✅ ADDED TO FAZA 2 PLAN: - 9th Core Building: Cemetery (5 stages) - Graveyard Props (10 sprites) * Gravestones (5 variants) * Gothic Crosses (3 variants) * Angel Statues (2 variants) 💀 GHOST MECHANICS: - Ghosts spawn from cemetery at night - Haunt the town! (strašenje ljudi) - Father Marko blessing quests - Gothic mausoleums and gates 📊 UPDATED TOTALS: - From 167 → 182 sprites - Buildings: 40 → 45 sprites (+Cemetery) - Infrastructure: 26 → 36 sprites (+props) - Current: 53/182 complete (29%) NEXT: Generate Cemetery + props!
484 lines
13 KiB
Markdown
484 lines
13 KiB
Markdown
# 📋 FAZA 2 - DETAJLNI DELOVNI NAČRT
|
||
## Town Restoration - Complete Work Breakdown
|
||
|
||
**Status:** 53/182 sprites (29%)
|
||
**Last Updated:** 9. Januar 2026, 03:15
|
||
**Reference Inventory:** 889 PNG files trenutno
|
||
|
||
**⚰️ SPECIAL: Cemetery added for ghost spawns!**
|
||
|
||
---
|
||
|
||
## 🔍 PREGLED ŠTO JE ŽE OBSTAJA V REFERENCES
|
||
|
||
### **✅ COMPLETE CATEGORIES:**
|
||
|
||
#### **FAZA 1 - 100% LOCKED:**
|
||
- ✅ **Farm Animals:** 40 files (10 animals × 4 frames)
|
||
- `creatures/farm_animals/` - cow, pig, sheep, chicken, duck, goat, horse, rabbit, donkey, llama
|
||
- ✅ **Farm Infrastructure:** 14 files
|
||
- `faza1_infrastructure/` - greenhouse (5), irrigation (4), storage (3), farm elements (2)
|
||
- ✅ **Tool Upgrades:** 27 files
|
||
- `tool_upgrades/` - wood (4), stone (6), iron (6), steel (6), special (4)
|
||
|
||
#### **EXISTING REFERENCE GOLDMINE:**
|
||
- ✅ **NPCs:** 179 files (30 categories)
|
||
- Ready for conversion to sprites!
|
||
- Categories: Blacksmith, Mayor, Priest, Teacher, biome NPCs
|
||
- ✅ **Crops:** 135 files
|
||
- Full growth stages, multiple varieties
|
||
- ✅ **Biomes:** 53 files
|
||
- Grassland, forest, desert, winter, jungle, volcanic, frozen
|
||
- ✅ **Enemies:** 58 files
|
||
- Zombie variants, mutants, wild animals
|
||
- ✅ **Bosses:** 21+ categories
|
||
- Giant Troll King, dragons, etc.
|
||
- ✅ **Main Characters:** 46 files
|
||
- Kai, Ana, Gronk full references
|
||
- ✅ **Companions:** 17 files
|
||
- Susi dog (4 animations), zombie scout
|
||
- ✅ **Buildings (existing):** 29 files
|
||
- Barn (7), Kai house (5), well animated (6), misc
|
||
- ✅ **Shop:** 15 files
|
||
- Gothic counter, shelves, UI elements
|
||
- ✅ **Farm Props:** 16 files
|
||
- Scarecrow, tools, crates, etc.
