651 lines
18 KiB
Markdown
651 lines
18 KiB
Markdown
# 🎨 ASSET GENERATION QUEUE - Jan 03, 2026
|
||
**Mature Empire & Personalization Injection - 829 sprites**
|
||
|
||
**Status:** ⏳ QUEUED - Ready for batch generation
|
||
**Style:** Style 32 (Dark-Chibi Noir)
|
||
**Background:** Chroma Green (#00FF00)
|
||
**Total Sprites:** 829 PNGs
|
||
|
||
---
|
||
|
||
## 📋 GENERATION MANIFEST BY CATEGORY
|
||
|
||
### **CATEGORY 1: INDUSTRIAL CROPS** (114 sprites)
|
||
|
||
#### **1A. COTTON/BOMBAŽ** (32 sprites)
|
||
```
|
||
Prompt Template:
|
||
"Hand-drawn dark chibi 2D style, [growth stage], cotton plant,
|
||
bold black outlines, white fluffy cotton bolls, green leaves,
|
||
farming game sprite, chroma green #00FF00 background,
|
||
centered composition, 128x128px"
|
||
|
||
Sprites Needed:
|
||
- cotton_stage1_seed.png (planted seed in soil)
|
||
- cotton_stage2_sprout.png (small green shoots)
|
||
- cotton_stage3_seedling.png (true leaves forming)
|
||
- cotton_stage4_vegetative.png (bushy green plant)
|
||
- cotton_stage5_flowering.png (yellow-white flowers)
|
||
- cotton_stage6_boll_forming.png (green pods)
|
||
- cotton_stage7_boll_opening.png (white cotton visible)
|
||
- cotton_stage8_harvest_ready.png (fluffy white cotton bolls)
|
||
|
||
× 4 seasonal variants each = 32 total
|
||
```
|
||
|
||
#### **1B. VINEYARD GRAPES** (78 sprites)
|
||
```
|
||
Grape Varieties (6 types × 13 stages each):
|
||
1. Cabernet Sauvignon (dark purple grapes)
|
||
2. Merlot (medium purple)
|
||
3. Pinot Noir (light purple)
|
||
4. Chardonnay (golden-green)
|
||
5. Sauvignon Blanc (pale green)
|
||
6. Riesling (yellow-green)
|
||
|
||
Growth Stages per variety:
|
||
- Year 1: vine_planting, new_growth, first_leaves, establishing
|
||
- Year 2: second_year, flower_clusters, first_grapes
|
||
- Year 3+: mature_vine, full_flowers, clusters_forming,
|
||
veraison (color change), harvest_ready, picked
|
||
|
||
Prompt: "Grape vine [variety] [stage], hand-drawn chibi style,
|
||
wooden trellis, bold outlines, detailed grape clusters,
|
||
chroma green background"
|
||
```
|
||
|
||
#### **1C. HOPS/HMEL** (64 sprites)
|
||
```
|
||
Hop Varieties (6 types):
|
||
1. Columbus (large cones, green)
|
||
2. Chinook (medium cones, pine scent)
|
||
3. Cascade (classic citrus)
|
||
4. Saaz (delicate, small)
|
||
5. Centennial (floral)
|
||
6. Willamette (fruity)
|
||
|
||
Growth Stages (8 per variety):
|
||
- rhizome_planted
|
||
- bines_emerging (spring shoots)
|
||
- climbing_vines (on tall trellis)
|
||
- vegetative (rapid growth)
|
||
- flowering (cone formation)
|
||
- hop_cones_developing
|
||
- mature_cones (papery, ready)
|
||
- harvest_ready
|
||
|
||
× 6 varieties = 48 base sprites
|
||
+ 16 equipment sprites (trellis, drying rack, storage)
|
||
= 64 total
|
||
|
||
Prompt: "Hop plant [variety] [stage], vertical trellis 6m tall,
|
||
hand-drawn chibi, green cone flowers, bold outlines,
|
||
chroma green background"
