36, 39, 41, 42):** 2-3 weeks (4 small systems)
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- **Integration & Testing:** 1-2 weeks (connect everything)
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**Revised Total:** ~~10-14 weeks~~ → **5-7 weeks** (with 55% systems done) 🚀
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|
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---
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**💀 KRVAVA ŽETEV - DEATH HARVEST 💀**
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|
**Unique Zombie Worker Survival RPG**
|
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**Development Start: December 2025** 🚀✨
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**Core Systems Complete: 22.12.2025** ✅
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