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novafarma/docs/BUILDING_REGISTRY.md
2026-01-20 01:05:17 +01:00

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# 🏗️ BUILDING REGISTRY - DolinaSmrti (UPDATED)
## Building Progression System
Igra ima **building upgrade progression**:
```
TENT (Šotor) → SHACK (Baraka) → HOUSE (Hiša) → UPGRADED_HOUSE (Večja hiša)
```
---
## 📊 Complete Building List
### **BASE / CAMP (Player Starting Zone)**
- `tent` - Starting player shelter (začetni šotor)
- `shack` - Upgraded to basic wooden shack (baraka)
- `farmhouse_basic` - Upgraded to small farmhouse
- `farmhouse_complete` - Fully upgraded farmhouse ✅ GENERATED
- `fence` - Wooden fence for perimeter
- `campfire` - Outdoor cooking station
- `storage_chest` - Basic storage
### **TOWN BUILDINGS (Hope Valley - 27 Towns)**
#### Residential:
- `house_ruined` - Destroyed residential building
- `house_damaged` - Partially damaged house
- `house_complete` - Restored residential house
#### Commercial / Services:
- `blacksmith_shop_ruined`
- `blacksmith_shop_complete`
- `bakery_ruined`
- `bakery_complete`
- `clinic_ruined`
- `clinic_complete`
- `store_ruined`
- `store_damaged`
- `store_complete` ✅ GENERATED
- `tavern_ruined`
- `tavern_complete`
#### Religious / Community:
- `church_ruined` ✅ GENERATED
- `church_damaged`
- `church_complete` ✅ GENERATED
- `church_unfinished`
- `town_hall_ruined`
- `town_hall_complete`
#### Agricultural:
- `barn_ruined`
- `barn_damaged`
- `barn_complete` ✅ GENERATED
- `greenhouse_ruined`
- `greenhouse_complete`
- `workshop_ruined`
- `workshop_complete`
- `windmill_ruined`
- `windmill_complete`
- `silo`
#### Industrial:
- `furnace_building`
- `mint_building`
- `laboratory_building`
- `vape_lab_building`
- `tailoring_shop`
- `watchtower`
### **SPECIAL STRUCTURES**
- `portal_inactive` - Broken portal (27 portal zones)
- `portal_active` - Restored portal
- `grave_cross` - Cemetery decoration
- `grave_stone` - Cemetery decoration
- `monument` - Town monument
---
## 🎯 Generation Priority
### **HIGH PRIORITY (Gameplay Essential):**
1. ✅ tent
2. ✅ shack
3. ✅ fence
4. ✅ campfire
5. ✅ farmhouse_basic
6. ✅ farmhouse_complete ✅ GENERATED
### **MEDIUM PRIORITY (Town Restoration):**
- All `_ruined`, `_damaged`, `_complete` variants
- Blacksmith, Bakery, Clinic (core NPCs)
### **LOW PRIORITY (Polish):**
- Decorative items
- Monument
- Additional variants
---
## 📝 Generated So Far:
✅ barn_complete.png (749 KB)
✅ church_complete.png (319 KB)
✅ church_ruined.png (775 KB)
✅ farmhouse_complete.png (683 KB)
**Total: 4 / ~60 buildings**
---
**Created:** 30.12.2025 02:58
**Last Updated:** 30.12.2025 02:58