COMPLETED FEATURES: PART 1: IMMEDIATE INTEGRATION (30 min) - Crafting system integration verified - Created comprehensive test plans - INTEGRATION_TEST_PLAN.md - QUICK_START_TEST.md PART 3: POLISH & EFFECTS (2h 5min) - 100% DONE! Phase 5C: Lighting & Shadows (20 min) - LightingSystem.js (215 lines) - Dynamic player shadow with time-of-day opacity - Auto-torch at night (flickering effect) - Campfire creation API - Light source management Phase 5B: Enhanced Weather (25 min) - WeatherEnhancementsSystem.js (245 lines) - Dynamic wind system (strength + direction) - Wind affects rain particles - Tree sway animations - Smooth weather transitions (2s fade) - Wind info API (speed km/h, compass) Phase 5D: UI Polish (20 min) - UIPolishSystem.js (330 lines) - Fade in/out & slide animations - Button hover effects with sound - Tooltips (auto + manual, cursor follow) - Pulse, shake, flash animations - Typewriter text effect - Number counter animation - Smooth scroll support Phase 5E: Particle Effects (30 min) - ParticleEnhancementsSystem.js (450 lines) - Craft sparkles (golden burst) - Walk dust clouds (grass/dirt only) - Harvest bursts (crop-colored!) - Dig/till soil particles - Plant sparkles - Level up / damage / heal effects - Integrated with CraftingSystem & FarmingSystem STATS: - 4 new systems created (~1,240 lines) - 5 documentation files - 30+ new features - 7 files modified - Total time: 2h 35min GAME NOW HAS: - Dynamic shadows & lighting - Wind-affected weather - Complete UI animation toolkit - Enhanced particle effects for all actions Files modified: - index.html (4 new script tags) - GameScene.js (4 system initializations + update calls) - CraftingSystem.js (craft sparkles on completion) - FarmingSystem.js (dig/plant/harvest particles) - TASKS.md (Phase 29 updated) - FINAL_IMPLEMENTATION_ROADMAP.md (PART 3 100% complete)
92 lines
1.9 KiB
Markdown
92 lines
1.9 KiB
Markdown
# ⚡ QUICK START - PART 1 TESTING
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**Date:** 15.12.2025
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**Status:** Ready to Test!
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**Time Required:** 5-10 minutes
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---
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## 🚀 LAUNCH GAME
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```bash
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cd c:\novafarma
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npx electron .
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```
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**Expected:** Game window opens, loads to 2D flat top-down view.
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---
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## ✅ QUICK TESTS (5 minutes)
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### 1. **Water Animation** (10 seconds)
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- Move to area with water (blue tiles)
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- **Check:** Water should subtly animate (flowing effect)
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### 2. **Rain System** (20 seconds)
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- Press **R** key
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- **Check:** Rain particles fall from top
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- Wait 5-10 seconds
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- **Check:** Puddles appear on grass/dirt
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### 3. **Crafting UI** (30 seconds)
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- Press **C** key
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- **Check:** Crafting menu opens
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- **Check:** See 10 recipes (Wooden Fence, Stone Path, Iron Tool, etc.)
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- Press **Q** or **C** to close
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### 4. **Save/Load** (1 minute)
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- Move player to unique location (e.g., far right)
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- Press **F5** (Save)
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- **Check:** Console message "💾 Game saved!"
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- **Close game** (Alt+F4)
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- **Relaunch game**
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- Press **F9** (Load)
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- **Check:** Player returns to saved location
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### 5. **Performance** (10 seconds)
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- Press **F3** (Performance Monitor)
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- **Check:** FPS should be 50-60
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- Press **F3** again to hide
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---
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## 🐛 KNOWN ISSUES TO WATCH
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1. **Water Ripples:** May not show if rain doesn't hit water tiles precisely
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2. **Puddles:** Limited to 15 max (oldest removed)
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3. **Crafting:** Some recipes may be locked (iron tools require iron_bar)
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---
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## ✅ SUCCESS CRITERIA
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- ✅ Game launches without errors
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- ✅ Rain works (R key)
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- ✅ Puddles appear on grass/dirt
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- ✅ Crafting menu opens (C key) with 10 recipes
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- ✅ Save (F5) and Load (F9) work
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- ✅ FPS stable at 50-60
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---
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## 📋 FULL TEST PLAN
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For detailed testing, see: **`docs/INTEGRATION_TEST_PLAN.md`**
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---
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## 🎯 NEXT STEPS
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**If all tests pass:**
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→ Proceed to **PART 2: TILED IMPLEMENTATION** (4-6 hours)
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**If tests fail:**
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→ Note errors in console (F12)
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→ Report issues
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→ Fix and retest
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---
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**Happy Testing!** 🎮✨
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