2.0 KiB
2.0 KiB
📓 DEVELOPMENT JOURNAL - 31.12.2025
🎯 Session Update: Asset Organization & Biome Systems
✅ COMPLETED TODAY:
1. Character Master References:
- Created
konsistentno/folder - 6 master references (Kai, Ana, Gronk × 2 styles)
- Cleaned 290 old inconsistent sprites
2. Biome Structure:
- 18 biomes × 10 subfolders = 180 folders
- Complete manifest: 2,700-3,600 total assets planned
3. Map Structure:
- 31 map locations created
- Farms, resources, story, special zones
4. New Asset Categories:
- rudniki/ - mining resources
- vozila/ - vehicles
- hisne_zivali/ - farm animals
5. Food Drop System 🍖:
- Implemented: Kill creature → Drop raw meat → Cook → Eat
- Example (Dino Valley):
- T-Rex drops Raw T-Rex meat
- Cook on campfire → Cooked T-Rex steak
- 7 dino types = 7 unique food items
- Applies to ALL biomes with fauna
🍖 FOOD DROP SYSTEM DESIGN:
Mechanic:
1. Player kills creature
2. Creature drops raw meat (unique per species)
3. Player collects raw meat
4. Player places meat on campfire/cooking station
5. Wait 10-30 seconds (cooking timer)
6. Collect cooked meat
7. Eat to restore health/hunger
Benefits:
- Survival gameplay - hunt for food
- Crafting depth - cook for better stats
- Unique per biome - different creatures = different food
- Progression - better creatures = better food
Implementation per Biome:
- Each fauna species drops specific raw meat
- Cooked version has better stats (more health/hunger restore)
- Some special ingredients for advanced recipes
📊 CURRENT PROJECT STATS:
- Total Folders: ~253
- Total PNG: 848
- Biomes: 18 (complete structure)
- Maps: 31 locations
- Asset Categories: 21
🚀 NEXT STEPS:
- ✅ Update all biomes with food drop systems
- Generate biome-specific assets (when quota resets)
- Character animations (manual or API)
- Map creation in Tiled
Status: On track for full production 🎮 Next Session: 1.1.2026 (API quota reset)