12 KiB
🌾 MICRO FARM START - EXACT DEMO ASSET COUNT
Created: 30.12.2025 04:00
Concept: Game zачne kot MAJHNA FARMA (8×8 tiles), potem se širi
🎮 GAME START CONCEPT
Player begins:
- ✅ Small 8×8 farm plot
- ✅ 1 tent (starting shelter)
- ✅ 1 zombie worker (tutorial)
- ✅ Basic tools (hoe, watering can)
- ✅ Seeds for 1 crop type (wheat)
- ✅ Goal: Build farm, unlock more land, find Ana
Progression:
- Micro farm (8×8) → Start here!
- Small farm (16×16) → Week 1 expansion
- Medium farm (32×32) → Week 2 expansion
- Large farm (64×64) → End game
📊 EXACT ASSET COUNT FOR DEMO
TOTAL: 247 ASSETS (exact, not approximate)
🎯 BREAKDOWN BY CATEGORY
1. MAIN CHARACTER - KAI: 45 assets
Idle Animation (16 frames):
- kai_idle_north_1.png
- kai_idle_north_2.png
- kai_idle_north_3.png
- kai_idle_north_4.png
- kai_idle_south_1.png (×4 frames)
- kai_idle_east_1.png (×4 frames)
- kai_idle_west_1.png (×4 frames)
Walk Animation (16 frames):
- kai_walk_north_1.png (×4 frames)
- kai_walk_south_1.png (×4 frames)
- kai_walk_east_1.png (×4 frames)
- kai_walk_west_1.png (×4 frames)
Run Animation (8 frames):
- kai_run_east_1.png (×4 frames)
- kai_run_west_1.png (×4 frames)
Actions (5 frames):
- kai_hoe_action.png (digging)
- kai_watering.png
- kai_pickup.png
- kai_portrait.png (dialogue)
- kai_sleeping.png (in tent)
SUBTOTAL: 45 assets
2. ZOMBIE WORKER: 12 assets
Animations:
- zombie_idle_1.png (×4 frames)
- zombie_walk_1.png (×4 frames)
- zombie_dig_1.png (×4 frames)
SUBTOTAL: 12 assets
3. FARM BUILDINGS: 8 assets
Essential Structures:
- tent.png (DONE - already have!)
- tent_interior.png (inside view for cutscene)
- shack.png (first upgrade)
- campfire.png (cooking)
- storage_chest.png (DONE - already have!)
- water_well.png
- scarecrow.png (decoration/function)
- compost_bin.png
SUBTOTAL: 8 assets
4. TERRAIN TILES: 24 assets
Grass (8 variations):
- grass_tile_1.png
- grass_tile_2.png
- grass_tile_3.png
- grass_tile_4.png
- grass_corner_ne.png
- grass_corner_nw.png
- grass_corner_se.png
- grass_corner_sw.png
Dirt (8 variations):
- dirt_tile_1.png through dirt_tile_4.png
- dirt_corner_ne/nw/se/sw.png
Tilled Soil (4):
- tilled_dry.png
- tilled_watered.png
- tilled_planted.png
- tilled_growing.png
Path (4):
- stone_path_straight.png
- stone_path_corner.png
- stone_path_cross.png
- stone_path_end.png
SUBTOTAL: 24 assets
5. CROPS - WHEAT (Tutorial Crop): 8 assets
Growth Stages:
- wheat_seeds.png (icon)
- wheat_stage0.png (just planted, soil bump)
- wheat_stage1.png (sprout emerging)
- wheat_stage2.png (young plant)
- wheat_stage3.png (tall growing)
- wheat_stage4.png (golden, ready to harvest)
- wheat_harvested.png (cut stalks)
- wheat_bundle.png (inventory item)
SUBTOTAL: 8 assets
6. FARM TOOLS & ITEMS: 18 assets
Tools:
- wooden_hoe.png
- watering_can.png
- wooden_axe.png
- wooden_pickaxe.png
- fishing_rod.png (bonus activity)
- scythe.png (harvesting)
Resources: 7. wood_log.png 8. stone.png 9. iron_ore.png 10. stick.png 11. fiber.png
Products: 12. wheat_flour.png 13. bread.png 14. water_bucket.png
Special Items: 15. mothers_locket.png 16. sleeping_bag.png 17. backpack.png (Kai's) 18. coin.png
SUBTOTAL: 18 assets
7. ENVIRONMENT DECORATIONS: 20 assets
Trees:
- oak_tree.png (DONE - already have!)
- oak_tree_stump.png (after chopping)
- pine_tree.png
- dead_tree.png
Rocks & Minerals: 5. rock_large.png (DONE - already have!) 6. rock_medium.png 7. rock_small.png 8. iron_ore_deposit.png
Plants: 9. bush_green.png (DONE - already have!) 10. bush_berries.png 11. flower_yellow.png 12. flower_purple.png 13. grass_tall.png 14. weeds.png
Farm Decorations: 15. wooden_fence.png (DONE - already have!) 16. fence_gate.png 17. fence_corner.png 18. wooden_sign.png 19. lantern_post.png 20. rain_barrel.png
SUBTOTAL: 20 assets
8. NPCs (Demo Essential): 15 assets
Trader (3 assets):
- npc_trader_idle.png (clearly visible eyes & mouth!)
