5.1 KiB
🎮 Session Summary - 8.12.2025
✅ Completed Features Today
🌊 1. Animated Water System
- 4-frame water animation with shimmer effect
- Manual frame cycling (250ms per frame = 4 FPS)
- Isometric 3D appearance with depth
- Performance optimized update loop
Technical:
TextureGenerator.createAnimatedWaterSprite()- generates 4 separate frame texturesTerrainSystem.update()- cycles frames for all water tiles- No Phaser animation system (canvas texture compatibility)
🌸 2. Enhanced Environmental Decorations
Basic Decorations (350+ total):
- 50x Path Stones - walkable decorative paths
- 80x Small Rocks (2 variants) - walkable
- 100x Flowers (Red, Yellow, Blue) - walkable with 5-petal design
Atmospheric Decorations:
- 60x Mushrooms (Red spotted, Brown) - walkable, spooky atmosphere
- 25x Fallen Logs - SOLID obstacles with bark texture and moss
- 40x Puddle Positions - reserved for dynamic weather (future)
All decorations are procedurally generated and properly depth-sorted!
💧 3. Watering Mechanics
Complete crop watering system:
- Watering Can tool in starting inventory
- 2x Growth Speed when watered
- Visual Feedback: Blue tint on watered crops
- Floating Text: "💧 Watered!" notification
- Auto-clear: Watering bonus used up after growth stage
- Works on any crop at any growth stage
Usage:
- Select Watering Can
- Click on planted crop
- Crop grows 2x faster for next stage!
👹 4. Zombie Spawner System
Automated zombie generation:
- 3 Spawners around City area
- Visual: Purple-tinted gravestones with pulsing animation
- Smart Respawn: Tracks living zombies, respawns when killed
- Configurable: Radius, max zombies, respawn time per spawner
Spawner Locations:
- (55,55) NW: 2 zombies, 25s respawn
- (75,55) NE: 2 zombies, 25s respawn
- (65,75) South: 3 zombies, 20s respawn (more dangerous!)
📦 5. Loot Chest System
4 Loot chests with tiered rewards:
Farm Starter Chest (28,28):
- 15 Wheat Seeds (100%)
- 10 Corn Seeds (100%)
- 1 Hoe (100%)
- 1 Watering Can (80%)
- 20 Wood (90%)
City Chests (60,60) & (70,60):
- 50 Gold (100%)
- 30 Stone (90%)
- 10 Iron (70%)
- Seeds & Tools (30%)
Elite Chest (65,70):
- 100 Gold (100%)
- 25 Iron (100%)
- 3 Diamond (50%)
- 20 Corn Seeds (80%)
Interaction: Press E near chest to open!
🪧 6. Navigation Signposts
- 2 Fence markers as directional signs
- (35,35): "→ City"
- (50,50): "← Farm"
🧟 7. Elite Zombie Reduction
- Reduced from 15 to 1 elite zombie
- Less frustrating, still challenging
- Spawns randomly in City area
📊 Statistics
World Content:
- ~355 decorations total per map
- 4 loot chests with unique loot tables
- 3 zombie spawners
- 1 elite zombie (down from 15)
- 2 navigation markers
New Entities:
ZombieSpawner.js- Automated zombie generationLootChest.js- Multi-tier loot system
Systems Enhanced:
FarmingSystem.js- Watering mechanicsTerrainSystem.js- Water animation, new decorationsTextureGenerator.js- 10+ new sprite methodsInteractionSystem.js- Chest interactionInventorySystem.js- Starting watering can
🎯 Impact on Gameplay
Early Game (Farm):
✅ Starter chest gives essential tools
✅ Watering speeds up farming (wheat 30s→15s)
✅ Safe zone from nighttime zombies
✅ Visual polish with flowers, paths, mushrooms
Mid Game (Exploration):
✅ Signposts guide to City
✅ Decorations make world feel alive
✅ Fallen logs as natural obstacles
Late Game (City):
✅ Spawners create ongoing threat
✅ Elite loot rewards risk-taking
✅ 1 Elite zombie manageable challenge
🐛 Bugs Fixed
- ✅ Water animation crash - Fixed generateFrameNumbers issue
- ✅ Elite zombie overload - Reduced from 15 to 1
- ✅ TASKS.md corruption - Restored Phase 7 content
📝 Technical Notes
Performance:
- Water animation: 4 FPS (very lightweight)
- Decorations: Pool system (no memory issues)
- Spawners: Smart cleanup (dead zombies removed)
Code Quality:
- All new systems properly integrated
- Consistent naming conventions
- Proper depth sorting maintained
- Event-driven interactions
🚀 Next Steps (Suggested)
Immediate Improvements:
- Add visual indicator when near interactable chest
- Mushroom picking mechanic (food/alchemy)
- Weather-based puddle visibility
- More signpost variety
Future Features:
- Dynamic water animation speed (slower when frozen)
- Watering can capacity (refill at well/river)
- Seasonal decorations (flowers only in spring/summer)
- Spawner destruction mechanic
Total Session Time: ~30 minutes
Lines of Code Added: ~800+
New Files: 3 (ZombieSpawner, LootChest, Docs)
Systems Enhanced: 6
Game Status: ✅ Fully Playable & Enhanced!
Session completed on 8.12.2025 at 10:55