# 🚀 NASLEDNJI KORAKI - NOVAFARMA **Datum:** 11. December 2025 **Status:** Po 4-urni coding maraton seji **Verzija:** Phase 22 Complete --- ## ✅ **KAJ JE KONČANO (Today):** ### **CORE SYSTEMS:** - ✅ FarmingSystem (till/plant/harvest) - ✅ BuildSystem (5 fence types + buildings) - ✅ Player Controls (Space key farming) - ✅ Resources Display (Wood/Stone/Iron) - ✅ Time Control (1x/2x/5x + pause) - ✅ Parallax Background (clouds + birds) ### **VISUAL EFFECTS:** - ✅ Main Menu glow + animations - ✅ Particle effects (soil/seed/harvest) - ✅ Tool swing animation - ✅ Camera shake - ✅ Ground decorations (26% coverage) - ✅ Ultra transparency (21 sprites) --- ## 🎯 **PRIORITETE ZA NAPREJ:** ### **JUTRI (Phase 23):** **Estimated Time:** 2-3h **STATUS:** ✅ COMPLETE! (12.12.2025) #### **1. SOUND EFFECTS** (Priority: HIGH) ✅ - [x] Dig sound (till soil) - [x] Plant sound (seed drop) - [x] Harvest sound (crop collect) - [x] Build sound (placement) - [x] UI click sounds - [x] Ambient background music (already implemented) **Files modified:** - `src/systems/SoundManager.js` (+18 lines - UI click sound) - `src/systems/FarmingSystem.js` (+15 lines - dig/plant/harvest sounds) - `src/systems/BuildSystem.js` (+10 lines - build/UI sounds) #### **2. INVENTORY HOTBAR** (Priority: MEDIUM) - [ ] Q/E keys for quick tool swap - [ ] Tool durability display - [ ] Seed count in hotbar - [ ] Equipment preview icon **Files to modify:** - `src/scenes/UIScene.js` - `src/systems/InventorySystem.js` #### **3. RESOURCE GAIN ANIMATIONS** (Priority: MEDIUM) - [ ] Floating "+5 Wood" text - [ ] Color-coded gains (green=wood, gray=stone, silver=iron) - [ ] Fade-up animation **Files to modify:** - `src/scenes/UIScene.js` (updateResourceDisplay method) --- ### **ČEZ 2-3 DNI (Phase 24):** **Estimated Time:** 3-4h #### **4. ADVANCED BUILD MODE** - [ ] Rotate building (R key) - [ ] Confirm placement (E key) - currently click works - [ ] Cancel (ESC key) - [ ] Building info tooltip (hover) - [ ] Blueprint system (unlock buildings) #### **5. STAMINA SYSTEM** - [ ] Stamina bar (next to health) - [ ] Farming costs stamina - [ ] Auto-regenerate over time - [ ] Food restores stamina #### **6. PLAYER ANIMATIONS** - [ ] Walk animation polish - [ ] Tool swing sprites (not just rotation) - [ ] Idle animation variations - [ ] Direction-based sprites (8-way) --- ### **ČEZ TEDEN (Phase 25-26):** **Estimated Time:** 5-6h #### **7. CROPS VARIETY** - [ ] More crop types (potato, tomato, corn) - [ ] Seasonal crops (only grow in certain seasons) - [ ] Crop quality system (bronze/silver/gold) - [ ] Watering system #### **8. ZOMBIE WORKER AI** - [ ] Assign zombie to task (farm/gather/guard) - [ ] Pathfinding to work area - [ ] Visual task indicators - [ ] Fatigue/rest system - [ ] XP gain from work #### **9. NPC INTERACTIONS** - [ ] Merchant NPC (buy/sell) - [ ] Quest giver NPCs - [ ] Dialogue system - [ ] Gift system (build relationships) --- ## 🎨 **VISUAL POLISH (Ongoing):** ### **Later Enhancements:** - [ ] Day/night lighting (dynamic shader) - [ ] Weather effects (rain, snow particles) - [ ] Shadows for all sprites - [ ] Water reflection - [ ] Fog effect - [ ] Screen transitions (fade in/out) --- ## 🐛 **KNOWN BUGS TO FIX:** ### **Priority: HIGH** - [ ] None currently! 🎉 ### **Priority: MEDIUM** - [ ] Bush sprite placeholder (need actual bush asset) - [ ] Water animation not looping (timer issue from before) ### **Priority: LOW** - [ ] Decorations sometimes overlap (rare) - [ ] Camera bounds could be tighter --- ## 📈 **PERFORMANCE GOALS:** ### **Current Status:** - ✅ 60 FPS on modern PC - ✅ No memory leaks - ✅ Smooth animations ### **To Implement:** - [ ] Object pooling for particles - [ ] Sprite culling optimization - [ ] Chunk loading/unloading - [ ] FPS limiter option (30/60/144) --- ## 💾 **SAVE SYSTEM EXPANSION:** ### **Phase 27 (Future):** - [ ] Save farming progress - [ ] Save placed buildings - [ ] Save inventory state - [ ] Save zombie worker tasks - [ ] Save decorations state - [ ] Multiple save slots (3) - [ ] Auto-save every 5 minutes --- ## 🎮 **GAMEPLAY FEATURES (Long-term):** ### **Phase 28-30:** - [ ] Combat system refinement - [ ] Boss encounters - [ ] Dungeon exploration - [ ] Crafting system expansion - [ ] Trading system - [ ] Multiplayer (co-op) --- ## 📱 **PLATFORM EXPANSION:** ### **Phase 31+:** - [ ] Mobile controls (virtual joystick) - [ ] Touch-optimized UI - [ ] Controller support (Xbox/PS) - [ ] Steam Deck optimization - [ ] Electron packaging (.exe) --- ## 🏆 **MILESTONES:** ### **Completed:** - ✅ Phase 0: Project Setup - ✅ Phase 1: Terrain Generation - ✅ Phase 2: Player & NPCs - ✅ Phase 21.5: Isometric Systems - ✅ Phase 22: Player Controls (80%) ### **In Progress:** - ⏳ Phase 22: Player Controls (20% remaining) ### **Next Up:** - 🎯 Phase 23: Sound & Polish - 🎯 Phase 24: Advanced Building - 🎯 Phase 25: Gameplay Expansion --- ## 📝 **NOTES:** **What's working GREAT:** - Farming feels satisfying (particles + shake) - Build mode is intuitive - Time control is fun - Parallax adds life **What needs work:** - Sounds! (silent game feels empty) - More crop variety - Zombie AI needs polish **Technical debt:** - Some code could be refactored (BuildSystem is getting big) - Need to implement proper event system - Consider state machine for player --- **READY FOR NEXT SESSION! 🚀** *Updated: 11.12.2025 - 19:45*