- npc_trader_portrait.png
- npc_trader_happy.png (expression variant)
Blacksmith (3 assets):
- npc_blacksmith_idle.png
- npc_blacksmith_portrait.png
- npc_blacksmith_neutral.png
Healer/Doctor (3 assets):
- npc_healer_idle.png
- npc_healer_portrait.png
- npc_healer_smile.png
Mysterious Traveler (3 assets) - Ana clue giver:
- npc_traveler_idle.png
- npc_traveler_portrait.png
- npc_traveler_mysterious.png
Ana (3 assets - flashbacks/portrait):
- ana_portrait.png (locket photo)
- ana_child.png (flashback)
- ana_teen.png (memory)
SUBTOTAL: 15 assets
9. ENEMIES (Basic Combat): 18 assets
Basic Zombie (12 frames):
- zombie_enemy_idle_1.png (×4 frames)
- zombie_enemy_walk_1.png (×4 frames)
- zombie_enemy_attack_1.png (×4 frames)
Zombie Variants (3):
- zombie_runner.png (fast type)
- zombie_bloated.png (tank type)
- zombie_corpse.png (dead on ground)
Wild Animal Threat (3):
- wild_wolf.png (aggressive)
- wolf_attack.png
- wolf_dead.png
SUBTOTAL: 18 assets
10. UI ELEMENTS: 35 assets
HUD (9):
- health_bar_frame.png
- health_bar_fill.png (DONE - already have!)
- stamina_bar_frame.png
- stamina_bar_fill.png
- hunger_bar_frame.png
- hunger_bar_fill.png
- day_indicator.png
- time_clock.png
- coin_counter_icon.png
Inventory (8): 10. inventory_panel.png 11. inventory_slot_empty.png (DONE - already have!) 12. inventory_slot_hover.png 13. inventory_slot_selected.png 14. hotbar_panel.png 15. hotbar_slot.png (×1-9 quickslots) 16. item_count_bg.png 17. cursor_normal.png
Dialogue System (6): 18. dialogue_box.png 19. dialogue_portrait_frame.png 20. dialogue_continue_arrow.png 21. dialogue_choice_button.png 22. name_tag_bg.png 23. speech_bubble.png
Quest/Markers (4): 24. quest_marker_icon.png 25. quest_panel.png 26. quest_complete_check.png 27. exclamation_mark.png
Menus (8): 28. button_normal.png 29. button_hover.png 30. button_pressed.png 31. panel_background.png 32. title_card.png 33. pause_menu_bg.png 34. settings_icon.png 35. close_button.png
SUBTOTAL: 35 assets
11. CUTSCENE/SPECIAL ASSETS: 12 assets
Opening Sequence:
- tent_interior_dawn.png
- locket_open.png (animated)
- locket_closed.png
Flashbacks (5 scenes): 4. flashback_babies.png (hospital twins) 5. flashback_children.png (child Kai protecting Ana) 6. flashback_family.png (happy family photo) 7. flashback_troll.png (troll attack scene) 8. flashback_ana_screaming.png (Ana being taken)
Effects: 9. fade_black_overlay.png 10. vignette.png 11. dust_particle.png 12. sparkle_effect.png
SUBTOTAL: 12 assets
12. EFFECTS & ANIMATIONS: 32 assets
Water Animation (4):
- water_tile_frame1.png
- water_tile_frame2.png
- water_tile_frame3.png
- water_tile_frame4.png
Campfire Animation (4):
- campfire_flame1.png (DONE - already have!)
- campfire_flame2.png
- campfire_flame3.png
- campfire_flame4.png
Weather (8):
- rain_drop.png (×4 frames)
- cloud_light.png
- cloud_dark.png
- sun_ray.png
- fog_overlay.png
Impact Effects (8):
- hit_spark1.png
- hit_spark2.png
- slash_effect.png
- dig_dirt_spray.png
- water_splash.png
- level_up_glow.png
- heal_particles.png
- damage_number_template.png
UI Animations (8):
- loading_spinner_1.png (×4 frames)
- quest_marker_pulse1.png
- quest_marker_pulse2.png
- coin_spin1.png
- coin_spin2.png
SUBTOTAL: 32 assets
📊 FINAL EXACT COUNT
| Category | Exact Count | Status |
|---|---|---|
| 1. Kai Character | 45 | ⚠️ Need |
| 2. Zombie Worker | 12 | ⚠️ Need |
| 3. Buildings | 8 | ⏳ 2/8 done |
| 4. Terrain Tiles | 24 | ⚠️ Need |
| 5. Crops (Wheat) | 8 | ⚠️ Need |
| 6. Tools & Items | 18 | ⏳ 3/18 done |
| 7. Environment | 20 | ⏳ 4/20 done |
| 8. NPCs | 15 | ⚠️ Need |
| 9. Enemies | 18 | ⏳ 1/18 done |
| 10. UI Elements | 35 | ⏳ 2/35 done |
| 11. Cutscenes | 12 | ⚠️ Need |
| 12. Effects/Animations | 32 | ⏳ 1/32 done |
| TOTAL | 247 | 13 done, 234 needed |
🎯 WHAT WE ALREADY HAVE (From Tonight)
Done (13):
- ✅ tent.png
- ✅ storage_chest.png
- ✅ campfire.png
- ✅ fence.png
- ✅ oak_tree.png
- ✅ rock_large.png
- ✅ bush.png
- ✅ health_bar.png
- ✅ inventory_slot.png
- ✅ zombie_sample.png
- ✅ campfire_flame1.png
- Plus ~60 test samples (various)
NEED: 234 more assets
📅 GENERATION SCHEDULE (Exact Plan)
BATCH 1 (Day 1 - Jan 1): Kai Character - 45 assets
All Kai animations + actions
- Morning: idle + walk (32 frames)
- Afternoon: run + actions (13 frames)
Why first: Can't test ANYTHING without player character!
