9.7 KiB
9.7 KiB
🎨 ASSET PRODUCTION STATUS - 03.01.2026
Datum: 03. januar 2026, 00:08 CET
Total Progress: 218/~14,000 (1.56%)
✅ CATEGORY 0: FARM CROPS - COMPLETE (103/103)
Sadje (36/36) ✅
- apple_red, apple_green, apple_yellow
- pear, plum, cherry, peach, apricot
- orange, lemon, lime, grapefruit
- banana, kiwi, mango, papaya, pineapple
- strawberry, raspberry, blueberry, blackberry, cranberry
- grape_red, grape_green
- watermelon, melon, cantaloupe
- pomegranate, fig, date
- passion_fruit, dragon_fruit, star_fruit
- coconut, avocado, olive
Zelenjava (25/25) ✅
- carrot, potato, tomato, cucumber, lettuce
- cabbage, broccoli, cauliflower, brussels_sprouts
- onion, garlic, leek, shallot
- pepper_red, pepper_green, pepper_yellow
- eggplant, zucchini, pumpkin, squash
- corn, peas, beans, radish, beet
Ganja (12/12) ✅
- sativa, indica, hybrid, ruderalis
- purple_kush, og_kush, white_widow, northern_lights
- amnesia_haze, super_lemon_haze, blue_dream, girl_scout_cookies
Drevesa (30/30) ✅
- oak, pine, maple, birch, willow
- apple_tree, pear_tree, cherry_tree, plum_tree, peach_tree
- orange_tree, lemon_tree
- palm, cactus, bamboo
- rose, tulip, sunflower, lavender, daisy
- lily, orchid, carnation, daffodil, iris
- poppy, violet, marigold, petunia, zinnia
- lily_of_the_valley
✅ CATEGORY 1: FARM BUILDINGS & ANIMALS - COMPLETE (55/55)
Farm Buildings (20/20) ✅
- farmhouse, barn, silo, greenhouse
- chicken_coop, pigpen, stable
- tool_shed, windmill, well
- fence_wood, fence_stone, gate
- compost, beehive, trough
- lamp_post, sign, mailbox, rain_barrel
Farm Animals (15/15) ✅
- chicken, rooster, duck, turkey
- cow, pig, sheep, goat
- horse, donkey, llama
- rabbit, cat, dog, bee
Farm Tools (20/20) ✅
- hoe, shovel, rake, watering_can
- axe, pickaxe, scythe, sickle
- pitchfork, wheelbarrow, bucket
- shears, pruners, trowel, gloves
- hammer, saw, pliers, wrench, screwdriver
✅ CATEGORY 2: ITEMS & EQUIPMENT - COMPLETE (105/105)
Weapons (30/30) ✅
- sword_basic, greatsword, katana, rapier
- axe, battle_axe, club, mace, flail
- sledgehammer, baseball_bat, crowbar, frying_pan, golf_club
- spear, staff, whip
- dagger, throwing_knife
- bow, crossbow
- pistol, revolver, rifle, shotgun
- chainsaw, machete, nailbat, pipe
- grenade, molotov
Armor (20/20) ✅
- helmet_leather, helmet_iron, helmet_steel, helmet_gold
- chestplate_leather, chestplate_iron, chestplate_steel, chestplate_gold
- leggings_leather, leggings_iron, leggings_steel, leggings_gold
- boots_leather, boots_iron, boots_steel, boots_gold
- shield_wood, shield_iron, shield_steel, shield_gold
Consumables (25/25) ✅
- health_potion, mana_potion, stamina_potion
- water_bottle, milk, coffee, soda_can, energy_drink
- bread, cheese, egg, cooked_meat
- apple, berries, mushroom
- sandwich, burger, pizza_slice, soup
- cake_slice, candy, chocolate_bar, honey
Crafting Materials (30/30) ✅
- wood_log, wood_plank, stone, iron_ore, iron_bar
- coal, cloth, leather, rope
- nails, screws, wire, circuit_board, battery
- duct_tape, glue, spring, gear, chain
- pipe, glass_shards, rubber, plastic
- bone, feather, gunpowder, sulfur, crystal
