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231 lines
5.8 KiB
Markdown
231 lines
5.8 KiB
Markdown
# 🔒 MASTER REFERENCE - STYLE 32 LOCK-IN
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**⚠️ DO NOT MODIFY THESE FILES! ⚠️**
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These 5 images are the **definitive style guide** for all character generation.
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---
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## 📸 MASTER REFERENCES:
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1. **ref_kai.png** - Kai (main character)
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2. **ref_gronk.png** - Gronk (companion orc)
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3. **ref_ana.png** - Ana (story character)
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4. **ref_susi.png** - Susi (baby dinosaur pet)
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5. **ref_zombie.png** - Zombie Policist (enemy template)
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---
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## 🎨 STYLE 32 SPECIFICATIONS:
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### **Core Rules:**
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- ✅ **Chibi proportions** (big head, small body)
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- ✅ **Very thick black outlines** (4-5px)
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- ✅ **Flat colors** (NO gradients)
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- ✅ **Eyes WITH pupils** (like Kai reference - colored eyes with visible pupils) ✅ CONFIRMED
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- ✅ **Pastel meets gothic** (cute-dark aesthetic)
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- ✅ **Adorable with edge** (charming sinister balance)
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- ✅ **Clean vector cartoon** (NOT pixel art)
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- ✅ **Chroma green background** (#00FF00)
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---
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## 🔐 LOCK-IN MANDATES:
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### **1. COLOR CONSISTENCY:**
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- **Kai's dreadlocks:** Exact green shade from ref_kai.png
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- **Gronk's dreadlocks:** Exact pink shade from ref_gronk.png
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- **Gronk's skin:** Exact pastel green from ref_gronk.png
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- **Ana's hair:** Exact pink/magenta from ref_ana.png
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- **Susi's colors:** Exact black/orange from ref_susi.png
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- **Zombie skin:** Exact gray-green decay from ref_zombie.png
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**No variation allowed! Match to the pixel!**
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---
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### **2. OUTLINE CONSISTENCY:**
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- **Thickness:** 4-5px black outlines (as in references)
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- **Style:** Smooth vector, NO jagged edges
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- **Coverage:** Every element must have thick outline
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---
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### **3. PROPORTION CONSISTENCY:**
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**All new animations (walk, run, attack, tools) must maintain:**
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- Same head-to-body ratio as references
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- Same limb proportions
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- Same facial feature size/placement
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- Same clothing fit/style
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**Example:**
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- Kai's hoodie must always be oversized with patches
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- Gronk's shirt must always be WIDE and baggy
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- Ana's vest must always be tactical style
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---
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### **4. DETAIL CONSISTENCY:**
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**Kai:**
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- Green dreadlocks (exact shade)
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- Multiple piercings: eyebrow, nose, ear gauges
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- Torn hoodie with patches
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- Ripped black pants
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- Sneakers
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- Backpack
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**Gronk:**
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- Pink dreadlocks (exact shade)
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- Pastel green orc skin
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- Multiple piercings and ear gauges
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- **ALWAYS holds vape pen** (not cigarette!)
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- WIDE baggy tribal shirt
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- Pink sneakers
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- **ONLY 2 ARMS** (common error!)
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**Ana:**
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- **TWIN SISTER of Kai** (similar facial features!)
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- Pink/magenta short hair (vs Kai's green dreads)
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- Tactical vest over t-shirt
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- Cargo shorts
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- Hiking boots
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- **Eyes:** Same style as Kai (with pupils)
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**Susi:**
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- Dachshund-shaped dinosaur
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- Black and orange colors
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- Bright pink collar
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- Always cute/friendly
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**Zombie:**
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- Matted dirty dreadlocks
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- Torn dark blue police uniform
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- Badge hanging loose
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- Gray-green decayed skin
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- Dark gothic blood stains
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- Shambling horror pose
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---
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### **5. NEW CHARACTER RULES:**
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**When creating NEW characters (not in MASTER_REFS):**
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- Follow **exact same style** as these 5
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- Match outline thickness (4-5px)
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- Match chibi proportions
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- Match color palette (pastel + gothic)
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- Use chroma green background (#00FF00)
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**When creating NEW zombies:**
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- All zombies must look like "brothers" of ref_zombie.png
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- Same decayed style
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- Same outline thickness
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- Same pastel horror aesthetic
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- Can vary clothing/poses but keep core style
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---
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## 🚫 FORBIDDEN CHANGES:
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❌ **DO NOT:**
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- Change outline thickness
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- Change proportions (no realistic bodies!)
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- Remove pupils from eyes (Style 32 HAS pupils!)
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- Use gradients or shading
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- Change chibi ratio
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- Modify reference colors
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- Make zombies "too cute" or "too scary"
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- Give Gronk more than 2 arms
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- Give Gronk cigarette instead of vape
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---
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## ✅ ANIMATION WORKFLOW:
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**When generating animations:**
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1. **Load reference** (e.g., ref_kai.png)
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2. **Extract exact colors** (eyedropper)
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3. **Match proportions** (measure head-to-body)
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4. **Maintain outlines** (4-5px throughout)
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5. **Verify consistency** (compare side-by-side)
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**Frame-by-frame checklist:**
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- [ ] Same dreadlock color?
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- [ ] Same skin tone?
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- [ ] Same clothing style?
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- [ ] Same outline thickness?
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- [ ] Same proportions?
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- [ ] Chroma green background?
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---
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## 📊 GENERATION PROMPTS:
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**Use this template for ALL Style 32 generation:**
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```
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[Character name] in Style 32 Cult of the Lamb cute-dark chibi.
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[Physical description from reference].
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Chibi proportions (big head, small body), very thick black outlines 4-5px,
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flat colors NO gradients, [specific color notes], eyes with pupils,
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adorable with edge aesthetic, charming sinister balance, clean vector cartoon.
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[Pose/action].
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Solid chroma green background (#00FF00).
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```
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**Always include:**
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- "Style 32"
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- "Chibi proportions"
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- "Very thick black outlines 4-5px"
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- "Flat colors NO gradients"
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- "Eyes with pupils"
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- "Adorable with edge aesthetic"
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- "Clean vector cartoon"
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- "Solid chroma green background (#00FF00)"
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---
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## 🎯 QUALITY CONTROL:
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**Before saving ANY new asset:**
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1. Compare to master reference
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2. Check color match (pixel-perfect)
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3. Verify outline thickness (4-5px)
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4. Confirm chibi proportions
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5. Validate chroma green background
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6. Ensure NO gradients/shading
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**If ANY check fails → REJECT and regenerate!**
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---
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## 📝 VERSION CONTROL:
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**Master References created:** 03.01.2026 03:08 CET
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**Style:** Style 32 (Cult of the Lamb cute-dark chibi)
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**Status:** 🔒 **LOCKED** - Do not modify!
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**These references are FINAL and APPROVED.**
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**All future assets MUST match these exactly.**
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---
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## 🚀 PRODUCTION START:
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With these locked references, production can begin on:
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- Character animations (idle, walk, run, attack, tools)
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- NPC variations
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- Enemy variations (zombie types)
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- Environment assets (with Style 30 for vegetation)
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**Estimated:** ~3,000 frames for Kickstarter demo
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**Cost:** ~€36 (at €0.012/image)
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**Timeline:** 4-5 days
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---
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**✅ MASTER REFERENCES LOCKED AND READY!** 🎨🔒
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