Files
novafarma/docs/QUICK_TASK_REFERENCE.md
NovaFarma Dev a4d2d137ec Tiled Map Editor Exploration + Bug Fixes
Tiled Setup:
- Installed Tiled v1.11.2 (winget)
- Created workflow documentation (.agent/workflows/tiled-map-setup.md)
- Generated demo Tiled map files (farm_map.tmx, .json, .tsx)
- Created TILED_INTEGRATION_STATUS.md documentation

 Bug Fixes:
- SaveSystem.js: Fixed compatibility with Flat2DTerrainSystem
- InteractionSystem.js: Added null checks for terrainSystem
- PreloadScene.js: Tiled asset loading (currently not used)

 Documentation:
- Created DNEVNIK.md (development diary)
- Updated QUICK_TASK_REFERENCE.md with recent work

 Note: Tiled integration incomplete (tileset size issues)
- Reverted to procedural Flat2DTerrainSystem (working)
- Future work: Create proper 192x192 tileset PNGs

Session: 2h (20:00-22:00)
Date: 14.12.2024
2025-12-14 22:55:29 +01:00

342 lines
7.3 KiB
Markdown

# ✅ QUICK TASK REFERENCE - All Phases
**Quick overview of all tasks across all 6 phases**
---
## 🆕 RECENT WORK (14.12.2024)
### **Tiled Map Editor Exploration**
- [x] Install Tiled Map Editor v1.11.2
- [x] Create workflow documentation (`tiled-map-setup.md`)
- [x] Generate demo Tiled map files (.tmx, .json, .tsx)
- [x] Fix SaveSystem.js compatibility with Flat2DTerrainSystem
- [x] Fix InteractionSystem.js null checks
- [ ] **Future:** Complete Tiled integration (tileset size issues)
- [ ] **Future:** Create proper 192x192 tileset PNG files
- [ ] **Future:** Test Tiled maps in-game
### **2D Visual Refinements (Previous Session)**
- [x] Cherry blossom trees (flat 2D style)
- [x] Vibrant tile colors (grass, water, dirt)
- [x] Cartoon-style outlines
- [x] Day/Night cycle (already in WeatherSystem)
---
## 🧪 PHASE 1: TESTING & QA (1-2 weeks)
### **Integration Tests (5)**
- [ ] Test all 27 systems together
- [ ] Verify system interactions
- [ ] Test save/load with all systems
- [ ] Verify settings persistence
- [ ] Check for conflicts
### **Performance Tests (5)**
- [ ] Baseline FPS test
- [ ] Full load FPS test
- [ ] Stress test
- [ ] Memory usage test
- [ ] Entity pooling test
### **Accessibility Tests (13)**
- [ ] Screen reader navigation
- [ ] Screen reader announcements
- [ ] Color blind modes (4 types)
- [ ] Keyboard-only navigation
- [ ] Controller support (3 types)
- [ ] One-handed layouts (2)
- [ ] High contrast modes (2)
- [ ] UI scaling (3 sizes)
- [ ] Photosensitivity protection
### **Platform Tests (4)**
- [ ] Windows 10/11
- [ ] Mobile (touch controls)
- [ ] Controllers (Xbox, PS, Switch)
- [ ] Steam Deck
**Total: 27 tests**
---
## 🎨 PHASE 2: ASSET CREATION (2-4 weeks)
### **Character Sprites**
- [ ] Player (112 frames)
- [ ] NPCs (208 frames)
- [ ] Enemies (340 frames)
- [ ] Animals (190 frames)
- [ ] Worker Creatures (384 frames)
- [ ] Bosses (160 frames)
### **Building & Environment**
- [ ] Buildings (225 sprites)
- [ ] Crops (25 sprites)
- [ ] Resources (30 sprites)
- [ ] Items (70 sprites)
### **UI Graphics**
- [ ] Icons (250)
- [ ] Backgrounds (4)
- [ ] Panels (4)
- [ ] Effects (15)
### **Sound Effects**
- [ ] Player sounds (9)
- [ ] Farming sounds (10)
- [ ] Combat sounds (12)
- [ ] Animal sounds (10)
- [ ] Weather sounds (6)
- [ ] UI sounds (7)
- [ ] Special sounds (10)
### **Music**
- [ ] Main menu theme
- [ ] Daytime music
- [ ] Nighttime music
- [ ] Combat music
- [ ] Boss music (5 tracks)
- [ ] Victory music
- [ ] Emotional music
**Total: ~2,147 assets**
---
## 📝 PHASE 3: CONTENT CREATION (2-3 weeks)
### **Dialogue Writing**
- [ ] Jakob (45 nodes, 2,000 words)
- [ ] Lyra (50 nodes, 2,500 words)
- [ ] Grok (38 nodes, 1,500 words)
- [ ] Dr. Chen (45 nodes, 2,000 words)
### **Quest Design**
- [ ] Act 1 quests (4)
- [ ] Act 2 quests (4)
- [ ] Act 3 quests (5)
### **Cutscene Scripts**
- [ ] Arrival (500 words)
- [ ] First Zombie (300 words)
- [ ] City Discovery (400 words)
- [ ] Boss Reveal (600 words)
### **Ending Narratives**
- [ ] Cure Ending (800 words)
- [ ] Zombie King Ending (800 words)
- [ ] Escape Ending (800 words)
- [ ] Farmer Ending (800 words)
- [ ] Mutation Ending (800 words)
### **Proofreading**
- [ ] Proofread all dialogue