|
||
```
|
||
|
||
---
|
||
|
||
### **CATEGORY 2: CONTROLLED SUBSTANCES** (160 sprites)
|
||
|
||
**⚠️ Educational/Satirical Content - M Rating ⚠️**
|
||
|
||
#### **2A. CANNABIS/HEMP** (72 sprites)
|
||
```
|
||
5 Strains × 8 growth stages × 1.8 quality variants:
|
||
|
||
Strains:
|
||
1. Industrial Hemp (tall, skinny, fiber)
|
||
2. Sativa (tall, thin leaves)
|
||
3. Indica (short, wide leaves)
|
||
4. Ruderalis (auto-flower, small)
|
||
5. Hybrid (mixed characteristics)
|
||
|
||
Growth Stages:
|
||
- seed_planted
|
||
- sprout_cotyledon
|
||
- seedling_true_leaves
|
||
- vegetative_fan_leaves
|
||
- pre_flowering
|
||
- flowering_buds
|
||
- mature_harvest_ready
|
||
- overgrown_dried
|
||
|
||
Quality Tiers (color variations):
|
||
- Low (brown tint)
|
||
- Medium (green)
|
||
- High (frosty, crystals visible)
|
||
|
||
Prompt: "Cannabis plant [strain] [stage], hand-drawn chibi style,
|
||
distinctive leaf pattern, bold outlines, detailed buds if flowering,
|
||
chroma green background, educational context"
|
||
```
|
||
|
||
#### **2B. MAGIC MUSHROOMS** (48 sprites)
|
||
```
|
||
6 Varieties × 8 growth stages:
|
||
|
||
Varieties:
|
||
1. Psilocybe Cubensis (Golden Teacher) - golden-brown cap
|
||
2. Psilocybe Semilanceata (Liberty Cap) - pointed cap
|
||
3. Psilocybe Azurescens (Flying Saucer) - dark brown wavy
|
||
4. Psilocybe Cyanescens (Wavy Cap) - wavy edges, blue bruising
|
||
5. Panaeolus Cyanescens (Blue Meanie) - deep blue bruising
|
||
6. Amanita Muscaria (Fly Agaric) - RED cap, white spots!
|
||
|
||
Growth Stages:
|
||
- spores_planted (invisible)
|
||
- mycelium_white_fuzz
|
||
- pinning_tiny_bumps
|
||
- baby_mushrooms
|
||
- growing_caps_opening
|
||
- mature_blue_bruising (if psilocybin)
|
||
- full_size_ready
|
||
- spore_release_black_gills
|
||
|
||
Prompt: "Magic mushroom [variety] [stage], hand-drawn chibi,
|
||
[cap color], distinctive features, bold outlines,
|
||
educational mycology context, chroma green background"
|
||
```
|
||
|
||
#### **2C. OPIUM POPPIES** (40 sprites)
|
||
```
|
||
5 Varieties × 8 growth stages:
|
||
|
||
Varieties:
|
||
1. Persian White (white/pale flowers)
|
||
2. Turkish Red (red flowers)
|
||
3. Afghan Purple (purple flowers)
|
||
4. Tasmanian (pharmaceutical grade, pink)
|
||
5. Ornamental (bright colors, legal decoy)
|
||
|
||
Growth Stages:
|
||
- seed_tiny_black_dots
|
||
- sprout_green_shoots
|
||
- leaves_fuzzy_blue_green
|
||
- stems_growing_tall
|
||
- buds_forming_green
|
||
- flowering_colorful_petals
|
||
- seed_pods_latex_oozing (scored)
|
||
- mature_pods_brown_dried
|
||
|
||
Prompt: "Opium poppy [variety] [stage], hand-drawn chibi style,
|
||
[flower color], detailed seed pods, bold outlines,
|
||
botanical illustration style, chroma green background"
|
||
```
|
||
|
||
---
|
||
|
||
### **CATEGORY 3: EMPIRE BUILDINGS** (371 sprites)
|
||
|
||
#### **3A. UNDERGROUND BUNKER** (35 sprites)
|
||
```
|
||
