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novafarma/docs/PRODUCTION_DIARY.md
2026-01-20 01:05:17 +01:00

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📝 PRODUCTION DIARY - Asset Generation Log

🎨 STIL: "Dark Hand-Drawn 2D Stylized Indie"

Finaliziran: 29.12.2025
Status: APPROVED & IN PRODUCTION


Ključne Značilnosti Stila:

  1. Debele črne linije (Bold Outlines)

    • Very thick black hand-drawn outlines na VSEH assets
    • Characters "skočijo" iz ozadja za 2.5D perspektivo
    • Perfect readability at all sizes
  2. Izrazite značilnosti (Exaggerated Features)

    • Piercings, ear gauges (tuneli), dreadlocks so PROMINENT
    • Malo povečani za visibility
    • Kai: Green dreads, huge gauges, nose/lip piercings
    • Gronk: VIBRANT pink dreads, large gauges, zen expression
  3. Popačene stavbe (Warped Buildings)

    • NIČ NE SME BITI RAVNO!
    • Extremely warped perspective, crooked angles
    • Wonky rooflines, bulging walls
    • "Drunk architect vibe" - Don't Starve meets Stardew Valley
  4. Smooth & Gritty

    • Umazano, temno, "kero" aesthetic
    • Gladke linije BREZ pikslov
    • Mature 90s cartoon vibe (Ren & Stimpy, Courage)
    • NOT Disney cute style

Prompt Formula:

PREFIX:

dark hand-drawn 2D stylized indie game art, 
bold thick black hand-drawn outlines, 
smooth vector rendering, 
cartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, 
mature 90s cartoon aesthetic,

SUFFIX:

stylized character NOT realistic, 
mature indie game art, 
clean white background

NEGATIVE:

blurry, low quality, pixelated, voxel, 3D render, realistic photo, 
photorealistic, photography, Disney cute style, bright clean colors

📊 PRODUKCIJA

Phase 1 - Test Samples COMPLETE

  • Generated: 29 test samples
  • Categories: Characters, zombies, buildings, crops, trees, animals
  • Validation: All 4 key characteristics confirmed
  • Saved to: /style_test_samples/
  • Git commit: 9986d1a6

Phase 2 - Mass Production 🚀 STARTING

  • Target: 422 base assets
  • Registry: generate_v7_final.py
  • Breakdown:
    • NPCs: 111
    • Animals: 100
    • Zombies/Mutants: 60
    • Bosses: 60
    • Environment: 43
    • Items: 40
    • UI: 8
  • Started: 29.12.2025 10:53
  • Method: Gemini API (ComfyUI/Ufi not working)
  • Rate limiting: 40-50 second pauses between batches

📋 GENERATION LOG

29.12.2025 - Session 1 (10:53 - 11:30)

  • Time started: 10:53
  • Time ended: 11:30 (37 minutes)
  • Generator: Manual batch generation via Gemini API
  • Assets completed: 38/422 (9%)
  • Status: Rate limit hit - API capacity exhausted

Batches completed:

  1. Main characters (3): Gronk, Kai, Ana
  2. NPCs batch 1 (4): Trader, Blacksmith, Healer, Hunter
  3. NPCs batch 2 (4): Farmer, Mechanic, Soldier, Medic
  4. NPCs batch 3 (4): Elder, Child, Cook, Scout
  5. Animals batch 1 (4): Susi, Husky, Cow, Chicken
  6. Animals batch 2 (4): Pig, Horse, Deer, Wolf
  7. Zombies (4): Basic, Runner, Bloated, Dreadlocks
  8. Environment batch 1 (5): Oak, Dead tree, Bush, Rock, Campfire
  9. Environment batch 2 (6): Pine, Bush berry, Flowers, Mushrooms, Fence, Chest

Git commits: 3 commits (244f70c1, 9543b44f)

Rate limiting: ~50-60 seconds between assets required


🌙 OVERNIGHT AUTOMATION - Setup Complete

  • Script created: scripts/generate_overnight.py
  • Remaining assets: 384
  • Estimated time: ~6.4 hours
  • Config: 1 asset per 60s, auto-commit every 20 assets
  • Command to run:
    cd /Users/davidkotnik/repos/novafarma
    nohup python3 scripts/generate_overnight.py > overnight_production.log 2>&1 &
    

Monitor progress:

tail -f overnight_production.log
find assets/images -name "*.png" | wc -l

"Držim se tega kot pijan plota!" 🍻