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novafarma/docs/PHASE28_SESSION5_PLAN.md

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# 🌊 PHASE 28 - SESSION 5: RIVERS & LAKES
**Date:** 15.12.2025 19:20
**Duration:** 2-3 hours (estimated)
**Status:** 🚀 READY TO START
---
## 🎯 **SESSION OBJECTIVES:**
1. **River System** - Flowing water across biomes
2. **Lake System** - Natural water bodies
3. **Water Features** - Springs, waterfalls, ponds
4. **Visual Polish** - Animated water, reflections
---
## 📋 **IMPLEMENTATION PLAN:**
### **Part 1: River System** (60 min)
- Create `RiverSystem.js`
- River path generation (noise-based curves)
- River width variation (2-6 tiles)
- Cross-biome routing
- River bed tiles (darker water)
### **Part 2: Lake System** (45 min)
- Lake generation in `BiomeSystem`
- Lake hotspots per biome
- Lake size variation (5x5 to 20x20)
- Lake shorelines (gradual depth)
- Connect lakes to rivers
### **Part 3: Water Features** (30 min)
- Water springs (source points)
- Small ponds (1x1 to 3x3)
- Waterfalls in mountains
- Delta where rivers meet lakes
### **Part 4: Integration** (15 min)
- Add to chunk rendering
- Update terrain textures
- Biome-specific water colors
- Performance optimization
---
## 🎨 **WATER COLOR PALETTE:**
| Feature | Color | Alpha | Biome |
|---------|-------|-------|-------|
| River | `#1E90FF` | 0.8 | All |
| Lake | `#4682B4` | 0.85 | All |
| River (Forest) | `#2a5f4f` | 0.7 | Forest |
| Lake (Swamp) | `#3d5a3d` | 0.6 | Swamp |
| Pond | `#87CEEB` | 0.7 | Grassland |
| Waterfall | `#ffffff` | 0.9 | Mountain |
---
## 🧮 **RIVER GENERATION ALGORITHM:**
```javascript
// 1. Pick 2-4 river sources (springs in mountains)
// 2. Generate river path using Perlin noise curves
// 3. Flow downhill (prefer lower terrain)
// 4. Rivers join (confluence points)
// 5. Rivers end in lakes or edge
// 6. Add river width variation
```
---
## 🏞️ **LAKE GENERATION:**
```javascript
// 1. Define lake centers (1-3 per biome type)
// 2. Generate organic shapes (circle + noise)
// 3. Add depth variation (darker center)
// 4. Create shoreline (gradient tiles)
// 5. Connect to nearest river
```
---
## 📊 **EXPECTED RESULTS:**
✅ 2-4 major rivers crossing the map
✅ 5-8 lakes distributed across biomes
✅ 10-15 small ponds in grasslands
✅ 2-3 waterfalls in mountains
✅ Water flows logically (high to low)
✅ Animated water (ripple effect)
✅ Performance maintained (60 FPS)
---
## 🔍 **TESTING CHECKLIST:**
- [ ] Rivers visible on map
- [ ] Lakes in correct biomes
- [ ] Water has distinct color
- [ ] Rivers connect logically
- [ ] No water in deserts (unless oasis)
- [ ] Swamp has most water features
- [ ] Mountain rivers flow downhill
- [ ] Performance stable
---
## 🚀 **DELIVERABLES:**
1. `src/systems/RiverSystem.js` (250 lines)
2. `src/systems/LakeSystem.js` (200 lines)
3. Updated `BiomeSystem.js` (+50 lines)
4. Updated `Flat2DTerrainSystem.js` (+100 lines)
5. `docs/PHASE28_SESSION5_LOG.md`
6. Git commit
---
**Ready to implement!** 🌊💧
**Start Time:** TBD
**Status:** PLAN COMPLETE