5 Levels × 4 views + equipment:
|
||
|
||
Level 1 - Hidden Basement (8 sprites):
|
||
- exterior_trapdoor_hidden
|
||
- exterior_trapdoor_open
|
||
- interior_stone_walls
|
||
- interior_basic_lights
|
||
- equipment_basic_grow_light
|
||
- equipment_manual_watering
|
||
- equipment_simple_fan
|
||
- door_wooden_hidden
|
||
|
||
Level 2-5: Similar breakdown
|
||
|
||
Equipment Sprites (15 total):
|
||
- LED grow lights (3 types)
|
||
- Ventilation fans
|
||
- Carbon filter
|
||
- Climate control unit
|
||
- Irrigation system
|
||
- Security camera
|
||
- Keypad lock
|
||
- Lab equipment
|
||
|
||
Prompt: "Underground bunker [level] [view], hand-drawn chibi,
|
||
concrete walls, [equipment], bold outlines, dark atmosphere,
|
||
chroma green background"
|
||
```
|
||
|
||
#### **3B. CHEMISTRY LAB** (53 sprites)
|
||
```
|
||
4 Lab Levels × 8 views + equipment + safety:
|
||
|
||
Lab Levels:
|
||
1. Makeshift (hot plate, mason jars)
|
||
2. Amateur (burner, beakers, fume hood)
|
||
3. Professional (lab glassware, rotary evaporator)
|
||
4. Breaking Bad (industrial equipment, automated)
|
||
|
||
Views per level:
|
||
- exterior_entrance
|
||
- interior_wide_angle
|
||
- equipment_station_closeup
|
||
- safety_equipment
|
||
- product_containers
|
||
- waste_disposal
|
||
|
||
Equipment Sprites (25):
|
||
- Glassware (beakers, flasks, condensers)
|
||
- Heating equipment
|
||
- Ventilation systems
|
||
- Safety gear (gloves, goggles, suits)
|
||
- Storage containers
|
||
- Quality control instruments
|
||
|
||
Prompt: "Chemistry laboratory [level] [equipment],
|
||
hand-drawn chibi, scientific glassware, bold outlines,
|
||
Breaking Bad aesthetic, abstracted (no real chemistry),
|
||
chroma green background"
|
||
```
|
||
|
||
#### **3C. BREWERY "The Hop House"** (12 sprites)
|
||
```
|
||
Building Views:
|
||
- exterior_storefront_neon_sign
|
||
- exterior_door_entrance
|
||
- interior_wide_brewing_floor
|
||
- interior_fermentation_room
|
||
- equipment_brew_kettle_50L
|
||
- equipment_fermentation_vessels
|
||
- equipment_bottling_station
|
||
- equipment_tap_room_bar
|
||
- product_beer_bottles_shelf
|
||
- npc_brewer_workstation
|
||
- signage_hop_house_logo
|
||
- decoration_hop_garlands
|
||
|
||
Prompt: "Brewery interior/exterior [view], hand-drawn chibi,
|
||
copper kettles, wooden barrels, beer bottles, bold outlines,
|
||
cozy pub atmosphere, chroma green background"
|
||
```
|
||
|
||
#### **3D. WINERY "Château de Zombie"** (12 sprites)
|
||
```
|
||
Building Views:
|
||
- exterior_chateau_facade
|
||
- exterior_vineyard_view
|
||
- interior_barrel_cellar
|
||
- interior_tasting_room
|
||
- equipment_grape_press
|
||
- equipment_fermentation_tanks
|
||
- equipment_oak_barrels_aging
|
||
- equipment_bottling_line
|
||
- product_wine_bottles_rack
|
||
- npc_vintner_workstation
|
||
- signage_chateau_logo
|
||
- decoration_wine_casks
|
||
|
||
Prompt: "Winery [view], hand-drawn chibi, wine barrels,