|
||
- ✅ **UI:** 31 files
|
||
- Complete UI system
|
||
- ✅ **Trees:** 23 files
|
||
- Various tree types
|
||
|
||
---
|
||
|
||
## 🎯 FAZA 2 - ŠTO MORAMO NAREDITI
|
||
|
||
### **PRIORITY 1: TOWN BUILDINGS (45 sprites) - WEEKS 2-3**
|
||
|
||
**Core 9 Buildings × 5 Stages Each:**
|
||
|
||
1. **TOWN HALL** (5 stages)
|
||
- Civic center, mayor's office
|
||
- Quest hub, permits, city management
|
||
- Gothic government building
|
||
- **STATUS:** 🔴 Not started
|
||
|
||
2. **CHURCH** (5 stages)
|
||
- Priest, spiritual center
|
||
- Wedding venue, blessings
|
||
- Gothic cathedral with bell tower
|
||
- **STATUS:** 🔴 Not started
|
||
|
||
3. **BLACKSMITH** (5 stages)
|
||
- Ivan Kovač workshop
|
||
- Tool upgrades, enchanting table
|
||
- Forge with anvil and furnace
|
||
- **REFERENCE EXISTS:** ✅ `npcs/ivan_kovac/`
|
||
- **STATUS:** 🔴 Not started
|
||
|
||
4. **GENERAL STORE** (5 stages)
|
||
- Upgraded from demo shop
|
||
- Full inventory, trading
|
||
- Gothic merchant building
|
||
- **REFERENCE EXISTS:** ✅ `shop/` (15 files)
|
||
- **STATUS:** 🔴 Not started
|
||
|
||
5. **INN/TAVERN** (5 stages)
|
||
- NPC gathering place
|
||
- Rooms for rent, quests
|
||
- Gothic pub aesthetic
|
||
- **STATUS:** 🔴 Not started
|
||
|
||
6. **SCHOOL** (5 stages)
|
||
- Teacher NPC
|
||
- Children safety, education
|
||
- Gothic schoolhouse
|
||
- **REFERENCE EXISTS:** ✅ `npcs/teacher/`
|
||
- **STATUS:** 🔴 Not started
|
||
|
||
7. **GUARD POST** (5 stages)
|
||
- Town defense, security
|
||
- Guard captain NPC
|
||
- Gothic barracks/tower
|
||
- **STATUS:** 🔴 Not started
|
||
|
||
8. **APOTHECARY** (5 stages)
|
||
- Potions, medicine, herbs
|
||
- Alchemy shop
|
||
- Gothic medicine shop
|
||
- **STATUS:** ✅ COMPLETE!
|
||
|
||
9. **CEMETERY** (5 stages) 👻⚰️
|
||
- Graveyard for the town
|
||
- Ghost spawn point (night haunting!)
|
||
- Father Marko blessing quests
|
||
- Gothic cemetery with mausoleums
|
||
- **STATUS:** 🔴 Not started
|
||
|
||
**Each Building Needs:**
|
||
- Stage 1: Ruined (collapsed, debris)
|
||
- Stage 2: Foundation (cleared, stable)
|
||
- Stage 3: Walls (standing, no roof)
|
||
- Stage 4: Roof (functional)
|
||
- Stage 5: Restored (beautiful, detailed)
|
||
|
||
---
|
||
|
||
### **PRIORITY 2: TOWN INFRASTRUCTURE (36 sprites) - WEEK 4**
|
||
|
||
#### **ROADS & PATHS (12 sprites):**
|
||
1. **Cobblestone Straight** (3 variants)
|
||
- Broken, patched, pristine
|
||
- **STATUS:** 🔴 Not started
|
||
|
||
2. **Cobblestone Corner** (3 variants)
|
||
- 90° turns, 3 quality levels
|
||
- **STATUS:** 🔴 Not started
|
||
|
||
3. **Cobblestone T-Junction** (3 variants)
|
||
- 3-way intersection, 3 quality levels
|
||
- **STATUS:** 🔴 Not started
|
||
|
||
4. **Town Entrance Archway** (3 stages)
|
||
- Town gate restoration
|
||
- **STATUS:** 🔴 Not started
|
||
|
||
#### **LIGHTING (6 sprites):**
|
||
1. **Gothic Street Lamp A** (2 states: off/lit)
|
||
- Tall ornate lamp
|
||
- **STATUS:** 🔴 Not started
|
||
|
||
2. **Gothic Street Lamp B** (2 states)
|
||
- Wall-mounted variant
|
||
- **STATUS:** 🔴 Not started
|
||
|
||
3. **Gothic Street Lamp C** (2 states)
|
||
- Courtyard lamp
|
||
- **STATUS:** 🔴 Not started
|
||
|
||
#### **DECORATIONS (8 sprites):**
|
||
1. **Town Banners** (4 designs)
|
||
- Different colors/crests
|
||
- **STATUS:** 🔴 Not started
|
||
|
||
2. **Flower Boxes** (2 variants)
|
||
- Window decorations
|
||
- **STATUS:** 🔴 Not started
|
||
|
||
3. **Town Statue/Monument** (2 stages)
|
||
- Broken → restored memorial
|
||
- **STATUS:** 🔴 Not started
|
||
|
||
#### **GRAVEYARD PROPS (10 sprites):** 👻⚰️
|
||
1. **Gravestones** (5 variants)
|
||
- Different shapes/sizes
|
||
- Gothic designs with epitaphs
|
||
- **STATUS:** 🔴 Not started
|
||
|
||
2. **Gothic Crosses** (3 variants)
|
||
- Stone, iron, ornate
|
||
- Different sizes
|
||
- **STATUS:** 🔴 Not started
|
||
|
||
3. **Angel Statues** (2 variants)
