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novafarma/docs/sessions/SESSION_SUMMARY_8DEC.md
2025-12-12 13:48:49 +01:00

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🎮 Session Summary - 8.12.2025

Completed Features Today

🌊 1. Animated Water System

  • 4-frame water animation with shimmer effect
  • Manual frame cycling (250ms per frame = 4 FPS)
  • Isometric 3D appearance with depth
  • Performance optimized update loop

Technical:

  • TextureGenerator.createAnimatedWaterSprite() - generates 4 separate frame textures
  • TerrainSystem.update() - cycles frames for all water tiles
  • No Phaser animation system (canvas texture compatibility)

🌸 2. Enhanced Environmental Decorations

Basic Decorations (350+ total):

  • 50x Path Stones - walkable decorative paths
  • 80x Small Rocks (2 variants) - walkable
  • 100x Flowers (Red, Yellow, Blue) - walkable with 5-petal design

Atmospheric Decorations:

  • 60x Mushrooms (Red spotted, Brown) - walkable, spooky atmosphere
  • 25x Fallen Logs - SOLID obstacles with bark texture and moss
  • 40x Puddle Positions - reserved for dynamic weather (future)

All decorations are procedurally generated and properly depth-sorted!


💧 3. Watering Mechanics

Complete crop watering system:

  • Watering Can tool in starting inventory
  • 2x Growth Speed when watered
  • Visual Feedback: Blue tint on watered crops
  • Floating Text: "💧 Watered!" notification
  • Auto-clear: Watering bonus used up after growth stage
  • Works on any crop at any growth stage

Usage:

  1. Select Watering Can
  2. Click on planted crop
  3. Crop grows 2x faster for next stage!

👹 4. Zombie Spawner System

Automated zombie generation:

  • 3 Spawners around City area
  • Visual: Purple-tinted gravestones with pulsing animation
  • Smart Respawn: Tracks living zombies, respawns when killed
  • Configurable: Radius, max zombies, respawn time per spawner

Spawner Locations:

  • (55,55) NW: 2 zombies, 25s respawn
  • (75,55) NE: 2 zombies, 25s respawn
  • (65,75) South: 3 zombies, 20s respawn (more dangerous!)

📦 5. Loot Chest System

4 Loot chests with tiered rewards:

Farm Starter Chest (28,28):

  • 15 Wheat Seeds (100%)
  • 10 Corn Seeds (100%)
  • 1 Hoe (100%)
  • 1 Watering Can (80%)
  • 20 Wood (90%)

City Chests (60,60) & (70,60):

  • 50 Gold (100%)
  • 30 Stone (90%)
  • 10 Iron (70%)
  • Seeds & Tools (30%)

Elite Chest (65,70):

  • 100 Gold (100%)
  • 25 Iron (100%)
  • 3 Diamond (50%)
  • 20 Corn Seeds (80%)

Interaction: Press E near chest to open!


🪧 6. Navigation Signposts

  • 2 Fence markers as directional signs
  • (35,35): "→ City"
  • (50,50): "← Farm"

🧟 7. Elite Zombie Reduction

  • Reduced from 15 to 1 elite zombie
  • Less frustrating, still challenging
  • Spawns randomly in City area

📊 Statistics

World Content:

  • ~355 decorations total per map
  • 4 loot chests with unique loot tables
  • 3 zombie spawners
  • 1 elite zombie (down from 15)
  • 2 navigation markers

New Entities:

  • ZombieSpawner.js - Automated zombie generation
  • LootChest.js - Multi-tier loot system

Systems Enhanced:

  • FarmingSystem.js - Watering mechanics
  • TerrainSystem.js - Water animation, new decorations
  • TextureGenerator.js - 10+ new sprite methods
  • InteractionSystem.js - Chest interaction
  • InventorySystem.js - Starting watering can

🎯 Impact on Gameplay

Early Game (Farm):

Starter chest gives essential tools
Watering speeds up farming (wheat 30s→15s)
Safe zone from nighttime zombies
Visual polish with flowers, paths, mushrooms

Mid Game (Exploration):

Signposts guide to City
Decorations make world feel alive
Fallen logs as natural obstacles

Late Game (City):

Spawners create ongoing threat
Elite loot rewards risk-taking
1 Elite zombie manageable challenge


🐛 Bugs Fixed

  1. Water animation crash - Fixed generateFrameNumbers issue
  2. Elite zombie overload - Reduced from 15 to 1
  3. TASKS.md corruption - Restored Phase 7 content

📝 Technical Notes

Performance:

  • Water animation: 4 FPS (very lightweight)
  • Decorations: Pool system (no memory issues)
  • Spawners: Smart cleanup (dead zombies removed)

Code Quality:

  • All new systems properly integrated
  • Consistent naming conventions
  • Proper depth sorting maintained
  • Event-driven interactions

🚀 Next Steps (Suggested)

Immediate Improvements:

  • Add visual indicator when near interactable chest
  • Mushroom picking mechanic (food/alchemy)
  • Weather-based puddle visibility
  • More signpost variety

Future Features:

  • Dynamic water animation speed (slower when frozen)
  • Watering can capacity (refill at well/river)
  • Seasonal decorations (flowers only in spring/summer)
  • Spawner destruction mechanic

Total Session Time: ~30 minutes
Lines of Code Added: ~800+
New Files: 3 (ZombieSpawner, LootChest, Docs)
Systems Enhanced: 6

Game Status: Fully Playable & Enhanced!


Session completed on 8.12.2025 at 10:55