- herbs, scrap_metal
🔄 CATEGORY 3: DINO VALLEY BIOME - IN PROGRESS (58/109)
Vegetation (15/15) ✅ STYLE 30
- fern_large, fern_small
- mushroom_red_giant, mushroom_brown
- cycad_palm, cycad_tree
- moss_green, moss_glow
- horsetail, ginkgo_leaves
- cattail_giant, grass_prehistoric
- tree_fern, dead_tree
- volcanic_rock_plant
Dinosaurs (12/12) ✅ STYLE 33
- trex, raptor, triceratops
- stegosaurus, brontosaurus, ankylosaurus
- pterodactyl, spinosaurus, dilophosaurus
- pachycephalosaurus, parasaurolophus, compsognathus
Items (12/12) ✅ STYLE 33
- bone_small, bone_large
- hide, scales, tooth, claw, feather
- amber, volcanic_rock, tar, fossil, egg
Food (16/16) ✅ STYLE 33
Raw (7):
- raw_trex_meat, raw_raptor_meat, raw_trike_meat
- raw_stego_meat, raw_bronto_meat, raw_ptero_meat
- dino_eggs_raw
Cooked (6):
- cooked_trex_steak, cooked_raptor_fillet, cooked_trike_roast
- cooked_stego_ribs, cooked_bronto_meat, cooked_ptero_wings
Crafted (3):
- dino_jerky, bone_broth, giant_berries
Clothing/Armor (3/8) 🔄 IN PROGRESS
✅ tribal_loincloth, tooth_necklace, feather_cape ❌ dino_hide_chest, dino_hide_legs, bone_helmet, scale_boots, leather_bracers
Tools & Weapons (0/10) ❌ PENDING
- bone_axe, stone_spear, dino_tooth_knife
- flint_pickaxe, bone_club, stone_hammer
- primitive_bow, obsidian_blade, bone_shovel, javelin
Props (0/8) ❌ PENDING
- skull_trex, skull_trike, ribcage
- nest_empty, nest_eggs, tar_pit
- volcanic_rocks, bones_scattered
Buildings (0/4) ❌ PENDING
- cave_entrance, primitive_hut, bone_fence, stone_altar
Terrain (0/4) ❌ PENDING
- dirt_volcanic, grass_prehistoric, rock_lava, mud
Special Creatures (0/10) ❌ PENDING
- baby_trex (baby)
- alpha_trex, thunder_raptor (bosses)
- dino_nest_eggs (special)
- zombie_prehistoric, zombie_dino_raptor, zombie_bone, zombie_tar (zombies)
- npc_tribal_hunter, npc_shaman (NPCs)
❌ CATEGORY 4: BIOMES - NOT STARTED (0/~1,700)
Mythical Highlands (~95 assets)
- Vegetation, Creatures, Items, Food, Clothing, Tools, Props, Buildings, Terrain
Atlantis Ruins (~75 assets)
- Underwater vegetation, Sea creatures, Nautical items, Buildings
Egyptian Desert (~70 assets)
- Desert vegetation, Egyptian creatures, Artifacts, Pyramids
Chernobyl Zone (~65 assets)
- Mutated plants, Radiation creatures, Soviet items, Ruins
Mushroom Forest (~60 assets)
- Giant mushrooms, Fungal creatures, Spores, Structures
Arctic Zone (~55 assets)
- Snow plants, Arctic animals, Ice structures, Igloos
Endless Forest (~85 assets)
- Ancient trees, Forest creatures, Druidic items, Tree villages
+ 11 more biomes (~1,200 assets)
- Volcanic Island, Haunted Swamp, Crystal Caves, etc.
❌ CATEGORY 5: ENEMIES & CREATURES (0/~500)
Zombies (0/50+)
- Basic zombies, Runners, Tanks, Special variants
Wild Animals (0/50+)
- Bears, wolves, boars, snakes, spiders
Magical Beings (0/50+)
- Elementals, spirits, demons, angels
Bosses (0/20+)
- Biome bosses, World bosses, Secret bosses
Biome-specific Creatures (0/330+)
- Unique creatures per biome
❌ CATEGORY 6: NPCS & CHARACTERS (0/~150)
Main Characters (0/4)
- Kai, Ana, Gronk, Susi (full sprite sets)
Merchants (0/30)
- Blacksmith, Shopkeeper, Trader, etc.
