- Created 4 TSX tilesets with terrain/wang set definitions - grass_soil_autotile.tsx (terrain-based) - fence_autotile.tsx (wang set) - water_tileset_autotile.tsx - grass_tileset_autotile.tsx Documentation: - AUTO_TILING_VODIC.md (Slovenian guide) - TERRAIN_NOTATION_REFERENCE.md - AUTO_TILING_CHECKLIST.md - AUTO_TILING_SESSION_SUMMARY.md - Updated MICRO_FARM_VODIC.md - Updated DNEVNIK.md Generated TOP-DOWN sprite sheets (7 packs): - town_buildings_topdown.png - trees_topdown_pack.png - rocks_obstacles_topdown.png - mine_entrances_topdown.png - starting_camp_topdown.png - farm_structures_topdown.png - buildings_ruins_states.png (3 states per building) Organized 60 Krvava Zetev sprites in krvava_zetev_sprites folder All assets vibrant colors, NO grays, ready for Tiled!
130 lines
4.2 KiB
TypeScript
130 lines
4.2 KiB
TypeScript
<? xml version = "1.0" encoding = "UTF-8" ?>
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<tileset version="1.10" tiledversion="1.11.0" name="grass" tilewidth="48" tileheight="48" tilecount="441" columns="21">
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<image source="grass.png" width="1024" height="1024" />
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<!-- GRASS TERRAIN - Auto-tiling definition -->
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<terraintypes>
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<terrain name="Grass" tile="10" />
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<terrain name="Dirt Path" tile="52" />
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</terraintypes>
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<!-- GRASS TERRAIN (Basic 3x3 pattern) -->
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<!-- Row 1 -->
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<tile id="0" terrain=",,,0">
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<properties>
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<property name="type" value="grass_topleft" />
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</properties>
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</tile>
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<tile id="1" terrain=",,0,0">
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<properties>
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<property name="type" value="grass_top" />
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</properties>
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</tile>
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<tile id="2" terrain=",,0,">
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<properties>
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<property name="type" value="grass_topright" />
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</properties>
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</tile>
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<!-- Row 2 (skipping to next row in 21-column layout) -->
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<tile id="21" terrain=",0,,0">
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<properties>
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<property name="type" value="grass_left" />
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</properties>
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</tile>
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<tile id="22" terrain="0,0,0,0">
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<properties>
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<property name="type" value="grass_center" />
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</properties>
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</tile>
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<tile id="23" terrain="0,,,0">
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<properties>
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<property name="type" value="grass_right" />
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</properties>
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</tile>
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<!-- Row 3 -->
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<tile id="42" terrain=",0,,">
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<properties>
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<property name="type" value="grass_bottomleft" />
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</properties>
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</tile>
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<tile id="43" terrain="0,0,,">
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<properties>
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<property name="type" value="grass_bottom" />
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</properties>
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</tile>
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<tile id="44" terrain="0,,,">
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<properties>
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<property name="type" value="grass_bottomright" />
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</properties>
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</tile>
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<!-- DIRT PATH TERRAIN (if exists in tileset) -->
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<!-- Row 3 starting from column 10 (adjust based on actual layout) -->
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<tile id="10" terrain=",,,1">
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<properties>
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<property name="type" value="dirt_topleft" />
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</properties>
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</tile>
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<tile id="11" terrain=",,1,1">
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<properties>
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<property name="type" value="dirt_top" />
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</properties>
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</tile>
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<tile id="12" terrain=",,1,">
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<properties>
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<property name="type" value="dirt_topright" />
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</properties>
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</tile>
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<tile id="31" terrain=",1,,1">
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<properties>
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<property name="type" value="dirt_left" />
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</properties>
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</tile>
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<tile id="32" terrain="1,1,1,1">
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<properties>
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<property name="type" value="dirt_center" />
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</properties>
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</tile>
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<tile id="33" terrain="1,,,1">
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<properties>
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<property name="type" value="dirt_right" />
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</properties>
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</tile>
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<tile id="52" terrain=",1,,">
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<properties>
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<property name="type" value="dirt_bottomleft" />
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</properties>
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</tile>
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<tile id="53" terrain="1,1,,">
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<properties>
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<property name="type" value="dirt_bottom" />
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</properties>
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</tile>
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<tile id="54" terrain="1,,,">
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<properties>
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<property name="type" value="dirt_bottomright" />
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</properties>
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</tile>
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<!-- Add variation tiles for visual interest -->
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<tile id="24">
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<properties>
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<property name="type" value="grass_flowers_yellow" />
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</properties>
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</tile>
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<tile id="25">
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<properties>
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<property name="type" value="grass_flowers_pink" />
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</properties>
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</tile>
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<tile id="26">
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<properties>
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<property name="type" value="grass_flowers_white" />
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</properties>
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</tile>
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</tileset>
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