✅ GAMEMANAGER.JS - COMPLETE IMPLEMENTATION (370 lines): 💾 AUTO-SAVE LOGIC: - autoSaveGame(reason) - Silent background save - Writes to LocalStorage (Slot_0) - No gameplay interruption - Full error handling - Size logging 🎯 TRIGGER 1: SCENE TRANSITION - onSceneTransition() implemented - Listens to scene.events 'shutdown' - Auto-saves when leaving any scene - Console: '🚪 Scene transition detected' 🎯 TRIGGER 2: PROGRESSION MILESTONES - listenForProgressionEvents() - Kai aging: 'kai-aged' event - Memory found: 'memory-found' event - Gronk level up: 'gronk-levelup' event - Companion unlock: 'companion-unlocked' event - Auto-saves on each milestone! 🎯 TRIGGER 3: PERIODIC (5 MINUTES) - startPeriodicAutoSave() - Phaser timer loop (5min interval) - Checks time since last save - Console: '⏱️ 5 minutes elapsed' - Continuous protection! 📦 SAVE DATA STRUCTURE: gatherSaveData() includes: - version, lastSaved, playtime - player: position, age, inventory, health - progress: memories, quests, npcs, biomes - companions: Gronk (level/xp), Susi (unlocked) - farm: crops, buildings, animals - economy: money, cannabis_seeds - currentScene 🎨 VISUAL INDICATOR: showSaveIndicator(): - Spinning longboard emoji 🛹 - "Saving..." text - Bottom-right corner - 80% opacity (transparent) - Fades in 300ms - 360° spin animation (1s, 2x) - Shows for 2 seconds - Fades out 500ms - Auto-destroys 💾 SLOT_0 PERSISTENCE: - saveKey: 'mrtva_dolina_save' - Always writes to same slot - LOAD GAME finds it instantly! 🔧 HELPER FUNCTIONS: - getPlayerData() - Age, position, inventory - getProgressData() - Memories, quests - getCompanionData() - Gronk + Susi status - getFarmData() - Crops, buildings - getEconomyData() - Money, cannabis - getPlaytime() - Total seconds played 📊 CONSOLE LOGGING: Every save logs: - Reason (Scene/Milestone/Periodic) - Size in bytes - Success/failure status 🎮 USAGE: // In GameScene.create() this.gameManager = new GameManager(this); // Manual save (optional) this.gameManager.manualSave(); // Auto-saves happen silently: - Every scene change - Every aging event - Every 5 minutes 🛡️ NEVER LOSE PROGRESS! - Silent background saving - Multiple trigger points - Visual feedback - Persistent storage File: src/systems/GameManager.js 370 lines of WORKING auto-save code! COMMITTED & READY! 🔥
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