5.4 KiB
5.4 KiB
🚀 NASLEDNJI KORAKI - NOVAFARMA
Datum: 11. December 2025
Status: Po 4-urni coding maraton seji
Verzija: Phase 22 Complete
✅ KAJ JE KONČANO (Today):
CORE SYSTEMS:
- ✅ FarmingSystem (till/plant/harvest)
- ✅ BuildSystem (5 fence types + buildings)
- ✅ Player Controls (Space key farming)
- ✅ Resources Display (Wood/Stone/Iron)
- ✅ Time Control (1x/2x/5x + pause)
- ✅ Parallax Background (clouds + birds)
VISUAL EFFECTS:
- ✅ Main Menu glow + animations
- ✅ Particle effects (soil/seed/harvest)
- ✅ Tool swing animation
- ✅ Camera shake
- ✅ Ground decorations (26% coverage)
- ✅ Ultra transparency (21 sprites)
🎯 PRIORITETE ZA NAPREJ:
JUTRI (Phase 23):
Estimated Time: 2-3h STATUS: ✅ COMPLETE! (12.12.2025)
1. SOUND EFFECTS (Priority: HIGH) ✅
- Dig sound (till soil)
- Plant sound (seed drop)
- Harvest sound (crop collect)
- Build sound (placement)
- UI click sounds
- Ambient background music (already implemented)
Files modified:
src/systems/SoundManager.js(+18 lines - UI click sound)src/systems/FarmingSystem.js(+15 lines - dig/plant/harvest sounds)src/systems/BuildSystem.js(+10 lines - build/UI sounds)
2. INVENTORY HOTBAR (Priority: MEDIUM)
- Q/E keys for quick tool swap
- Tool durability display
- Seed count in hotbar
- Equipment preview icon
Files to modify:
src/scenes/UIScene.jssrc/systems/InventorySystem.js
3. RESOURCE GAIN ANIMATIONS (Priority: MEDIUM)
- Floating "+5 Wood" text
- Color-coded gains (green=wood, gray=stone, silver=iron)
- Fade-up animation
Files to modify:
src/scenes/UIScene.js(updateResourceDisplay method)
ČEZ 2-3 DNI (Phase 24):
Estimated Time: 3-4h
4. ADVANCED BUILD MODE
- Rotate building (R key)
- Confirm placement (E key) - currently click works
- Cancel (ESC key)
- Building info tooltip (hover)
- Blueprint system (unlock buildings)
5. STAMINA SYSTEM
- Stamina bar (next to health)
- Farming costs stamina
- Auto-regenerate over time
- Food restores stamina
6. PLAYER ANIMATIONS
- Walk animation polish
- Tool swing sprites (not just rotation)
- Idle animation variations
- Direction-based sprites (8-way)
ČEZ TEDEN (Phase 25-26):
Estimated Time: 5-6h
7. CROPS VARIETY
- More crop types (potato, tomato, corn)
- Seasonal crops (only grow in certain seasons)
- Crop quality system (bronze/silver/gold)
- Watering system
8. ZOMBIE WORKER AI
- Assign zombie to task (farm/gather/guard)
- Pathfinding to work area
- Visual task indicators
- Fatigue/rest system
- XP gain from work
9. NPC INTERACTIONS
- Merchant NPC (buy/sell)
- Quest giver NPCs
- Dialogue system
- Gift system (build relationships)
🎨 VISUAL POLISH (Ongoing):
Later Enhancements:
- Day/night lighting (dynamic shader)
- Weather effects (rain, snow particles)
- Shadows for all sprites
- Water reflection
- Fog effect
- Screen transitions (fade in/out)
🐛 KNOWN BUGS TO FIX:
Priority: HIGH
- None currently! 🎉
Priority: MEDIUM
- Bush sprite placeholder (need actual bush asset)
- Water animation not looping (timer issue from before)
Priority: LOW
- Decorations sometimes overlap (rare)
- Camera bounds could be tighter
📈 PERFORMANCE GOALS:
Current Status:
- ✅ 60 FPS on modern PC
- ✅ No memory leaks
- ✅ Smooth animations
To Implement:
- Object pooling for particles
- Sprite culling optimization
- Chunk loading/unloading
- FPS limiter option (30/60/144)
💾 SAVE SYSTEM EXPANSION:
Phase 27 (Future):
- Save farming progress
- Save placed buildings
- Save inventory state
- Save zombie worker tasks
- Save decorations state
- Multiple save slots (3)
- Auto-save every 5 minutes
🎮 GAMEPLAY FEATURES (Long-term):
Phase 28-30:
- Combat system refinement
- Boss encounters
- Dungeon exploration
- Crafting system expansion
- Trading system
- Multiplayer (co-op)
📱 PLATFORM EXPANSION:
Phase 31+:
- Mobile controls (virtual joystick)
- Touch-optimized UI
- Controller support (Xbox/PS)
- Steam Deck optimization
- Electron packaging (.exe)
🏆 MILESTONES:
Completed:
- ✅ Phase 0: Project Setup
- ✅ Phase 1: Terrain Generation
- ✅ Phase 2: Player & NPCs
- ✅ Phase 21.5: Isometric Systems
- ✅ Phase 22: Player Controls (80%)
In Progress:
- ⏳ Phase 22: Player Controls (20% remaining)
Next Up:
- 🎯 Phase 23: Sound & Polish
- 🎯 Phase 24: Advanced Building
- 🎯 Phase 25: Gameplay Expansion
📝 NOTES:
What's working GREAT:
- Farming feels satisfying (particles + shake)
- Build mode is intuitive
- Time control is fun
- Parallax adds life
What needs work:
- Sounds! (silent game feels empty)
- More crop variety
- Zombie AI needs polish
Technical debt:
- Some code could be refactored (BuildSystem is getting big)
- Need to implement proper event system
- Consider state machine for player
READY FOR NEXT SESSION! 🚀
Updated: 11.12.2025 - 19:45