- Added 16 professional tilesets for farm game - Character sprites: Kai (96px + 512px), Zombie - Tree growth: Cherry, Apple, Oak, Pine (5 stages each) - Crop growth: Potatoes, Carrots, Corn, Pumpkin, Wheat (4 stages each) - Camp objects: Tents, campfire, chests, workbench (12 items) - Tools: Hoe, pickaxe, axe, scythe, fishing rod, watering can - Decorations: Rocks, logs, flowers, berry bushes - Terrain: Autotiling grass/soil, detailed terrain tiles Maps: - Created micro_farm_128x128.tmx (128x128 tiles, 6144x6144px) - Updated starting_base_16x16.tmx with new tilesets - Complete implementation plans for both maps Fixes: - Fixed XML headers in all TSX files (removed spaces) - Verified all PNG files present - Kai character sized correctly (96x96px = 2x2 ground tiles) Documentation: - Complete session summary (SESSION_COMPLETE.md) - Tileset guides and troubleshooting - Size fix documentation (KAI_SIZE_FIXED.md) - DNEVNIK updated with session details Ready for map design in Tiled and Phaser integration!
3.4 KiB
🎉 VSE SLIKE DODANE V TILED! (BATCH 2)
Datum: 20. Dec 2025 10:05
Dodanih: 5 novih tilesets
Skupaj v mapi: 14 tilesets!
🆕 NOVO DODANI TILESETS:
1. Zombie Character 🧟
File: zombie_character.tsx / zombie_character.png
Grid: 2×2 = 4 tiles (directional views)
Tile Size: 512×512px
Sprites:
- [0] Front view (zombie z lopato)
- [1] Back view
- [2] Left view
- [3] Right view
Usage: NPC zombie character za game!
2. Cherry & Apple Trees 🌸🍎
File: tree_cherry_apple.tsx / tree_growth_cherry_apple.png
Grid: 5×2 = 10 tiles (2 vrste dreves, 5 stopenj vsak)
Tile Size: 256×256px
Row 1 - Cherry Tree:
- [0-4] Sapling → Mature cherry blossom (pink flowers)
Row 2 - Apple Tree:
- [5-9] Sapling → Mature apple tree (red apples!)
3. Oak Trees 🌳
File: tree_oak.tsx / tree_growth_oak.png
Grid: 5×1 = 5 tiles
Tile Size: 256×256px
Growth Stages:
- [0] Sapling
- [1] Young oak
- [2] Medium oak
- [3] Large oak
- [4] Mature oak (harvestable!)
4. Pine Trees 🌲
File: tree_pine.tsx / tree_growth_pine.png
Grid: 5×1 = 5 tiles
Tile Size: 256×256px
Growth Stages:
- [0] Pine sapling
- [1] Small pine
- [2] Medium pine
- [3] Large pine
- [4] Mature evergreen (harvestable!)
5. Camp Objects 🏕️
File: camp_objects.tsx / camp_objects.png
Grid: 4×3 = 12 tiles
Tile Size: 256×256px
Objekti:
- [0] Campfire (z ognjem!)
- [1] Chest (closed)
- [2] Chest (open z items!)
- [3] Tent (small)
- [4] Tent (large)
- [5] Bedroll
- [6] Sleeping bag
- [7] Water barrel
- [8] Wood planks
- [9] Workbench
- [10] Farm plot (planted!)
- [11] Wood pile (logs stacked)
🗺️ V MICRO_FARM_128x128.TMX:
Kompletna lista tilesets (14 total):
| ID | Tileset | Tiles | Purpose |
|---|---|---|---|
| 1 | grass_soil_autotile | 16 | Terrain |
| 17 | fence_autotile | 16 | Fences |
| 33 | micro_camp_24px | 8 | Mini objects |
| 41 | kai_character | 4 | Player |
| 45 | tools | 6 | Tools |
| 51 | crops | 6 | Crops/plants |
| 57 | terrain_autotile | 16 | Detailed terrain |
| 73 | decorations_tiles | 12 | Rocks/logs |
| 85 | zombie_character | 4 | Zombie NPC ← NEW! |
| 89 | tree_cherry_apple | 10 | Fruit trees ← NEW! |
| 99 | tree_oak | 5 | Oak growth ← NEW! |
| 104 | tree_pine | 5 | Pine growth ← NEW! |
| 109 | camp_objects | 12 | Camp items ← NEW! |
| 121 | farm_obstacles | 32 | Obstacles |
🎮 USAGE EXAMPLES:
Growth System:
Plant oak sapling (tile 99) →
Wait/water →
Grows to tile 100, 101, 102 →
Mature oak (tile 103) - ready to harvest!
NPC Placement:
Add zombie character (tile 85-88) to map
→ Different directional views for movement
Camp Design:
Layer: Objects
- Campfire (tile 109) at center
- Tent (tile 112) nearby
- Chest (tile 110) for storage
- Workbench (tile 118) for crafting
⚠️ TILE SIZE OPOMNIK:
Večina novih tiles = 256×256px ali 512×512px!
V Tiled bodo VELIKI! Uporabite za:
- Detail/showcase views
- Single large objects
- Resize v Phaser za gameplay
🚀 READY ZA UPORABO!
Reload mapo v Tiled (Ctrl+R) in začnite dizajnirati z VSEMI 14 tilesets! 🎨✨
Total asset count: 148 tiles! 🎉