Services (0/30)
- Doctor, Mechanic, Farmer, Builder, etc.
Mentors (0/30)
- Combat trainer, Magic teacher, Craftsman, etc.
Romance Options (0/20)
- Various NPCs with relationship mechanics
Quest Givers (0/20)
- Story NPCs, side quest givers
Background NPCs (0/16)
- Townspeople, travelers, guards
❌ CATEGORY 7: BUILDINGS & STRUCTURES (0/~500)
Town Buildings (0/100)
- Shops, houses, town hall, etc.
Special Buildings (0/100)
- Churches, hospitals, schools, factories
Biome Structures (0/300)
- Ruins, temples, caves, dungeons per biome
❌ CATEGORY 8: UI & EFFECTS (0/~300)
UI Icons (0/150)
- Inventory slots, status icons, skill icons
Particles (0/100)
- Dust, sparkles, smoke, fire, water splashes
VFX (0/50)
- Magic effects, explosions, impacts, auras
❌ CATEGORY 9: ANIMATIONS & SPRITESHEETS (0/~8,000)
Character Animations (0/~2,000)
- Walk cycles (4-8 frames × 150 characters)
- Run cycles
- Attack animations
- Idle animations
Enemy Animations (0/~2,000)
- Movement
- Attacks
- Death animations
Effect Animations (0/~4,000)
- Spell effects
- Environmental effects
- Combat effects
❌ CATEGORY 10: VARIATIONS & UPGRADES (0/~2,000)
Tool Upgrades (0/60)
- Copper, Iron, Gold, Diamond versions of tools
Building Levels (0/100)
- Level 1, 2, 3 variants
Seasonal Variants (0/400)
- Spring, Summer, Fall, Winter versions of crops
Item Variations (0/1,440)
- Color variants, damage states, enchanted versions
📊 OVERALL SUMMARY:
| Category | Done | Remaining | Total | % |
|---|---|---|---|---|
| Farm Crops | 103 | 0 | 103 | 100% |
| Farm Buildings | 55 | 0 | 55 | 100% |
| Items & Equipment | 105 | 0 | 105 | 100% |
| Dino Valley | 58 | 51 | 109 | 53% |
| Other Biomes | 0 | ~1,700 | ~1,700 | 0% |
| Enemies | 0 | ~500 | ~500 | 0% |
| NPCs | 0 | ~150 | ~150 | 0% |
| Buildings | 0 | ~500 | ~500 | 0% |
| UI & Effects | 0 | ~300 | ~300 | 0% |
| Animations | 0 | ~8,000 | ~8,000 | 0% |
| Variations | 0 | ~2,000 | ~2,000 | 0% |
| TOTAL | 218 | ~13,201 | ~13,419 | 1.62% |
🎯 IMMEDIATE NEXT STEPS:
Tonight/Tomorrow:
- Finish Dino Valley (51 assets)
- Start high-priority biomes (Mythical Highlands, Atlantis)
- Generate core NPCs (Kai, Ana, Gronk, Susi)
This Week:
- Complete 3-5 major biomes
- Generate all enemies & bosses
- Create essential NPCs
This Month:
- All biomes complete
- All characters & NPCs
- All items & equipment variations
- Start animations
💰 BUDGET ALLOCATION:
Available: €1,117.62
Priority Spending:
-
Core Gameplay (€400) - 1,000 slik
- Finish Dino Valley
- Main characters (Kai, Ana, Gronk, Susi)
- Core enemies (zombies, animals)
-
Essential Biomes (€600) - 1,500 slik
- 5 major biomes complete
- All vegetation, creatures, items
-
Reserve (€117) - 300 slik
- UI elements
- Emergency fixes
- Polish items
Total: 2,800 slik = PLAYABLE GAME ✅
Last Updated: 03.01.2026, 00:08 CET
Next Update: When Dino Valley complete