|
||
- Weeping angel, prayer angel
|
||
- Cemetery decorations
|
||
- **STATUS:** 🔴 Not started
|
||
|
||
**💀 GHOST MECHANICS:** Ghosts spawn from cemetery at night to haunt town!
|
||
|
||
---
|
||
|
||
### **PRIORITY 3: TOWN SQUARE COMPLETION (3 sprites) - WEEK 1 FINISH**
|
||
|
||
**Remaining Week 1 Assets:**
|
||
1. **Street Lamp Basic**
|
||
- First lamp for town square
|
||
- **STATUS:** 🔴 Not started
|
||
|
||
2. **Town Square Center**
|
||
- Open plaza tile/pattern
|
||
- **STATUS:** 🔴 Not started
|
||
|
||
3. **Entrance Arch Basic**
|
||
- Simple archway
|
||
- **STATUS:** 🔴 Not started
|
||
|
||
**Week 1 Current:** 10/13 (77%)
|
||
|
||
---
|
||
|
||
### **PRIORITY 4: TOWN NPCs (88 sprites) - WEEK 5**
|
||
|
||
**8 Primary NPCs × 11 Sprites Each:**
|
||
|
||
#### **NPC SPRITE REQUIREMENTS (per character):**
|
||
- **Idle:** 4 (front, back, left, right)
|
||
- **Walk:** 4 (front, back, left, right)
|
||
- **Unique Action:** 2 (character-specific)
|
||
- **Portrait:** 1 (dialogue/UI)
|
||
- **TOTAL:** 11 sprites per NPC
|
||
|
||
#### **NPC LIST:**
|
||
|
||
1. **Mayor Viktor** (11 sprites)
|
||
- Elderly, formal suit
|
||
- Restoration coordinator
|
||
- **REFERENCE EXISTS:** ✅ `npcs/mayor/` (13 files)
|
||
- **STATUS:** 🔴 Needs sprite conversion
|
||
|
||
2. **Father Marko** (11 sprites)
|
||
- Priest, spiritual guide
|
||
- Quest giver
|
||
- **REFERENCE EXISTS:** ✅ `npcs/priest/` (6 files)
|
||
- **STATUS:** 🔴 Needs sprite conversion
|
||
|
||
3. **Ivan Kovač (Blacksmith Gronk)** (11 sprites)
|
||
- Tool upgrades, enchanting
|
||
- **REFERENCE EXISTS:** ✅ `npcs/ivan_kovac/` (11 files)
|
||
- **ALREADY DESIGNED:** Gronk can double!
|
||
- **STATUS:** ⚠️ Partial (Gronk exists as companion)
|
||
|
||
4. **Mrs. Novak** (11 sprites)
|
||
- General store owner
|
||
- Supplies merchant
|
||
- **STATUS:** 🔴 Not started
|
||
|
||
5. **Inn Keeper Janez** (11 sprites)
|
||
- Tavern host, gossip
|
||
- **STATUS:** 🔴 Not started
|
||
|
||
6. **Teacher Ana** (11 sprites)
|
||
- School teacher, children
|
||
- **REFERENCE EXISTS:** ✅ `npcs/teacher/` (10 files)
|
||
- **NOTE:** NOT the same Ana as twin!
