✅ SESSION COMPLETE - Handoff to user! 📊 TODAY'S ACHIEVEMENTS: ✅ 164 demo frames generated ✅ Tree stump created (last asset!) ✅ All assets organized (74 PNG in demo/) ✅ Folder status indicators (🔴🟣🟢) ✅ Complete documentation ✅ Demo ready for coding! 📚 DOCUMENTS CREATED: 1. DEMO_COMPLETION_PLAN.md ⭐ (gameplay flow) 2. DEMO_QUICKSTART.md ⭐ (this file) 3. assets/demo 🔴/MANIFEST.md (asset inventory) 4. tiled/TODO/KAJ_NAREDITI_ZA_DEMO.md (Tiled guide) 5. DEMO_CURRENT_STATUS.md (code analysis) 6. + many more! 🎯 NEXT STEPS FOR USER: 1. Read DEMO_COMPLETION_PLAN.md 2. Create src/scenes/DemoScene.js 3. Add Gronk dialogue 4. Implement wheat planting 5. Test demo! 📁 ASSETS READY: - 74 PNG organized - Kai, Gronk, zombies ✅ - Wheat crops ✅ - Buildings, trees ✅ - VFX ✅ 💡 RECOMMENDATION: → Read DEMO_QUICKSTART.md first! ⭐ → Then DEMO_COMPLETION_PLAN.md → Start coding DemoScene.js → Keep it simple! ⏱️ ESTIMATE: 2-3 hours to playable demo 🎯 TARGET: Demo complete today! 📁 New: DEMO_QUICKSTART.md 🚀 User continues from here! GOOD LUCK! 💪🔥
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4.5 KiB
🎮 DEMO - QUICK START GUIDE
Date: 3. Januar 2026 @ 17:18
Status: Ready for you to code!
All assets organized and documented!
📋 KJER SI ZDAJ:
✅ Assets: 74 PNG v assets/demo 🔴/ organized! ✅
✅ Documentation: All plans written! ✅
✅ Phaser 3: Already integrated! ✅
✅ Next: You code the demo! 💪
📚 IMPORTANT DOCUMENTS:
📖 READ THESE FIRST:
1. DEMO_COMPLETION_PLAN.md ⭐
→ Complete plan for finishing demo
→ Gameplay flow (5 minutes)
→ What to code next
→ File structure
2. assets/demo 🔴/MANIFEST.md
→ All 74 PNG assets listed
→ Organized by category
→ Ready to use!
3. tiled/TODO/KAJ_NAREDITI_ZA_DEMO.md
→ Tiled map options (optional!)
→ Skip for now, use procedural terrain
4. DEMO_CURRENT_STATUS.md
→ Existing code analysis
→ GameScene.js already has 134 systems!
→ Recommendation: Create separate DemoScene.js
🎯 WHAT TO CODE NEXT:
STEP 1: Create DemoScene.js
Location: /src/scenes/DemoScene.js
Simple scene with:
- Small farm (32×32 tiles, procedural)
- Kai (player spawn)
- Gronk (NPC at farmhouse)
- 3 zombies (ambient)
- Basic UI (health, inventory)
STEP 2: Add to index.html
After line 203 (before GameScene.js):
<script src="src/scenes/DemoScene.js"></script>
STEP 3: Add to game.js
In src/game.js, add 'DemoScene' to scenes array
STEP 4: Test
npm run electron
# or
npm run dev
📂 FOLDER STRUCTURE STATUS:
/assets/demo 🔴/ [74 PNG! 🟣]
├── characters 🔴/ [Kai, Gronk, Ana, Susi]
├── npc 🔴/ [Zombies]
├── items 🔴/ [Wheat crops]
├── biomi 🔴/ [Buildings, trees]
└── vfx 🔴/ [Effects]
/src/scenes/
├── GameScene.js [✅ Exists - 2,392 lines!]
├── PreloadScene.js [✅ Exists]
├── BootScene.js [✅ Exists]
└── DemoScene.js [⚠️ CREATE THIS!]
/tiled/ [Organized but optional!]
├── maps 🟣/
├── tilesets 🟣/
├── tutorials 🟣/
└── TODO 🟣/
🚀 YOUR NEXT ACTIONS:
1. Open DEMO_COMPLETION_PLAN.md ⭐
2. Read the gameplay flow (5 min demo)
3. Create src/scenes/DemoScene.js
4. Start with basic scene setup:
- World creation (small farm)
- Player spawn
- Gronk spawn
- Simple movement
5. Test and iterate!
💡 TIPS:
✅ Use existing Player.js and NPC.js entities!
✅ Copy code from GameScene.js as reference!
✅ Keep it SIMPLE - this is just a demo!
✅ Procedural terrain is fine (skip Tiled for now!)
✅ Sound/music optional (add later!)
📊 TODAY'S ACHIEVEMENTS:
✅ 164 demo frames generated! (Kai, Gronk, zombies, crops, etc.)
✅ Tree stump created (last missing asset!)
✅ All assets organized in demo/ folder (74 PNG!)
✅ Folder structure with status indicators (🔴🟣🟢)
✅ Complete documentation written!
✅ Ready for coding! 🚀
🎯 FINAL STATUS:
╔════════════════════════════════════════════╗
║ DEMO READY TO CODE! 🚀 ║
╠════════════════════════════════════════════╣
║ ║
║ ✅ All assets: 74 PNG organized! ║
║ ✅ All docs: Complete plans! ║
║ ✅ Phaser 3: Running! ║
║ ✅ Next: Create DemoScene.js! 💪 ║
║ ║
║ 📖 READ: DEMO_COMPLETION_PLAN.md ⭐ ║
║ 💻 CODE: DemoScene.js ║
║ 🎮 TEST: npm run electron ║
║ ║
║ ⏱️ TIME: 2-3 hours ║
║ 🎯 TARGET: Playable today! ║
║ ║
║ GOOD LUCK! 💪🔥 ║
║ ║
╚════════════════════════════════════════════╝
📁 START HERE: DEMO_COMPLETION_PLAN.md ⭐
💪 You got this! Happy coding! 🚀