BATCH 2 (Day 2): Core Gameplay - 44 assets
Zombie worker (12) + Terrain tiles (24) + Wheat (8)
Why second: After Kai, need ground to walk on + farming basics!
BATCH 3 (Day 3): Buildings & Tools - 26 assets
Remaining buildings (6) + All tools & items (18) + Fence pieces (2)
Why third: Can test building & harvesting!
BATCH 4 (Day 4): Environment - 16 assets
Remaining decorations, trees, rocks
Why fourth: World feels alive!
BATCH 5 (Day 5): NPCs - 15 assets
All 5 NPCs with expressions
Why fifth: Dialogue & trading functional!
BATCH 6 (Day 6): Enemies & Combat - 18 assets
All enemy animations
Why sixth: Combat testable!
BATCH 7 (Day 7): UI Elements - 35 assets
All HUD, inventory, dialogue, menus
Why seventh: Polish the interface!
BATCH 8 (Week 2 Day 1): Cutscenes - 12 assets
Opening sequence complete!
BATCH 9 (Week 2 Day 2-3): Effects - 32 assets
Water, fire, weather, impacts
Why last: Polish, not essential for core gameplay!
⏰ TIMELINE
Week 1 (7 days):
- Day 1: Batch 1 (45) = 45 total
- Day 2: Batch 2 (44) = 89 total
- Day 3: Batch 3 (26) = 115 total
- Day 4: Batch 4 (16) = 131 total
- Day 5: Batch 5 (15) = 146 total
- Day 6: Batch 6 (18) = 164 total
- Day 7: Batch 7 (35) = 199 total
Week 2 (2 days):
- Day 8: Batch 8 (12) = 211 total
- Day 9-10: Batch 9 (32) = 243 total
- Buffer: 4 assets = 247 TOTAL ✅
✅ DEMO READY MILESTONES
Day 1 (45 assets): Can move Kai around! ✅
Day 2 (89 assets): Can farm wheat! ✅
Day 3 (115 assets): Can build & harvest! ✅
Day 7 (199 assets): Full gameplay loop! ✅
Day 10 (247 assets): DEMO COMPLETE! 🎉
💰 COST
Using Google Free Tier:
- 247 assets in 10 days
- Well within 1,000/month free quota
- COST: 0€ ✅
If using paid (speed boost):
- 247 × $0.02 = $4.94
🎮 DEMO GAMEPLAY FEATURES
With These 247 Assets, Players Can:
✅ Control Kai (walk, run, idle, actions)
✅ Command zombie worker (dig, plant, harvest)
✅ Farm wheat (full growth cycle)
✅ Build structures (tent → shack upgrade)
✅ Gather resources (chop trees, mine rocks)
✅ Craft items (bread from wheat)
✅ Talk to NPCs (4 characters with dialogue)
✅ Trade items (buy/sell with trader)
✅ Fight enemies (zombies, wolves)
✅ Complete quests (fetch, kill, build)
✅ Watch cutscenes (opening + flashbacks)
✅ Progress farm (8×8 → 16×16 expansion hint)
Demo Length: 15-20 minutes
Gameplay Loop: ✅ Complete!
Kickstarter Ready: ✅ YES!
📋 TOMORROW MORNING START
When you wake up:
- ☐ Open
MICRO_FARM_EXACT_PLAN.md - ☐ Review tonight's samples
- ☐ Decide: Google Cloud setup or Manual?
- ☐ START BATCH 1: Kai animations (45 assets)
Commands to run:
# If autonomous:
python3 scripts/autonomous_generation.py --batch 45
# If manual:
# Tell me: "Start Batch 1 - Kai animations"
✅ SUCCESS CRITERIA
Demo is DONE when you have:
- ✅ All 247 assets generated
- ✅ White backgrounds removed (batch process)
- ✅ Assets integrated into game
- ✅ 15-20 min playable demo
- ✅ Opening cutscene works
- ✅ Tutorial playable
- ✅ Can farm, build, fight, trade
Timeline: 10 days
Cost: 0€
Result: Kickstarter-ready demo! 🚀
Created: 30.12.2025 04:00
Total Assets: 247 EXACT
Timeline: 10 days
Status: READY TO START! ✅