|
||
- **STATUS:** 🔴 Needs sprite conversion
|
||
|
||
7. **Guard Captain Luka** (11 sprites)
|
||
- Town defense, zombie protection
|
||
- **STATUS:** 🔴 Not started
|
||
|
||
8. **Elder Marta** (11 sprites)
|
||
- Town historian, lore keeper
|
||
- **STATUS:** 🔴 Not started
|
||
|
||
---
|
||
|
||
## 📊 FAZA 2 - COMPLETE BREAKDOWN
|
||
|
||
### **TOTAL SPRITES NEEDED: 182**
|
||
|
||
| Category | Sprites | Status | % |
|
||
|----------|---------|--------|---|
|
||
| **Week 1 (Town Square)** | 13 | 13 done ✅ | 100% |
|
||
| **Weeks 2-3 (Buildings)** | 45 | 40 done 🔄 | 89% |
|
||
| **Week 4 (Infrastructure)** | 36 | 0 done | 0% |
|
||
| **Week 5 (NPCs)** | 88 | 0 done | 0% |
|
||
| **TOTAL FAZA 2** | **182** | **53 done** | **29%** |
|
||
|
||
*(Updated: +9th building Cemetery + 10 graveyard props)*
|
||
|
||
---
|
||
|
||
## 🔥 IMMEDIATE ACTION PLAN - NEXT SESSION
|
||
|
||
### **FINISH WEEK 1 (3 sprites):**
|
||
1. ✅ First ruined house (5 stages) - **DONE**
|
||
2. ✅ Fountain (3 stages) - **DONE**
|
||
3. ✅ Bench - **DONE**
|
||
4. ✅ Notice board - **DONE**
|
||
5. 🔴 **Street lamp basic** - TODO
|
||
6. 🔴 **Town square center** - TODO
|
||
7. 🔴 **Entrance arch** - TODO
|
||
|
||
### **FINISH WEEK 2 (5 sprites):**
|
||
1. **Cemetery** (5 stages) - Ghost spawn point! 👻⚰️
|
||
- Ruined → Restored graveyard
|
||
- Mausoleums, gates, fog effects
|
||
|
||
### **START WEEK 4 (10 sprites):**
|
||
1. **Graveyard Props** (10 total)
|
||
- Gravestones (5), Crosses (3), Angels (2)
|
||
|
||
---
|
||
|
||
## 💡 REFERENCE CONVERSION STRATEGY
|
||
|
||
### **NPCs THAT EXIST AS REFERENCES (179 files!):**
|
||
|
||
**Can be converted directly to sprites:**
|
||
- ✅ Mayor (13 files ready)
|
||
- ✅ Priest (6 files ready)
|
||
- ✅ Blacksmith/Ivan Kovač (11 files ready)
|
||
- ✅ Teacher (10 files ready)
|
||
- ✅ Arborist (6 files ready)
|
||
- ✅ Miro Pravnik (lawyer, 8 files)
|
||
- ✅ Glavni Smetar (janitor, 7 files)
|
||
- ✅ Kustos (caretaker, 12 files)
|
||
- ✅ Pek (baker, 8 files)
|
||
- ✅ Sivilja (seamstress, 9 files)
|
||
- ✅ Tehnik (technician, 10 files)
|
||
|
||
**Plus 18 biome-specific NPC categories!**
|
||
|
||
### **CONVERSION WORKFLOW:**
|
||
1. Review existing reference images
|
||
2. Use as base for sprite generation (walk, idle, actions)
|
||
3. Add animations + portrait
|
||
4. 11 sprites per NPC = efficient batch process!
|
||
|
||
---
|
||
|
||
## 🎨 BUILDING STYLE CONSISTENCY
|
||
|
||
**ALL Faza 2 buildings must match:**
|
||
- ✅ Gothic aesthetic (like greenhouse deluxe)
|
||
- ✅ 5-stage progression (ruined → restored)
|
||
- ✅ Thick black outlines
|
||
- ✅ Dark stone/wood materials
|
||
- ✅ Gothic arch windows
|
||
- ✅ Weathering on lower stages
|
||
- ✅ Decorative details on stage 5
|
||
|
||
**Reference for quality:**
|
||
- Ruined house stages 1-5 ✅
|
||
- Greenhouse progression ✅
|
||
- Fountain ornate ✅
|
||
|
||
---
|
||
|
||
## 📅 REALISTIC TIMELINE
|
||
|
||
### **WEEK 1 COMPLETION:**
|
||
- 3 sprites remaining
|
||
- **Time:** 15-20 minutes
|
||
- **Next session:** Finish immediately!
|
||
|
||
### **WEEK 2-3 (40 building sprites):**
|
||
- 8 buildings × 5 stages
|
||
- **Time:** ~3-4 hours (batch generation)
|
||
- **Sessions:** 2-3 working sessions
|
||
|
||
### **WEEK 4 (26 infrastructure):**
|
||
- Roads, lamps, decorations
|
||
- **Time:** ~2 hours (tileable assets)
|
||
- **Sessions:** 1-2 working sessions
|
||
|
||
### **WEEK 5 (88 NPC sprites):**
|
||
- 8 NPCs × 11 sprites
|
||
- **Time:** ~4-5 hours (use existing references!)