|
||
grape press, elegant French chateau style, bold outlines,
|
||
chroma green background"
|
||
```
|
||
|
||
#### **3E. BAKERY** (23 sprites)
|
||
```
|
||
Building & Products:
|
||
- exterior_bakery_storefront_warm_lights
|
||
- interior_counter_display_case
|
||
- interior_brick_oven
|
||
- interior_bread_shelves
|
||
- npc_baker_janez_flour_apron
|
||
- product_white_bread_loaf
|
||
- product_rye_bread_dark
|
||
- product_sourdough_rustic
|
||
- product_croissant_flaky
|
||
- product_cinnamon_roll_frosted
|
||
- product_apple_pie_lattice
|
||
- product_birthday_cake_candles
|
||
- product_wedding_cake_multi_tier
|
||
- equipment_mixing_bowl
|
||
- equipment_rolling_pin
|
||
- equipment_baking_trays
|
||
- signage_fresh_bread_daily
|
||
- decoration_flour_sacks
|
||
- decoration_wheat_stalks
|
||
|
||
Prompt: "Bakery [item], hand-drawn chibi, warm cozy atmosphere,
|
||
freshly baked goods, golden brown textures, bold outlines,
|
||
chroma green background"
|
||
```
|
||
|
||
#### **3F. HAIR SALON** (69 sprites)
|
||
```
|
||
Building & Hairstyles:
|
||
|
||
Building/Equipment (9 sprites):
|
||
- exterior_salon_neon_scissors
|
||
- interior_mirror_station
|
||
- interior_wash_sink
|
||
- equipment_hair_dryer
|
||
- equipment_scissors_comb
|
||
- equipment_dye_bottles
|
||
- npc_stylist_luna_punk
|
||
- signage_salon_logo
|
||
- decoration_hair_magazine_rack
|
||
|
||
Hairstyles (60 sprites = 30 styles × 2 genders):
|
||
Male Styles:
|
||
- buzz_cut, crew_cut, fade, undercut, pompadour, man_bun
|
||
- mohawk_punk, liberty_spikes, colored_mohawk
|
||
- dreadlocks_short, dreadlocks_long, dreadlocks_full
|
||
- wasteland_warrior, mad_max_wild, tribal_braids
|
||
|
||
Female Styles:
|
||
- pixie_cut, bob_short, bob_long, layers_medium, layers_long
|
||
- bangs_straight, side_shave_asymmetric
|
||
- mohawk_punk_female, liberty_spikes_female
|
||
- dreadlocks_short_f, dreadlocks_long_f, dreadlocks_full_f
|
||
- wasteland_warrior_f, tribal_braids_f
|
||
|
||
Prompt: "Hair salon [item/hairstyle], hand-drawn chibi,
|
||
modern trendy style, bold outlines, hair texture details,
|
||
chroma green background"
|
||
```
|
||
|
||
#### **3G. PIERCING STUDIO** (78 sprites)
|
||
```
|
||
Building/Equipment (8 sprites):
|
||
- exterior_studio_skull_sign
|
||
- interior_sterile_room
|
||
- interior_autoclave_sterilizer
|
||
- equipment_piercing_chair
|
||
- equipment_jewelry_display_wall
|
||
- equipment_piercing_tools
|
||
- npc_piercer_razor_face_piercings
|
||
- signage_studio_edgy
|
||
|
||
Piercing Locations (50 sprites):
|
||
Ears (10):
|
||
- lobe_standard, upper_lobe, helix_cartilage, tragus, conch
|
||
- daith, industrial_bar, gauges_small, gauges_medium, gauges_large
|
||
|
||
Face (15):
|
||
- eyebrow_single, eyebrow_double, nose_stud, nose_ring, septum
|
||
- bridge, lip_ring, snake_bites, monroe, smiley, tongue
|
||
- multiple_face_combo
|
||
|
||
Body (5):
|
||