- [ ] Check for typos
- [ ] Verify consistency
### **Game Balance**
- [ ] Balance resource costs
- [ ] Balance item prices
- [ ] Balance crafting recipes
- [ ] Balance skill costs
- [ ] Balance automation efficiency
- [ ] Balance enemy difficulty
- [ ] Balance boss difficulty
- [ ] Balance survival mechanics
- [ ] Balance progression speed
- [ ] Test all playstyles
**Total: ~13,800 words + balance**
---
## 🌐 PHASE 4: MARKETING (2-3 weeks)
### **Trailer**
- [ ] Script trailer
- [ ] Record gameplay footage
- [ ] Edit trailer
- [ ] Add music and effects
- [ ] Create versions (30s, 1min, 2min)
### **Screenshots**
- [ ] Capture 20+ gameplay screenshots
- [ ] Capture feature screenshots
- [ ] Capture accessibility screenshots
- [ ] Edit and polish
- [ ] Create gallery
### **Press Kit**
- [ ] Write game description
- [ ] Create fact sheet
- [ ] Compile screenshots
- [ ] Include trailer links
- [ ] Add developer info
### **Steam Page**
- [ ] Write store description
- [ ] Create feature list
- [ ] Upload screenshots
- [ ] Upload trailer
- [ ] Set pricing
- [ ] Configure tags
- [ ] Set release date
### **Social Media**
- [ ] Create Twitter/X account
- [ ] Create Discord server
- [ ] Create Reddit community
- [ ] Create YouTube channel
- [ ] Create TikTok account
- [ ] Post development updates
- [ ] Share screenshots
- [ ] Share gameplay clips
- [ ] Engage with community
- [ ] Build hype
---
## 🚢 PHASE 5: RELEASE PREP (1-2 weeks)
### **Beta Testing**
- [ ] Recruit 10-20 beta testers
- [ ] Set up feedback system
- [ ] Collect feedback
- [ ] Fix reported issues
- [ ] Thank beta testers
### **Final Polish**
- [ ] Final bug fixes
- [ ] Final performance optimization
- [ ] Final accessibility check
- [ ] Final content review
- [ ] Final build testing
### **Documentation**
- [ ] Write user manual
- [ ] Create tutorial videos
- [ ] Write FAQ
- [ ] Create troubleshooting guide
- [ ] Translate to other languages (optional)
### **Launch Day**
- [ ] Upload final build to Steam
- [ ] Publish store page
- [ ] Post launch announcement
- [ ] Monitor for issues
- [ ] Respond to community
- [ ] **CELEBRATE!** 🎉
---
## 📊 PHASE 6: POST-LAUNCH (Ongoing)
### **Week 1**
- [ ] Monitor bug reports
- [ ] Fix critical bugs
- [ ] Release first patch
- [ ] Respond to all feedback
### **Week 2-4**
- [ ] Balance updates
- [ ] Fix high-priority bugs
- [ ] Release patches
- [ ] Engage community
### **Month 2-3**
- [ ] Quality of life improvements
- [ ] New features based on feedback
- [ ] Community events
### **Month 4+**
- [ ] Content updates
- [ ] New quests
- [ ] New items
- [ ] New creatures
- [ ] Seasonal events
### **DLC Planning**
- [ ] Plan new story acts
- [ ] Plan new biomes
- [ ] Plan new creatures
- [ ] Plan new automation tiers
- [ ] Plan new multiplayer modes
---
## 📊 TOTAL TASK SUMMARY
### **By Phase**
- Phase 1: 27 tests
- Phase 2: ~2,147 assets
- Phase 3: ~13,800 words + 10 balance tasks
- Phase 4: ~25 marketing tasks
- Phase 5: ~20 prep tasks
- Phase 6: Ongoing support
### **By Category**
- Testing: 27 tasks
- Visual Assets: ~2,067 items
- Audio Assets: 80 items
- Writing: ~13,800 words
- Balance: 10 tasks
- Marketing: 25 tasks
- Release: 20 tasks
- Post-Launch: Ongoing
---
## 🎯 CURRENT PRIORITIES
### **This Week**
1. ✅ Complete Phase 1 testing
2. ⏳ Start Phase 2 asset planning
3. ⏳ Begin Phase 4 marketing prep
### **Next 2 Weeks**
1. ⏳ Phase 2: Create essential assets
2. ⏳ Phase 3: Write core dialogue
3. ⏳ Phase 4: Create trailer
### **Next Month**
1. ⏳ Complete all assets
2. ⏳ Complete all content
3. ⏳ Finalize marketing
### **10-12 Weeks**
1. ⏳ Beta testing
2. ⏳ Final polish
3. 🚀 **LAUNCH!**
---
## ✅ PROGRESS TRACKING
### **Completed** ✅
- All 27 systems implemented
- All code written (~15,900 lines)
- All documentation created
- Production-ready build
### **In Progress** 🔄
- Phase 1: Testing (1/27 tests done)
### **Pending** 📋
- Phase 2: Assets
- Phase 3: Content
- Phase 4: Marketing
- Phase 5: Release
- Phase 6: Post-Launch
---
**🚀 Ready to execute all phases!** 🚀
---
*Quick Task Reference - December 13, 2025*
*Use this for quick overview, see individual phase plans for details*