|
||
- **Sessions:** 2-3 working sessions
|
||
|
||
**TOTAL FAZA 2 ESTIMATE: 10-12 hours production**
|
||
|
||
---
|
||
|
||
## 🎯 SUCCESS METRICS
|
||
|
||
### **WHEN IS FAZA 2 COMPLETE?**
|
||
|
||
**Assets (167 sprites):**
|
||
- ✅ All 8 core buildings (5 stages each)
|
||
- ✅ Complete road system (12 pieces)
|
||
- ✅ Street lighting (6 lamps)
|
||
- ✅ Town decorations (8 pieces)
|
||
- ✅ 8 primary NPCs (11 sprites each)
|
||
- ✅ Town square finished (13 total)
|
||
|
||
**Integration:**
|
||
- ✅ Buildings placed in Tiled town map
|
||
- ✅ NPCs have dialogue lines
|
||
- ✅ Restoration progression works
|
||
- ✅ Town feels alive and populated
|
||
|
||
---
|
||
|
||
## 🗂️ FOLDER TARGETS
|
||
|
||
**Will create these new folders:**
|
||
```
|
||
assets/references/faza2_buildings/
|
||
├── town_hall/ (5 stages)
|
||
├── church/ (5 stages)
|
||
├── blacksmith/ (5 stages)
|
||
├── general_store/ (5 stages)
|
||
├── inn_tavern/ (5 stages)
|
||
├── school/ (5 stages)
|
||
├── guard_post/ (5 stages)
|
||
└── apothecary/ (5 stages)
|
||
|
||
assets/references/faza2_infrastructure/
|
||
├── roads/ (12 pieces)
|
||
├── lamps/ (6 pieces)
|
||
├── decorations/ (8 pieces)
|
||
└── town_square/ (13 total - 10 done)
|
||
|
||
assets/references/faza2_npcs/
|
||
├── mayor_viktor/ (11 sprites)
|
||
├── father_marko/ (11 sprites)
|
||
├── mrs_novak/ (11 sprites)
|
||
├── inn_keeper_janez/ (11 sprites)
|
||
├── teacher_ana/ (11 sprites)
|
||
├── guard_captain_luka/ (11 sprites)
|
||
├── elder_marta/ (11 sprites)
|
||
└── (ivan_kovac = use Gronk)
|
||
```
|
||
|
||
---
|
||
|
||
## 💎 BONUS DISCOVERIES IN REFERENCES
|
||
|
||
**Assets we have that could be used:**
|
||
- **179 NPC references** - huge time saver!
|
||
- **135 crop files** - already have full variety
|
||
- **53 biome tiles** - can start other areas
|
||
- **21 boss references** - ready for later phases
|
||
- **Companion sprites** (Susi fully animated)
|
||
- **Complete UI system** (31 files)
|
||
- **VFX effects** (3 poof frames)
|
||
|
||
**This means:**
|
||
- Faza 2 NPCs = mostly conversion work!
|
||
- Can batch generate from existing references
|
||
- Style already locked and consistent
|
||
|
||
---
|
||
|
||
## 🚀 NEXT SESSION PLAN
|
||
|
||
**IMMEDIATE (15 min):**
|
||
1. Generate street lamp
|
||
2. Generate town square center
|
||
3. Generate entrance arch
|
||
4. **Week 1 COMPLETE! ✅**
|
||
|
||
**THEN (3-4 hours):**
|
||
1. **Town Hall** (5 stages)
|
||
2. **Church** (5 stages)
|
||
3. **Blacksmith** (5 stages)
|
||
4. **General Store** (5 stages)
|
||
5. **Week 2 COMPLETE! ✅**
|
||
|
||
**MOMENTUM: Keep going!**
|
||
|
||
---
|
||
|
||
## 📝 NOTES
|
||
|
||
**Things to remember:**
|
||
- Use existing building references as quality benchmark
|
||
- NPCs have 179 reference files - USE THEM!
|
||
- Gothic style throughout (gargoyles, arches, weathering)
|
||
- 5-stage progression tells story of restoration
|
||
- Each building unlocks NPC + services
|
||
|
||
**Avoid:**
|
||
- Generic modern buildings (keep gothic!)
|
||
- Inconsistent style between stages
|
||
- Forgetting weathering on lower stages
|
||
- Making stage 5 too similar to stage 4
|
||
|
||
---
|
||
|
||
**STATUS:** Ready to resume production!
|
||
**NEXT:** Finish Week 1 → Start Week 2 buildings! 🏗️
|