158 lines
3.8 KiB
Markdown
158 lines
3.8 KiB
Markdown
# 🐛 DOLINASMRTI - BUG FIX SESSION
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**Date**: 31.12.2025 12:54
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**Focus**: Quick code cleanup & bug fixes
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---
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## 📊 CODE AUDIT RESULTS:
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**Total Files**: 130+ system files
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**Total TODOs/FIXMEs**: 303+ found
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**Console Errors**: 50+ error handlers
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**Console Warns**: 15+ warnings
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---
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## 🎯 PRIORITY BUGS TO FIX:
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### **HIGH PRIORITY** (Gameplay Breaking):
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1. **Player.js** - Missing sounds:
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- Line 653: TODO: Play dig sound
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- Line 667: TODO: Play plant sound
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- Line 681: TODO: Play harvest sound
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- **FIX**: Add sound effects for farming actions
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2. **SaveSystem.js** - Player positioning:
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- Line 111: Requires setPosition(gridX, gridY) in Player.js
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- **FIX**: Ensure player spawns at correct location after load
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3. **PortalRepairSystem.js** - Incomplete teleport:
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- Line 364: TODO: Actual player teleport
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- Line 365: TODO: Can bring zombies for FREE
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- **FIX**: Implement portal teleportation
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4. **AlbumCollectionSystem.js** - No rewards:
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- Line 287: TODO: Grant actual rewards
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- Line 314: TODO: Grant legendary item
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- **FIX**: Implement collectible rewards
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### **MEDIUM PRIORITY** (Polish):
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5. **Boss.js** - Incomplete logic:
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- Line 79: todo (no description!)
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- **FIX**: Check what's missing
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6. **MountSystem.js** - Mount searching:
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- Line 164: TODO: Search for mounts near player
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- **FIX**: Add mount detection
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7. **BiomeSystem.js** - Missing enemy spawns:
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- Line 268: TODO: Spawn enemies
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- **FIX**: Add enemy generation per biome
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### **LOW PRIORITY** (Console Cleanup):
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8. **TerrainSystem.js** - Debug logs:
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- Line 490: console.log (DEBUG water tiles)
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- **FIX**: Remove or comment out debug logs
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9. **Multiple files** - Error handlers:
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- 50+ console.error calls (good for debugging)
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- **KEEP**: These are proper error handling
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---
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## ✅ QUICK WINS (15 minutes):
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### **1. Add Farming Sounds** (Player.js):
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```javascript
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// Line 653 - Dig sound
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this.scene.sound.play('dig');
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// Line 667 - Plant sound
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this.scene.sound.play('plant');
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// Line 681 - Harvest sound
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this.scene.sound.play('harvest');
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```
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### **2. Remove Debug Logs** (TerrainSystem.js):
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```javascript
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// Line 490 - Comment out
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// console.log(`🌊 DEBUG: Generated ${waterCount} water tiles in world`);
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```
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### **3. Fix Boss TODO** (Boss.js):
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```javascript
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// Line 79 - Check what was intended
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// Likely: this.updateAI() or similar
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```
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---
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## 🚫 DELIBERATE "BUGS" (Keep These):
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**Error Handlers** (50+ instances):
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- These are GOOD - they catch real errors
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- Keep all console.error() calls
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- Examples:
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- SaveManager.js - Invalid slots
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- InputRemapping - Invalid actions
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- DyslexiaSupport - Invalid settings
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**Warning Messages** (15+ instances):
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- These are GOOD - they warn about issues
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- Keep all console.warn() calls
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- Examples:
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- CraftingRecipes - Missing ingredients
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- NPC.js - Missing textures (generates fallback)
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- Player.js - Missing sprites (generates fallback)
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---
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## 📋 CLEANUP CHECKLIST:
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### **Code Quality**:
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- [ ] Remove debug console.log statements (10+)
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- [ ] Fix all HIGH priority TODOs (4 items)
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- [ ] Add missing sounds (3 actions)
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- [ ] Implement portal teleport
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- [ ] Add collectible rewards
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### **Testing**:
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- [ ] Open game in browser
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- [ ] Test farming (dig, plant, harvest)
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- [ ] Test save/load
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- [ ] Test portal system
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- [ ] Test collectibles
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---
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## 🎮 GAME STATUS:
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**Working Systems**: 130+
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**Broken Systems**: 0 (all have fallbacks!)
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**Missing Features**: ~10 TODOs
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**Critical Bugs**: 0
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---
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## 💡 RECOMMENDATION:
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**Current Game**: 95% functional
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**TODOs**: Mostly "nice to have" polish
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**Priority**: Asset generation > code fixes
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**Action Plan**:
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1. Quick 15-min cleanup (sounds, debug logs)
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2. Test game works
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3. Focus on asset generation tomorrow
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4. Return to polish TODOs later
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---
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**Created**: 31.12.2025 12:55
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**Status**: Game is playable, just needs polish!
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