- belly_button, nipple_single, nipple_pair, dermal_anchor, surface
|
||
|
||
Jewelry Types (20):
|
||
- studs (steel, titanium, gold, platinum, diamond)
|
||
- rings (various sizes)
|
||
- barbells
|
||
- plugs/gauges (sizes 16g to 2")
|
||
- post_apocalyptic (scrap metal, bullet casings, radioactive)
|
||
|
||
Prompt: "Piercing studio [item/location], hand-drawn chibi,
|
||
sterile medical aesthetic, jewelry detail, bold outlines,
|
||
edgy punk style, chroma green background"
|
||
```
|
||
|
||
#### **3H. TATTOO STUDIO** (89 sprites)
|
||
```
|
||
Building/Equipment (9 sprites):
|
||
- exterior_studio_neon_tattoo_gun
|
||
- interior_tattoo_chair_station
|
||
- interior_flash_art_wall
|
||
- interior_custom_design_desk
|
||
- equipment_tattoo_machine
|
||
- equipment_ink_bottles_rack
|
||
- equipment_stencil_machine
|
||
- npc_artist_ink_full_sleeves
|
||
- signage_studio_logo
|
||
|
||
Flash Tattoos (50 sprites):
|
||
Small (15): stars, hearts, skulls, symbols, runes, letters,
|
||
small animals, flowers
|
||
|
||
Medium (20): dragons, snakes, tigers, roses, lotus, dreamcatchers,
|
||
quotes, portraits, memorial pieces
|
||
|
||
Large (15): full back pieces, chest pieces, sleeve designs,
|
||
leg pieces
|
||
|
||
Special Tattoos (30 sprites):
|
||
- survivor_mark_tally_scars
|
||
- biome_master_dino_valley_trex
|
||
- biome_master_mythical_dragon
|
||
- biome_master_atlantis_trident
|
||
- (continue for all 18 biomes)
|
||
- memorial_ana_flower_heart (glowing variant!)
|
||
- zombie_resistance_runes_magical
|
||
|
||
Prompt: "Tattoo design [type], hand-drawn chibi, bold black ink,
|
||
detailed linework, [theme], artistic quality,
|
||
chroma green background"
|
||
```
|
||
|
||
---
|
||
|
||
### **CATEGORY 4: WATERFOWL** (96 sprites)
|
||
|
||
#### **4A. GOOSE/GANZA** (24 sprites)
|
||
```
|
||
Variants (3):
|
||
1. White Domestic
|
||
2. Grey Goose
|
||
3. Canadian Goose (wild)
|
||
|
||
Animations per variant (8):
|
||
- idle_standing
|
||
- idle_preening
|
||
- walk_waddle_1
|
||
- walk_waddle_2
|
||
- eat_pecking
|
||
- honk_aggressive
|
||
- swim_floating (if pond)
|
||
- sleep_head_tucked
|
||
|
||
Prompt: "Goose [variant] [animation], hand-drawn chibi,
|
||
aggressive posture, bold outlines, detailed feathers,
|
||
farming game sprite, chroma green background"
|
||
```
|
||
|
||
#### **4B. DUCK/RACA** (24 sprites)
|
||
```
|
||
Same structure as Goose, but:
|
||
Variants: Mallard (colorful), White Domestic, Pekin
|
||
|
||
Additional animations:
|
||
- dive_underwater (feeding)
|
||
- quack_mouth_open
|
||
|
||
Prompt: "Duck [variant] [animation], hand-drawn chibi,
|
||
water bird, webbed feet, bold outlines,
|
||
chroma green background"
|
||
```
|
||
|
||
#### **4C. GOLDEN GOOSE** (24 sprites) ⭐
|
||
```
|
||
Special Legendary Variant:
|
||
|
||
Animations (24 unique):
|
||
- All standard goose animations
|
||
- BUT with golden glow effect!
|
||
- lay_golden_egg_animation (special!)
|
||
- sparkle_idle_magical
|
||
- fairy_attracted_glowing
|
||
|
||
Prompt: "Golden Goose [animation], hand-drawn chibi,
|
||
GOLDEN SHIMMERING feathers, sparkle effects, magical aura,
|
||
legendary creature, bold outlines, chroma green background"
|
||
```
|
||
|
||
#### **4D. TURKEY** (24 sprites)
|
||
```
|
||
Variants: Wild (brown cautious), Domestic (white slow)
|
||
|
||
Animations:
|
||
- idle_gobble_display
|
||
- walk_slow
|
||
- peck_eating
|
||
- display_fan_tail (courtship)
|
||
- fly_short_distance (wild only)
|
||
- sleep
|
||
- flee_running (wild only)
|
||
- feed_ground_pecking
|
||
|
||
Prompt: "Turkey [variant] [animation], hand-drawn chibi,
|
||
detailed tail feathers, gobble display, bold outlines,
|
||
Thanksgiving theme subtle, chroma green background"
|
||
```
|
||
|
||
---
|
||
|
||
### **CATEGORY 5: SYSTEMS & UI** (28 sprites)
|
||
|
||
#### **5A. ZOMBIE DEALER SYSTEM** (20 sprites)
|
||
```
|
||
Zombie Dealer Tiers (4 × 3 views each = 12):
|
||
1. Shambler Dealer - shambling, tattered backpack
|
||
2. Smart Zombie - standing upright, decent clothes
|
||
3. Elite Zombie - professional look, GPS chip visible
|
||
4. Zombie Don - suit, sunglasses, briefcase, boss aura!
|
||
|
||
Each tier needs:
|
||
- idle_standing_with_product
|
||
- walking_dealing
|
||
- equipped_full_kit
|
||
|
||
Equipment Items (8):
|
||
- backpack_tattered
|
||
- backpack_professional
|
||
- leather_jacket_intimidation
|
||
- sunglasses_cool
|
||
- burner_phone
|
||
- encrypted_radio
|
||
- briefcase_deals
|
||
- business_cards
|
||
|
||
Prompt: "Zombie dealer [tier] [view], hand-drawn chibi,
|
||
[equipment], Breaking Bad aesthetic meets zombie, bold outlines,
|
||
dark humor, chroma green background"
|
||
```
|
||
|
||
#### **5B. STATUS EFFECTS UI** (8 sprites)
|
||
```
|
||
Icons:
|
||
- addiction_warning_icon (syringe with X)
|
||
- drunk_status_icon (dizzy stars)
|
||
- high_status_icon (rainbow swirls)
|
||
- hangover_icon (pounding head)
|
||
- withdrawal_icon (shaking hands)
|
||
- poisoned_icon (skull green)
|
||
- buff_creativity_icon (lightbulb)
|
||
- buff_courage_icon (heart fire)
|
||
|
||
Prompt: "Status effect icon [type], hand-drawn chibi,
|
||
clear readable symbol, bold outlines, game UI style,
|
||
transparent background OR chroma green"
|
||
```
|
||
|
||
---
|
||
|
||
## 📊 GENERATION SUMMARY
|
||
|
||
```
|
||
BATCH TOTALS BY CATEGORY:
|
||
═══════════════════════════════════════════════════════════════
|
||
Category 1 - Industrial Crops: 114 sprites
|
||
Category 2 - Controlled Substances: 160 sprites
|
||
Category 3 - Empire Buildings: 371 sprites
|
||
Category 4 - Waterfowl: 96 sprites
|
||
Category 5 - Systems & UI: 28 sprites
|
||
───────────────────────────────────────────────────────────────
|
||
TOTAL GENERATION QUEUE: 829 sprites ✅
|
||
═══════════════════════════════════════════════════════════════
|
||
|
||
TARGET ARCHIVE SIZE: 2,062 farm sprites
|
||
CURRENT ARCHIVE: 1,233 sprites (estimated)
|
||
NEW SPRITES NEEDED: 829 sprites
|
||
|
||
SYSTEMS TO ACTIVATE UPON COMPLETION:
|
||
✅ Drug Empire mechanics
|
||
✅ Production Chains (textile, wine, beer)
|
||
✅ Customization Hub (hair, piercings, tattoos)
|
||
✅ Waterfowl management
|
||
✅ Industrial agriculture
|
||
```
|
||
|
||
---
|
||
|
||
## 🎨 GENERATION SETTINGS
|
||
|
||
**Universal Parameters:**
|
||
- Style: Style 32 (Dark-Chibi Noir)
|
||
- Background: Chroma Green (#00FF00)
|
||
- Resolution: 128x128px (upscale to 256x256 for HD)
|
||
- Format: PNG with alpha channel
|
||
- Art Style: Hand-drawn, bold black outlines, exaggerated features
|
||
- Lighting: Dramatic shadows, high contrast
|
||
- Rating: Mix of wholesome + mature (age-gated)
|
||
|
||
**Quality Control:**
|
||
- Centered composition
|
||
- 10px margin minimum
|
||
- Consistent style across batches
|
||
- Chroma green exact (#00FF00)
|
||
- Alpha channel for transparency
|
||
|
||
---
|
||
|
||
## 🚀 EXECUTION PLAN
|
||
|
||
**Option 1: Sequential by Category**
|
||
```
|
||
Day 1: Industrial Crops (114) - Wholesome content
|
||
Day 2: Waterfowl (96) - Wholesome content
|
||
Day 3: Empire Buildings Part 1 (185)
|
||
Day 4: Empire Buildings Part 2 (186)
|
||
Day 5: Controlled Substances (160) - Mature content
|
||
Day 6: Systems & UI (28)
|
||
```
|
||
|
||
**Option 2: Parallel by Content Rating**
|
||
```
|
||
Track A (Wholesome): Industrial Crops + Waterfowl = 210 sprites
|
||
Track B (Mature): Substances + Empire = 531 sprites
|
||
Track C (UI): Systems = 28 sprites
|
||
```
|
||
|
||
**Option 3: Priority-Based**
|
||
```
|
||
Priority 1: Cotton, Vineyard, Hops (wholesome farming) - 114
|
||
Priority 2: Waterfowl (cute animals) - 96
|
||
Priority 3: Town Buildings (customization fun) - 259
|
||
Priority 4: Production facilities (bunker, labs) - 112
|
||
Priority 5: Controlled substances (mature) - 160
|
||
Priority 6: UI/Systems - 28
|
||
```
|
||
|
||
---
|
||
|
||
## ⚠️ GENERATION NOTES
|
||
|
||
**Mature Content Tagging:**
|
||
- All Cannabis/Mushroom/Opium sprites: `[18+]` `[Educational]`
|
||
- Chemistry Lab: `[18+]` `[Satirical]` `[Breaking Bad Reference]`
|
||
- Zombie Dealers: `[18+]` `[Dark Humor]`
|
||
|
||
**Wholesom Content:**
|
||
- Industrial crops (cotton, vineyard, hops): `[All Ages]`
|
||
- Waterfowl: `[All Ages]` `[Cute]`
|
||
- Bakery, Brewery, Winery: `[All Ages]`
|
||
- Customization (hair, piercings, tattoos): `[Teen+]`
|
||
|
||
**Quality Standards:**
|
||
- Character sprites: Consistent with Kai/Ana/Gronk style
|
||
- Buildings: Match existing game architecture
|
||
- Plants: Botanically recognizable (but stylized)
|
||
- Equipment: Functional-looking, clear purpose
|
||
|
||
---
|
||
|
||
*Queue Created: Jan 03, 2026 @ 23:15*
|
||
*Status: Ready for batch generation*
|
||
*Estimated completion (50/day): ~17 days*
|
||
*Estimated completion (100/day): ~9 days*
|